| The Dyna-Com Corporation | ||||||||||||||||||||||||||||||||
| ,-------------------------------------------------------------, | | | | | | | ,-----W---W---W---W---W---W---W---W----W---W---W-, | | |E1 D D 2 | 2 D D 2 | 2 D D 2 | 2 D D 2 W | | |---| |---|---| |---|---| |---|----| |---| | | W 2 D D 2 | 2 D D R | R D D 2 | 2 D D 2 W | | |---| '-------' '-------' '--------' |---| | | W 2 D DsssW | | '-W---W---W---W----------|EE|EE|EE| ,-W---W-' | | \EE|EE|E |EE|EE|EE| W | | \ 3 |E / | | |-DD-|-----D-----DD-D-| | | ,-----| 4 | C\ 5 /C S | | | / D |C 'SS' S W | | / D | S 8 | | | / | |C S | | | / /| /W | |D---| | | / / | / | |DS, 7 C| XXX| | | / / '--' W D 6S |9EEX| | | / / | | S C| XXX| | | / / '--W--W--WDD-DDW-| ,--' | | / / ...........| | | | / / ,----------------,...10.....| | | | | | | |..........| | | | | | | |......,-D-' '--------, | | | | | Parking | |E EE s| | | | | | Outside | |E | | | | | | | | | | | | | | (Visitor) / / | | | | | | / / Parking | | | | |/ / / ; Inside | | | | / / /| | | | | /| / / / | 5 Levels Up | | | | | | | / / | 2 Levels Dn | | | | | | | / / | | | | | | '------------' / / | (Employee) | | | | | / / | | | | | '---------------/ / | | | | | / '--------------' | | | ,----------------/ | | | | | | | | | '-------;11;--------------------------------------------------' |
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| Level 1 Note: The names in here are followed by a number then a letter, the number is the age and the letter is the race H = Human, E = Elf, D = Dwarf, O = Ork, T = Troll, X = Unknown. Note: Levels of access in this facility there are several levels of access, 0-2 are for Peons, where 3 and up are for real people. Add the access level to any tests to enter. 1 Special Office. Looks like Office on outside, inside it's an elevator. 2 Offices. Maybe someone is in it maybe not, never know at any time of day. 3 Dock Elevators. 4 Dock. 5 Receptions Desk. Desk with Panic buttons to Security all over. 6 Security Desk. 1 guard sits here all the time behind armored glass. 7 Public Area. Computers around the room, as well as cameras, and other sensors. 8 Access Hall. To the public it is a big mirror but the other side can see pass it. 9 Special access Elevator. DNA/Retinal-Scan/Bio-Scan to enter 10 Gravel Walkway. 11 Main entrance. Cameras watch this area. |
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| ,-------------------------------------------------------------, | | | | | | | ,------------------------------------------------, | | |E D S1 D | 2 X|X 3 D 4 | | | |--' SSS| | X|XX XXXXX| --| | | | D D | X|--DD-----| DR| | | | 1 SSS| '---DD------' D |-| | | | S1 D D DR| | | '---------------------D--------------------------' | | |5'------------, | | '------------, | | | | | | | | | | | | | | | | | | | | | | | | | | | |D'-, | | | EE| | | '---' | | | | | | | | | | ,--------------, | | |E EE s| | | |E | | | | | | | | | | | | Parking | | | | Inside | | | | | | | | 5 Levels Up | | | | 2 Levels Dn | | | | | | | | (Employee) | | | | | | | | | | | '--------------' | | | | | | | '-------------------------------------------------------------' |
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| Level B1 1 Security Foyer. Secretary sits watching everything. Two guards watch anyone that passes further into the area. 2 Computer Back-up Room. Shelves of chips and paper printouts. 3 Armory. Big boys toys. 4 Guard Barracks. Sleeping and AWAKE guards here. 5 DNA/Retinal Scan/Bio-Lock Door. |
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| ,-------------------------------------------------------------, | | | | | | | ,------------------------------------------------, | | |E D S | XRD |X| | | | |--' 1 S | XX| D D 5 | | | |D-------D| XRD 3 |X| | | | | 2 D2 S2 D XX| SSS |X| SSS | | | | S D | 2 D S 4DS |X| SD7 S | | | '---------------------D-------------------D------' | | | '-----------------' | | | '------------,D,------' | | | | | | | | | | | | | | | | | | | | | | | | | | |D'-, | | | EE| | | '---' | | | | | | | | | | ,--------------, | | |E EE s| | | |E | | | | | | | | | | | | Parking | | | | Inside | | | | | | | | 5 Levels Up | | | | 2 Levels Dn | | | | | | | | (Employee) | | | | | | | | | | | '--------------' | | | | | | | '-------------------------------------------------------------' |
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| Level B2 1 Foyer. Desk and receptionist sits and watches the elevator. 2 De-Con Rooms. Each room has a shower and special suits. 3 Lab Work Room. Several tables to examine/dissect all manner of beings. 4 Observation rooms. Access is VERY limited here, only a DNA print as well as a retinal scan and a Bio-Scan. 5 Lab Store. Land of bottles filled with parts! |
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| ,-------------------------------------------------------------, | | | | | | | ,-W---W---W---W---W---W---W---W---W---W----W---W-, | | W 3 D D 1 | 1 D D 1 | 1 D D 1 | 1 D D 1 W | | |---| |---|---| |---|---| |---|----| |---| | | W 1 D D 1 | 1 D D R | R D D 1 | 1 D D 1 W | | |---| '-------' '-------' '--------' |---| | | W 1 D __________ DsssW | | '-W---W---W---W----------|EE|EE|EE| ,-W---W-' | | \EE|EE|E |EE|EE|EE| W | | \----|E / | | W 1 |-- 2 W | | |--D-' ,----| | | W D 1 W | | |--D---D---D-, |----| | | W 1 | 1 | 1 | D 1 W | | |------------' |----| | | W |XXXX| | | |--D---D---D---D-|XEEX| | | W 1 | 1 | 1 | 1 |XXXX| | | '-W----W---W---W------' | | | | | | | | ,--------------, | | |E EE s| | | |E | | | | | | | | | | | | Parking | | | | Inside | | | | | | | | 5 Levels Up | | | | 2 Levels Dn | | | | | | | | (Employee) | | | | | | | | | | | '--------------' | | | | | | | '-------------------------------------------------------------' |
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| Level 2 1 Offices. 2 Foyer. There is a directory here, of only low to mid level security clearance personnel. Level 0-2 Access. |
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| ,-------------------------------------------------------------, | | | | | | | ,-W---W---W---W---W---W---W---W---W---W----W---W-, | | W 1 D D R W | | |---| |---| | | W 1 D 5 D R W | | |---| |---| | | W 1 D DsssW | | '-W---W---W---W,------, |EE|EE|EE| ,-W---W-' | | \EE|EE|E |EE|EE|EE| W | | W |E |--------' / | | | '-----------, | | | | 2 D W | | W D | | | |-DDDD--WW-WW-WW-|-DD-| | | W| | 4 W | | |; |----| | | W| 3 |XXXX| | | |; |XEEX| | | W|-, ,-, ,-, ,-, |XXXX| | | '-W---W---W---W-------' | | | | | | | | ,--------------, | | |E EE s| | | |E | | | | | | | | | | | | Parking | | | | Inside | | | | | | | | 5 Levels Up | | | | 2 Levels Dn | | | | | | | | (Employee) | | | | | | | | | | | '--------------' | | | | | | | '-------------------------------------------------------------' |
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| Level 3 1 Offices. Dock workers and Housekeeping. 2 Dock Storage. Stores the tools/machines Dock Workers use. 3 Dock Storage. Stuff they want locked up. Level 2 Access. 4 Dock Managers Office. Howard K. Larsen (39H). 5 Housekeeping Storage. Cleaning chemicals and tools/machines. |
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| ,-------------------------------------------------------------, | | | | | | | ,-W---W---W---W---W---W---W---W---W---W----W---W-, | | W 1 D D 1 | 1 D D 1 | 1 D D 1 | 1 D D 1 W | | |---| |---|---| |---|---| |---|----| |---| | | W 1 D D 1 | 1 D D R | R D D 1 | 1 D D 1 W | | |---| '-------' '-------' '--------' |---| | | W 1 D __________ DsssW | | '-W---W---W---W----------|EE|EE|EE| ,-W---W-' | | \EE|EE|E |EE|EE|EE| W | | W |E / | | | 2 |XXXX | | | W D W | | |------DD-----------D-| | | |XXXXXX3 XXXXXXXXXX|1 W | | WX,----DD--------,X| | | | |X| 4 |X'--| | | WX| |XXXX| | | |X'--------------'XEEX| | | WXXXXXXXXXXXXXXXXXXXXX| | | '-W---W---W--W--------' | | | | | | | | ,--------------, | | |E EE s| | | |E | | | | | | | | | | | | Parking | | | | Inside | | | | | | | | 5 Levels Up | | | | 2 Levels Dn | | | | | | | | (Employee) | | | | | | | | | | | '--------------' | | | | | | | '-------------------------------------------------------------' |
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| Level 4 1 Offices. 2 Dock Storage. Stores parts of generators and office supplies in here. 3 Vault Door. Level 4 access only. 4 Back-up Generator Room. |
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| ,-------------------------------------------------------------, | | | | | | | ,-W---W---W---W---W---W---W---W---W---W----W---W-, | | WXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| R |R | D 2 W | | |X,-----------------------------,X|--D--D-' |---| | | WX| 1 D D 3 D 2 W | | |X'-----------------------------'X| |---| | | WXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| DsssW | | '-W---W---W---W----------|EE|EE|EE| ,-W---W-' | | \EE|EE|E |EE|EE|EE| W | | \ |E / | | W '------DD-----D--| | | | | W | | W 4 D 5 | | | | |--D-| | | W D 5 W | | | |----| | | W |XXXX| | | | |XEEX| | | W |XXXX| | | '-W--W--W--W--W-------' | | | | | | | | ,--------------, | | |E EE s| | | |E | | | | | | | | | | | | Parking | | | | Inside | | | | | | | | 5 Levels Up | | | | 2 Levels Dn | | | | | | | | (Employee) | | | | | | | | | | | '--------------' | | | | | | | '-------------------------------------------------------------' |
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| Level 5 1 Main Generator. 2 Offices. Engineering Directors, Jim Callahan (48H) and Amy Swanson (32H). 3 Foyer. 4 Dock Storage. 5 Offices. Dock Directors, Blain Kant (37H) and Sam Horn (26O). |
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| ,-------------------------------------------------------------, | | | | | | | ,-W---W---W---W---W---W---W---W---W---W----W---W-, | | W 1 D D 1 | 1 D D 1 | 1 D D 1 | 1 D D 1 W | | |---| |---|---| |---|---| |---|----| |---| | | W 1 D D 1 | 1 D D R | R D D 1 | 1 D D 1 W | | |---| '-------' '-------' '--------' |---| | | W 1 D __________ DsssW | | '-W---W---W---W----------|EE|EE|EE| ,-W---W-' | | \EE|EE|E |EE|EE|EE| W | | \----|E / | | W |-- W | | | 2 | ,----, ,----| | | W D D 1 | D 1 W | | |----| |----| |----| | | W 1 D D 1 | D 1 W | | |----| |----| |----| | | W 1 D D 1 | |XXXX| | | |----| |----|D-|XEEX| | | W 1 D D 1 |3 |XXXX| | | '-W---W---W----W------' | | | | | | | | ,--------------, | | | |EE| D s| | | |[] | | '--| | | |4 '--' | | | | /------\ | | | | / H H \ | | | | | HHHHHH | | | | | | H H | | | | | \ H H / | | | | \------/ | | | | [] | | | | 4 | | | | [] | | | | 4 | | | '--------------' | | | | | | | '-------------------------------------------------------------' |
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| Level 6 and Parking Roof 1 Offices. 2 Office. Hardman (?X). This is a normal looking office, just bigger than the others. Level 6 Access. Note: Hardman is the Code name of the Dyna-Com Max DH project. The computer can access only basics on them (Dead Bodies), and who they were. For more see the Character Hardman. 3 Cleaning Closet. 4 Exhaust Vents with *Air Filters. |
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| ,-W---W---W---W---W---W---W---W---W---W----W---W-, W 1 D D 1 | 1 D D 1 | 1 D D 1 | 1 D D 1 W |---| |---|---| |---|---| |---|----| |---| W 1 D D 1 | 1 D D R | R D D 1 | 1 D D 1 W |---| '-------' '-------' '--------' |---| W 1 D __________ DsssW '-W---W---W---W----------|EE|EE|EE| ,-W---W-' \EE|EE|E |EE|EE|EE| W \ |E / W '-- 2 | |------------------D--| WXXXXXXXXXXXXXXXX| 3 W |XCCCCCCCCCCCCCCC|SDS-| WX C C C C C C C D 4 W |X 5 '----| WXC C C C C C C C XXXX| |XCCCCCCCCCCCCCCCCXEEX| WXXXXXXXXXXXXXXXXXXXXX| '-W---W---W--W--W-----' |
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| Level 7 1 Offices. 2 Foyer. 4 Dyna-Com Guards are here at all times. 3 Office. Jim Durnan (53H). Network administrator. 4 Security Office. Level 5 Access Only 5 Main Computer Room. Big ole Computer in the room, with beds and ports for 14 Deckers! |
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| ,-W---W---W---W---W---W---W---W---W---W----W---W-, W 1 D D 1 | 1 D D 1 | 1 D D 1 | 1 D D 1 W |---| |---|---| |---|---| |---|----| |---| W 1 D D 1 | 1 D D R | R D D 1 | 1 D D 1 W |---| '-------' '-------' '--------' |---| W 1 D __________ DsssW '-W---W---W---W----------|EE|EE|EE| ,-W---W-' \EE|EE|E |EE|EE|EE| W \ |E 2 / W |---, ,---, | | | 1 D | 1 D W W 3 '-----------| | | | W W D | | |----| W |XXXX| | |XEEX| W |XXXX| '-W---W---W--W--------' |
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| Level 8 1 Offices. 2 Foyer. Cameras are obvious here. 3 Dock Storage. Office Supplies, including desks. |
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| ,-W---W---W---W---W---W---W---W---W---W----W---W-, W | W | | | W 1 D 2 W | | ,---| W ,--------, DsssW '-W---W---W---W- ,--|EE|EE|EE| ,-W---W-' \EE|EE|E |EE|EE|EE| W \ |E / W 3 '-D, ,---| |-------' D R W W |---| | D R W W--D------------------| |XX XXXXXXXXXXXXXXXXXX| WX4 X 5 CCCCCXXXX| |X D CCCCCXEEX| WXXXXXXXXXXXXXXXXXXXXX| '-W---W---W--W--------' |
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| Level 9 1 Dock Storage. Computer Components. 2 Foyer. 2 guards here at all times. 3 Office. Dock elevators open on this side, its automatic. James O'Donnel (37E) Dock Supervisor/Security Guard 4 Vault Door. Level 3 access Only. 5 Back-up Computer Room. 2 beds/ports for Deckers |
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| ,-W---W---W---W---W---W---W---W---W---W----W---W-, W 1 D D 1 | 1 D D 1 | 1 D D 1 | 1 D D 1 W |---| |---|---| |---|---| |---|----| |---| W 1 D D 1 | 1 D D R | R D D 1 | 1 D D 1 W |---| '-------' '-------' '--------' |---| W 1 D __________ DsssW '-W---W---W---W----------|EE|EE|EE| ,-W---W-' \EE|EE|E |EE|EE|EE| 2 W \ |E / W '-------------D--| | | 4 W W |-D--| | 3 | W W D 5 | | |----| W |XXXX| | |XEEX| W |XXXX| '-W---W---W--W--------' |
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| Level 10 1 Offices. 2 Foyer. 3 Dock Storage. 4 Office. Dirk Dentry (45H). Access level 3. 5 Office. Kyle Fredris (58E). Access level 4. |
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| ,-W---W---W---W---W---W---W---W---W---W----W---W-, W 1 D D 1 | 1 D D 1 | 1 D D 1 | 1 D D 1 W |---| |---|---| |---|---| |---|----| |---| W 1 D D 1 | 1 D D R | R D D 1 | 1 D D 1 W |---| '-------' '-------' '--------' |---| W 1 D DsssW '-W---W---W---W----------|EE|EE|EE| ,-W---W-' \EE|EE|E |EE|EE|EE| 2 W \ 3 |E / W |-------------D--| |-DD-' | | W W 4 | 5 S 6 | | | D W W | S | | '-D--|----| W |XXXX| | |XEEX| W |XXXX| '-W---W---W--W--------' |
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| Level 11 1 Offices. 2 Foyer. 3 Dock Storage. Access level 1. 4 Dock Storage. Access level 2. 5 Office. Peter Shumway (34H). 6 Security Office. 1 security guard here all the time. |
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| ,-W---W---W---W---W-- W---W---W---W---W----W---W-, W | 2| 2 | 2 | 2 | R | R W | |-D--D---D----D---D---D-| W 1 | W | D 3 ,---| W |--------, DsssW '-W---W---W---W- ,--|EE|EE|EE| ,-W---W-' \EE|EE|E |EE|EE|EE| W \ |E / W '-----------, | | | | | | W W | 2|2 | 2| | | |-D--D-D-' W W | | | 1 D ,----| W |-D--D--D|XXXX| | | | | |XEEX| W | 2| 2| 2|XXXX| '-W---W---W--W--------' |
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| Level 12 1 Testing areas. Firing range, including armored vehicles with large holes in them. Access level 4. 2 Beds. Access Level 4. "Decker Haven" 3 Foyer. |
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| Penthouse Access Level 10 Here! This is Maxus's area. 1 Pentagram Room. Level 10 Fire, Water, Air, Earth. Overlapping circles. * = Candles. 2 Foyer. Several types of sensors here. 3 Office with Security Monitors. Simple wooden panel walls 4 Medicine Lodge Room. Level 10. 5 Bed. Bed is in a Level 10 Magic Circle and has a Computer Jack connection there. This is not your every day jack, it is a connection to a secondary CPU (the person) but via a Data Jack. 6 Cleaning Closet. Security Locking Wall. Closet when closed hallway when open. Note: the 'MM==XX' is a machine with a hydraulic press that pushes the Plastic Mesh blocks in place. All windows on this level are fake. All of the 'X' are heavy plastic mesh with a bacteria growing in it. Ceiling, floor, and walls also has this little addition. This Bacteria is a form of Strychnine mixed with DMSO: |
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| ,-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W-W, |,---/\---,* **| |/-----\| W*\*//\\*/* * *| ,------------, D|< 4 >|W |**>< >< 1 D 2 D 3 CXXXXXXXX'----D|\-----/| W*/*\\//*\* * *| |D--' XX==MMXXXXX |-------| |'---\/---'* **| |R XXX,D--,XXMM===XX Dsss| `-W-W-W-W-W-W-W- | XEE|/-\|XXXXXXXX--W-----' \ |XXXEE|\-/| XXXXW \ |XX,--' D R XXX/ W |XX| 5 CC|XXXXXX| | |XX'D-----'XXXXXXW W D 6 XX==MMXXXXXX| | |XXXXXXXXXXXXXXXXW W |XXXXXXXXXXXXXXXX| | `-----------,XXXXW W |XXXX| | DEEXW W XXXXXX| `-W-W-W-W-W-W-W-W-W-W-' |
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| Notes: Strychnine Taxonomy: Strychnos nux-vomica Appearance: Medium-sized deciduous evergreen, with a thick, crooked trunk. 9cm oval leaves are borne in pairs and deeply veined. Small, loose clusters of greenish flowers at the branch ends, followed by fleshy, orange-red berries 4cm wide. Effects: The berries are bitter and very lethal when consumed. Victims of strychnine poisoning suffer violent seizures, sometimes nearly bent in half, without losing consciousness. The face is often distorted into a hideous mask. Death by strychnine can take up to an hour [6D. Make test every ten minutes, subtracting 1 from the power until the power reaches zero or the victim is dead.] |
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| ,------------------------------------------------, | | | []1 | | []1 | | []1 [][]1 []1 ,---| | ,--, Dsss| '--------------, |EE| ,-------' \ []1 |EE| / \ 'DD' / | /----\ ,------, | | / H H \D | | | | HHHH |D | | | | H H |D 2 | | | \ H H /D | | | \----/ '------' | | []1 | | []1 []1| | | '---------------------' |
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| Roof 1 Air Vents. 2 Helicopter Room. |
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