Log: Log file open, 08/03/02 21:38:05
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Unreal Version: 927
Init: AGP Version: 927.1.1.1
Init: Compiled: Jul 26 2002 13:50:20
Init: Command line:
Init: Base directory: D:\Program Files\Army Operations\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: GAMER
Init: User: [my name, which you aren't going to figure out that easily]
Init: Memory total: Phys=392672K Pagef=944952K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Init: CPU Speed=910.866430 MHz
Init: Memory total: Phys=392672K Pagef=944952K Virt=2097024K
Init: Working set: 32000 / 159000
Localization: No localization: ArmyOps.General.Start (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: nv4_disp.dll/NVIDIA GeForce 256
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=2
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=65535
Init: D3D Driver: MaxVertexIndex=65535
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=256
Init: D3D Driver: MaxVertexShaderConst=0
Init: D3D Driver: D3DVSDT_UBYTE4 allowed: Yes.
Init: D3D Driver: VertexShaderVersion=0.0
Init: D3D Driver: PixelShaderVersion=0.0
Init: D3D Driver: MaxUserClipPlanes=0
Init: D3D Driver: AGP support detected
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (2048x2048), Max aspect 2048
Init: Unreal Engine Direct3D support - internal version: SB2
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce 256
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=13
Init: D3D Device: wSubVersion=10
Init: D3D Device: wBuild=2942
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=256
Init: D3D Device: dwSubSysId=1074270275
Init: D3D Device: dwRevision=16
Init: D3D Detected: NVidia video card
Init: D3D Detected: GeForce SDR
Init: D3D Device: using cubemaps [with mipmaps]
Log: LoadMap: Entry
Log: Bound to AGP.dll
Log: Bound to IpDrv.dll
Log: Game class is 'AGP_GameSinglePlayer'
Log: Initializing PhysicsVolumes list
Log: Level is Level Entry.MyLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: ### MutatorClass: Engine.Mutator
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: AGP_ItemList::GetItemQuantity(0) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(1) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(2) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(3) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(4) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(5) = 0
ScriptLog: LevelInfo::BeginPlay() - Entry.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:Entry Tour:-1 Mission:-1 Sequential:False
ScriptLog: AGP_GameInfo::BeginPlay Found screenplay EntryScreenplay0
Log: Browse: Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: LoadMap: Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController0
Log: HumanController0 got player WindowsViewport0
ScriptLog: **** CREATING SCREENPLAY ****
ScriptLog: **** DONE CREATING SCREENPLAY ****
ScriptLog: **** Screenplay::DumpScreenplay() FINISH ****
ScriptLog: ------------ERROR------------
ScriptLog: HumanController::ClientRestart() Failed
ScriptLog: ------------ERROR------------
ScriptLog: SoldierClass::addTeamInventory not a team game.
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD0
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController0
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn Entry.AGP_Character0
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 5 pos2: 9
ScriptLog: string2: Entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am gamer (66.65.49.61)
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD0
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
Log: ALAUDIO level okay, checking 3 actors in Untitled.
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Enter SetRes: 800x600 Fullscreen 1
Init: Best-match display mode: 800x600x32@60 (Error=0)
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use mixed vertex processing
Init: D3D Device: Device doesn't support D3DVTXPCAPS_MATERIALSOURCE7
Init: Game engine initialized
Log: Startup time: 4.330546 seconds
Localization: No localization: ArmyOps.General.Run (int)
Log: Allocating 16384 byte dynamic index buffer.
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Entry.AGP_Character0
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: AGP_InventoryModifier::Run() invEmpty running on AGP_Character
ScriptLog: AGP_InventoryModifier::Run() Emptying Inventory
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation True LockMovement True
ScriptLog: GameSpyServerList::GameSpyInit
ScriptLog: GameSpyServerList::SetFilter()
ScriptLog: GameSpyServerList::SetFilter() new filter: (gamever = '1.1.1')
Log: Using Filter: (gamever = '1.1.1')
Log: AGameSpyServerList::SetStatus() - Getting List
Log: AGameSpyServerList::SetStatus() - Querying Servers
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
ScriptLog: GameSpyServerList::GameSpyStatusDone False
Log: AGameSpyServerList::SetStatus() - Done
ScriptLog: ********** TEST CONNECTING TO: 203.22.127.55:1716
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 203.22.127.55/Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=927 AGPMAJVER=1 AGPMINVER=1 AGPTINVER=1 CHALLENGE=1243448672 STATS=1
DevNet: PendingLevel received: USES GUID=515C4933456FF778B51AE696F1A2F013 PKG=Bridge FLAGS=1 SIZE=8184515 GEN=1 FNAME=Bridge.aao
DevNet: PendingLevel received: USES GUID=C98AEF7F40A559A7F0564F96502013C8 PKG=Engine FLAGS=1 SIZE=3672523 GEN=1 FNAME=Engine.u
DevNet: PendingLevel received: USES GUID=E1E2F7944AF40A8E422F0B907F30F528 PKG=Core FLAGS=1 SIZE=34807 GEN=1 FNAME=Core.u
DevNet: PendingLevel received: USES GUID=BD7587B148C911CB3CB5C096F04898C9 PKG=T-STONE FLAGS=1 SIZE=2173865 GEN=1 FNAME=T-STONE.utx
DevNet: PendingLevel received: USES GUID=7B92B41444ED45B1DCED7487DAE7DA52 PKG=T-FX FLAGS=1 SIZE=19553026 GEN=1 FNAME=T-FX.utx
DevNet: PendingLevel received: USES GUID=3FCADCB84575D896C49EE98ADCB02585 PKG=M-Foliage FLAGS=1 SIZE=2614336 GEN=1 FNAME=M-Foliage.usx
DevNet: PendingLevel received: USES GUID=808010E44E14CD0B19E54196C0BFCC81 PKG=T-FOLIAGE FLAGS=1 SIZE=4940881 GEN=1 FNAME=T-FOLIAGE.utx
DevNet: PendingLevel received: USES GUID=E15BD6A24875AF09AB3B64AF7D82394B PKG=T-WOOD FLAGS=1 SIZE=5330551 GEN=1 FNAME=T-WOOD.utx
DevNet: PendingLevel received: USES GUID=241DDEE7436FCFA1077F38BA1CC311F9 PKG=T-METAL FLAGS=1 SIZE=7732458 GEN=1 FNAME=T-METAL.utx
DevNet: PendingLevel received: USES GUID=F5B169B14088C1DEE2CD5481645C288B PKG=T-BRICK FLAGS=1 SIZE=3542995 GEN=1 FNAME=T-BRICK.utx
DevNet: PendingLevel received: USES GUID=641AEE1A4ADB311B16B149B955C6988E PKG=M-Bridge FLAGS=1 SIZE=1572404 GEN=1 FNAME=M-Bridge.usx
DevNet: PendingLevel received: USES GUID=7A725C7B47BDD92EB21AD6903207D37F PKG=T-TERRAIN FLAGS=1 SIZE=14946868 GEN=1 FNAME=T-TERRAIN.utx
DevNet: PendingLevel received: USES GUID=3D51101441723B1A9AA017A33DD87887 PKG=T-CONCRETE FLAGS=1 SIZE=9372859 GEN=1 FNAME=T-CONCRETE.utx
DevNet: PendingLevel received: USES GUID=DE9F64E1450D9E157CFFFAA51B93529D PKG=T-DOORS FLAGS=1 SIZE=1345395 GEN=1 FNAME=T-DOORS.utx
DevNet: PendingLevel received: USES GUID=1326EF794A6F074392C4C68D1FCCE8B7 PKG=M-Equipment FLAGS=1 SIZE=6617029 GEN=1 FNAME=M-Equipment.usx
DevNet: PendingLevel received: USES GUID=C440A15A474B79191A319FA6CE68D04B PKG=T-EQUIPMENT FLAGS=1 SIZE=4307460 GEN=1 FNAME=T-EQUIPMENT.utx
DevNet: PendingLevel received: USES GUID=E22800BE410934930AD0019155C67792 PKG=AGP_Effects FLAGS=1 SIZE=75907 GEN=1 FNAME=AGP_Effects.u
DevNet: PendingLevel received: USES GUID=3E38166F4AA18B025470709ED7FA1E70 PKG=S-Foley FLAGS=1 SIZE=12986115 GEN=1 FNAME=S-Foley.uax
DevNet: PendingLevel received: USES GUID=BDF62D3D4F996840DB6C258910DF57EC PKG=M2-Fx FLAGS=1 SIZE=5272 GEN=1 FNAME=M2-Fx.usx
DevNet: PendingLevel received: USES GUID=C24B2C4547A73BB3D49D199A854BBE95 PKG=T2-FX FLAGS=1 SIZE=3896169 GEN=1 FNAME=T2-FX.utx
DevNet: PendingLevel received: USES GUID=144DCD154AE3AB087186FBA90EB1A265 PKG=T-SKINS FLAGS=1 SIZE=12252500 GEN=1 FNAME=T-SKINS.utx
DevNet: PendingLevel received: USES GUID=D13A724C45AC82D2E409F6A229C4A9B6 PKG=T-WINDOWS FLAGS=1 SIZE=3967322 GEN=1 FNAME=T-WINDOWS.utx
DevNet: PendingLevel received: USES GUID=36EE82484D2E2DDBF5880BAD38692D05 PKG=T-FABRIC FLAGS=1 SIZE=1579446 GEN=1 FNAME=T-FABRIC.utx
DevNet: PendingLevel received: USES GUID=40AF49F2474E606B44F0F1970E6171D0 PKG=T-MISC FLAGS=1 SIZE=850477 GEN=1 FNAME=T-MISC.utx
DevNet: PendingLevel received: USES GUID=B38DA059497B7B94C8171D85462A0008 PKG=T-SKINS_vehicles FLAGS=1 SIZE=10062411 GEN=1 FNAME=T-SKINS_vehicles.utx
DevNet: PendingLevel received: USES GUID=DD17284F41669D28D9F41DB4ED72F2EA PKG=AGP_Characters FLAGS=1 SIZE=34251 GEN=1 FNAME=AGP_Characters.u
DevNet: PendingLevel received: USES GUID=1A072AD44A84A681FC48638A823C3694 PKG=AGP FLAGS=1 SIZE=776082 GEN=1 FNAME=AGP.u
DevNet: PendingLevel received: USES GUID=30E93ED841F83B056650A0AFCFC29A62 PKG=AGP_UI FLAGS=1 SIZE=236539 GEN=1 FNAME=AGP_UI.u
DevNet: PendingLevel received: USES GUID=A1A910EB4E67C39BA039148C66A537A4 PKG=T-UI FLAGS=1 SIZE=12788513 GEN=1 FNAME=T-UI.utx
DevNet: PendingLevel received: USES GUID=B0A23A6C4B59BE33F27B87ADE1DA9842 PKG=S-Commo FLAGS=1 SIZE=5525923 GEN=1 FNAME=S-Commo.uax
DevNet: PendingLevel received: USES GUID=6337E2144C82117EDAEA5FB84E41202A PKG=S-WeaponFX FLAGS=1 SIZE=1508831 GEN=1 FNAME=S-WeaponFX.uax
DevNet: PendingLevel received: USES GUID=FFA3129D436966E8E7DC93A937B16FC9 PKG=S-WeaponsUS FLAGS=1 SIZE=10499173 GEN=1 FNAME=S-WeaponsUS.uax
DevNet: PendingLevel received: USES GUID=38DC09BC4EC3AAF116EA8FA97B9BBF9E PKG=S-Human FLAGS=1 SIZE=1239838 GEN=1 FNAME=S-Human.uax
DevNet: PendingLevel received: USES GUID=C8C0291C493A4C63AAD6BCBF77C75D77 PKG=Gameplay FLAGS=1 SIZE=91905 GEN=1 FNAME=Gameplay.u
DevNet: PendingLevel received: USES GUID=312BED844CC54ED6AEC23AA5AD7C76DC PKG=T-Fonts FLAGS=1 SIZE=4565804 GEN=1 FNAME=T-Fonts.utx
DevNet: PendingLevel received: USES GUID=5078638E445B67A5B017FFA40BE76E87 PKG=S-JumpSchool FLAGS=1 SIZE=3210348 GEN=1 FNAME=S-JumpSchool.uax
DevNet: PendingLevel received: USES GUID=B0C5E50E4090DB5A4A07CBADBA7F4997 PKG=S-Objective FLAGS=1 SIZE=1808813 GEN=1 FNAME=S-Objective.uax
DevNet: PendingLevel received: USES GUID=120EE19E40A6DB8EFE0B45A57F8819E3 PKG=T-Editor FLAGS=1 SIZE=285538 GEN=1 FNAME=T-Editor.utx
DevNet: PendingLevel received: USES GUID=B98FB52B49A07CC13D2893940D475533 PKG=M-fx FLAGS=1 SIZE=381551 GEN=1 FNAME=M-fx.usx
DevNet: PendingLevel received: USES GUID=D88D11434676C1C6083A7289305DEDD9 PKG=T-Characters FLAGS=1 SIZE=8968912 GEN=1 FNAME=T-Characters.utx
DevNet: PendingLevel received: USES GUID=D1025863458A326939A18584D5234007 PKG=AGP_CharModels FLAGS=1 SIZE=10342766 GEN=1 FNAME=AGP_CharModels.u
DevNet: PendingLevel received: USES GUID=CA99DF604AD925A3EC4188AF47A9A1EA PKG=T-SKY FLAGS=1 SIZE=13189020 GEN=1 FNAME=T-SKY.utx
DevNet: PendingLevel received: USES GUID=5817D3794729F7534D25E3B7A37C4080 PKG=M-LIGHT FLAGS=1 SIZE=803941 GEN=1 FNAME=M-LIGHT.usx
DevNet: PendingLevel received: USES GUID=1905D5864D90A2B2397A22986BF49F57 PKG=T-LIGHTS FLAGS=1 SIZE=676254 GEN=1 FNAME=T-LIGHTS.utx
DevNet: PendingLevel received: USES GUID=10A9BE274C49E7D64D5F18B19FBB23E9 PKG=M-Architectural FLAGS=1 SIZE=7956672 GEN=1 FNAME=M-Architectural.usx
DevNet: PendingLevel received: USES GUID=8D4F42AC468DA9C54A0ABBAF7F67273B PKG=M-FURNITURE FLAGS=1 SIZE=2355561 GEN=1 FNAME=M-FURNITURE.usx
DevNet: PendingLevel received: USES GUID=10CC8CD549DEC9B61F00E193AD8427FA PKG=T-LIQUIDS FLAGS=1 SIZE=963342 GEN=1 FNAME=T-LIQUIDS.utx
DevNet: PendingLevel received: USES GUID=5188F05C441904C75D617ABCDD01905F PKG=S-Ambient FLAGS=1 SIZE=32744725 GEN=1 FNAME=S-Ambient.uax
DevNet: PendingLevel received: USES GUID=15814F5A42C08740684BF098F593B72F PKG=M-vehicles FLAGS=1 SIZE=21597942 GEN=1 FNAME=M-vehicles.usx
DevNet: PendingLevel received: USES GUID=B8B229CC46E6BA8550BF63AD004EFA6F PKG=M-Pipeline FLAGS=1 SIZE=4013637 GEN=1 FNAME=M-Pipeline.usx
DevNet: PendingLevel received: USES GUID=49A8BE9E4F42F57CF4E213B53C89EED0 PKG=M-Doors FLAGS=1 SIZE=333194 GEN=1 FNAME=M-Doors.usx
DevNet: PendingLevel received: USES GUID=1DFD3B394C6635430DAD34A8B3835E62 PKG=AGP_Gameplay FLAGS=1 SIZE=112531 GEN=1 FNAME=AGP_Gameplay.u
DevNet: PendingLevel received: USES GUID=C5ADB79C49662F0BE5957E979DDE862C PKG=S-Explosions FLAGS=1 SIZE=1395767 GEN=1 FNAME=S-Explosions.uax
DevNet: PendingLevel received: USES GUID=E998FD83411EB547C6A91E954758330A PKG=AGP_AI FLAGS=1 SIZE=27917 GEN=1 FNAME=AGP_AI.u
DevNet: PendingLevel received: USES GUID=ADE899CD423FA054A7AFBD8A8E70E812 PKG=AGP_InvModels FLAGS=1 SIZE=21065918 GEN=1 FNAME=AGP_InvModels.u
DevNet: PendingLevel received: USES GUID=014B156041CD02BCB3CAE4B01471BE94 PKG=T2-SKINS FLAGS=1 SIZE=157441 GEN=1 FNAME=T2-SKINS.utx
DevNet: PendingLevel received: USES GUID=CB2951B14F648A7552B0BABF98129F46 PKG=AGP_Inventory FLAGS=1 SIZE=942131 GEN=1 FNAME=AGP_Inventory.u
DevNet: PendingLevel received: USES GUID=6FDEDC7F494D829346E55BABDBAD3B86 PKG=M-weapons FLAGS=1 SIZE=5782721 GEN=1 FNAME=M-weapons.usx
DevNet: PendingLevel received: USES GUID=9D8D6DA6425108AFD02E5AB2CB829EFB PKG=T-Weapons FLAGS=1 SIZE=378049 GEN=1 FNAME=T-Weapons.utx
DevNet: PendingLevel received: USES GUID=254C1D124945DDB72F17E88A58AF7580 PKG=S-WeaponsOPFOR FLAGS=1 SIZE=3770799 GEN=1 FNAME=S-WeaponsOPFOR.uax
DevNet: PendingLevel received: USES GUID=0380A2724EDD4C1EC0D2BEB2209C8C3C PKG=M-Attachments FLAGS=1 SIZE=1040857 GEN=1 FNAME=M-Attachments.usx
DevNet: PendingLevel received: USES GUID=50E017D54061F9BFBC51ECAD6876D00A PKG=T-ATTACHMENTS FLAGS=1 SIZE=1970257 GEN=1 FNAME=T-ATTACHMENTS.utx
DevNet: PendingLevel received: USES GUID=1FC58ABF48396D98B0B1A39498C48F21 PKG=M2-weapons FLAGS=1 SIZE=286130 GEN=1 FNAME=M2-weapons.usx
DevNet: PendingLevel received: USES GUID=45F57A224C4B41E830ED2AB20C8D4808 PKG=AGP_Script FLAGS=1 SIZE=135402 GEN=1 FNAME=AGP_Script.u
DevNet: PendingLevel received: WELCOME LEVEL=Bridge LONE=0
DevNet: Welcomed by server: LEVEL=Bridge LONE=0
Log: LoadMap: 203.22.127.55/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Entry.AGP_HUD0
ScriptLog: AGP_HUD::Destroyed() - called on Entry.AGP_HUD0
ScriptLog: ClientBeaconReceiver finished.
Log: Initializing PhysicsVolumes list
Log: Collecting garbage
Log: Purging garbage
Log: 16778747983.1ms Unloading: Package S-Menu
DevSound: Unregister sound: S-Menu.Generic.click2
DevSound: Unregister sound: S-Foley.Nightvision.NOD_off
Log: 16778747985.4ms Unloading: Package T2-UI
Log: Garbage: objects: 26086->25181; refs: 277874
Log: Level is Level Bridge.MyLevel
Log: Bringing Level Bridge.MyLevel up for play (156)...
ScriptLog: LevelInfo::BeginPlay() - Bridge.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:Bridge Tour:2 Mission:1 Sequential:False
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController1
Log: HumanController1 got player WindowsViewport0
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD1
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController1
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 5 pos2: 9
ScriptLog: string2: Entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD1
Log: ALAUDIO level okay, checking 3 actors in Untitled.
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Pending lock
ScriptLog: AGP_HUD::PostBeginPlay() - for Bridge.AGP_HUD2
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Bridge.HumanController2
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: 203.22.127.55/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
ScriptLog: pos0: 13 pos1: 3 pos2: 20
ScriptLog: string1: Bridge?
ScriptLog: pos0: 13 pos1: -1 pos2: 6
ScriptLog: string2: Bridge
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label (Unofficial) RECON 1.1.1
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: Possessed PlayerPawn: HumanController Bridge.HumanController2
Log: HumanController2 setplayer WindowsViewport0
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character1 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character2 None
ScriptLog: -----------WARNING-----------
Log: ALAUDIO caught a new level: Bridge Crossing.
Log: ALAUDIO level okay, checking 1974 actors in Bridge Crossing.
Log: Allocating 34560 byte dynamic index buffer.
ScriptLog: Teammessage with type Event
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() disu_r Saved 11 New 8
Log: APawn::PostNetReceive() DarkNexxus Saved 11 New 8
Log: APawn::PostNetReceive() disu_r Saved 8 New 6
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() disu_r Saved 6 New 1
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() DarkNexxus Saved 8 New 6
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() DarkNexxus Saved 6 New 1
Log: Allocating 37632 byte dynamic index buffer.
Log: Allocating 39168 byte dynamic index buffer.
Log: Allocating 42240 byte dynamic index buffer.
Log: APawn::PostNetReceive() DarkNexxus Saved 1 New 9
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() DarkNexxus Saved 9 New 11
Log: APawn::PostNetReceive() DarkNexxus Saved 11 New 8
Log: APawn::PostNetReceive() DarkNexxus Saved 8 New 6
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() DarkNexxus Saved 1 New 9
Log: APawn::PostNetReceive() DarkNexxus Saved 9 New 11
Log: APawn::PostNetReceive() DarkNexxus Saved 11 New 8
Log: APawn::PostNetReceive() DarkNexxus Saved 8 New 6
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [0/0]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton12
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [0/0]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() DarkNexxus Saved 1 New 4
Log: APawn::PostNetReceive() DarkNexxus Saved 4 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: DoSelectClass() - control Transient.UIClassButton17
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type None
Log: Allocating 107680 byte dynamic vertex buffer.
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character4
ScriptLog: UIHUDCompass: added objective Bridge.AGP_TriggeredObjective0 at position 0
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [2/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/1]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton16
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() DarkNexxus Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController2
ScriptLog: Teammessage with type None
ScriptLog: HumanController::Action() Bridge.HumanController2
ScriptLog: HumanController::Action() Bridge.HumanController2
Log: APawn::PostNetReceive() Joltaddict Saved 1 New 2
Log: APawn::PostNetReceive() DarkNexxus Saved 1 New 9
Log: APawn::PostNetReceive() DarkNexxus Saved 11 New 8
Log: APawn::PostNetReceive() DarkNexxus Saved 8 New 6
Log: APawn::PostNetReceive() Joltaddict Saved 1 New 2
Log: APawn::PostNetReceive() DarkNexxus Saved 1 New 4
Log: APawn::PostNetReceive() DarkNexxus Saved 4 New 2
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() DarkNexxus Saved 2 New 5
Log: APawn::PostNetReceive() DarkNexxus Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() DarkNexxus Saved 9 New 11
Log: APawn::PostNetReceive() magicRob Saved 1 New 9
Log: APawn::PostNetReceive() disu_r Saved 1 New 9
Log: APawn::PostNetReceive() magicRob Saved 11 New 10
Log: APawn::PostNetReceive() disu_r Saved 11 New 8
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() magicRob Saved 1 New 4
Log: APawn::PostNetReceive() DarkNexxus Saved 11 New 8
Log: APawn::PostNetReceive() disu_r Saved 8 New 6
Log: APawn::PostNetReceive() disu_r Saved 6 New 1
Log: APawn::PostNetReceive() DarkNexxus Saved 8 New 7
Log: APawn::PostNetReceive() DarkNexxus Saved 7 New 1
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/1]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: Teammessage with type None
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type None
ScriptLog: HumanController::Action() Bridge.HumanController2
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() NasaDog Saved 1 New 2
Log: APawn::PostNetReceive() noone_special Saved 1 New 2
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character11
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [2/1]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() bbbsssmmm Saved 1 New 2
Log: APawn::PostNetReceive() Bloodvipe Saved 1 New 2
Log: APawn::PostNetReceive() Joltaddict Saved 1 New 2
Log: APawn::PostNetReceive() Psychoholic Saved 1 New 2
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type radio
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() Psychoholic Saved 1 New 2
ScriptLog: GameSpyServerList::GameSpyInit
ScriptLog: GameSpyServerList::SetFilter()
ScriptLog: GameSpyServerList::SetFilter() new filter: (gamever = '1.1.1')
Log: APawn::PostNetReceive() magicRob Saved 1 New 2
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: LoadMap: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: ALAUDIO level okay, checking 1974 actors in Bridge Crossing.
NetComeGo: Close TcpipConnection0 08/03/02 21:46:04
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Bridge.AGP_HUD2
ScriptLog: AGP_HUD::Destroyed() - called on Bridge.AGP_HUD2
ScriptLog: ClientBeaconReceiver finished.
Exit: WinSock shut down
Log: Game class is 'AGP_GameSinglePlayer'
Log: Initializing PhysicsVolumes list
Log: Level is Level Entry.MyLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: ### MutatorClass: Engine.Mutator
ScriptLog: Base Mutator is Entry.Mutator1
ScriptLog: AGP_ItemList::GetItemQuantity(0) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(1) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(2) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(3) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(4) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(5) = 0
ScriptLog: LevelInfo::BeginPlay() - Entry.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:entry Tour:-1 Mission:-1 Sequential:False
ScriptLog: AGP_GameInfo::BeginPlay Found screenplay EntryScreenplay0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController3
Log: HumanController3 got player WindowsViewport0
ScriptLog: **** CREATING SCREENPLAY ****
ScriptLog: **** DONE CREATING SCREENPLAY ****
ScriptLog: **** Screenplay::DumpScreenplay() FINISH ****
ScriptLog: ------------ERROR------------
ScriptLog: HumanController::ClientRestart() Failed
ScriptLog: ------------ERROR------------
ScriptLog: SoldierClass::addTeamInventory not a team game.
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD3
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController3
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn Entry.AGP_Character20
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD2
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Entry.AGP_Character20
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 16384 byte dynamic index buffer.
ScriptLog: AGP_InventoryModifier::Run() invEmpty running on AGP_Character
ScriptLog: AGP_InventoryModifier::Run() Emptying Inventory
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation True LockMovement True
ScriptLog: UIEditBox::Focus(True)
ScriptLog: UIEditBox::Focus CaretOffset=7
ScriptLog: UIEditBox::Focus(False)
ScriptLog: UIEditBox::Focus(True)
ScriptLog: UIEditBox::Focus CaretOffset=5
ScriptLog: UIEditBox::Focus(False)
ScriptLog: HumanController::LoadJacket()
ScriptLog: AGP_GameInfo::CanPlayerPlayMissionPrivate() - tour 0 mission 0
ScriptLog: yes - 2 - mission is already completed.
ScriptLog: GameSpyServerList::GameSpyInit
ScriptLog: GameSpyServerList::SetFilter()
ScriptLog: GameSpyServerList::SetFilter() new filter: (gamever = '1.1.1')
Log: Using Filter: (gamever = '1.1.1')
Log: AGameSpyServerList::SetStatus() - Getting List
Log: AGameSpyServerList::SetStatus() - Querying Servers
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
ScriptLog: GameSpyServerList::GameSpyStatusDone False
Log: AGameSpyServerList::SetStatus() - Done
ScriptLog: ********** TEST CONNECTING TO: 203.96.139.226:1716
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 203.96.139.226/Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=927 AGPMAJVER=1 AGPMINVER=1 AGPTINVER=1 CHALLENGE=1576586902 STATS=1
DevNet: PendingLevel received: USES GUID=515C4933456FF778B51AE696F1A2F013 PKG=Bridge FLAGS=1 SIZE=8184515 GEN=1 FNAME=Bridge.aao
DevNet: PendingLevel received: USES GUID=C98AEF7F40A559A7F0564F96502013C8 PKG=Engine FLAGS=1 SIZE=3672523 GEN=1 FNAME=Engine.u
DevNet: PendingLevel received: USES GUID=E1E2F7944AF40A8E422F0B907F30F528 PKG=Core FLAGS=1 SIZE=34807 GEN=1 FNAME=Core.u
DevNet: PendingLevel received: USES GUID=BD7587B148C911CB3CB5C096F04898C9 PKG=T-STONE FLAGS=1 SIZE=2173865 GEN=1 FNAME=T-STONE.utx
DevNet: PendingLevel received: USES GUID=7B92B41444ED45B1DCED7487DAE7DA52 PKG=T-FX FLAGS=1 SIZE=19553026 GEN=1 FNAME=T-FX.utx
DevNet: PendingLevel received: USES GUID=3FCADCB84575D896C49EE98ADCB02585 PKG=M-Foliage FLAGS=1 SIZE=2614336 GEN=1 FNAME=M-Foliage.usx
DevNet: PendingLevel received: USES GUID=808010E44E14CD0B19E54196C0BFCC81 PKG=T-FOLIAGE FLAGS=1 SIZE=4940881 GEN=1 FNAME=T-FOLIAGE.utx
DevNet: PendingLevel received: USES GUID=E15BD6A24875AF09AB3B64AF7D82394B PKG=T-WOOD FLAGS=1 SIZE=5330551 GEN=1 FNAME=T-WOOD.utx
DevNet: PendingLevel received: USES GUID=241DDEE7436FCFA1077F38BA1CC311F9 PKG=T-METAL FLAGS=1 SIZE=7732458 GEN=1 FNAME=T-METAL.utx
DevNet: PendingLevel received: USES GUID=F5B169B14088C1DEE2CD5481645C288B PKG=T-BRICK FLAGS=1 SIZE=3542995 GEN=1 FNAME=T-BRICK.utx
DevNet: PendingLevel received: USES GUID=641AEE1A4ADB311B16B149B955C6988E PKG=M-Bridge FLAGS=1 SIZE=1572404 GEN=1 FNAME=M-Bridge.usx
DevNet: PendingLevel received: USES GUID=7A725C7B47BDD92EB21AD6903207D37F PKG=T-TERRAIN FLAGS=1 SIZE=14946868 GEN=1 FNAME=T-TERRAIN.utx
DevNet: PendingLevel received: USES GUID=3D51101441723B1A9AA017A33DD87887 PKG=T-CONCRETE FLAGS=1 SIZE=9372859 GEN=1 FNAME=T-CONCRETE.utx
DevNet: PendingLevel received: USES GUID=DE9F64E1450D9E157CFFFAA51B93529D PKG=T-DOORS FLAGS=1 SIZE=1345395 GEN=1 FNAME=T-DOORS.utx
DevNet: PendingLevel received: USES GUID=1326EF794A6F074392C4C68D1FCCE8B7 PKG=M-Equipment FLAGS=1 SIZE=6617029 GEN=1 FNAME=M-Equipment.usx
DevNet: PendingLevel received: USES GUID=C440A15A474B79191A319FA6CE68D04B PKG=T-EQUIPMENT FLAGS=1 SIZE=4307460 GEN=1 FNAME=T-EQUIPMENT.utx
DevNet: PendingLevel received: USES GUID=E22800BE410934930AD0019155C67792 PKG=AGP_Effects FLAGS=1 SIZE=75907 GEN=1 FNAME=AGP_Effects.u
DevNet: PendingLevel received: USES GUID=3E38166F4AA18B025470709ED7FA1E70 PKG=S-Foley FLAGS=1 SIZE=12986115 GEN=1 FNAME=S-Foley.uax
DevNet: PendingLevel received: USES GUID=BDF62D3D4F996840DB6C258910DF57EC PKG=M2-Fx FLAGS=1 SIZE=5272 GEN=1 FNAME=M2-Fx.usx
DevNet: PendingLevel received: USES GUID=C24B2C4547A73BB3D49D199A854BBE95 PKG=T2-FX FLAGS=1 SIZE=3896169 GEN=1 FNAME=T2-FX.utx
DevNet: PendingLevel received: USES GUID=144DCD154AE3AB087186FBA90EB1A265 PKG=T-SKINS FLAGS=1 SIZE=12252500 GEN=1 FNAME=T-SKINS.utx
DevNet: PendingLevel received: USES GUID=D13A724C45AC82D2E409F6A229C4A9B6 PKG=T-WINDOWS FLAGS=1 SIZE=3967322 GEN=1 FNAME=T-WINDOWS.utx
DevNet: PendingLevel received: USES GUID=36EE82484D2E2DDBF5880BAD38692D05 PKG=T-FABRIC FLAGS=1 SIZE=1579446 GEN=1 FNAME=T-FABRIC.utx
DevNet: PendingLevel received: USES GUID=40AF49F2474E606B44F0F1970E6171D0 PKG=T-MISC FLAGS=1 SIZE=850477 GEN=1 FNAME=T-MISC.utx
DevNet: PendingLevel received: USES GUID=B38DA059497B7B94C8171D85462A0008 PKG=T-SKINS_vehicles FLAGS=1 SIZE=10062411 GEN=1 FNAME=T-SKINS_vehicles.utx
DevNet: PendingLevel received: USES GUID=DD17284F41669D28D9F41DB4ED72F2EA PKG=AGP_Characters FLAGS=1 SIZE=34251 GEN=1 FNAME=AGP_Characters.u
DevNet: PendingLevel received: USES GUID=1A072AD44A84A681FC48638A823C3694 PKG=AGP FLAGS=1 SIZE=776082 GEN=1 FNAME=AGP.u
DevNet: PendingLevel received: USES GUID=30E93ED841F83B056650A0AFCFC29A62 PKG=AGP_UI FLAGS=1 SIZE=236539 GEN=1 FNAME=AGP_UI.u
DevNet: PendingLevel received: USES GUID=A1A910EB4E67C39BA039148C66A537A4 PKG=T-UI FLAGS=1 SIZE=12788513 GEN=1 FNAME=T-UI.utx
DevNet: PendingLevel received: USES GUID=B0A23A6C4B59BE33F27B87ADE1DA9842 PKG=S-Commo FLAGS=1 SIZE=5525923 GEN=1 FNAME=S-Commo.uax
DevNet: PendingLevel received: USES GUID=6337E2144C82117EDAEA5FB84E41202A PKG=S-WeaponFX FLAGS=1 SIZE=1508831 GEN=1 FNAME=S-WeaponFX.uax
DevNet: PendingLevel received: USES GUID=FFA3129D436966E8E7DC93A937B16FC9 PKG=S-WeaponsUS FLAGS=1 SIZE=10499173 GEN=1 FNAME=S-WeaponsUS.uax
DevNet: PendingLevel received: USES GUID=38DC09BC4EC3AAF116EA8FA97B9BBF9E PKG=S-Human FLAGS=1 SIZE=1239838 GEN=1 FNAME=S-Human.uax
DevNet: PendingLevel received: USES GUID=C8C0291C493A4C63AAD6BCBF77C75D77 PKG=Gameplay FLAGS=1 SIZE=91905 GEN=1 FNAME=Gameplay.u
DevNet: PendingLevel received: USES GUID=312BED844CC54ED6AEC23AA5AD7C76DC PKG=T-Fonts FLAGS=1 SIZE=4565804 GEN=1 FNAME=T-Fonts.utx
DevNet: PendingLevel received: USES GUID=5078638E445B67A5B017FFA40BE76E87 PKG=S-JumpSchool FLAGS=1 SIZE=3210348 GEN=1 FNAME=S-JumpSchool.uax
DevNet: PendingLevel received: USES GUID=B0C5E50E4090DB5A4A07CBADBA7F4997 PKG=S-Objective FLAGS=1 SIZE=1808813 GEN=1 FNAME=S-Objective.uax
DevNet: PendingLevel received: USES GUID=120EE19E40A6DB8EFE0B45A57F8819E3 PKG=T-Editor FLAGS=1 SIZE=285538 GEN=1 FNAME=T-Editor.utx
DevNet: PendingLevel received: USES GUID=B98FB52B49A07CC13D2893940D475533 PKG=M-fx FLAGS=1 SIZE=381551 GEN=1 FNAME=M-fx.usx
DevNet: PendingLevel received: USES GUID=D88D11434676C1C6083A7289305DEDD9 PKG=T-Characters FLAGS=1 SIZE=8968912 GEN=1 FNAME=T-Characters.utx
DevNet: PendingLevel received: USES GUID=D1025863458A326939A18584D5234007 PKG=AGP_CharModels FLAGS=1 SIZE=10342766 GEN=1 FNAME=AGP_CharModels.u
DevNet: PendingLevel received: USES GUID=CA99DF604AD925A3EC4188AF47A9A1EA PKG=T-SKY FLAGS=1 SIZE=13189020 GEN=1 FNAME=T-SKY.utx
DevNet: PendingLevel received: USES GUID=5817D3794729F7534D25E3B7A37C4080 PKG=M-LIGHT FLAGS=1 SIZE=803941 GEN=1 FNAME=M-LIGHT.usx
DevNet: PendingLevel received: USES GUID=1905D5864D90A2B2397A22986BF49F57 PKG=T-LIGHTS FLAGS=1 SIZE=676254 GEN=1 FNAME=T-LIGHTS.utx
DevNet: PendingLevel received: USES GUID=10A9BE274C49E7D64D5F18B19FBB23E9 PKG=M-Architectural FLAGS=1 SIZE=7956672 GEN=1 FNAME=M-Architectural.usx
DevNet: PendingLevel received: USES GUID=8D4F42AC468DA9C54A0ABBAF7F67273B PKG=M-FURNITURE FLAGS=1 SIZE=2355561 GEN=1 FNAME=M-FURNITURE.usx
DevNet: PendingLevel received: USES GUID=10CC8CD549DEC9B61F00E193AD8427FA PKG=T-LIQUIDS FLAGS=1 SIZE=963342 GEN=1 FNAME=T-LIQUIDS.utx
DevNet: PendingLevel received: USES GUID=5188F05C441904C75D617ABCDD01905F PKG=S-Ambient FLAGS=1 SIZE=32744725 GEN=1 FNAME=S-Ambient.uax
DevNet: PendingLevel received: USES GUID=15814F5A42C08740684BF098F593B72F PKG=M-vehicles FLAGS=1 SIZE=21597942 GEN=1 FNAME=M-vehicles.usx
DevNet: PendingLevel received: USES GUID=B8B229CC46E6BA8550BF63AD004EFA6F PKG=M-Pipeline FLAGS=1 SIZE=4013637 GEN=1 FNAME=M-Pipeline.usx
DevNet: PendingLevel received: USES GUID=49A8BE9E4F42F57CF4E213B53C89EED0 PKG=M-Doors FLAGS=1 SIZE=333194 GEN=1 FNAME=M-Doors.usx
DevNet: PendingLevel received: USES GUID=1DFD3B394C6635430DAD34A8B3835E62 PKG=AGP_Gameplay FLAGS=1 SIZE=112531 GEN=1 FNAME=AGP_Gameplay.u
DevNet: PendingLevel received: USES GUID=C5ADB79C49662F0BE5957E979DDE862C PKG=S-Explosions FLAGS=1 SIZE=1395767 GEN=1 FNAME=S-Explosions.uax
DevNet: PendingLevel received: USES GUID=E998FD83411EB547C6A91E954758330A PKG=AGP_AI FLAGS=1 SIZE=27917 GEN=1 FNAME=AGP_AI.u
DevNet: PendingLevel received: USES GUID=ADE899CD423FA054A7AFBD8A8E70E812 PKG=AGP_InvModels FLAGS=1 SIZE=21065918 GEN=1 FNAME=AGP_InvModels.u
DevNet: PendingLevel received: USES GUID=014B156041CD02BCB3CAE4B01471BE94 PKG=T2-SKINS FLAGS=1 SIZE=157441 GEN=1 FNAME=T2-SKINS.utx
DevNet: PendingLevel received: USES GUID=CB2951B14F648A7552B0BABF98129F46 PKG=AGP_Inventory FLAGS=1 SIZE=942131 GEN=1 FNAME=AGP_Inventory.u
DevNet: PendingLevel received: USES GUID=6FDEDC7F494D829346E55BABDBAD3B86 PKG=M-weapons FLAGS=1 SIZE=5782721 GEN=1 FNAME=M-weapons.usx
DevNet: PendingLevel received: USES GUID=9D8D6DA6425108AFD02E5AB2CB829EFB PKG=T-Weapons FLAGS=1 SIZE=378049 GEN=1 FNAME=T-Weapons.utx
DevNet: PendingLevel received: USES GUID=254C1D124945DDB72F17E88A58AF7580 PKG=S-WeaponsOPFOR FLAGS=1 SIZE=3770799 GEN=1 FNAME=S-WeaponsOPFOR.uax
DevNet: PendingLevel received: USES GUID=0380A2724EDD4C1EC0D2BEB2209C8C3C PKG=M-Attachments FLAGS=1 SIZE=1040857 GEN=1 FNAME=M-Attachments.usx
DevNet: PendingLevel received: USES GUID=50E017D54061F9BFBC51ECAD6876D00A PKG=T-ATTACHMENTS FLAGS=1 SIZE=1970257 GEN=1 FNAME=T-ATTACHMENTS.utx
DevNet: PendingLevel received: USES GUID=1FC58ABF48396D98B0B1A39498C48F21 PKG=M2-weapons FLAGS=1 SIZE=286130 GEN=1 FNAME=M2-weapons.usx
DevNet: PendingLevel received: USES GUID=45F57A224C4B41E830ED2AB20C8D4808 PKG=AGP_Script FLAGS=1 SIZE=135402 GEN=1 FNAME=AGP_Script.u
DevNet: PendingLevel received: WELCOME LEVEL=Bridge LONE=0
DevNet: Welcomed by server: LEVEL=Bridge LONE=0
Log: LoadMap: 203.96.139.226/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Entry.AGP_HUD3
ScriptLog: AGP_HUD::Destroyed() - called on Entry.AGP_HUD3
ScriptLog: ClientBeaconReceiver finished.
Log: Initializing PhysicsVolumes list
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_M83SmokeBang
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_FlashBangPow
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_M67explosion1
Log: 16779206430.4ms Unloading: Package T2-UI
DevSound: Unregister sound: S-Foley.Nightvision.NOD_off
DevSound: Unregister sound: S-Menu.Generic.click2
Log: 16779206432.7ms Unloading: Package S-Menu
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Indoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Reloadfull
DevSound: Unregister sound: S-WeaponsUS.General.WeaponsUS_General_Select
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Pronereloadfull
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Fixjam
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Pronefixjam
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Reload
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Fixjam
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Changefiremode
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Selectnew
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Reload
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_FixJam
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_ChangeFireMode
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_SelectNew
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Down
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Selectnew
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Pronereload
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Reload
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Supported
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Unsupported
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.GP30.WeaponsOPFOR_GP30_Fire
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Reload
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Supported_FixJam
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Indoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_FixJam
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Supported_Reload
DevSound: Unregister sound: S-WeaponsUS.M203.WeaponsUS_M203_Fire
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_SelectNew
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Indoorfire
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble1
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble2
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Outdoorfire
Log: Garbage: objects: 28515->25181; refs: 277874
Log: Level is Level Bridge.MyLevel
Log: Bringing Level Bridge.MyLevel up for play (156)...
ScriptLog: LevelInfo::BeginPlay() - Bridge.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:Bridge Tour:2 Mission:1 Sequential:False
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController4
Log: HumanController4 got player WindowsViewport0
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD4
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController4
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD3
Log: ALAUDIO level okay, checking 3 actors in Untitled.
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
DevNet: Level client received: FAILURE Server is already at capacity.
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: Entry.aao?failed?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: Failed; returning to Entry
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController5
Log: HumanController5 got player WindowsViewport0
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD5
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController5
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD4
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation True LockMovement True
ScriptLog: GameSpyServerList::GameSpyInit
ScriptLog: GameSpyServerList::SetFilter()
ScriptLog: GameSpyServerList::SetFilter() new filter: (gamever = '1.1.1')
Log: Using Filter: (gamever = '1.1.1')
Log: AGameSpyServerList::SetStatus() - Getting List
Log: AGameSpyServerList::SetStatus() - Querying Servers
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
ScriptLog: GameSpyServerList::GameSpyStatusDone False
Log: AGameSpyServerList::SetStatus() - Done
ScriptLog: ********** TEST CONNECTING TO: 66.66.194.255:1716
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 66.66.194.255/Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=927 AGPMAJVER=1 AGPMINVER=1 AGPTINVER=1 CHALLENGE=1222442969 STATS=1
DevNet: PendingLevel received: USES GUID=515C4933456FF778B51AE696F1A2F013 PKG=Bridge FLAGS=1 SIZE=8184515 GEN=1 FNAME=Bridge.aao
DevNet: PendingLevel received: USES GUID=C98AEF7F40A559A7F0564F96502013C8 PKG=Engine FLAGS=1 SIZE=3672523 GEN=1 FNAME=Engine.u
DevNet: PendingLevel received: USES GUID=E1E2F7944AF40A8E422F0B907F30F528 PKG=Core FLAGS=1 SIZE=34807 GEN=1 FNAME=Core.u
DevNet: PendingLevel received: USES GUID=BD7587B148C911CB3CB5C096F04898C9 PKG=T-STONE FLAGS=1 SIZE=2173865 GEN=1 FNAME=T-STONE.utx
DevNet: PendingLevel received: USES GUID=7B92B41444ED45B1DCED7487DAE7DA52 PKG=T-FX FLAGS=1 SIZE=19553026 GEN=1 FNAME=T-FX.utx
DevNet: PendingLevel received: USES GUID=3FCADCB84575D896C49EE98ADCB02585 PKG=M-Foliage FLAGS=1 SIZE=2614336 GEN=1 FNAME=M-Foliage.usx
DevNet: PendingLevel received: USES GUID=808010E44E14CD0B19E54196C0BFCC81 PKG=T-FOLIAGE FLAGS=1 SIZE=4940881 GEN=1 FNAME=T-FOLIAGE.utx
DevNet: PendingLevel received: USES GUID=E15BD6A24875AF09AB3B64AF7D82394B PKG=T-WOOD FLAGS=1 SIZE=5330551 GEN=1 FNAME=T-WOOD.utx
DevNet: PendingLevel received: USES GUID=241DDEE7436FCFA1077F38BA1CC311F9 PKG=T-METAL FLAGS=1 SIZE=7732458 GEN=1 FNAME=T-METAL.utx
DevNet: PendingLevel received: USES GUID=F5B169B14088C1DEE2CD5481645C288B PKG=T-BRICK FLAGS=1 SIZE=3542995 GEN=1 FNAME=T-BRICK.utx
DevNet: PendingLevel received: USES GUID=641AEE1A4ADB311B16B149B955C6988E PKG=M-Bridge FLAGS=1 SIZE=1572404 GEN=1 FNAME=M-Bridge.usx
DevNet: PendingLevel received: USES GUID=7A725C7B47BDD92EB21AD6903207D37F PKG=T-TERRAIN FLAGS=1 SIZE=14946868 GEN=1 FNAME=T-TERRAIN.utx
DevNet: PendingLevel received: USES GUID=3D51101441723B1A9AA017A33DD87887 PKG=T-CONCRETE FLAGS=1 SIZE=9372859 GEN=1 FNAME=T-CONCRETE.utx
DevNet: PendingLevel received: USES GUID=DE9F64E1450D9E157CFFFAA51B93529D PKG=T-DOORS FLAGS=1 SIZE=1345395 GEN=1 FNAME=T-DOORS.utx
DevNet: PendingLevel received: USES GUID=1326EF794A6F074392C4C68D1FCCE8B7 PKG=M-Equipment FLAGS=1 SIZE=6617029 GEN=1 FNAME=M-Equipment.usx
DevNet: PendingLevel received: USES GUID=C440A15A474B79191A319FA6CE68D04B PKG=T-EQUIPMENT FLAGS=1 SIZE=4307460 GEN=1 FNAME=T-EQUIPMENT.utx
DevNet: PendingLevel received: USES GUID=E22800BE410934930AD0019155C67792 PKG=AGP_Effects FLAGS=1 SIZE=75907 GEN=1 FNAME=AGP_Effects.u
DevNet: PendingLevel received: USES GUID=3E38166F4AA18B025470709ED7FA1E70 PKG=S-Foley FLAGS=1 SIZE=12986115 GEN=1 FNAME=S-Foley.uax
DevNet: PendingLevel received: USES GUID=BDF62D3D4F996840DB6C258910DF57EC PKG=M2-Fx FLAGS=1 SIZE=5272 GEN=1 FNAME=M2-Fx.usx
DevNet: PendingLevel received: USES GUID=C24B2C4547A73BB3D49D199A854BBE95 PKG=T2-FX FLAGS=1 SIZE=3896169 GEN=1 FNAME=T2-FX.utx
DevNet: PendingLevel received: USES GUID=144DCD154AE3AB087186FBA90EB1A265 PKG=T-SKINS FLAGS=1 SIZE=12252500 GEN=1 FNAME=T-SKINS.utx
DevNet: PendingLevel received: USES GUID=D13A724C45AC82D2E409F6A229C4A9B6 PKG=T-WINDOWS FLAGS=1 SIZE=3967322 GEN=1 FNAME=T-WINDOWS.utx
DevNet: PendingLevel received: USES GUID=36EE82484D2E2DDBF5880BAD38692D05 PKG=T-FABRIC FLAGS=1 SIZE=1579446 GEN=1 FNAME=T-FABRIC.utx
DevNet: PendingLevel received: USES GUID=40AF49F2474E606B44F0F1970E6171D0 PKG=T-MISC FLAGS=1 SIZE=850477 GEN=1 FNAME=T-MISC.utx
DevNet: PendingLevel received: USES GUID=B38DA059497B7B94C8171D85462A0008 PKG=T-SKINS_vehicles FLAGS=1 SIZE=10062411 GEN=1 FNAME=T-SKINS_vehicles.utx
DevNet: PendingLevel received: USES GUID=DD17284F41669D28D9F41DB4ED72F2EA PKG=AGP_Characters FLAGS=1 SIZE=34251 GEN=1 FNAME=AGP_Characters.u
DevNet: PendingLevel received: USES GUID=1A072AD44A84A681FC48638A823C3694 PKG=AGP FLAGS=1 SIZE=776082 GEN=1 FNAME=AGP.u
DevNet: PendingLevel received: USES GUID=30E93ED841F83B056650A0AFCFC29A62 PKG=AGP_UI FLAGS=1 SIZE=236539 GEN=1 FNAME=AGP_UI.u
DevNet: PendingLevel received: USES GUID=A1A910EB4E67C39BA039148C66A537A4 PKG=T-UI FLAGS=1 SIZE=12788513 GEN=1 FNAME=T-UI.utx
DevNet: PendingLevel received: USES GUID=B0A23A6C4B59BE33F27B87ADE1DA9842 PKG=S-Commo FLAGS=1 SIZE=5525923 GEN=1 FNAME=S-Commo.uax
DevNet: PendingLevel received: USES GUID=6337E2144C82117EDAEA5FB84E41202A PKG=S-WeaponFX FLAGS=1 SIZE=1508831 GEN=1 FNAME=S-WeaponFX.uax
DevNet: PendingLevel received: USES GUID=FFA3129D436966E8E7DC93A937B16FC9 PKG=S-WeaponsUS FLAGS=1 SIZE=10499173 GEN=1 FNAME=S-WeaponsUS.uax
DevNet: PendingLevel received: USES GUID=38DC09BC4EC3AAF116EA8FA97B9BBF9E PKG=S-Human FLAGS=1 SIZE=1239838 GEN=1 FNAME=S-Human.uax
DevNet: PendingLevel received: USES GUID=C8C0291C493A4C63AAD6BCBF77C75D77 PKG=Gameplay FLAGS=1 SIZE=91905 GEN=1 FNAME=Gameplay.u
DevNet: PendingLevel received: USES GUID=312BED844CC54ED6AEC23AA5AD7C76DC PKG=T-Fonts FLAGS=1 SIZE=4565804 GEN=1 FNAME=T-Fonts.utx
DevNet: PendingLevel received: USES GUID=5078638E445B67A5B017FFA40BE76E87 PKG=S-JumpSchool FLAGS=1 SIZE=3210348 GEN=1 FNAME=S-JumpSchool.uax
DevNet: PendingLevel received: USES GUID=B0C5E50E4090DB5A4A07CBADBA7F4997 PKG=S-Objective FLAGS=1 SIZE=1808813 GEN=1 FNAME=S-Objective.uax
DevNet: PendingLevel received: USES GUID=120EE19E40A6DB8EFE0B45A57F8819E3 PKG=T-Editor FLAGS=1 SIZE=285538 GEN=1 FNAME=T-Editor.utx
DevNet: PendingLevel received: USES GUID=B98FB52B49A07CC13D2893940D475533 PKG=M-fx FLAGS=1 SIZE=381551 GEN=1 FNAME=M-fx.usx
DevNet: PendingLevel received: USES GUID=D88D11434676C1C6083A7289305DEDD9 PKG=T-Characters FLAGS=1 SIZE=8968912 GEN=1 FNAME=T-Characters.utx
DevNet: PendingLevel received: USES GUID=D1025863458A326939A18584D5234007 PKG=AGP_CharModels FLAGS=1 SIZE=10342766 GEN=1 FNAME=AGP_CharModels.u
DevNet: PendingLevel received: USES GUID=CA99DF604AD925A3EC4188AF47A9A1EA PKG=T-SKY FLAGS=1 SIZE=13189020 GEN=1 FNAME=T-SKY.utx
DevNet: PendingLevel received: USES GUID=5817D3794729F7534D25E3B7A37C4080 PKG=M-LIGHT FLAGS=1 SIZE=803941 GEN=1 FNAME=M-LIGHT.usx
DevNet: PendingLevel received: USES GUID=1905D5864D90A2B2397A22986BF49F57 PKG=T-LIGHTS FLAGS=1 SIZE=676254 GEN=1 FNAME=T-LIGHTS.utx
DevNet: PendingLevel received: USES GUID=10A9BE274C49E7D64D5F18B19FBB23E9 PKG=M-Architectural FLAGS=1 SIZE=7956672 GEN=1 FNAME=M-Architectural.usx
DevNet: PendingLevel received: USES GUID=8D4F42AC468DA9C54A0ABBAF7F67273B PKG=M-FURNITURE FLAGS=1 SIZE=2355561 GEN=1 FNAME=M-FURNITURE.usx
DevNet: PendingLevel received: USES GUID=10CC8CD549DEC9B61F00E193AD8427FA PKG=T-LIQUIDS FLAGS=1 SIZE=963342 GEN=1 FNAME=T-LIQUIDS.utx
DevNet: PendingLevel received: USES GUID=5188F05C441904C75D617ABCDD01905F PKG=S-Ambient FLAGS=1 SIZE=32744725 GEN=1 FNAME=S-Ambient.uax
DevNet: PendingLevel received: USES GUID=15814F5A42C08740684BF098F593B72F PKG=M-vehicles FLAGS=1 SIZE=21597942 GEN=1 FNAME=M-vehicles.usx
DevNet: PendingLevel received: USES GUID=B8B229CC46E6BA8550BF63AD004EFA6F PKG=M-Pipeline FLAGS=1 SIZE=4013637 GEN=1 FNAME=M-Pipeline.usx
DevNet: PendingLevel received: USES GUID=49A8BE9E4F42F57CF4E213B53C89EED0 PKG=M-Doors FLAGS=1 SIZE=333194 GEN=1 FNAME=M-Doors.usx
DevNet: PendingLevel received: USES GUID=1DFD3B394C6635430DAD34A8B3835E62 PKG=AGP_Gameplay FLAGS=1 SIZE=112531 GEN=1 FNAME=AGP_Gameplay.u
DevNet: PendingLevel received: USES GUID=C5ADB79C49662F0BE5957E979DDE862C PKG=S-Explosions FLAGS=1 SIZE=1395767 GEN=1 FNAME=S-Explosions.uax
DevNet: PendingLevel received: USES GUID=E998FD83411EB547C6A91E954758330A PKG=AGP_AI FLAGS=1 SIZE=27917 GEN=1 FNAME=AGP_AI.u
DevNet: PendingLevel received: USES GUID=ADE899CD423FA054A7AFBD8A8E70E812 PKG=AGP_InvModels FLAGS=1 SIZE=21065918 GEN=1 FNAME=AGP_InvModels.u
DevNet: PendingLevel received: USES GUID=014B156041CD02BCB3CAE4B01471BE94 PKG=T2-SKINS FLAGS=1 SIZE=157441 GEN=1 FNAME=T2-SKINS.utx
DevNet: PendingLevel received: USES GUID=CB2951B14F648A7552B0BABF98129F46 PKG=AGP_Inventory FLAGS=1 SIZE=942131 GEN=1 FNAME=AGP_Inventory.u
DevNet: PendingLevel received: USES GUID=6FDEDC7F494D829346E55BABDBAD3B86 PKG=M-weapons FLAGS=1 SIZE=5782721 GEN=1 FNAME=M-weapons.usx
DevNet: PendingLevel received: USES GUID=9D8D6DA6425108AFD02E5AB2CB829EFB PKG=T-Weapons FLAGS=1 SIZE=378049 GEN=1 FNAME=T-Weapons.utx
DevNet: PendingLevel received: USES GUID=254C1D124945DDB72F17E88A58AF7580 PKG=S-WeaponsOPFOR FLAGS=1 SIZE=3770799 GEN=1 FNAME=S-WeaponsOPFOR.uax
DevNet: PendingLevel received: USES GUID=0380A2724EDD4C1EC0D2BEB2209C8C3C PKG=M-Attachments FLAGS=1 SIZE=1040857 GEN=1 FNAME=M-Attachments.usx
DevNet: PendingLevel received: USES GUID=50E017D54061F9BFBC51ECAD6876D00A PKG=T-ATTACHMENTS FLAGS=1 SIZE=1970257 GEN=1 FNAME=T-ATTACHMENTS.utx
DevNet: PendingLevel received: USES GUID=1FC58ABF48396D98B0B1A39498C48F21 PKG=M2-weapons FLAGS=1 SIZE=286130 GEN=1 FNAME=M2-weapons.usx
DevNet: PendingLevel received: USES GUID=45F57A224C4B41E830ED2AB20C8D4808 PKG=AGP_Script FLAGS=1 SIZE=135402 GEN=1 FNAME=AGP_Script.u
DevNet: PendingLevel received: WELCOME LEVEL=Bridge LONE=0
DevNet: Welcomed by server: LEVEL=Bridge LONE=0
Log: LoadMap: 66.66.194.255/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Entry.AGP_HUD5
ScriptLog: AGP_HUD::Destroyed() - called on Entry.AGP_HUD5
ScriptLog: ClientBeaconReceiver finished.
NetComeGo: Close TcpipConnection1 08/03/02 21:47:46
Exit: WinSock shut down
Log: Initializing PhysicsVolumes list
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 26584->26087; refs: 288372
Log: Level is Level Bridge.MyLevel
Log: Bringing Level Bridge.MyLevel up for play (156)...
ScriptLog: LevelInfo::BeginPlay() - Bridge.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:Bridge Tour:2 Mission:1 Sequential:False
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController6
Log: HumanController6 got player WindowsViewport0
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD6
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController6
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD5
Log: ALAUDIO level okay, checking 3 actors in Untitled.
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Pending lock
ScriptLog: AGP_HUD::PostBeginPlay() - for Bridge.AGP_HUD7
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Bridge.HumanController7
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: 66.66.194.255/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
ScriptLog: pos0: 13 pos1: 2 pos2: 20
ScriptLog: string1: Bridge?
ScriptLog: pos0: 13 pos1: -1 pos2: 6
ScriptLog: string2: Bridge
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label (Unofficial) RECON 1.1.1
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: Possessed PlayerPawn: HumanController Bridge.HumanController7
Log: HumanController7 setplayer WindowsViewport0
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character21 None
ScriptLog: -----------WARNING-----------
Log: ALAUDIO caught a new level: Bridge Crossing.
Log: ALAUDIO level okay, checking 1974 actors in Bridge Crossing.
Log: Allocating 34560 byte dynamic index buffer.
ScriptLog: Teammessage with type Event
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: Teammessage with type None
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: Allocating 36864 byte dynamic index buffer.
Log: Allocating 38400 byte dynamic index buffer.
Log: APawn::PostNetReceive() TseTse Saved 1 New 2
Log: APawn::PostNetReceive() [SittingDuck] Saved 1 New 2
Log: APawn::PostNetReceive() BruceMan Saved 1 New 2
Log: APawn::PostNetReceive() DMCGLADE Saved 1 New 2
Log: APawn::PostNetReceive() TseTse Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() TseTse Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() [SittingDuck] Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() [SittingDuck] Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() [SittingDuck] Saved 1 New 9
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() [SittingDuck] Saved 11 New 8
Log: APawn::PostNetReceive() [SittingDuck] Saved 8 New 6
Log: APawn::PostNetReceive() [SittingDuck] Saved 6 New 1
Log: APawn::PostNetReceive() [SittingDuck] Saved 1 New 4
Log: APawn::PostNetReceive() [SittingDuck] Saved 4 New 2
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() DMCGLADE Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() [SittingDuck] Saved 2 New 3
Log: APawn::PostNetReceive() [SittingDuck] Saved 3 New 2
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() BruceMan Saved 2 New 3
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() [SittingDuck] Saved 2 New 5
Log: APawn::PostNetReceive() [SittingDuck] Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() [SittingDuck] Saved 9 New 11
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() TseTse Saved 1 New 2
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character32
ScriptLog: UIHUDCompass: added objective Bridge.AGP_TriggeredObjective1 at position 0
Log: Allocating 111200 byte dynamic vertex buffer.
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton46
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() DMCGLADE Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController7
Log: APawn::PostNetReceive() BruceMan Saved 1 New 2
Log: APawn::PostNetReceive() MaskedMULLET Saved 1 New 2
Log: APawn::PostNetReceive() Evil_Rabbit Saved 1 New 2
Log: APawn::PostNetReceive() trippinballz Saved 1 New 2
Log: APawn::PostNetReceive() tinerino Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() trippinballz Saved 1 New 2
Log: APawn::PostNetReceive() BruceMan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() BruceMan Saved 1 New 9
Log: APawn::PostNetReceive() BruceMan Saved 11 New 8
Log: APawn::PostNetReceive() BruceMan Saved 8 New 6
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() BruceMan Saved 1 New 9
Log: APawn::PostNetReceive() BruceMan Saved 9 New 11
Log: APawn::PostNetReceive() DMCGLADE Saved 1 New 2
Log: APawn::PostNetReceive() Uso Saved 1 New 2
Log: APawn::PostNetReceive() BruceMan Saved 11 New 8
Log: APawn::PostNetReceive() MaskedMULLET Saved 2 New 5
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() BruceMan Saved 8 New 6
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() MaskedMULLET Saved 1 New 9
Log: APawn::PostNetReceive() BruceMan Saved 6 New 1
Log: APawn::PostNetReceive() MaskedMULLET Saved 9 New 11
Log: APawn::PostNetReceive() BruceMan Saved 1 New 9
Log: APawn::PostNetReceive() MaskedMULLET Saved 11 New 8
Log: APawn::PostNetReceive() BruceMan Saved 9 New 11
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() BruceMan Saved 11 New 8
Log: APawn::PostNetReceive() MaskedMULLET Saved 8 New 6
Log: APawn::PostNetReceive() BruceMan Saved 8 New 6
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() BruceMan Saved 6 New 1
Log: APawn::PostNetReceive() MaskedMULLET Saved 1 New 4
Log: APawn::PostNetReceive() BruceMan Saved 1 New 4
Log: APawn::PostNetReceive() MaskedMULLET Saved 4 New 2
Log: APawn::PostNetReceive() BruceMan Saved 4 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() Evil_Rabbit Saved 2 New 3
ScriptLog: DoSelectClass() - control Transient.UIClassButton46
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type radio
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() tinerino Saved 2 New 3
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() tinerino Saved 1 New 2
Log: APawn::PostNetReceive() BruceMan Saved 1 New 2
Log: APawn::PostNetReceive() BruceMan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() BruceMan Saved 1 New 9
Log: APawn::PostNetReceive() BruceMan Saved 9 New 11
Log: APawn::PostNetReceive() TseTse Saved 1 New 2
Log: APawn::PostNetReceive() BruceMan Saved 11 New 8
Log: APawn::PostNetReceive() BruceMan Saved 8 New 6
Log: APawn::PostNetReceive() BruceMan Saved 6 New 1
Log: APawn::PostNetReceive() BruceMan Saved 1 New 4
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Evil_Rabbit Saved 1 New 2
Log: APawn::PostNetReceive() BruceMan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() BruceMan Saved 1 New 9
Log: APawn::PostNetReceive() BruceMan Saved 9 New 11
Log: APawn::PostNetReceive() BruceMan Saved 11 New 8
Log: APawn::PostNetReceive() trippinballz Saved 1 New 2
Log: APawn::PostNetReceive() BruceMan Saved 8 New 6
Log: APawn::PostNetReceive() BruceMan Saved 6 New 1
Log: APawn::PostNetReceive() BruceMan Saved 1 New 4
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: No VIEWTARGET in PlayerCalcView - ViewTarget = None - bDeleteMe False
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character53
Log: APawn::PostNetReceive() trippinballz Saved 1 New 2
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Evil_Rabbit Saved 1 New 2
Log: APawn::PostNetReceive() BruceMan Saved 1 New 2
Log: APawn::PostNetReceive() MaskedMULLET Saved 1 New 2
Log: APawn::PostNetReceive() trippinballz Saved 1 New 2
Log: APawn::PostNetReceive() tinerino Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController7
Log: APawn::PostNetReceive() DMCGLADE Saved 1 New 2
Log: APawn::PostNetReceive() Evil_Rabbit Saved 1 New 8
Log: APawn::PostNetReceive() BruceMan Saved 1 New 8
Log: APawn::PostNetReceive() BruceMan Saved 8 New 6
Log: APawn::PostNetReceive() BruceMan Saved 1 New 4
Log: APawn::PostNetReceive() Evil_Rabbit Saved 8 New 6
ScriptLog: Teammessage with type None
DevNet: Connection timed out after 15.000000 seconds (15.009406)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: Entry.aao?failed?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: Failed; returning to Entry
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController8
Log: HumanController8 got player WindowsViewport0
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD8
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController8
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD6
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation True LockMovement True
ScriptLog: GameSpyServerList::GameSpyInit
ScriptLog: GameSpyServerList::SetFilter()
ScriptLog: GameSpyServerList::SetFilter() new filter: (gamever = '1.1.1')
Log: Using Filter: (gamever = '1.1.1')
Log: AGameSpyServerList::SetStatus() - Getting List
Log: AGameSpyServerList::SetStatus() - Querying Servers
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
ScriptLog: GameSpyServerList::GameSpyStatusDone False
Log: AGameSpyServerList::SetStatus() - Done
ScriptLog: ********** TEST CONNECTING TO: 198.173.24.7:1716
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 198.173.24.7/Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=927 AGPMAJVER=1 AGPMINVER=1 AGPTINVER=1 CHALLENGE=-1247049225 STATS=1
DevNet: PendingLevel received: USES GUID=515C4933456FF778B51AE696F1A2F013 PKG=Bridge FLAGS=1 SIZE=8184515 GEN=1 FNAME=Bridge.aao
DevNet: PendingLevel received: USES GUID=C98AEF7F40A559A7F0564F96502013C8 PKG=Engine FLAGS=1 SIZE=3672523 GEN=1 FNAME=Engine.u
DevNet: PendingLevel received: USES GUID=E1E2F7944AF40A8E422F0B907F30F528 PKG=Core FLAGS=1 SIZE=34807 GEN=1 FNAME=Core.u
DevNet: PendingLevel received: USES GUID=BD7587B148C911CB3CB5C096F04898C9 PKG=T-STONE FLAGS=1 SIZE=2173865 GEN=1 FNAME=T-STONE.utx
DevNet: PendingLevel received: USES GUID=7B92B41444ED45B1DCED7487DAE7DA52 PKG=T-FX FLAGS=1 SIZE=19553026 GEN=1 FNAME=T-FX.utx
DevNet: PendingLevel received: USES GUID=3FCADCB84575D896C49EE98ADCB02585 PKG=M-Foliage FLAGS=1 SIZE=2614336 GEN=1 FNAME=M-Foliage.usx
DevNet: PendingLevel received: USES GUID=808010E44E14CD0B19E54196C0BFCC81 PKG=T-FOLIAGE FLAGS=1 SIZE=4940881 GEN=1 FNAME=T-FOLIAGE.utx
DevNet: PendingLevel received: USES GUID=E15BD6A24875AF09AB3B64AF7D82394B PKG=T-WOOD FLAGS=1 SIZE=5330551 GEN=1 FNAME=T-WOOD.utx
DevNet: PendingLevel received: USES GUID=241DDEE7436FCFA1077F38BA1CC311F9 PKG=T-METAL FLAGS=1 SIZE=7732458 GEN=1 FNAME=T-METAL.utx
DevNet: PendingLevel received: USES GUID=F5B169B14088C1DEE2CD5481645C288B PKG=T-BRICK FLAGS=1 SIZE=3542995 GEN=1 FNAME=T-BRICK.utx
DevNet: PendingLevel received: USES GUID=641AEE1A4ADB311B16B149B955C6988E PKG=M-Bridge FLAGS=1 SIZE=1572404 GEN=1 FNAME=M-Bridge.usx
DevNet: PendingLevel received: USES GUID=7A725C7B47BDD92EB21AD6903207D37F PKG=T-TERRAIN FLAGS=1 SIZE=14946868 GEN=1 FNAME=T-TERRAIN.utx
DevNet: PendingLevel received: USES GUID=3D51101441723B1A9AA017A33DD87887 PKG=T-CONCRETE FLAGS=1 SIZE=9372859 GEN=1 FNAME=T-CONCRETE.utx
DevNet: PendingLevel received: USES GUID=DE9F64E1450D9E157CFFFAA51B93529D PKG=T-DOORS FLAGS=1 SIZE=1345395 GEN=1 FNAME=T-DOORS.utx
DevNet: PendingLevel received: USES GUID=1326EF794A6F074392C4C68D1FCCE8B7 PKG=M-Equipment FLAGS=1 SIZE=6617029 GEN=1 FNAME=M-Equipment.usx
DevNet: PendingLevel received: USES GUID=C440A15A474B79191A319FA6CE68D04B PKG=T-EQUIPMENT FLAGS=1 SIZE=4307460 GEN=1 FNAME=T-EQUIPMENT.utx
DevNet: PendingLevel received: USES GUID=E22800BE410934930AD0019155C67792 PKG=AGP_Effects FLAGS=1 SIZE=75907 GEN=1 FNAME=AGP_Effects.u
DevNet: PendingLevel received: USES GUID=3E38166F4AA18B025470709ED7FA1E70 PKG=S-Foley FLAGS=1 SIZE=12986115 GEN=1 FNAME=S-Foley.uax
DevNet: PendingLevel received: USES GUID=BDF62D3D4F996840DB6C258910DF57EC PKG=M2-Fx FLAGS=1 SIZE=5272 GEN=1 FNAME=M2-Fx.usx
DevNet: PendingLevel received: USES GUID=C24B2C4547A73BB3D49D199A854BBE95 PKG=T2-FX FLAGS=1 SIZE=3896169 GEN=1 FNAME=T2-FX.utx
DevNet: PendingLevel received: USES GUID=144DCD154AE3AB087186FBA90EB1A265 PKG=T-SKINS FLAGS=1 SIZE=12252500 GEN=1 FNAME=T-SKINS.utx
DevNet: PendingLevel received: USES GUID=D13A724C45AC82D2E409F6A229C4A9B6 PKG=T-WINDOWS FLAGS=1 SIZE=3967322 GEN=1 FNAME=T-WINDOWS.utx
DevNet: PendingLevel received: USES GUID=36EE82484D2E2DDBF5880BAD38692D05 PKG=T-FABRIC FLAGS=1 SIZE=1579446 GEN=1 FNAME=T-FABRIC.utx
DevNet: PendingLevel received: USES GUID=40AF49F2474E606B44F0F1970E6171D0 PKG=T-MISC FLAGS=1 SIZE=850477 GEN=1 FNAME=T-MISC.utx
DevNet: PendingLevel received: USES GUID=B38DA059497B7B94C8171D85462A0008 PKG=T-SKINS_vehicles FLAGS=1 SIZE=10062411 GEN=1 FNAME=T-SKINS_vehicles.utx
DevNet: PendingLevel received: USES GUID=DD17284F41669D28D9F41DB4ED72F2EA PKG=AGP_Characters FLAGS=1 SIZE=34251 GEN=1 FNAME=AGP_Characters.u
DevNet: PendingLevel received: USES GUID=1A072AD44A84A681FC48638A823C3694 PKG=AGP FLAGS=1 SIZE=776082 GEN=1 FNAME=AGP.u
DevNet: PendingLevel received: USES GUID=30E93ED841F83B056650A0AFCFC29A62 PKG=AGP_UI FLAGS=1 SIZE=236539 GEN=1 FNAME=AGP_UI.u
DevNet: PendingLevel received: USES GUID=A1A910EB4E67C39BA039148C66A537A4 PKG=T-UI FLAGS=1 SIZE=12788513 GEN=1 FNAME=T-UI.utx
DevNet: PendingLevel received: USES GUID=B0A23A6C4B59BE33F27B87ADE1DA9842 PKG=S-Commo FLAGS=1 SIZE=5525923 GEN=1 FNAME=S-Commo.uax
DevNet: PendingLevel received: USES GUID=6337E2144C82117EDAEA5FB84E41202A PKG=S-WeaponFX FLAGS=1 SIZE=1508831 GEN=1 FNAME=S-WeaponFX.uax
DevNet: PendingLevel received: USES GUID=FFA3129D436966E8E7DC93A937B16FC9 PKG=S-WeaponsUS FLAGS=1 SIZE=10499173 GEN=1 FNAME=S-WeaponsUS.uax
DevNet: PendingLevel received: USES GUID=38DC09BC4EC3AAF116EA8FA97B9BBF9E PKG=S-Human FLAGS=1 SIZE=1239838 GEN=1 FNAME=S-Human.uax
DevNet: PendingLevel received: USES GUID=C8C0291C493A4C63AAD6BCBF77C75D77 PKG=Gameplay FLAGS=1 SIZE=91905 GEN=1 FNAME=Gameplay.u
DevNet: PendingLevel received: USES GUID=312BED844CC54ED6AEC23AA5AD7C76DC PKG=T-Fonts FLAGS=1 SIZE=4565804 GEN=1 FNAME=T-Fonts.utx
DevNet: PendingLevel received: USES GUID=5078638E445B67A5B017FFA40BE76E87 PKG=S-JumpSchool FLAGS=1 SIZE=3210348 GEN=1 FNAME=S-JumpSchool.uax
DevNet: PendingLevel received: USES GUID=B0C5E50E4090DB5A4A07CBADBA7F4997 PKG=S-Objective FLAGS=1 SIZE=1808813 GEN=1 FNAME=S-Objective.uax
DevNet: PendingLevel received: USES GUID=120EE19E40A6DB8EFE0B45A57F8819E3 PKG=T-Editor FLAGS=1 SIZE=285538 GEN=1 FNAME=T-Editor.utx
DevNet: PendingLevel received: USES GUID=B98FB52B49A07CC13D2893940D475533 PKG=M-fx FLAGS=1 SIZE=381551 GEN=1 FNAME=M-fx.usx
DevNet: PendingLevel received: USES GUID=D88D11434676C1C6083A7289305DEDD9 PKG=T-Characters FLAGS=1 SIZE=8968912 GEN=1 FNAME=T-Characters.utx
DevNet: PendingLevel received: USES GUID=D1025863458A326939A18584D5234007 PKG=AGP_CharModels FLAGS=1 SIZE=10342766 GEN=1 FNAME=AGP_CharModels.u
DevNet: PendingLevel received: USES GUID=CA99DF604AD925A3EC4188AF47A9A1EA PKG=T-SKY FLAGS=1 SIZE=13189020 GEN=1 FNAME=T-SKY.utx
DevNet: PendingLevel received: USES GUID=5817D3794729F7534D25E3B7A37C4080 PKG=M-LIGHT FLAGS=1 SIZE=803941 GEN=1 FNAME=M-LIGHT.usx
DevNet: PendingLevel received: USES GUID=1905D5864D90A2B2397A22986BF49F57 PKG=T-LIGHTS FLAGS=1 SIZE=676254 GEN=1 FNAME=T-LIGHTS.utx
DevNet: PendingLevel received: USES GUID=10A9BE274C49E7D64D5F18B19FBB23E9 PKG=M-Architectural FLAGS=1 SIZE=7956672 GEN=1 FNAME=M-Architectural.usx
DevNet: PendingLevel received: USES GUID=8D4F42AC468DA9C54A0ABBAF7F67273B PKG=M-FURNITURE FLAGS=1 SIZE=2355561 GEN=1 FNAME=M-FURNITURE.usx
DevNet: PendingLevel received: USES GUID=10CC8CD549DEC9B61F00E193AD8427FA PKG=T-LIQUIDS FLAGS=1 SIZE=963342 GEN=1 FNAME=T-LIQUIDS.utx
DevNet: PendingLevel received: USES GUID=5188F05C441904C75D617ABCDD01905F PKG=S-Ambient FLAGS=1 SIZE=32744725 GEN=1 FNAME=S-Ambient.uax
DevNet: PendingLevel received: USES GUID=15814F5A42C08740684BF098F593B72F PKG=M-vehicles FLAGS=1 SIZE=21597942 GEN=1 FNAME=M-vehicles.usx
DevNet: PendingLevel received: USES GUID=B8B229CC46E6BA8550BF63AD004EFA6F PKG=M-Pipeline FLAGS=1 SIZE=4013637 GEN=1 FNAME=M-Pipeline.usx
DevNet: PendingLevel received: USES GUID=49A8BE9E4F42F57CF4E213B53C89EED0 PKG=M-Doors FLAGS=1 SIZE=333194 GEN=1 FNAME=M-Doors.usx
DevNet: PendingLevel received: USES GUID=1DFD3B394C6635430DAD34A8B3835E62 PKG=AGP_Gameplay FLAGS=1 SIZE=112531 GEN=1 FNAME=AGP_Gameplay.u
DevNet: PendingLevel received: USES GUID=C5ADB79C49662F0BE5957E979DDE862C PKG=S-Explosions FLAGS=1 SIZE=1395767 GEN=1 FNAME=S-Explosions.uax
DevNet: PendingLevel received: USES GUID=E998FD83411EB547C6A91E954758330A PKG=AGP_AI FLAGS=1 SIZE=27917 GEN=1 FNAME=AGP_AI.u
DevNet: PendingLevel received: USES GUID=ADE899CD423FA054A7AFBD8A8E70E812 PKG=AGP_InvModels FLAGS=1 SIZE=21065918 GEN=1 FNAME=AGP_InvModels.u
DevNet: PendingLevel received: USES GUID=014B156041CD02BCB3CAE4B01471BE94 PKG=T2-SKINS FLAGS=1 SIZE=157441 GEN=1 FNAME=T2-SKINS.utx
DevNet: PendingLevel received: USES GUID=CB2951B14F648A7552B0BABF98129F46 PKG=AGP_Inventory FLAGS=1 SIZE=942131 GEN=1 FNAME=AGP_Inventory.u
DevNet: PendingLevel received: USES GUID=6FDEDC7F494D829346E55BABDBAD3B86 PKG=M-weapons FLAGS=1 SIZE=5782721 GEN=1 FNAME=M-weapons.usx
DevNet: PendingLevel received: USES GUID=9D8D6DA6425108AFD02E5AB2CB829EFB PKG=T-Weapons FLAGS=1 SIZE=378049 GEN=1 FNAME=T-Weapons.utx
DevNet: PendingLevel received: USES GUID=254C1D124945DDB72F17E88A58AF7580 PKG=S-WeaponsOPFOR FLAGS=1 SIZE=3770799 GEN=1 FNAME=S-WeaponsOPFOR.uax
DevNet: PendingLevel received: USES GUID=0380A2724EDD4C1EC0D2BEB2209C8C3C PKG=M-Attachments FLAGS=1 SIZE=1040857 GEN=1 FNAME=M-Attachments.usx
DevNet: PendingLevel received: USES GUID=50E017D54061F9BFBC51ECAD6876D00A PKG=T-ATTACHMENTS FLAGS=1 SIZE=1970257 GEN=1 FNAME=T-ATTACHMENTS.utx
DevNet: PendingLevel received: USES GUID=1FC58ABF48396D98B0B1A39498C48F21 PKG=M2-weapons FLAGS=1 SIZE=286130 GEN=1 FNAME=M2-weapons.usx
DevNet: PendingLevel received: USES GUID=45F57A224C4B41E830ED2AB20C8D4808 PKG=AGP_Script FLAGS=1 SIZE=135402 GEN=1 FNAME=AGP_Script.u
DevNet: PendingLevel received: WELCOME LEVEL=Bridge LONE=0
DevNet: Welcomed by server: LEVEL=Bridge LONE=0
Log: LoadMap: 198.173.24.7/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Entry.AGP_HUD8
ScriptLog: AGP_HUD::Destroyed() - called on Entry.AGP_HUD8
ScriptLog: ClientBeaconReceiver finished.
NetComeGo: Close TcpipConnection2 08/03/02 21:54:28
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Bridge.AGP_HUD7
ScriptLog: AGP_HUD::Destroyed() - called on Bridge.AGP_HUD7
ScriptLog: ClientBeaconReceiver finished.
Exit: WinSock shut down
Log: Initializing PhysicsVolumes list
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M203.WeaponsUS_M203_Explosion1
DevSound: Unregister sound: S-Human.Damage.human_dmg_sniperhit1
DevSound: Unregister sound: S-WeaponsUS.M203.WeaponsUS_M203_Fire
DevSound: Unregister sound: S-Human.Damage.human_dmg_sniperhit4
DevSound: Unregister sound: S-WeaponsOPFOR.GP30.WeaponsOPFOR_GP30_Reload
DevSound: Unregister sound: S-Human.Damage.human_dmg_sniperhit2
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_SelectNew
DevSound: Unregister sound: S-WeaponsOPFOR.GP30.WeaponsOPFOR_GP30_Fire
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Supported_FixJam
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_FixJam
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Supported_Reload
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Reload
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Unsupported
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Supported
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Selectnew
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Pronefixjam
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Fixjam
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Pronereload
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Reload
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Pronereloadfull
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Reloadfull
DevSound: Unregister sound: S-Human.Damage.human_dmg_sniperhit3
DevSound: Unregister sound: S-WeaponsOPFOR.GP30.WeaponsOPFOR_GP30_Explode
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Down
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_SelectNew
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_ChangeFireMode
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_FixJam
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Reload
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.General.WeaponsUS_General_Select
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Selectnew
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Changefiremode
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Fixjam
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Reload
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble2
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble1
DevSound: Unregister sound: S-WeaponsUS.M203.WeaponsUS_M203_Reload
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_ReloadStart
DevSound: Unregister sound: S-Foley.bulletimpacts.tinkle3
DevSound: Unregister sound: S-Foley.bulletimpacts.tinkle1
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_FixJam
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Reload
DevSound: Unregister sound: S-Foley.bulletimpacts.tinkle2
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_ReloadEnd
Log: Garbage: objects: 29373->26580; refs: 294035
Log: Level is Level Bridge.MyLevel
Log: Bringing Level Bridge.MyLevel up for play (156)...
ScriptLog: LevelInfo::BeginPlay() - Bridge.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:Bridge Tour:2 Mission:1 Sequential:False
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController9
Log: HumanController9 got player WindowsViewport0
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD9
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController9
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD7
Log: ALAUDIO level okay, checking 3 actors in Untitled.
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Pending lock
ScriptLog: AGP_HUD::PostBeginPlay() - for Bridge.AGP_HUD10
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Bridge.HumanController10
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: 198.173.24.7/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
ScriptLog: pos0: 12 pos1: 3 pos2: 19
ScriptLog: string1: Bridge?
ScriptLog: pos0: 12 pos1: -1 pos2: 6
ScriptLog: string2: Bridge
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label (Unofficial) RECON 1.1.1
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: Possessed PlayerPawn: HumanController Bridge.HumanController10
Log: HumanController10 setplayer WindowsViewport0
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character63 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character64 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character63 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character64 None
ScriptLog: -----------WARNING-----------
Log: ALAUDIO caught a new level: Bridge Crossing.
Log: ALAUDIO level okay, checking 1974 actors in Bridge Crossing.
Log: Allocating 34560 byte dynamic index buffer.
Log: APawn::PostNetReceive() blazin278 Saved 1 New 2
ScriptLog: HumanController::SaveJacket()
ScriptLog: AGP_GameInfo::CanPlayerPlayMissionPrivate() - tour 0 mission 0
ScriptLog: yes - 2 - mission is already completed.
ScriptLog: Teammessage with type Event
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: Teammessage with type None
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: Allocating 37632 byte dynamic index buffer.
Log: Allocating 38400 byte dynamic index buffer.
Log: APawn::PostNetReceive() .44_waver Saved 1 New 2
Log: APawn::PostNetReceive() BulletBelt Saved 1 New 2
Log: APawn::PostNetReceive() AurynVIIV Saved 1 New 2
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() sweatyboulder Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() sweatyboulder Saved 1 New 9
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() sweatyboulder Saved 9 New 11
Log: APawn::PostNetReceive() AurynVIIV Saved 1 New 2
Log: APawn::PostNetReceive() .44_waver Saved 1 New 2
Log: APawn::PostNetReceive() CrossEyes Saved 1 New 4
Log: APawn::PostNetReceive() CrossEyes Saved 4 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: LoadMap: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: ALAUDIO level okay, checking 1974 actors in Bridge Crossing.
NetComeGo: Close TcpipConnection3 08/03/02 21:55:13
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Bridge.AGP_HUD10
ScriptLog: AGP_HUD::Destroyed() - called on Bridge.AGP_HUD10
ScriptLog: ClientBeaconReceiver finished.
Exit: WinSock shut down
Log: Game class is 'AGP_GameSinglePlayer'
Log: Initializing PhysicsVolumes list
Log: Level is Level Entry.MyLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: ### MutatorClass: Engine.Mutator
ScriptLog: Base Mutator is Entry.Mutator2
ScriptLog: AGP_ItemList::GetItemQuantity(0) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(1) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(2) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(3) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(4) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(5) = 0
ScriptLog: LevelInfo::BeginPlay() - Entry.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:entry Tour:-1 Mission:-1 Sequential:False
ScriptLog: AGP_GameInfo::BeginPlay Found screenplay EntryScreenplay0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController11
Log: HumanController11 got player WindowsViewport0
ScriptLog: **** CREATING SCREENPLAY ****
ScriptLog: **** DONE CREATING SCREENPLAY ****
ScriptLog: **** Screenplay::DumpScreenplay() FINISH ****
ScriptLog: ------------ERROR------------
ScriptLog: HumanController::ClientRestart() Failed
ScriptLog: ------------ERROR------------
ScriptLog: SoldierClass::addTeamInventory not a team game.
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD11
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController11
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn Entry.AGP_Character72
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD8
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Entry.AGP_Character72
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 16384 byte dynamic index buffer.
ScriptLog: AGP_InventoryModifier::Run() invEmpty running on AGP_Character
ScriptLog: AGP_InventoryModifier::Run() Emptying Inventory
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation True LockMovement True
ScriptLog: GameSpyServerList::GameSpyInit
ScriptLog: GameSpyServerList::SetFilter()
ScriptLog: GameSpyServerList::SetFilter() new filter: (gamever = '1.1.1')
Log: Using Filter: (gamever = '1.1.1')
Log: AGameSpyServerList::SetStatus() - Getting List
Log: AGameSpyServerList::SetStatus() - Querying Servers
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
ScriptLog: GameSpyServerList::GameSpyStatusDone False
Log: AGameSpyServerList::SetStatus() - Done
ScriptLog: ********** TEST CONNECTING TO: 64.90.178.68:1716
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 64.90.178.68/Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=927 AGPMAJVER=1 AGPMINVER=1 AGPTINVER=1 CHALLENGE=1680153476 STATS=1
DevNet: PendingLevel received: USES GUID=515C4933456FF778B51AE696F1A2F013 PKG=Bridge FLAGS=1 SIZE=8184515 GEN=1 FNAME=Bridge.aao
DevNet: PendingLevel received: USES GUID=C98AEF7F40A559A7F0564F96502013C8 PKG=Engine FLAGS=1 SIZE=3672523 GEN=1 FNAME=Engine.u
DevNet: PendingLevel received: USES GUID=E1E2F7944AF40A8E422F0B907F30F528 PKG=Core FLAGS=1 SIZE=34807 GEN=1 FNAME=Core.u
DevNet: PendingLevel received: USES GUID=BD7587B148C911CB3CB5C096F04898C9 PKG=T-STONE FLAGS=1 SIZE=2173865 GEN=1 FNAME=T-STONE.utx
DevNet: PendingLevel received: USES GUID=7B92B41444ED45B1DCED7487DAE7DA52 PKG=T-FX FLAGS=1 SIZE=19553026 GEN=1 FNAME=T-FX.utx
DevNet: PendingLevel received: USES GUID=3FCADCB84575D896C49EE98ADCB02585 PKG=M-Foliage FLAGS=1 SIZE=2614336 GEN=1 FNAME=M-Foliage.usx
DevNet: PendingLevel received: USES GUID=808010E44E14CD0B19E54196C0BFCC81 PKG=T-FOLIAGE FLAGS=1 SIZE=4940881 GEN=1 FNAME=T-FOLIAGE.utx
DevNet: PendingLevel received: USES GUID=E15BD6A24875AF09AB3B64AF7D82394B PKG=T-WOOD FLAGS=1 SIZE=5330551 GEN=1 FNAME=T-WOOD.utx
DevNet: PendingLevel received: USES GUID=241DDEE7436FCFA1077F38BA1CC311F9 PKG=T-METAL FLAGS=1 SIZE=7732458 GEN=1 FNAME=T-METAL.utx
DevNet: PendingLevel received: USES GUID=F5B169B14088C1DEE2CD5481645C288B PKG=T-BRICK FLAGS=1 SIZE=3542995 GEN=1 FNAME=T-BRICK.utx
DevNet: PendingLevel received: USES GUID=641AEE1A4ADB311B16B149B955C6988E PKG=M-Bridge FLAGS=1 SIZE=1572404 GEN=1 FNAME=M-Bridge.usx
DevNet: PendingLevel received: USES GUID=7A725C7B47BDD92EB21AD6903207D37F PKG=T-TERRAIN FLAGS=1 SIZE=14946868 GEN=1 FNAME=T-TERRAIN.utx
DevNet: PendingLevel received: USES GUID=3D51101441723B1A9AA017A33DD87887 PKG=T-CONCRETE FLAGS=1 SIZE=9372859 GEN=1 FNAME=T-CONCRETE.utx
DevNet: PendingLevel received: USES GUID=DE9F64E1450D9E157CFFFAA51B93529D PKG=T-DOORS FLAGS=1 SIZE=1345395 GEN=1 FNAME=T-DOORS.utx
DevNet: PendingLevel received: USES GUID=1326EF794A6F074392C4C68D1FCCE8B7 PKG=M-Equipment FLAGS=1 SIZE=6617029 GEN=1 FNAME=M-Equipment.usx
DevNet: PendingLevel received: USES GUID=C440A15A474B79191A319FA6CE68D04B PKG=T-EQUIPMENT FLAGS=1 SIZE=4307460 GEN=1 FNAME=T-EQUIPMENT.utx
DevNet: PendingLevel received: USES GUID=E22800BE410934930AD0019155C67792 PKG=AGP_Effects FLAGS=1 SIZE=75907 GEN=1 FNAME=AGP_Effects.u
DevNet: PendingLevel received: USES GUID=3E38166F4AA18B025470709ED7FA1E70 PKG=S-Foley FLAGS=1 SIZE=12986115 GEN=1 FNAME=S-Foley.uax
DevNet: PendingLevel received: USES GUID=BDF62D3D4F996840DB6C258910DF57EC PKG=M2-Fx FLAGS=1 SIZE=5272 GEN=1 FNAME=M2-Fx.usx
DevNet: PendingLevel received: USES GUID=C24B2C4547A73BB3D49D199A854BBE95 PKG=T2-FX FLAGS=1 SIZE=3896169 GEN=1 FNAME=T2-FX.utx
DevNet: PendingLevel received: USES GUID=144DCD154AE3AB087186FBA90EB1A265 PKG=T-SKINS FLAGS=1 SIZE=12252500 GEN=1 FNAME=T-SKINS.utx
DevNet: PendingLevel received: USES GUID=D13A724C45AC82D2E409F6A229C4A9B6 PKG=T-WINDOWS FLAGS=1 SIZE=3967322 GEN=1 FNAME=T-WINDOWS.utx
DevNet: PendingLevel received: USES GUID=36EE82484D2E2DDBF5880BAD38692D05 PKG=T-FABRIC FLAGS=1 SIZE=1579446 GEN=1 FNAME=T-FABRIC.utx
DevNet: PendingLevel received: USES GUID=40AF49F2474E606B44F0F1970E6171D0 PKG=T-MISC FLAGS=1 SIZE=850477 GEN=1 FNAME=T-MISC.utx
DevNet: PendingLevel received: USES GUID=B38DA059497B7B94C8171D85462A0008 PKG=T-SKINS_vehicles FLAGS=1 SIZE=10062411 GEN=1 FNAME=T-SKINS_vehicles.utx
DevNet: PendingLevel received: USES GUID=DD17284F41669D28D9F41DB4ED72F2EA PKG=AGP_Characters FLAGS=1 SIZE=34251 GEN=1 FNAME=AGP_Characters.u
DevNet: PendingLevel received: USES GUID=1A072AD44A84A681FC48638A823C3694 PKG=AGP FLAGS=1 SIZE=776082 GEN=1 FNAME=AGP.u
DevNet: PendingLevel received: USES GUID=30E93ED841F83B056650A0AFCFC29A62 PKG=AGP_UI FLAGS=1 SIZE=236539 GEN=1 FNAME=AGP_UI.u
DevNet: PendingLevel received: USES GUID=A1A910EB4E67C39BA039148C66A537A4 PKG=T-UI FLAGS=1 SIZE=12788513 GEN=1 FNAME=T-UI.utx
DevNet: PendingLevel received: USES GUID=B0A23A6C4B59BE33F27B87ADE1DA9842 PKG=S-Commo FLAGS=1 SIZE=5525923 GEN=1 FNAME=S-Commo.uax
DevNet: PendingLevel received: USES GUID=6337E2144C82117EDAEA5FB84E41202A PKG=S-WeaponFX FLAGS=1 SIZE=1508831 GEN=1 FNAME=S-WeaponFX.uax
DevNet: PendingLevel received: USES GUID=FFA3129D436966E8E7DC93A937B16FC9 PKG=S-WeaponsUS FLAGS=1 SIZE=10499173 GEN=1 FNAME=S-WeaponsUS.uax
DevNet: PendingLevel received: USES GUID=38DC09BC4EC3AAF116EA8FA97B9BBF9E PKG=S-Human FLAGS=1 SIZE=1239838 GEN=1 FNAME=S-Human.uax
DevNet: PendingLevel received: USES GUID=C8C0291C493A4C63AAD6BCBF77C75D77 PKG=Gameplay FLAGS=1 SIZE=91905 GEN=1 FNAME=Gameplay.u
DevNet: PendingLevel received: USES GUID=312BED844CC54ED6AEC23AA5AD7C76DC PKG=T-Fonts FLAGS=1 SIZE=4565804 GEN=1 FNAME=T-Fonts.utx
DevNet: PendingLevel received: USES GUID=5078638E445B67A5B017FFA40BE76E87 PKG=S-JumpSchool FLAGS=1 SIZE=3210348 GEN=1 FNAME=S-JumpSchool.uax
DevNet: PendingLevel received: USES GUID=B0C5E50E4090DB5A4A07CBADBA7F4997 PKG=S-Objective FLAGS=1 SIZE=1808813 GEN=1 FNAME=S-Objective.uax
DevNet: PendingLevel received: USES GUID=120EE19E40A6DB8EFE0B45A57F8819E3 PKG=T-Editor FLAGS=1 SIZE=285538 GEN=1 FNAME=T-Editor.utx
DevNet: PendingLevel received: USES GUID=B98FB52B49A07CC13D2893940D475533 PKG=M-fx FLAGS=1 SIZE=381551 GEN=1 FNAME=M-fx.usx
DevNet: PendingLevel received: USES GUID=D88D11434676C1C6083A7289305DEDD9 PKG=T-Characters FLAGS=1 SIZE=8968912 GEN=1 FNAME=T-Characters.utx
DevNet: PendingLevel received: USES GUID=D1025863458A326939A18584D5234007 PKG=AGP_CharModels FLAGS=1 SIZE=10342766 GEN=1 FNAME=AGP_CharModels.u
DevNet: PendingLevel received: USES GUID=CA99DF604AD925A3EC4188AF47A9A1EA PKG=T-SKY FLAGS=1 SIZE=13189020 GEN=1 FNAME=T-SKY.utx
DevNet: PendingLevel received: USES GUID=5817D3794729F7534D25E3B7A37C4080 PKG=M-LIGHT FLAGS=1 SIZE=803941 GEN=1 FNAME=M-LIGHT.usx
DevNet: PendingLevel received: USES GUID=1905D5864D90A2B2397A22986BF49F57 PKG=T-LIGHTS FLAGS=1 SIZE=676254 GEN=1 FNAME=T-LIGHTS.utx
DevNet: PendingLevel received: USES GUID=10A9BE274C49E7D64D5F18B19FBB23E9 PKG=M-Architectural FLAGS=1 SIZE=7956672 GEN=1 FNAME=M-Architectural.usx
DevNet: PendingLevel received: USES GUID=8D4F42AC468DA9C54A0ABBAF7F67273B PKG=M-FURNITURE FLAGS=1 SIZE=2355561 GEN=1 FNAME=M-FURNITURE.usx
DevNet: PendingLevel received: USES GUID=10CC8CD549DEC9B61F00E193AD8427FA PKG=T-LIQUIDS FLAGS=1 SIZE=963342 GEN=1 FNAME=T-LIQUIDS.utx
DevNet: PendingLevel received: USES GUID=5188F05C441904C75D617ABCDD01905F PKG=S-Ambient FLAGS=1 SIZE=32744725 GEN=1 FNAME=S-Ambient.uax
DevNet: PendingLevel received: USES GUID=15814F5A42C08740684BF098F593B72F PKG=M-vehicles FLAGS=1 SIZE=21597942 GEN=1 FNAME=M-vehicles.usx
DevNet: PendingLevel received: USES GUID=B8B229CC46E6BA8550BF63AD004EFA6F PKG=M-Pipeline FLAGS=1 SIZE=4013637 GEN=1 FNAME=M-Pipeline.usx
DevNet: PendingLevel received: USES GUID=49A8BE9E4F42F57CF4E213B53C89EED0 PKG=M-Doors FLAGS=1 SIZE=333194 GEN=1 FNAME=M-Doors.usx
DevNet: PendingLevel received: USES GUID=1DFD3B394C6635430DAD34A8B3835E62 PKG=AGP_Gameplay FLAGS=1 SIZE=112531 GEN=1 FNAME=AGP_Gameplay.u
DevNet: PendingLevel received: USES GUID=C5ADB79C49662F0BE5957E979DDE862C PKG=S-Explosions FLAGS=1 SIZE=1395767 GEN=1 FNAME=S-Explosions.uax
DevNet: PendingLevel received: USES GUID=E998FD83411EB547C6A91E954758330A PKG=AGP_AI FLAGS=1 SIZE=27917 GEN=1 FNAME=AGP_AI.u
DevNet: PendingLevel received: USES GUID=ADE899CD423FA054A7AFBD8A8E70E812 PKG=AGP_InvModels FLAGS=1 SIZE=21065918 GEN=1 FNAME=AGP_InvModels.u
DevNet: PendingLevel received: USES GUID=014B156041CD02BCB3CAE4B01471BE94 PKG=T2-SKINS FLAGS=1 SIZE=157441 GEN=1 FNAME=T2-SKINS.utx
DevNet: PendingLevel received: USES GUID=CB2951B14F648A7552B0BABF98129F46 PKG=AGP_Inventory FLAGS=1 SIZE=942131 GEN=1 FNAME=AGP_Inventory.u
DevNet: PendingLevel received: USES GUID=6FDEDC7F494D829346E55BABDBAD3B86 PKG=M-weapons FLAGS=1 SIZE=5782721 GEN=1 FNAME=M-weapons.usx
DevNet: PendingLevel received: USES GUID=9D8D6DA6425108AFD02E5AB2CB829EFB PKG=T-Weapons FLAGS=1 SIZE=378049 GEN=1 FNAME=T-Weapons.utx
DevNet: PendingLevel received: USES GUID=254C1D124945DDB72F17E88A58AF7580 PKG=S-WeaponsOPFOR FLAGS=1 SIZE=3770799 GEN=1 FNAME=S-WeaponsOPFOR.uax
DevNet: PendingLevel received: USES GUID=0380A2724EDD4C1EC0D2BEB2209C8C3C PKG=M-Attachments FLAGS=1 SIZE=1040857 GEN=1 FNAME=M-Attachments.usx
DevNet: PendingLevel received: USES GUID=50E017D54061F9BFBC51ECAD6876D00A PKG=T-ATTACHMENTS FLAGS=1 SIZE=1970257 GEN=1 FNAME=T-ATTACHMENTS.utx
DevNet: PendingLevel received: USES GUID=1FC58ABF48396D98B0B1A39498C48F21 PKG=M2-weapons FLAGS=1 SIZE=286130 GEN=1 FNAME=M2-weapons.usx
DevNet: PendingLevel received: USES GUID=45F57A224C4B41E830ED2AB20C8D4808 PKG=AGP_Script FLAGS=1 SIZE=135402 GEN=1 FNAME=AGP_Script.u
DevNet: PendingLevel received: WELCOME LEVEL=Bridge LONE=0
DevNet: Welcomed by server: LEVEL=Bridge LONE=0
Log: LoadMap: 64.90.178.68/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Entry.AGP_HUD11
ScriptLog: AGP_HUD::Destroyed() - called on Entry.AGP_HUD11
ScriptLog: ClientBeaconReceiver finished.
Log: Initializing PhysicsVolumes list
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble2
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble1
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Changefiremode
DevSound: Unregister sound: S-WeaponsUS.General.WeaponsUS_General_Select
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_M83SmokeBang
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_FlashBangPow
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_M67explosion1
Log: 16779745275.0ms Unloading: Package T2-UI
DevSound: Unregister sound: S-Foley.Nightvision.NOD_off
DevSound: Unregister sound: S-Menu.Generic.click2
Log: 16779745277.3ms Unloading: Package S-Menu
Log: Garbage: objects: 29325->25181; refs: 277874
Log: Level is Level Bridge.MyLevel
Log: Bringing Level Bridge.MyLevel up for play (156)...
ScriptLog: LevelInfo::BeginPlay() - Bridge.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:Bridge Tour:2 Mission:1 Sequential:False
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController12
Log: HumanController12 got player WindowsViewport0
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD12
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController12
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD9
Log: ALAUDIO level okay, checking 3 actors in Untitled.
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Pending lock
ScriptLog: AGP_HUD::PostBeginPlay() - for Bridge.AGP_HUD13
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Bridge.HumanController13
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: 64.90.178.68/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
ScriptLog: pos0: 12 pos1: 2 pos2: 19
ScriptLog: string1: Bridge?
ScriptLog: pos0: 12 pos1: -1 pos2: 6
ScriptLog: string2: Bridge
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label (Unofficial) RECON 1.1.1
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: Possessed PlayerPawn: HumanController Bridge.HumanController13
Log: HumanController13 setplayer WindowsViewport0
Log: ALAUDIO caught a new level: Bridge Crossing.
Log: ALAUDIO level okay, checking 1974 actors in Bridge Crossing.
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character73 None
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() ABlix Saved 2 New 3
Log: Allocating 34560 byte dynamic index buffer.
Log: APawn::PostNetReceive() ABlix Saved 2 New 3
Log: APawn::PostNetReceive() Braxan Saved 1 New 2
Log: APawn::PostNetReceive() ABlix Saved 3 New 2
ScriptLog: Teammessage with type Event
ScriptLog: HumanController::ClientDisconnect(This server is not registered as an authorized server)
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() ABlix Saved 2 New 3
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: Teammessage with type None
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Bridge.AGP_HUD13
ScriptLog: AGP_HUD::Destroyed() - called on Bridge.AGP_HUD13
ScriptLog: ClientBeaconReceiver finished.
Log: Browse: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
Log: LoadMap: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
Log: ALAUDIO level okay, checking 1974 actors in Bridge Crossing.
NetComeGo: Close TcpipConnection4 08/03/02 21:56:27
Exit: WinSock shut down
Log: Game class is 'AGP_GameSinglePlayer'
Log: Initializing PhysicsVolumes list
Log: Level is Level Entry.MyLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
ScriptLog: ### MutatorClass: Engine.Mutator
ScriptLog: Base Mutator is Entry.Mutator3
ScriptLog: AGP_ItemList::GetItemQuantity(0) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(1) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(2) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(3) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(4) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(5) = 0
ScriptLog: LevelInfo::BeginPlay() - Entry.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:entry Tour:-1 Mission:-1 Sequential:False
ScriptLog: AGP_GameInfo::BeginPlay Found screenplay EntryScreenplay0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController14
Log: HumanController14 got player WindowsViewport0
ScriptLog: **** CREATING SCREENPLAY ****
ScriptLog: **** DONE CREATING SCREENPLAY ****
ScriptLog: **** Screenplay::DumpScreenplay() FINISH ****
ScriptLog: ------------ERROR------------
ScriptLog: HumanController::ClientRestart() Failed
ScriptLog: ------------ERROR------------
ScriptLog: SoldierClass::addTeamInventory not a team game.
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD14
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController14
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn Entry.AGP_Character75
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD10
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Entry.AGP_Character75
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 16384 byte dynamic index buffer.
ScriptLog: AGP_InventoryModifier::Run() invEmpty running on AGP_Character
ScriptLog: AGP_InventoryModifier::Run() Emptying Inventory
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation True LockMovement True
ScriptLog: GameSpyServerList::GameSpyInit
ScriptLog: GameSpyServerList::SetFilter()
ScriptLog: GameSpyServerList::SetFilter() new filter: (gamever = '1.1.1')
Log: Using Filter: (gamever = '1.1.1')
Log: AGameSpyServerList::SetStatus() - Getting List
Log: AGameSpyServerList::SetStatus() - Querying Servers
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
Log: AGameSpyServerList::SetStatus() - Sorting List...
Log: AGameSpyServerList::SetStatus() - Sorting Done
ScriptLog: GameSpyServerList::GameSpyStatusDone False
Log: AGameSpyServerList::SetStatus() - Done
ScriptLog: ********** TEST CONNECTING TO: 196.25.69.221:1716
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: 196.25.69.221/Entry.aao?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: PendingLevel received: CHALLENGE VER=927 AGPMAJVER=1 AGPMINVER=1 AGPTINVER=1 CHALLENGE=-486319722 STATS=1
DevNet: PendingLevel received: USES GUID=515C4933456FF778B51AE696F1A2F013 PKG=Bridge FLAGS=1 SIZE=8184515 GEN=1 FNAME=Bridge.aao
DevNet: PendingLevel received: USES GUID=C98AEF7F40A559A7F0564F96502013C8 PKG=Engine FLAGS=1 SIZE=3672523 GEN=1 FNAME=Engine.u
DevNet: PendingLevel received: USES GUID=E1E2F7944AF40A8E422F0B907F30F528 PKG=Core FLAGS=1 SIZE=34807 GEN=1 FNAME=Core.u
DevNet: PendingLevel received: USES GUID=BD7587B148C911CB3CB5C096F04898C9 PKG=T-STONE FLAGS=1 SIZE=2173865 GEN=1 FNAME=T-STONE.utx
DevNet: PendingLevel received: USES GUID=7B92B41444ED45B1DCED7487DAE7DA52 PKG=T-FX FLAGS=1 SIZE=19553026 GEN=1 FNAME=T-FX.utx
DevNet: PendingLevel received: USES GUID=3FCADCB84575D896C49EE98ADCB02585 PKG=M-Foliage FLAGS=1 SIZE=2614336 GEN=1 FNAME=M-Foliage.usx
DevNet: PendingLevel received: USES GUID=808010E44E14CD0B19E54196C0BFCC81 PKG=T-FOLIAGE FLAGS=1 SIZE=4940881 GEN=1 FNAME=T-FOLIAGE.utx
DevNet: PendingLevel received: USES GUID=E15BD6A24875AF09AB3B64AF7D82394B PKG=T-WOOD FLAGS=1 SIZE=5330551 GEN=1 FNAME=T-WOOD.utx
DevNet: PendingLevel received: USES GUID=241DDEE7436FCFA1077F38BA1CC311F9 PKG=T-METAL FLAGS=1 SIZE=7732458 GEN=1 FNAME=T-METAL.utx
DevNet: PendingLevel received: USES GUID=F5B169B14088C1DEE2CD5481645C288B PKG=T-BRICK FLAGS=1 SIZE=3542995 GEN=1 FNAME=T-BRICK.utx
DevNet: PendingLevel received: USES GUID=641AEE1A4ADB311B16B149B955C6988E PKG=M-Bridge FLAGS=1 SIZE=1572404 GEN=1 FNAME=M-Bridge.usx
DevNet: PendingLevel received: USES GUID=7A725C7B47BDD92EB21AD6903207D37F PKG=T-TERRAIN FLAGS=1 SIZE=14946868 GEN=1 FNAME=T-TERRAIN.utx
DevNet: PendingLevel received: USES GUID=3D51101441723B1A9AA017A33DD87887 PKG=T-CONCRETE FLAGS=1 SIZE=9372859 GEN=1 FNAME=T-CONCRETE.utx
DevNet: PendingLevel received: USES GUID=DE9F64E1450D9E157CFFFAA51B93529D PKG=T-DOORS FLAGS=1 SIZE=1345395 GEN=1 FNAME=T-DOORS.utx
DevNet: PendingLevel received: USES GUID=1326EF794A6F074392C4C68D1FCCE8B7 PKG=M-Equipment FLAGS=1 SIZE=6617029 GEN=1 FNAME=M-Equipment.usx
DevNet: PendingLevel received: USES GUID=C440A15A474B79191A319FA6CE68D04B PKG=T-EQUIPMENT FLAGS=1 SIZE=4307460 GEN=1 FNAME=T-EQUIPMENT.utx
DevNet: PendingLevel received: USES GUID=E22800BE410934930AD0019155C67792 PKG=AGP_Effects FLAGS=1 SIZE=75907 GEN=1 FNAME=AGP_Effects.u
DevNet: PendingLevel received: USES GUID=3E38166F4AA18B025470709ED7FA1E70 PKG=S-Foley FLAGS=1 SIZE=12986115 GEN=1 FNAME=S-Foley.uax
DevNet: PendingLevel received: USES GUID=BDF62D3D4F996840DB6C258910DF57EC PKG=M2-Fx FLAGS=1 SIZE=5272 GEN=1 FNAME=M2-Fx.usx
DevNet: PendingLevel received: USES GUID=C24B2C4547A73BB3D49D199A854BBE95 PKG=T2-FX FLAGS=1 SIZE=3896169 GEN=1 FNAME=T2-FX.utx
DevNet: PendingLevel received: USES GUID=144DCD154AE3AB087186FBA90EB1A265 PKG=T-SKINS FLAGS=1 SIZE=12252500 GEN=1 FNAME=T-SKINS.utx
DevNet: PendingLevel received: USES GUID=D13A724C45AC82D2E409F6A229C4A9B6 PKG=T-WINDOWS FLAGS=1 SIZE=3967322 GEN=1 FNAME=T-WINDOWS.utx
DevNet: PendingLevel received: USES GUID=36EE82484D2E2DDBF5880BAD38692D05 PKG=T-FABRIC FLAGS=1 SIZE=1579446 GEN=1 FNAME=T-FABRIC.utx
DevNet: PendingLevel received: USES GUID=40AF49F2474E606B44F0F1970E6171D0 PKG=T-MISC FLAGS=1 SIZE=850477 GEN=1 FNAME=T-MISC.utx
DevNet: PendingLevel received: USES GUID=B38DA059497B7B94C8171D85462A0008 PKG=T-SKINS_vehicles FLAGS=1 SIZE=10062411 GEN=1 FNAME=T-SKINS_vehicles.utx
DevNet: PendingLevel received: USES GUID=DD17284F41669D28D9F41DB4ED72F2EA PKG=AGP_Characters FLAGS=1 SIZE=34251 GEN=1 FNAME=AGP_Characters.u
DevNet: PendingLevel received: USES GUID=1A072AD44A84A681FC48638A823C3694 PKG=AGP FLAGS=1 SIZE=776082 GEN=1 FNAME=AGP.u
DevNet: PendingLevel received: USES GUID=30E93ED841F83B056650A0AFCFC29A62 PKG=AGP_UI FLAGS=1 SIZE=236539 GEN=1 FNAME=AGP_UI.u
DevNet: PendingLevel received: USES GUID=A1A910EB4E67C39BA039148C66A537A4 PKG=T-UI FLAGS=1 SIZE=12788513 GEN=1 FNAME=T-UI.utx
DevNet: PendingLevel received: USES GUID=B0A23A6C4B59BE33F27B87ADE1DA9842 PKG=S-Commo FLAGS=1 SIZE=5525923 GEN=1 FNAME=S-Commo.uax
DevNet: PendingLevel received: USES GUID=6337E2144C82117EDAEA5FB84E41202A PKG=S-WeaponFX FLAGS=1 SIZE=1508831 GEN=1 FNAME=S-WeaponFX.uax
DevNet: PendingLevel received: USES GUID=FFA3129D436966E8E7DC93A937B16FC9 PKG=S-WeaponsUS FLAGS=1 SIZE=10499173 GEN=1 FNAME=S-WeaponsUS.uax
DevNet: PendingLevel received: USES GUID=38DC09BC4EC3AAF116EA8FA97B9BBF9E PKG=S-Human FLAGS=1 SIZE=1239838 GEN=1 FNAME=S-Human.uax
DevNet: PendingLevel received: USES GUID=C8C0291C493A4C63AAD6BCBF77C75D77 PKG=Gameplay FLAGS=1 SIZE=91905 GEN=1 FNAME=Gameplay.u
DevNet: PendingLevel received: USES GUID=312BED844CC54ED6AEC23AA5AD7C76DC PKG=T-Fonts FLAGS=1 SIZE=4565804 GEN=1 FNAME=T-Fonts.utx
DevNet: PendingLevel received: USES GUID=5078638E445B67A5B017FFA40BE76E87 PKG=S-JumpSchool FLAGS=1 SIZE=3210348 GEN=1 FNAME=S-JumpSchool.uax
DevNet: PendingLevel received: USES GUID=B0C5E50E4090DB5A4A07CBADBA7F4997 PKG=S-Objective FLAGS=1 SIZE=1808813 GEN=1 FNAME=S-Objective.uax
DevNet: PendingLevel received: USES GUID=120EE19E40A6DB8EFE0B45A57F8819E3 PKG=T-Editor FLAGS=1 SIZE=285538 GEN=1 FNAME=T-Editor.utx
DevNet: PendingLevel received: USES GUID=B98FB52B49A07CC13D2893940D475533 PKG=M-fx FLAGS=1 SIZE=381551 GEN=1 FNAME=M-fx.usx
DevNet: PendingLevel received: USES GUID=D88D11434676C1C6083A7289305DEDD9 PKG=T-Characters FLAGS=1 SIZE=8968912 GEN=1 FNAME=T-Characters.utx
DevNet: PendingLevel received: USES GUID=D1025863458A326939A18584D5234007 PKG=AGP_CharModels FLAGS=1 SIZE=10342766 GEN=1 FNAME=AGP_CharModels.u
DevNet: PendingLevel received: USES GUID=CA99DF604AD925A3EC4188AF47A9A1EA PKG=T-SKY FLAGS=1 SIZE=13189020 GEN=1 FNAME=T-SKY.utx
DevNet: PendingLevel received: USES GUID=5817D3794729F7534D25E3B7A37C4080 PKG=M-LIGHT FLAGS=1 SIZE=803941 GEN=1 FNAME=M-LIGHT.usx
DevNet: PendingLevel received: USES GUID=1905D5864D90A2B2397A22986BF49F57 PKG=T-LIGHTS FLAGS=1 SIZE=676254 GEN=1 FNAME=T-LIGHTS.utx
DevNet: PendingLevel received: USES GUID=10A9BE274C49E7D64D5F18B19FBB23E9 PKG=M-Architectural FLAGS=1 SIZE=7956672 GEN=1 FNAME=M-Architectural.usx
DevNet: PendingLevel received: USES GUID=8D4F42AC468DA9C54A0ABBAF7F67273B PKG=M-FURNITURE FLAGS=1 SIZE=2355561 GEN=1 FNAME=M-FURNITURE.usx
DevNet: PendingLevel received: USES GUID=10CC8CD549DEC9B61F00E193AD8427FA PKG=T-LIQUIDS FLAGS=1 SIZE=963342 GEN=1 FNAME=T-LIQUIDS.utx
DevNet: PendingLevel received: USES GUID=5188F05C441904C75D617ABCDD01905F PKG=S-Ambient FLAGS=1 SIZE=32744725 GEN=1 FNAME=S-Ambient.uax
DevNet: PendingLevel received: USES GUID=15814F5A42C08740684BF098F593B72F PKG=M-vehicles FLAGS=1 SIZE=21597942 GEN=1 FNAME=M-vehicles.usx
DevNet: PendingLevel received: USES GUID=B8B229CC46E6BA8550BF63AD004EFA6F PKG=M-Pipeline FLAGS=1 SIZE=4013637 GEN=1 FNAME=M-Pipeline.usx
DevNet: PendingLevel received: USES GUID=49A8BE9E4F42F57CF4E213B53C89EED0 PKG=M-Doors FLAGS=1 SIZE=333194 GEN=1 FNAME=M-Doors.usx
DevNet: PendingLevel received: USES GUID=1DFD3B394C6635430DAD34A8B3835E62 PKG=AGP_Gameplay FLAGS=1 SIZE=112531 GEN=1 FNAME=AGP_Gameplay.u
DevNet: PendingLevel received: USES GUID=C5ADB79C49662F0BE5957E979DDE862C PKG=S-Explosions FLAGS=1 SIZE=1395767 GEN=1 FNAME=S-Explosions.uax
DevNet: PendingLevel received: USES GUID=E998FD83411EB547C6A91E954758330A PKG=AGP_AI FLAGS=1 SIZE=27917 GEN=1 FNAME=AGP_AI.u
DevNet: PendingLevel received: USES GUID=ADE899CD423FA054A7AFBD8A8E70E812 PKG=AGP_InvModels FLAGS=1 SIZE=21065918 GEN=1 FNAME=AGP_InvModels.u
DevNet: PendingLevel received: USES GUID=014B156041CD02BCB3CAE4B01471BE94 PKG=T2-SKINS FLAGS=1 SIZE=157441 GEN=1 FNAME=T2-SKINS.utx
DevNet: PendingLevel received: USES GUID=CB2951B14F648A7552B0BABF98129F46 PKG=AGP_Inventory FLAGS=1 SIZE=942131 GEN=1 FNAME=AGP_Inventory.u
DevNet: PendingLevel received: USES GUID=6FDEDC7F494D829346E55BABDBAD3B86 PKG=M-weapons FLAGS=1 SIZE=5782721 GEN=1 FNAME=M-weapons.usx
DevNet: PendingLevel received: USES GUID=9D8D6DA6425108AFD02E5AB2CB829EFB PKG=T-Weapons FLAGS=1 SIZE=378049 GEN=1 FNAME=T-Weapons.utx
DevNet: PendingLevel received: USES GUID=254C1D124945DDB72F17E88A58AF7580 PKG=S-WeaponsOPFOR FLAGS=1 SIZE=3770799 GEN=1 FNAME=S-WeaponsOPFOR.uax
DevNet: PendingLevel received: USES GUID=0380A2724EDD4C1EC0D2BEB2209C8C3C PKG=M-Attachments FLAGS=1 SIZE=1040857 GEN=1 FNAME=M-Attachments.usx
DevNet: PendingLevel received: USES GUID=50E017D54061F9BFBC51ECAD6876D00A PKG=T-ATTACHMENTS FLAGS=1 SIZE=1970257 GEN=1 FNAME=T-ATTACHMENTS.utx
DevNet: PendingLevel received: USES GUID=1FC58ABF48396D98B0B1A39498C48F21 PKG=M2-weapons FLAGS=1 SIZE=286130 GEN=1 FNAME=M2-weapons.usx
DevNet: PendingLevel received: USES GUID=45F57A224C4B41E830ED2AB20C8D4808 PKG=AGP_Script FLAGS=1 SIZE=135402 GEN=1 FNAME=AGP_Script.u
DevNet: PendingLevel received: WELCOME LEVEL=Bridge LONE=0
DevNet: Welcomed by server: LEVEL=Bridge LONE=0
Log: LoadMap: 196.25.69.221/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Entry.AGP_HUD14
ScriptLog: AGP_HUD::Destroyed() - called on Entry.AGP_HUD14
ScriptLog: ClientBeaconReceiver finished.
Log: Initializing PhysicsVolumes list
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble2
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble1
DevSound: Unregister sound: S-WeaponsUS.General.WeaponsUS_General_Select
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Reload
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Changefiremode
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_M83SmokeBang
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_FlashBangPow
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_M67explosion1
Log: 16779788885.4ms Unloading: Package T2-UI
DevSound: Unregister sound: S-Foley.Nightvision.NOD_off
DevSound: Unregister sound: S-Menu.Generic.click2
Log: 16779788887.9ms Unloading: Package S-Menu
Log: Garbage: objects: 27648->25181; refs: 277874
Log: Level is Level Bridge.MyLevel
Log: Bringing Level Bridge.MyLevel up for play (156)...
ScriptLog: LevelInfo::BeginPlay() - Bridge.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:Bridge Tour:2 Mission:1 Sequential:False
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController15
Log: HumanController15 got player WindowsViewport0
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD15
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController15
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD11
Log: ALAUDIO level okay, checking 3 actors in Untitled.
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Pending lock
ScriptLog: AGP_HUD::PostBeginPlay() - for Bridge.AGP_HUD16
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Bridge.HumanController16
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: 196.25.69.221/Bridge?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255?Checksum=NoChecksum
ScriptLog: pos0: 13 pos1: 3 pos2: 20
ScriptLog: string1: Bridge?
ScriptLog: pos0: 13 pos1: -1 pos2: 6
ScriptLog: string2: Bridge
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\Bridge_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label (Unofficial) RECON 1.1.1
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: Possessed PlayerPawn: HumanController Bridge.HumanController16
Log: HumanController16 setplayer WindowsViewport0
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character76 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character77 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character78 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character79 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character80 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character81 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character82 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character77 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character78 None
ScriptLog: -----------WARNING-----------
Log: ALAUDIO caught a new level: Bridge Crossing.
Log: ALAUDIO level okay, checking 1974 actors in Bridge Crossing.
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character79 None
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again Bridge.AGP_Character81 None
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 8 New 6
Log: Allocating 34560 byte dynamic index buffer.
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 6
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 6 New 1
ScriptLog: HumanController::SaveJacket()
ScriptLog: AGP_GameInfo::CanPlayerPlayMissionPrivate() - tour 0 mission 0
ScriptLog: yes - 2 - mission is already completed.
ScriptLog: Teammessage with type Event
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 9
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 11 New 8
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 8 New 6
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 6 New 1
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 9
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 9 New 11
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 11 New 8
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 8 New 6
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 6 New 1
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 9
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 5
Log: APawn::PostNetReceive() Djengis_Khan Saved 3 New 2
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 9 New 11
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 9
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 11 New 10
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() fyse0 Saved 1 New 2
Log: APawn::PostNetReceive() AC_commando Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() tooteyman Saved 1 New 2
Log: APawn::PostNetReceive() Cooper Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 5
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 10 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 9
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 9 New 11
Log: APawn::PostNetReceive() sgt._nelson Saved 11 New 8
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 9 New 11
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 11 New 8
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 11 New 8
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 8 New 6
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [0/0]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() sgt._nelson Saved 8 New 6
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 8 New 6
Log: APawn::PostNetReceive() sgt._nelson Saved 6 New 1
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 6 New 1
ScriptLog: DoSelectClass() - control Transient.UIClassButton96
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 4
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 4 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 4
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 4 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 9
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Event
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 9 New 11
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() sgt._nelson Saved 11 New 8
Log: APawn::PostNetReceive() Cooper Saved 2 New 3
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 9
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() sgt._nelson Saved 8 New 7
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() sgt._nelson Saved 7 New 1
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 4
Log: APawn::PostNetReceive() sgt._nelson Saved 4 New 2
Log: APawn::PostNetReceive() Cooper Saved 2 New 3
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Cooper Saved 3 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 9
Log: APawn::PostNetReceive() sgt._nelson Saved 9 New 11
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 11 New 8
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
Log: APawn::PostNetReceive() sgt._nelson Saved 8 New 6
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() sgt._nelson Saved 6 New 11
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character89
ScriptLog: UIHUDCompass: added objective Bridge.AGP_TriggeredObjective4 at position 0
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 2
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: Allocating 84576 byte dynamic vertex buffer.
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [0/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton100
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [0/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton100
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 9
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
ScriptLog: Teammessage with type radio
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() Cooper Saved 1 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton100
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 2 New 3
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 9
Log: APawn::PostNetReceive() rickOshea Saved 2 New 5
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() rickOshea Saved 1 New 9
Log: APawn::PostNetReceive() AC_commando Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() rickOshea Saved 11 New 8
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
Log: APawn::PostNetReceive() rickOshea Saved 8 New 6
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() rickOshea Saved 6 New 1
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() rickOshea Saved 1 New 4
Log: APawn::PostNetReceive() rickOshea Saved 4 New 2
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 2 New 5
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 11
Log: APawn::PostNetReceive() Djengis_Khan Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 11 New 8
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 7
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 6 New 1
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Djengis_Khan Saved 7 New 1
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Event
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 4 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 9
Log: APawn::PostNetReceive() sgt._nelson Saved 9 New 11
Log: APawn::PostNetReceive() sgt._nelson Saved 11 New 8
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() sgt._nelson Saved 8 New 7
Log: APawn::PostNetReceive() sgt._nelson Saved 7 New 1
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 4
Log: APawn::PostNetReceive() sgt._nelson Saved 4 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
Log: APawn::PostNetReceive() Djengis_Khan Saved 4 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 5
Log: APawn::PostNetReceive() sgt._nelson Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 9 New 11
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 11 New 8
Log: APawn::PostNetReceive() tooteyman Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 8 New 6
Log: APawn::PostNetReceive() sgt._nelson Saved 6 New 1
Log: APawn::PostNetReceive() tooteyman Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 9
Log: APawn::PostNetReceive() sgt._nelson Saved 9 New 11
Log: APawn::PostNetReceive() tooteyman Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 11 New 8
Log: APawn::PostNetReceive() AnimalMaster Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 9
Log: APawn::PostNetReceive() AnimalMaster Saved 9 New 11
Log: APawn::PostNetReceive() sgt._nelson Saved 8 New 7
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 2 New 3
Log: APawn::PostNetReceive() AnimalMaster Saved 11 New 8
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() AnimalMaster Saved 8 New 6
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 3 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 9
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() AnimalMaster Saved 9 New 11
Log: APawn::PostNetReceive() AnimalMaster Saved 11 New 8
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 8 New 11
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: No VIEWTARGET in PlayerCalcView - ViewTarget = None - bDeleteMe False
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character116
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 2
Log: Allocating 107680 byte dynamic vertex buffer.
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() Cooper Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: Allocating 36864 byte dynamic index buffer.
ScriptLog: Teammessage with type radio
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() kilmer414 Saved 2 New 3
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
ScriptLog: Teammessage with type Event
ScriptLog: DoSelectClass() - control Transient.UIClassButton100
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() pentium_ll Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 4
Log: APawn::PostNetReceive() pentium_ll Saved 4 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 2 New 3
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 5
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 5 New 1
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 4
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 4 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() rickOshea Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() rickOshea Saved 1 New 9
Log: APawn::PostNetReceive() rickOshea Saved 11 New 8
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 2 New 3
ScriptLog: Teammessage with type Event
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 3 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() jonny2 Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() jonny2 Saved 1 New 9
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() jonny2 Saved 11 New 8
Log: APawn::PostNetReceive() jonny2 Saved 8 New 6
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() jonny2 Saved 6 New 1
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 4
Log: APawn::PostNetReceive() jonny2 Saved 4 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 3
Log: APawn::PostNetReceive() rickOshea Saved 1 New 8
Log: APawn::PostNetReceive() rickOshea Saved 8 New 6
Log: APawn::PostNetReceive() rickOshea Saved 1 New 4
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type radio
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: No VIEWTARGET in PlayerCalcView - ViewTarget = None - bDeleteMe False
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character144
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() kilmer414 Saved 2 New 3
Log: APawn::PostNetReceive() rickOshea Saved 1 New 17
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() kilmer414 Saved 3 New 2
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() Cooper Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 3 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 9
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type Event
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 9
Log: APawn::PostNetReceive() Cooper Saved 1 New 2
Log: APawn::PostNetReceive() rickOshea Saved 1 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 11 New 8
Log: APawn::PostNetReceive() rickOshea Saved 1 New 4
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 8 New 6
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 6 New 1
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 4
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 3 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 4 New 2
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 4
Log: APawn::PostNetReceive() rickOshea Saved 2 New 5
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 4 New 2
ScriptLog: Teammessage with type radio
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() rickOshea Saved 1 New 9
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Event
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Event
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() rickOshea Saved 9 New 11
Log: APawn::PostNetReceive() rickOshea Saved 11 New 8
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 4
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 4 New 2
Log: APawn::PostNetReceive() rickOshea Saved 8 New 6
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() rickOshea Saved 6 New 1
ScriptLog: Teammessage with type Event
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 9
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: COMMO: ShowMessages reset
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: No VIEWTARGET in PlayerCalcView - ViewTarget = None - bDeleteMe False
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character173
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 3
Log: APawn::PostNetReceive() Stevens00024 Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() kilmer414 Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 3 New 2
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() rickOshea Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() rickOshea Saved 1 New 9
Log: APawn::PostNetReceive() rickOshea Saved 9 New 11
Log: APawn::PostNetReceive() Djengis_Khan Saved 3 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() Cooper Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
Log: APawn::PostNetReceive() Djengis_Khan Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
Log: APawn::PostNetReceive() rickOshea Saved 1 New 8
Log: APawn::PostNetReceive() rickOshea Saved 8 New 6
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() Cooper Saved 1 New 2
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 11
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 11 New 8
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 8 New 6
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 6 New 1
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Event
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 4
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 4 New 2
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 8
Log: APawn::PostNetReceive() AnimalMaster Saved 8 New 6
Log: APawn::PostNetReceive() rickOshea Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() rickOshea Saved 1 New 9
Log: APawn::PostNetReceive() rickOshea Saved 11 New 8
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 2 New 3
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() rickOshea Saved 8 New 11
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() rickOshea Saved 11 New 6
Log: APawn::PostNetReceive() rickOshea Saved 6 New 1
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 3 New 2
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() jonny2 Saved 3 New 2
ScriptLog: Teammessage with type radio
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() Stevens00024 Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() jonny2 Saved 1 New 3
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() Stevens00024 Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Say
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character217
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
Log: APawn::PostNetReceive() Stevens00024 Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() kilmer414 Saved 2 New 3
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() Stevens00024 Saved 1 New 2
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() kilmer414 Saved 2 New 5
Log: APawn::PostNetReceive() kilmer414 Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() kilmer414 Saved 9 New 11
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() kilmer414 Saved 11 New 8
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() kilmer414 Saved 8 New 11
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 5
ScriptLog: COMMO: ShowMessages reset
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 9
Log: APawn::PostNetReceive() sgt._nelson Saved 11 New 8
Log: APawn::PostNetReceive() sgt._nelson Saved 8 New 6
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() sgt._nelson Saved 6 New 1
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 4
Log: APawn::PostNetReceive() sgt._nelson Saved 4 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 5
Log: APawn::PostNetReceive() sgt._nelson Saved 5 New 1
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 4
Log: APawn::PostNetReceive() sgt._nelson Saved 4 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 5
Log: APawn::PostNetReceive() sgt._nelson Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() sgt._nelson Saved 11 New 8
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() sgt._nelson Saved 8 New 6
Log: APawn::PostNetReceive() sgt._nelson Saved 6 New 1
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 4
ScriptLog: Teammessage with type Event
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() Djengis_Khan Saved 5 New 1
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 9
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
Log: APawn::PostNetReceive() Djengis_Khan Saved 4 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
Log: APawn::PostNetReceive() Djengis_Khan Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
Log: APawn::PostNetReceive() Djengis_Khan Saved 4 New 2
ScriptLog: Teammessage with type None
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() hemi_cuda Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() hemi_cuda Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() hemi_cuda Saved 1 New 9
Log: APawn::PostNetReceive() hemi_cuda Saved 11 New 8
Log: APawn::PostNetReceive() hemi_cuda Saved 8 New 6
Log: APawn::PostNetReceive() hemi_cuda Saved 6 New 1
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Say
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() hemi_cuda Saved 1 New 4
Log: APawn::PostNetReceive() hemi_cuda Saved 4 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() hemi_cuda Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() hemi_cuda Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Center
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character271
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 1 New 2
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [2/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton101
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [2/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [2/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [0/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [2/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [0/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton100
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [2/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() swartskof Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() swartskof Saved 1 New 9
Log: APawn::PostNetReceive() swartskof Saved 9 New 11
Log: APawn::PostNetReceive() swartskof Saved 11 New 8
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() kilmer414 Saved 2 New 3
Log: APawn::PostNetReceive() swartskof Saved 8 New 6
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() swartskof Saved 6 New 1
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
Log: APawn::PostNetReceive() swartskof Saved 1 New 4
Log: APawn::PostNetReceive() swartskof Saved 4 New 2
Log: APawn::PostNetReceive() rickOshea Saved 2 New 19
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() rickOshea Saved 2 New 19
Log: APawn::PostNetReceive() rickOshea Saved 19 New 2
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
Log: APawn::PostNetReceive() rickOshea Saved 2 New 19
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() rickOshea Saved 2 New 19
Log: APawn::PostNetReceive() rickOshea Saved 19 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() swartskof Saved 2 New 3
Log: APawn::PostNetReceive() swartskof Saved 3 New 2
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() swartskof Saved 2 New 3
Log: APawn::PostNetReceive() swartskof Saved 3 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() rickOshea Saved 2 New 5
Log: APawn::PostNetReceive() rickOshea Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() rickOshea Saved 9 New 11
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() rickOshea Saved 11 New 8
Log: APawn::PostNetReceive() rickOshea Saved 8 New 6
Log: APawn::PostNetReceive() rickOshea Saved 6 New 1
Log: APawn::PostNetReceive() rickOshea Saved 1 New 9
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() rickOshea Saved 9 New 11
Log: APawn::PostNetReceive() sgt._nelson Saved 2 New 3
Log: APawn::PostNetReceive() rickOshea Saved 11 New 8
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() sgt._nelson Saved 3 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() rickOshea Saved 8 New 6
Log: APawn::PostNetReceive() rickOshea Saved 6 New 1
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() rickOshea Saved 1 New 4
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() kilmer414 Saved 2 New 3
Log: APawn::PostNetReceive() kilmer414 Saved 3 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 3
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() jonny2 Saved 3 New 2
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() johnny_truant Saved 2 New 3
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Event
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() kilmer414 Saved 2 New 5
Log: APawn::PostNetReceive() kilmer414 Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() kilmer414 Saved 9 New 11
Log: APawn::PostNetReceive() kilmer414 Saved 11 New 8
Log: APawn::PostNetReceive() kilmer414 Saved 8 New 6
Log: APawn::PostNetReceive() kilmer414 Saved 6 New 1
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 9
Log: APawn::PostNetReceive() kilmer414 Saved 9 New 11
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() kilmer414 Saved 11 New 8
Log: APawn::PostNetReceive() kilmer414 Saved 8 New 6
Log: APawn::PostNetReceive() kilmer414 Saved 6 New 1
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 3
Log: APawn::PostNetReceive() kilmer414 Saved 1 New 4
Log: APawn::PostNetReceive() kilmer414 Saved 4 New 2
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [2/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/1]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type None
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 5
ScriptLog: Teammessage with type Say
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 9
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 11 New 8
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 8 New 6
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 6 New 1
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 4
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 4 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() johnny_truant Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 9
Log: APawn::PostNetReceive() johnny_truant Saved 9 New 11
Log: APawn::PostNetReceive() johnny_truant Saved 11 New 8
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 3
Log: APawn::PostNetReceive() johnny_truant Saved 8 New 6
Log: APawn::PostNetReceive() johnny_truant Saved 6 New 1
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 4
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type None
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() jonny2 Saved 3 New 2
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 3
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() Big_Spitz_Dog Saved 2 New 3
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() hemi_cuda Saved 1 New 2
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() jonny2 Saved 2 New 5
Log: APawn::PostNetReceive() jonny2 Saved 5 New 1
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() jonny2 Saved 1 New 4
Log: APawn::PostNetReceive() jonny2 Saved 4 New 2
Log: APawn::PostNetReceive() hemi_cuda Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() hemi_cuda Saved 1 New 9
Log: APawn::PostNetReceive() hemi_cuda Saved 11 New 8
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() hemi_cuda Saved 8 New 6
Log: APawn::PostNetReceive() hemi_cuda Saved 6 New 1
ScriptLog: Teammessage with type None
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type None
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character309
Log: APawn::PostNetReceive() SmartPart Saved 1 New 2
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() toytech Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [1/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [2/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/1]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type None
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
ScriptLog: Teammessage with type Squad
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Squad
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type radio
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type radio
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Squad
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 9
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 11 New 8
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 8 New 6
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 4
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 4 New 2
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 2 New 5
Log: APawn::PostNetReceive() Djengis_Khan Saved 4 New 2
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 9
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 9 New 11
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 11 New 8
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 3
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 6
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 3 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: ERROR: Got DEATH_None
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 4
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 4 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character344
Log: APawn::PostNetReceive() DoomRider Saved 1 New 2
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
Log: APawn::PostNetReceive() HappySqurriel Saved 1 New 2
Log: APawn::PostNetReceive() Royceman Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() DoomRider Saved 2 New 3
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() ^LAcTosE Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: COMMO: ShowMessages reset
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 9
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
Log: APawn::PostNetReceive() Djengis_Khan Saved 4 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Royceman Saved 2 New 3
Log: APawn::PostNetReceive() rickOshea Saved 1 New 8
Log: APawn::PostNetReceive() rickOshea Saved 8 New 6
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() Royceman Saved 1 New 2
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() johnny_truant Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 3
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 8
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 9
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 11
Log: APawn::PostNetReceive() ^LAcTosE Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
Log: APawn::PostNetReceive() ^LAcTosE Saved 1 New 2
Log: APawn::PostNetReceive() ^LAcTosE Saved 2 New 3
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 3
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() Royceman Saved 2 New 3
ScriptLog: Teammessage with type Squad
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
Log: APawn::PostNetReceive() rickOshea Saved 2 New 3
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
ScriptLog: Teammessage with type radio
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 9
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 9 New 11
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 11 New 8
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 8 New 6
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 6 New 1
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 9
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 9 New 11
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 11 New 8
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 8 New 6
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 6 New 1
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 4
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 4 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 9
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 9 New 11
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 11 New 10
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 10 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 9 New 11
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 11 New 8
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 8 New 1
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 4
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 4 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 3 New 2
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() HappySqurriel Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() HappySqurriel Saved 1 New 9
Log: APawn::PostNetReceive() HappySqurriel Saved 9 New 11
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type Squad
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 3
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 3 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 3
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() HappySqurriel Saved 11 New 10
Log: APawn::PostNetReceive() Spanky33 Saved 3 New 2
Log: APawn::PostNetReceive() HappySqurriel Saved 10 New 4
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() HappySqurriel Saved 4 New 2
ScriptLog: Teammessage with type radio
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: No VIEWTARGET in PlayerCalcView - ViewTarget = Bridge.AGP_Character344 - bDeleteMe True
Log: APawn::PostNetReceive() DoomRider Saved 1 New 2
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
Log: APawn::PostNetReceive() HappySqurriel Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() ^LAcTosE Saved 1 New 2
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() johnny_truant Saved 2 New 15
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
Log: APawn::PostNetReceive() swartskof Saved 2 New 5
Log: APawn::PostNetReceive() swartskof Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() swartskof Saved 11 New 8
Log: APawn::PostNetReceive() swartskof Saved 8 New 6
Log: APawn::PostNetReceive() swartskof Saved 6 New 11
Log: APawn::PostNetReceive() swartskof Saved 11 New 4
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 2
Log: APawn::PostNetReceive() ^LAcTosE Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 9
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() DoomRider Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 9 New 11
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 11 New 8
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 8 New 6
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 6 New 1
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 1 New 4
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 4 New 2
Log: APawn::PostNetReceive() DoomRider Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 3
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 3 New 2
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 11
Log: APawn::PostNetReceive() AnimalMaster Saved 11 New 8
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 8
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 2 New 3
Log: APawn::PostNetReceive() I_Am_Frag_Man Saved 3 New 2
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() swartskof Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() swartskof Saved 1 New 9
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() swartskof Saved 1 New 8
Log: APawn::PostNetReceive() swartskof Saved 8 New 6
Log: APawn::PostNetReceive() swartskof Saved 1 New 11
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() swartskof Saved 11 New 9
Log: APawn::PostNetReceive() swartskof Saved 9 New 11
Log: APawn::PostNetReceive() swartskof Saved 11 New 8
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() swartskof Saved 1 New 8
Log: APawn::PostNetReceive() swartskof Saved 8 New 6
Log: APawn::PostNetReceive() ^LAcTosE Saved 2 New 3
Log: APawn::PostNetReceive() swartskof Saved 1 New 4
Log: APawn::PostNetReceive() swartskof Saved 4 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 3
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 9
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() AnimalMaster Saved 11 New 8
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: Teammessage with type Say
Log: Allocating 37632 byte dynamic index buffer.
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() swartskof Saved 2 New 3
Log: APawn::PostNetReceive() AnimalMaster Saved 8 New 6
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() AnimalMaster Saved 6 New 1
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type TeamSay
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type TeamSay
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type TeamSay
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
ScriptLog: Teammessage with type TeamSay
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type TeamSay
Log: APawn::PostNetReceive() DoomRider Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() DoomRider Saved 1 New 9
Log: APawn::PostNetReceive() DoomRider Saved 9 New 11
Log: APawn::PostNetReceive() DoomRider Saved 11 New 8
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() DoomRider Saved 8 New 6
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() DoomRider Saved 6 New 1
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
Log: APawn::PostNetReceive() swartskof Saved 2 New 3
Log: APawn::PostNetReceive() DoomRider Saved 1 New 9
Log: APawn::PostNetReceive() DoomRider Saved 9 New 11
Log: APawn::PostNetReceive() DoomRider Saved 11 New 8
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
Log: APawn::PostNetReceive() DoomRider Saved 8 New 6
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() DoomRider Saved 6 New 1
Log: APawn::PostNetReceive() DoomRider Saved 1 New 9
Log: APawn::PostNetReceive() DoomRider Saved 9 New 11
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 9
Log: APawn::PostNetReceive() DoomRider Saved 11 New 8
Log: APawn::PostNetReceive() DoomRider Saved 8 New 6
Log: APawn::PostNetReceive() AnimalMaster Saved 11 New 10
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 4
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() DoomRider Saved 1 New 4
Log: APawn::PostNetReceive() AnimalMaster Saved 4 New 2
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() swartskof Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: Teammessage with type TeamSay
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() AnimalMaster Saved 1 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 2 New 3
ScriptLog: Teammessage with type None
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Center
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character453
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() HappySqurriel Saved 1 New 2
Log: APawn::PostNetReceive() -=Julia=- Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type None
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type None
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() DoomRider Saved 1 New 2
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
Log: APawn::PostNetReceive() moc Saved 1 New 2
Log: APawn::PostNetReceive() moc Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() moc Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
Log: APawn::PostNetReceive() Djengis_Khan Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() moc Saved 2 New 3
ScriptLog: Teammessage with type Event
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 9
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
Log: APawn::PostNetReceive() Spanky33 Saved 6 New 1
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 9
Log: APawn::PostNetReceive() Spanky33 Saved 9 New 11
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
Log: APawn::PostNetReceive() Spanky33 Saved 6 New 1
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Falling!
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 4
Log: APawn::PostNetReceive() Spanky33 Saved 4 New 2
Log: APawn::PostNetReceive() Ulic_Qel_Droma Saved 1 New 2
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() -=Julia=- Saved 2 New 3
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 5
Log: APawn::PostNetReceive() Spanky33 Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
Log: APawn::PostNetReceive() Ulic_Qel_Droma Saved 1 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 9
Log: APawn::PostNetReceive() Spanky33 Saved 9 New 11
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 4
Log: APawn::PostNetReceive() Spanky33 Saved 4 New 2
Log: APawn::PostNetReceive() moc Saved 2 New 3
Log: APawn::PostNetReceive() -=Julia=- Saved 2 New 3
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [3/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [2/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() moc Saved 3 New 2
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() -=Julia=- Saved 3 New 2
Log: APawn::PostNetReceive() Ulic_Qel_Droma Saved 1 New 2
Log: APawn::PostNetReceive() Ulic_Qel_Droma Saved 1 New 2
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() sHaDoW-KiLlHa Saved 1 New 2
Log: APawn::PostNetReceive() johnny_truant Saved 2 New 3
ScriptLog: Teammessage with type Squad
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 3 New 2
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type radio
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() DoomRider Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: COMMO: ShowMessages reset
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() johnny_truant Saved 1 New 2
ScriptLog: No VIEWTARGET in PlayerCalcView - ViewTarget = None - bDeleteMe False
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character476
Log: APawn::PostNetReceive() -=Julia=- Saved 1 New 2
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() HappySqurriel Saved 1 New 2
Log: APawn::PostNetReceive() moc Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() bocantu Saved 1 New 2
Log: APawn::PostNetReceive() DoomRider Saved 1 New 2
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 9
Log: APawn::PostNetReceive() Spanky33 Saved 9 New 11
Log: APawn::PostNetReceive() bocantu Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
Log: APawn::PostNetReceive() Spanky33 Saved 6 New 1
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 9
Log: APawn::PostNetReceive() Spanky33 Saved 9 New 11
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
Log: APawn::PostNetReceive() Spanky33 Saved 6 New 1
Log: APawn::PostNetReceive() moc Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 9
Log: APawn::PostNetReceive() Spanky33 Saved 9 New 11
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() -=Julia=- Saved 2 New 3
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
Log: APawn::PostNetReceive() bocantu Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() bocantu Saved 1 New 9
Log: APawn::PostNetReceive() bocantu Saved 9 New 11
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
Log: APawn::PostNetReceive() bocantu Saved 11 New 8
Log: APawn::PostNetReceive() Spanky33 Saved 6 New 1
Log: APawn::PostNetReceive() bocantu Saved 8 New 6
Log: APawn::PostNetReceive() bocantu Saved 6 New 1
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() -=Julia=- Saved 2 New 3
Log: APawn::PostNetReceive() -=Julia=- Saved 3 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 4
Log: APawn::PostNetReceive() Spanky33 Saved 4 New 2
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type Squad
Log: APawn::PostNetReceive() johnny_truant Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
ScriptLog: Teammessage with type Event
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() moc Saved 2 New 3
Log: APawn::PostNetReceive() -=Julia=- Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 2 New 5
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
ScriptLog: Teammessage with type Squad
Log: APawn::PostNetReceive() moc Saved 3 New 2
Log: APawn::PostNetReceive() bocantu Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 9 New 11
Log: APawn::PostNetReceive() -=Julia=- Saved 3 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
ScriptLog: HumanController::Action() Bridge.HumanController16
Log: APawn::PostNetReceive() bocantu Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 7
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() Spanky33 Saved 7 New 1
Log: APawn::PostNetReceive() HappySqurriel Saved 1 New 2
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 9
Log: APawn::PostNetReceive() Spanky33 Saved 9 New 11
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
Log: APawn::PostNetReceive() Spanky33 Saved 6 New 1
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 9
Log: APawn::PostNetReceive() Spanky33 Saved 9 New 11
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
Log: APawn::PostNetReceive() bocantu Saved 2 New 5
Log: APawn::PostNetReceive() bocantu Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Spanky33 Saved 6 New 1
Log: APawn::PostNetReceive() bocantu Saved 9 New 11
Log: APawn::PostNetReceive() jonny2 Saved 3 New 2
Log: APawn::PostNetReceive() -=Julia=- Saved 2 New 3
Log: APawn::PostNetReceive() bocantu Saved 11 New 8
Log: APawn::PostNetReceive() Spanky33 Saved 1 New 11
Log: APawn::PostNetReceive() Spanky33 Saved 11 New 8
Log: APawn::PostNetReceive() Spanky33 Saved 8 New 6
ScriptLog: Teammessage with type Say
Log: APawn::PostNetReceive() Spanky33 Saved 6 New 1
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() -=Julia=- Saved 2 New 3
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() -=Julia=- Saved 3 New 2
ScriptLog: Teammessage with type None
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() jonny2 Saved 3 New 2
Log: APawn::PostNetReceive() -=Julia=- Saved 2 New 3
Log: APawn::PostNetReceive() -=Julia=- Saved 3 New 2
Log: APawn::PostNetReceive() bocantu Saved 8 New 6
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() bocantu Saved 6 New 1
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() rickOshea Saved 1 New 2
Log: APawn::PostNetReceive() bocantu Saved 1 New 4
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() -=Julia=- Saved 2 New 3
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() -=Julia=- Saved 3 New 2
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: COMMO: ShowMessages reset
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() moc Saved 2 New 5
Log: APawn::PostNetReceive() moc Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() evilernie83 Saved 1 New 2
Log: APawn::PostNetReceive() moc Saved 9 New 11
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() moc Saved 11 New 8
Log: APawn::PostNetReceive() jonny2 Saved 3 New 2
ScriptLog: Teammessage with type Squad
Log: APawn::PostNetReceive() moc Saved 8 New 7
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() moc Saved 7 New 1
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type Squad
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() bocantu Saved 2 New 3
Log: APawn::PostNetReceive() bocantu Saved 3 New 2
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() jonny2 Saved 3 New 2
Log: APawn::PostNetReceive() evilernie83 Saved 1 New 2
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 2
Log: APawn::PostNetReceive() DoomRider Saved 2 New 3
Log: APawn::PostNetReceive() evilernie83 Saved 2 New 3
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() jonny2 Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() jonny2 Saved 1 New 9
Log: APawn::PostNetReceive() jonny2 Saved 9 New 11
Log: APawn::PostNetReceive() jonny2 Saved 11 New 8
Log: APawn::PostNetReceive() jonny2 Saved 8 New 6
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() jonny2 Saved 6 New 1
Log: APawn::PostNetReceive() jonny2 Saved 1 New 4
Log: APawn::PostNetReceive() jonny2 Saved 4 New 2
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 1 New 8
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Dark_Angel_Mon Saved 8 New 1
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: No VIEWTARGET in PlayerCalcView - ViewTarget = None - bDeleteMe False
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character504
Log: APawn::PostNetReceive() BORIS911 Saved 1 New 2
Log: APawn::PostNetReceive() [metal_mullisha] Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() strikehold Saved 1 New 2
Log: APawn::PostNetReceive() moc Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() DoomRider Saved 1 New 2
Log: APawn::PostNetReceive() strikehold Saved 1 New 2
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 9
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 9
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Djengis_Khan Saved 4 New 2
Log: APawn::PostNetReceive() BORIS911 Saved 2 New 3
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() evilernie83 Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
Log: APawn::PostNetReceive() Djengis_Khan Saved 5 New 9
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() Djengis_Khan Saved 4 New 2
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
Log: APawn::PostNetReceive() evilernie83 Saved 1 New 8
Log: APawn::PostNetReceive() evilernie83 Saved 8 New 6
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() pentium_ll Saved 1 New 2
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 9
Log: APawn::PostNetReceive() Djengis_Khan Saved 9 New 11
Log: APawn::PostNetReceive() Djengis_Khan Saved 11 New 8
Log: APawn::PostNetReceive() jonny2 Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() jonny2 Saved 1 New 9
Log: APawn::PostNetReceive() jonny2 Saved 9 New 11
Log: APawn::PostNetReceive() Djengis_Khan Saved 8 New 6
Log: APawn::PostNetReceive() jonny2 Saved 11 New 8
Log: APawn::PostNetReceive() Djengis_Khan Saved 6 New 1
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_Pawn::Dying::BeginState() Still
Log: APawn::PostNetReceive() jonny2 Saved 8 New 6
Log: APawn::PostNetReceive() jonny2 Saved 6 New 1
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 4
Log: APawn::PostNetReceive() jonny2 Saved 1 New 4
Log: APawn::PostNetReceive() jonny2 Saved 4 New 2
ScriptLog: Teammessage with type Event
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
ScriptLog: Teammessage with type radio
ScriptLog: Teammessage with type None
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() Djengis_Khan Saved 2 New 3
Log: APawn::PostNetReceive() Djengis_Khan Saved 3 New 2
Log: APawn::PostNetReceive() jonny2 Saved 2 New 3
Log: APawn::PostNetReceive() jonny2 Saved 3 New 2
ScriptLog: Teammessage with type radio
ScriptLog: AGP_DeathMessage::ClientReceive called.
ScriptLog: AGP_DeathMessage::ClientReceive called.
Log: APawn::PostNetReceive() moc Saved 2 New 3
ScriptLog: COMMO: ShowMessages reset
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
Log: APawn::PostNetReceive() HappySqurriel Saved 1 New 2
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: Teammessage with type Say
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: No VIEWTARGET in PlayerCalcView - ViewTarget = None - bDeleteMe False
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Bridge.AGP_Character518
Log: APawn::PostNetReceive() BORIS911 Saved 1 New 2
Log: APawn::PostNetReceive() strikehold Saved 1 New 2
Log: APawn::PostNetReceive() [metal_mullisha] Saved 1 New 2
Log: APawn::PostNetReceive() moc Saved 1 New 2
ScriptLog: Teammessage with type radio
Log: APawn::PostNetReceive() bocantu Saved 1 New 2
Log: APawn::PostNetReceive() jonny2 Saved 1 New 2
Log: APawn::PostNetReceive() DoomRider Saved 1 New 2
Log: APawn::PostNetReceive() Djengis_Khan Saved 1 New 2
Log: APawn::PostNetReceive() bocantu Saved 2 New 5
ScriptLog: -----------WARNING-----------
ScriptLog: AGP_Pawn::BusyDrawingBack::AnimEnd() I don't want the client to touch the weapons!
ScriptLog: -----------WARNING-----------
Log: APawn::PostNetReceive() bocantu Saved 1 New 9
Log: APawn::PostNetReceive() bocantu Saved 11 New 8
Log: APawn::PostNetReceive() bocantu Saved 8 New 6
Log: APawn::PostNetReceive() bocantu Saved 6 New 1
ScriptLog: Teammessage with type radio
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: Teammessage with type None
Log: APawn::PostNetReceive() bocantu Saved 1 New 9
Log: APawn::PostNetReceive() bocantu Saved 9 New 11
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton101
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton101
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton100
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 0 RIFLEMAN (M16A2) [1/2]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 1 GRENADIER (M16A2-M203) [0/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 2 SNIPER (M82) [0/0]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 3 SNIPER (M24) [4/1]
ScriptLog: AGP_TeamInfo::GetClassDisplayName() 4 AUTOMATIC RIFLEMAN (M249) [1/2]
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: DoSelectClass() - control Transient.UIClassButton101
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: False
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: COMMO: ShowMessages reset
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::Action() Bridge.HumanController16
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation False LockMovement False
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: LoadMap: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: ALAUDIO level okay, checking 1974 actors in Bridge Crossing.
NetComeGo: Close TcpipConnection5 08/03/02 22:59:36
ScriptLog: PlayerController::LockPlayer( False, False)
ScriptLog: _bMenuLock: True
ScriptLog: PlayerController::Destroyed() - calling myHUD.Destroy() on Bridge.AGP_HUD16
ScriptLog: AGP_HUD::Destroyed() - called on Bridge.AGP_HUD16
ScriptLog: ClientBeaconReceiver finished.
Exit: WinSock shut down
Log: Game class is 'AGP_GameSinglePlayer'
Log: Initializing PhysicsVolumes list
Log: Level is Level Entry.MyLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: ### MutatorClass: Engine.Mutator
ScriptLog: Base Mutator is Entry.Mutator4
ScriptLog: AGP_ItemList::GetItemQuantity(0) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(1) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(2) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(3) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(4) = 0
ScriptLog: AGP_ItemList::GetItemQuantity(5) = 0
ScriptLog: LevelInfo::BeginPlay() - Entry.LevelInfo0
ScriptLog: AGP_GameInfo::LoadTourInfo - iNumTours 9
ScriptLog: *************>>>> LevelName:entry Tour:-1 Mission:-1 Sequential:False
ScriptLog: AGP_GameInfo::BeginPlay Found screenplay EntryScreenplay0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController17
Log: HumanController17 got player WindowsViewport0
ScriptLog: **** CREATING SCREENPLAY ****
ScriptLog: **** DONE CREATING SCREENPLAY ****
ScriptLog: **** Screenplay::DumpScreenplay() FINISH ****
ScriptLog: ------------ERROR------------
ScriptLog: HumanController::ClientRestart() Failed
ScriptLog: ------------ERROR------------
ScriptLog: SoldierClass::addTeamInventory not a team game.
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD17
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController17
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn Entry.AGP_Character527
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD12
Log: ALAUDIO level okay, checking 3 actors in Untitled.
ScriptLog: AGP_HUD::HUDSetup() - Set PawnOwner to Entry.AGP_Character527
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 16384 byte dynamic index buffer.
ScriptLog: AGP_InventoryModifier::Run() invEmpty running on AGP_Character
ScriptLog: AGP_InventoryModifier::Run() Emptying Inventory
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
ScriptLog: HumanController::AGPMainMenu()
ScriptLog: PlayerController::MenuLock(True)
ScriptLog: saving LockRotation True LockMovement True
ScriptLog: PlayerController::MenuLock(False)
ScriptLog: PlayerController::LockPlayer( True, True)
ScriptLog: _bMenuLock: False
Log: appRequestExit(0)
Log: URL: Adding default option Name=Simetrical
Log: URL: Adding default option Class=AGP_Characters.AGP_Character
Log: URL: Adding default option team=255
Log: Browse: Entry.aao?failed?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
Log: Failed; returning to Entry
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Simetrical
ScriptLog: PlayerReplicationInfo::Debugging Soldiers Characters set to true.
Log: Possessed PlayerPawn: HumanController Entry.HumanController18
Log: HumanController18 got player WindowsViewport0
ScriptLog: AGP_HUD::PostBeginPlay() - for Entry.AGP_HUD18
ScriptLog: AGP_HUD::PostBeginPlay() - Controller: Entry.HumanController18
ScriptLog: AGP_HUD::PostBeginPlay() - Pawn None
ScriptLog: AGP_HUD::DetermineVersionLabel() New Label RECON 1.1.1
ScriptLog: GameMenuFrame::Create - creating main screen
ScriptLog: GameMenuFrame::Create - creating SID_ClassSelect screen
ScriptLog: GameMenuFrame::Create - creating SID_TeamSelect screen
ScriptLog: string0: entry?Name=Simetrical?Class=AGP_Characters.AGP_Character?team=255
ScriptLog: pos0: -1 pos1: 42 pos2: 5
ScriptLog: string2: entry
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team0.txt)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\entry_team1.txt)
ScriptLog: GameMenuFrame::Create - creating SID_TeamBrief screen
ScriptLog: GameMenuFrame::Create - creating SID_Login screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionSuccess screen
ScriptLog: GameMenuFrame::Create - creating SID_MissionFailure screen
ScriptLog: GameMenuFrame - AddMouse
ScriptLog: HumanController::LoadJacket()
ScriptLog: HumanController::SaveJacket()
ScriptLog: MainMenuFrame::Create - creating StaticMainMenu screen
ScriptLog: MainMenuFrame::Create - creating main screen
ScriptLog: MainMenuFrame::Create - training screen
ScriptLog: sInfo: Basic Combat Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: -1
ScriptLog: sData0: bct_tour sData1: Basic Combat Training sData2: bct_history sData3: History of Fort Benning
ScriptLog: sInfo: Infantry Training sTexture: T-UI.Tour_icons.hud_menu_touricon_BasicBCT iDep: 0
ScriptLog: sData0: infantry_tour sData1: Infantry Training sData2: infantry_history sData3: History of the Infantry Training Brigade
ScriptLog: sInfo: 172nd Sep. Infantry BDE sTexture: T-UI.Tour_icons.hud_menu_touricon_172nd iDep: 0
ScriptLog: sData0: sData1: 172nd Separate Infantry Brigade sData2: 172_history sData3: History of the 172nd Sep Infantry BDE
ScriptLog: sInfo: 10th Mountain Division sTexture: T-UI.Tour_icons.hud_menu_touricon_10th_mtn iDep: 0
ScriptLog: sData0: sData1: 10th Mountain Division sData2: 10_history sData3: History of the 10th Mountain Division
ScriptLog: sInfo: Sniper School sTexture: T-UI.Tour_icons.hud_menu_touricon_sniper_school iDep: 0
ScriptLog: sData0: sniper_tour sData1: Sniper School sData2: sniper_history sData3: History of Army Sniper School
ScriptLog: sInfo: Airborne School sTexture: T-UI.Tour_icons.hud_menu_touricon_abn_school iDep: 6
ScriptLog: sData0: airborne_tour sData1: Airborne School sData2: airborne_history sData3: History of Army Airborne School
ScriptLog: sInfo: 82nd Airborne sTexture: T-UI.Tour_icons.hud_menu_touricon_82nd iDep: 5
ScriptLog: sData0: 82_tour sData1: 82nd Airborne Division sData2: 82_history sData3: History of the 82nd Airborne
ScriptLog: sInfo: Ranger School sTexture: T-UI.Tour_icons.hud_menu_touricon_ranger_schl iDep: 8
ScriptLog: sData0: ranger_tour sData1: Ranger School sData2: ranger_history sData3: History of Army Ranger School
ScriptLog: sInfo: 75th Ranger Regiment sTexture: T-UI.Tour_icons.hud_menu_touricon_75_rangers iDep: 7
ScriptLog: sData0: 75_tour sData1: 75th Ranger Regiment sData2: 75_history sData3: History of the 75th Ranger Regiment
ScriptLog: sInfo: Rifle Marksmanship sTexture: T-UI.LevelShots.UI_LevelShots_RifleRange iDep: -1
ScriptLog: sData0: rifle_range sData1: Basic Rifle Marksmanship sData2: sData3:
ScriptLog: sInfo: Obstacle Course sTexture: T-UI.LevelShots.UI_LevelShots_Obstacle iDep: 0
ScriptLog: sData0: obstacle sData1: Obstacle Course sData2: sData3:
ScriptLog: sInfo: US Weapons sTexture: T-UI.LevelShots.UI_LevelShots_USWeapons iDep: 1
ScriptLog: sData0: us_weapons sData1: US Weapons Training sData2: sData3:
ScriptLog: sInfo: MOUT Training sTexture: T-UI.LevelShots.UI_LevelShots_TacticalTraining iDep: 2
ScriptLog: sData0: tactical_training sData1: Infantry Tactical Training sData2: sData3:
ScriptLog: MainMenuFrame::Create - Tour screen
ScriptLog: MainMenuFrame::Create - History screen
ScriptLog: MainMenuFrame::Create - MissionBriefSP screen
ScriptLog: MainMenuFrame::Create - MissionBriefMP screen
ScriptLog: MainMenuFrame::Create - mp main screen
ScriptLog: MainMenuFrame::Create - login screen
ScriptLog: MainMenuFrame::Create - server browser screen
ScriptLog: MainMenuFrame::Create - settings screen
ScriptLog: MainMenuFrame::CreateCreditsScreens(credits.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\credits.ini)
ScriptLog: MainMenuFrame::CreateCreditsScreens(creditsarmy.ini)
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\System\creditsarmy.ini)
ScriptLog: MainMenuFrame::Create - getting started screen
ScriptLog: UITextPageDisplay::SetTextFile(D:\Program Files\Army Operations\briefings\gettingstarted.txt)
ScriptLog: MainMenuFrame - AddMouse
ScriptLog: MissionResultsFrame::Create - creating main screen
ScriptLog: MissionsResultsFrame - AddMouse
ScriptLog: TestFrame::Create - creating main screen
ScriptLog: ClientBeaconReceiver initialized.
ScriptLog: PlayerController::ClientSetHUD() - calling myHUD.Destroy() on Entry.HUD13
Log: ALAUDIO level okay, checking 3 actors in Untitled.
Localization: No localization: ArmyOps.General.Exit (int)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: 16783541072.8ms Unloading: Package Engine
Log: 16783541080.2ms Unloading: Package Core
DevSound: Unregister sound: Engine.GrassCrawlDefault1
DevSound: Unregister sound: Engine.WoodBulletDefault1
DevSound: Unregister sound: Engine.WoodBulletDefault2
DevSound: Unregister sound: Engine.WoodBulletDefault3
DevSound: Unregister sound: Engine.DirtBulletDefault1
DevSound: Unregister sound: Engine.DirtBulletDefault2
DevSound: Unregister sound: Engine.DirtBulletDefault3
DevSound: Unregister sound: Engine.MetalBulletDefault1
DevSound: Unregister sound: Engine.MetalBulletDefault2
DevSound: Unregister sound: Engine.MetalBulletDefault3
DevSound: Unregister sound: Engine.GlassBulletDefault1
DevSound: Unregister sound: Engine.GlassBulletDefault2
DevSound: Unregister sound: Engine.GlassBulletDefault3
DevSound: Unregister sound: Engine.ConcreteBulletDefault1
DevSound: Unregister sound: Engine.ConcreteBulletDefault2
DevSound: Unregister sound: Engine.ConcreteBulletDefault3
DevSound: Unregister sound: Engine.FleshBulletDefault1
DevSound: Unregister sound: Engine.FleshBulletDefault2
DevSound: Unregister sound: Engine.FleshBulletDefault3
DevSound: Unregister sound: Engine.WoodFootDefault1
DevSound: Unregister sound: Engine.WoodFootDefault2
DevSound: Unregister sound: Engine.WoodFootDefault3
DevSound: Unregister sound: Engine.WoodFootDefault4
DevSound: Unregister sound: Engine.GravelFootDefault1
DevSound: Unregister sound: Engine.GravelFootDefault2
DevSound: Unregister sound: Engine.GravelFootDefault3
DevSound: Unregister sound: Engine.GravelFootDefault4
DevSound: Unregister sound: Engine.DirtFootDefault1
DevSound: Unregister sound: Engine.DirtFootDefault2
DevSound: Unregister sound: Engine.DirtFootDefault3
DevSound: Unregister sound: Engine.DirtFootDefault4
DevSound: Unregister sound: Engine.MetalFootDefault1
DevSound: Unregister sound: Engine.MetalFootDefault2
DevSound: Unregister sound: Engine.MetalFootDefault3
DevSound: Unregister sound: Engine.ConcreteFootDefault1
DevSound: Unregister sound: Engine.ConcreteFootDefault2
DevSound: Unregister sound: Engine.ConcreteFootDefault3
DevSound: Unregister sound: Engine.ConcreteFootDefault4
DevSound: Unregister sound: Engine.SnowFootDefault1
DevSound: Unregister sound: Engine.SnowFootDefault2
DevSound: Unregister sound: Engine.SnowFootDefault3
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: 16783541173.8ms Unloading: Package Entry
Log: 16783541174.2ms Unloading: Package AGP_Gameplay
Log: Unbound to AGP.dll
Log: 16783541174.7ms Unloading: Package AGP
Log: 16783541178.4ms Unloading: Package AGP_UI
Log: Unbound to IpDrv.dll
Log: 16783541181.0ms Unloading: Package IpDrv
Log: 16783541181.7ms Unloading: Package T-UI
Log: 16783541182.0ms Unloading: Package S-Commo
Log: 16783541182.2ms Unloading: Package AGP_Effects
Log: 16783541182.4ms Unloading: Package T-FX
Log: 16783541182.6ms Unloading: Package S-Foley
Log: 16783541194.2ms Unloading: Package M2-Fx
Log: 16783541194.8ms Unloading: Package T2-FX
Log: 16783541195.4ms Unloading: Package S-WeaponFX
Log: 16783541195.5ms Unloading: Package S-WeaponsUS
Log: 16783541195.9ms Unloading: Package S-Human
Log: 16783541196.1ms Unloading: Package Gameplay
Log: 16783541196.9ms Unloading: Package T-Fonts
Log: 16783541197.5ms Unloading: Package S-JumpSchool
Log: 16783541197.6ms Unloading: Package S-Objective
Log: 16783541246.9ms Unloading: Package M-fx
Log: 16783541267.1ms Unloading: Package T-EQUIPMENT
Log: 16783541267.3ms Unloading: Package T-SKINS
Log: 16783541268.1ms Unloading: Package T-WINDOWS
Log: 16783541268.3ms Unloading: Package T-METAL
Log: 16783541268.4ms Unloading: Package T-SKINS_vehicles
Log: 16783541268.6ms Unloading: Package T-FOLIAGE
Log: 16783541268.7ms Unloading: Package T-Editor
Log: 16783541268.8ms Unloading: Package AGP_Characters
Log: 16783541269.0ms Unloading: Package T-Characters
Log: 16783541269.3ms Unloading: Package AGP_CharModels
Log: 16783541269.4ms Unloading: Package AGP_Script
DevSound: Unregister sound: S-WeaponFX.Passby.WeaponFX_Passby_Passby1
DevSound: Unregister sound: S-WeaponFX.Passby.WeaponFX_Passby_Passby2
DevSound: Unregister sound: S-WeaponFX.Passby.WeaponFX_Passby_Passby3
DevSound: Unregister sound: S-WeaponFX.Passby.WeaponFX_Passby_Passby4
DevSound: Unregister sound: S-WeaponFX.Passby.WeaponFX_Passby_Crack1
DevSound: Unregister sound: S-WeaponFX.Passby.WeaponFX_Passby_Crack2
DevSound: Unregister sound: S-WeaponFX.Passby.WeaponFX_Passby_Crack4
DevSound: Unregister sound: S-Human.Movement.Human_Movement_CrouchToProne
DevSound: Unregister sound: S-Human.Movement.Human_Movement_ProneToCrouch
DevSound: Unregister sound: S-Human.Movement.Human_Movement_ProneToStand
DevSound: Unregister sound: S-Human.Movement.Human_Movement_StandToProne
DevSound: Unregister sound: S-Human.Breathe.BreatheIn
DevSound: Unregister sound: S-Human.Breathe.BreathOut
DevSound: Unregister sound: S-WeaponsUS.General.WeaponsUS_General_DryFire
DevSound: Unregister sound: S-Human.Damage.human_dmg_bullethit1
DevSound: Unregister sound: S-Human.Damage.human_dmg_bullethit2
DevSound: Unregister sound: S-Human.Damage.human_dmg_bullethit3
DevSound: Unregister sound: S-Human.Damage.human_dmg_bullethit4
DevSound: Unregister sound: S-Human.bonebreak.bonebreak1
DevSound: Unregister sound: S-Human.bonebreak.bonebreak2
DevSound: Unregister sound: S-Human.bonebreak.bonebreak3
DevSound: Unregister sound: S-Human.Movement.human_movement_oomph
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_Pull
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_Lowpull
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_Spoonpop
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_Throw
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_SelectNew
DevSound: Unregister sound: S-Commo.SquadLeader.S-Commo_SquadLeader_FallBack
DevSound: Unregister sound: S-Commo.SquadLeader.S-Commo_SquadLeader_MoveBack
DevSound: Unregister sound: S-Commo.SquadLeader.S-Commo_SquadLeader_FallBackFallBack
DevSound: Unregister sound: S-Commo.SquadLeader.S-Commo_SquadLeader_ReportIn
DevSound: Unregister sound: S-Commo.shout.shoutincoming
DevSound: Unregister sound: S-Commo.shout.shoutyes
DevSound: Unregister sound: S-Commo.shout.shoutcoverme
DevSound: Unregister sound: S-Commo.shout.shoutincomingtakecover
DevSound: Unregister sound: S-Commo.shout.shoutroger
DevSound: Unregister sound: S-Commo.shout.shoutholdup
DevSound: Unregister sound: S-Commo.shout.ShoutGotHim
DevSound: Unregister sound: S-Commo.shout.ShoutHitTheDirtIncoming
DevSound: Unregister sound: S-Commo.shout.shoutaffirmative
DevSound: Unregister sound: S-Commo.shout.ShoutLeft
DevSound: Unregister sound: S-Commo.shout.ShoutRight
DevSound: Unregister sound: S-Commo.shout.shouthooah1
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadeBounceWood1
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadeBounceDirt1
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadeBounceDirt2
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadeBounceDirt3
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadeBounceMetal1
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadeBounceMetal2
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadeBounceMetal3
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadebounceMuffled1
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadebounceMuffled2
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_GrenadebounceMuffled3
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_Grenadebounce1
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_Grenadebounce2
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_Grenadebounce3
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingWood1
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingWood2
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingWood3
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingConcrete1
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingConcrete2
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingConcrete3
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingMetal1
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingMetal2
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingMetal3
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingMuffled1
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingMuffled2
DevSound: Unregister sound: S-WeaponFX.Shells.WeaponFX_Shells_CasingMuffled3
DevSound: Unregister sound: S-Commo.SquadLeader.S-Commo_SquadLeader_MissionFailed
DevSound: Unregister sound: S-Commo.SquadLeader.S-Commo_SquadLeader_OpposingForcesEliminated
DevSound: Unregister sound: S-Commo.radio.commo_keymicrophone
DevSound: Unregister sound: S-Human.Movement.Human_Movement_HighCrawl
Log: 16783542764.1ms Unloading: Package AGP_AI
Log: 16783542764.6ms Unloading: Package AGP_Inventory
Log: 16783542765.0ms Unloading: Package M-weapons
Log: 16783542765.2ms Unloading: Package T-Weapons
Log: 16783542765.3ms Unloading: Package S-WeaponsOPFOR
Log: 16783542765.4ms Unloading: Package M-Attachments
Log: 16783542765.5ms Unloading: Package T-ATTACHMENTS
Log: 16783542765.7ms Unloading: Package AGP_InvModels
Log: 16783542765.8ms Unloading: Package T2-SKINS
Log: 16783542783.7ms Unloading: Package M2-weapons
Log: 16783542857.5ms Unloading: Package T-FABRIC
DevSound: Unregister sound: S-Foley.bulletimpacts.tinkle3
DevSound: Unregister sound: S-Foley.bulletimpacts.tinkle2
DevSound: Unregister sound: S-Foley.bulletimpacts.tinkle1
Log: Unbound to ALAudio.dll
DevSound: Unregister sound: S-Ambient.Outdoor.howlingwind
DevSound: Unregister sound: S-Ambient.Outdoor.windydesolateambience
DevSound: Unregister sound: S-Ambient.Machinery.airconditioner1
DevSound: Unregister sound: S-Foley.doors.louderdoorcreak
DevSound: Unregister sound: S-Foley.doors.wooddoorclose1
DevSound: Unregister sound: S-Explosions.Fire.fire2
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Supported_FixJam
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_FixJam
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Supported_Reload
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Reload
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Unsupported
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Supported
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Selectnew
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Pronefixjam
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Fixjam
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Pronereload
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Reload
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Pronereloadfull
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Reloadfull
DevSound: Unregister sound: S-WeaponsOPFOR.GP30.WeaponsOPFOR_GP30_Reload
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Selectnew
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Fixjam
DevSound: Unregister sound: S-Human.Damage.human_dmg_sniperhit1
DevSound: Unregister sound: S-Human.Damage.human_dmg_sniperhit4
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_Supported
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_SelectNew
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_SelectNew
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Unsupported
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_ChangeFireMode
DevSound: Unregister sound: S-Human.Damage.human_dmg_sniperhit2
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Supported
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Down
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Reload
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_FixJam
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_Unsupported
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_ReloadStart
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble2
DevSound: Unregister sound: S-Foley.bulletimpacts.pebble1
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Reload
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_FixJam
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_ProneReload
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_FixJam
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_ProneFixJam
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_Reload
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.m82.WeaponsUS_M82_SelectNew
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Changefiremode
DevSound: Unregister sound: S-WeaponsOPFOR.GP30.WeaponsOPFOR_GP30_Explode
DevSound: Unregister sound: S-WeaponsUS.M203.WeaponsUS_M203_Explosion1
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Reload
DevSound: Unregister sound: S-WeaponsUS.M203.WeaponsUS_M203_Reload
DevSound: Unregister sound: S-WeaponsUS.General.WeaponsUS_General_Select
DevSound: Unregister sound: S-WeaponsUS.M24.WeaponsUS_M24_ReloadEnd
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.RPK.WeaponsOPFOR_RPK_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M249.WeaponsUS_M249_Indoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.GP30.WeaponsOPFOR_GP30_Fire
DevSound: Unregister sound: S-WeaponsUS.M203.WeaponsUS_M203_Fire
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Outdoorfire
DevSound: Unregister sound: S-WeaponsOPFOR.AK47.WeaponsOPFOR_AK47_Indoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Outdoorfire
DevSound: Unregister sound: S-WeaponsUS.M16A2.WeaponsUS_M16A2_Indoorfire
DevSound: Unregister sound: S-Human.Damage.human_dmg_sniperhit3
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_M83SmokeBang
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_FlashBangPow
DevSound: Unregister sound: S-WeaponsUS.Grenades.WeaponsUS_Grenades_M67explosion1
DevSound: Unregister sound: S-Foley.Nightvision.NOD_off
DevSound: Unregister sound: S-Menu.Generic.click2
Exit: OpenAL Audio subsystem shut down.
Log: 16783543077.0ms Unloading: Package Bridge
Log: 16783543077.8ms Unloading: Package T-STONE
Log: 16783543078.0ms Unloading: Package M-Foliage
Log: 16783543078.2ms Unloading: Package T-WOOD
Log: 16783543078.3ms Unloading: Package T-BRICK
Log: 16783543078.4ms Unloading: Package M-Bridge
Log: 16783543078.5ms Unloading: Package T-TERRAIN
Log: 16783543078.6ms Unloading: Package T-CONCRETE
Log: 16783543078.7ms Unloading: Package T-DOORS
Log: 16783543078.8ms Unloading: Package M-Equipment
Log: 16783543078.9ms Unloading: Package T-MISC
Log: 16783543261.0ms Unloading: Package T-SKY
Log: 16783543261.2ms Unloading: Package M-LIGHT
Log: 16783543261.3ms Unloading: Package T-LIGHTS
Log: 16783543261.4ms Unloading: Package M-Architectural
Log: 16783543261.6ms Unloading: Package M-FURNITURE
Log: 16783543261.7ms Unloading: Package T-LIQUIDS
Log: 16783543261.8ms Unloading: Package S-Ambient
Log: 16783543261.9ms Unloading: Package M-vehicles
Log: 16783543262.0ms Unloading: Package M-Pipeline
Log: 16783543262.1ms Unloading: Package M-Doors
Log: 16783543262.2ms Unloading: Package S-Explosions
Log: 16783543336.9ms Unloading: Package T2-UI
Log: 16783543340.3ms Unloading: Package S-Menu
Log: Garbage: objects: 35897->0; refs: 277874
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Init: CPU FP precision changed from 53 to 24-bit
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.092M / 2.434M
Uninitialized: Peak Memory 118.444M / 121.445M
Uninitialized: Allocs 540 Current / 84067978 Total
Uninitialized: Log file closed, 08/03/02 22:59:44
Hosted by www.Geocities.ws

1