Dyna-Com System Map
   (7)   [1]       [8]     [4] [5]   (5)
      \    |         |       |   |    /
       \   |         |       |   |   /
[=2=]-\ \  |        ,-,      |  /   /
       \ \/-\      //-\\     /-\   /
        \-|1|      ||1||-----|3|--/    ,
      /---\-/\     \\-//\    \-/------/2\
     /  /-/| |      '-'  \    |      '''''
  , /  /   | \     / |   |    |
/1\   |   |  \   /  |   |    |
'''' (8) (9)  \ /   | [=3=]  |
   ,           | |   |        |
  /3\---------\| |   |        |   
'''''    [2]--/-\   |       /-\-----[6]
   ,      [3]--|2|   |       |4|------(3)
  /4\----------\-/   |      /\-/\
''''' (6)----/     /      /  |  \----(2)
                   /      /   |   
              /---/     (4)   |
             /                |   
        ,-, /                /-\/-----(1)
       //-\\          [7]----|5|\  
   [8]-||2||                 \-/ \      ,
       \\-//                  |   \----/5\
        '-'                   |       '''''
                            [=1=]
/-\ SPU (Funeral home)
|#| 1 (O5). (NA). Secondary Public Firewall.
\-/ 2 (G6). Tar Pit(6), Probe(6). Security.
3 (R4). Tar Pit(6), Probe(6). Research.
4 (O4). (NA). Maintenance.
5 (R6). (NA). Main Public Firewall.
,-, CPU (#1 Autopsy Lab. #2 Biological [Think Aliens])
//-\\ 1 (R8). Black Ice(4) (a red metal ball [Phantasm type]),
||#||  Tar Pit(4).  Main CPU.
\\-// 2 (R11). FF-Black(6) Trace&Report(10) (think the Guyver),
'-'  Tar Pit(6). Layered System.
[#]   Data Store (graveyard, or funeral home)
1 (G4). (NA). Public Relations.
2 (R4). Scramble(4). Security Itinerary.
3 (O6). (NA). Personnel Files.
  4 (R9). Trace&Report(6). Scramble(4). High Level Data. File about Dyna-Com Max DH Guards here it is Encrypted(7) and has the Scramble on it.
5 (R4). Scramble(4). Research Data. 
6 (O4). (NA). Maintenance Data.
7 (G4). (NA). Public Relations.
Out  8 (R6). (NA). Memory Storage.  Really a storage for Memories, Childhood, Families, and even ShadowRuns.  This area also has most of the information on and about Maxus (they are his memories).  Note: This node will only be connected to rest of the system if Maxus is in the complex.
(#)   Slave Node (incinerator)
1 (G4). (NA). PR Terminal.
2 (G4). (NA). Fire Suppression System.
3 (G4). (NA). Lights.
4 (G4). (NA). Elevators.
5 (O8). (NA). Vault Door Locks.
6 (O8). (NA). Camera Motors.
7 (G4). (NA). PR Terminal.
8 (G4). (NA). Fountain.
9 (G4). (NA). Kitchen Utilities.
  ,   I/O Node (coffin)
/#\  1 (G5). (NA). PR Terminal.
''''' 2 (O5). (NA). Research Sensors.
3 (R4). (NA). Cameras.
4 (R4). (NA). Outside Sensors.
5 (R4). (NA). PR Terminal.

[=#=] SAN (chapel or cathedral)
1 (O5). Tar Pit(6), Probe(6), Trace&Report(8), Blaster(6)
          (golden metal ball [Phantasm type]). Main access. LTG# 4873.
2 (O5). Barrier(6). Trace&Report(6). Back Door. LTG# 4828
3 (G6). (NA). Terminal in CEO office. LTG# No Matrix Access

Appearance of ICE
Barrier = Heavily Armored Door.
Trace & Report = A Quick White Metal Ball (Phantasm Type).
Tar Pit, Probe = A Silver Metal Ball With Laser (Phantasm Type).
Scramble = A Metal Box With Some Blades Around The File.
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