| Dyna-Com System Map | |||||
| (7) [1] [8] [4] [5] (5) \ | | | | / \ | | | | / [=2=]-\ \ | ,-, | / / \ \/-\ //-\\ /-\ / \-|1| ||1||-----|3|--/ , /---\-/\ \\-//\ \-/------/2\ / /-/| | '-' \ | ''''' , / / | \ / | | | /1\ | | \ / | | | '''' (8) (9) \ / | [=3=] | , | | | | /3\---------\| | | | ''''' [2]--/-\ | /-\-----[6] , [3]--|2| | |4|------(3) /4\----------\-/ | /\-/\ ''''' (6)----/ / / | \----(2) / / | /---/ (4) | / | ,-, / /-\/-----(1) //-\\ [7]----|5|\ [8]-||2|| \-/ \ , \\-// | \----/5\ '-' | ''''' [=1=] |
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| /-\ SPU (Funeral home) |#| 1 (O5). (NA). Secondary Public Firewall. \-/ 2 (G6). Tar Pit(6), Probe(6). Security. 3 (R4). Tar Pit(6), Probe(6). Research. 4 (O4). (NA). Maintenance. 5 (R6). (NA). Main Public Firewall. ,-, CPU (#1 Autopsy Lab. #2 Biological [Think Aliens]) //-\\ 1 (R8). Black Ice(4) (a red metal ball [Phantasm type]), ||#|| Tar Pit(4). Main CPU. \\-// 2 (R11). FF-Black(6) Trace&Report(10) (think the Guyver), '-' Tar Pit(6). Layered System. |
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| [#] Data Store (graveyard, or funeral home) 1 (G4). (NA). Public Relations. 2 (R4). Scramble(4). Security Itinerary. 3 (O6). (NA). Personnel Files. 4 (R9). Trace&Report(6). Scramble(4). High Level Data. File about Dyna-Com Max DH Guards here it is Encrypted(7) and has the Scramble on it. 5 (R4). Scramble(4). Research Data. 6 (O4). (NA). Maintenance Data. 7 (G4). (NA). Public Relations. Out 8 (R6). (NA). Memory Storage. Really a storage for Memories, Childhood, Families, and even ShadowRuns. This area also has most of the information on and about Maxus (they are his memories). Note: This node will only be connected to rest of the system if Maxus is in the complex. |
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| (#) Slave Node (incinerator) 1 (G4). (NA). PR Terminal. 2 (G4). (NA). Fire Suppression System. 3 (G4). (NA). Lights. 4 (G4). (NA). Elevators. 5 (O8). (NA). Vault Door Locks. 6 (O8). (NA). Camera Motors. 7 (G4). (NA). PR Terminal. 8 (G4). (NA). Fountain. 9 (G4). (NA). Kitchen Utilities. , I/O Node (coffin) /#\ 1 (G5). (NA). PR Terminal. ''''' 2 (O5). (NA). Research Sensors. 3 (R4). (NA). Cameras. 4 (R4). (NA). Outside Sensors. 5 (R4). (NA). PR Terminal. [=#=] SAN (chapel or cathedral) 1 (O5). Tar Pit(6), Probe(6), Trace&Report(8), Blaster(6) (golden metal ball [Phantasm type]). Main access. LTG# 4873. 2 (O5). Barrier(6). Trace&Report(6). Back Door. LTG# 4828 3 (G6). (NA). Terminal in CEO office. LTG# No Matrix Access Appearance of ICE Barrier = Heavily Armored Door. Trace & Report = A Quick White Metal Ball (Phantasm Type). Tar Pit, Probe = A Silver Metal Ball With Laser (Phantasm Type). Scramble = A Metal Box With Some Blades Around The File. |
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