Complete Humanoid Class Briefings
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- If there is any statistic of any class missing here, then I haven't done my job. Here are the briefings of every class (EVERY CLASS) with all statistics, making for good reference when playing the game and for choosing certain classes, although I recommend looking at the descriptions. Everything here is just raw data.
Warriors
Starting Statistics - Amount per Lv-Up
Set Character Ratings
Class    Alignments   HP    Ess.   Att    Def    Spe       Move - Type      Lv-Up   Magic Size Strength Reflex     Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers         Promotion Requirement
Fighter            All          11-1.75    0      5-1.0    3-0.75   7-1.25      3F (+1)  Ground          100             0         7          6             4                  All except Bows                       All except Robes                     None                       None                          Super Defense                             None                                               ---
Knight             All               3.0     0         2.0       1.25      2.0        3F (+2)  Ground          100             0         7          6             5                  All except Bows                       All except Robes                     None                       None                   Super Defense, Heavy Charging,                  None                                     Fighter Level 15+
True Leader (Range 4)
Lord              All             3.25     10        2.0       1.50      2.0        3F (+1)  Ground          100             4         7          7             5                  All except Bows                       All except Robes                     None                       None               Super Defense, True Leader (Range 6)               None                                 Fighter Lv 15 or Knight Lv 10+
(w/ Jewel of Truth, and Blessed / Cursed
Magic Components: 2 Cleric        Limits: None
Thief              All             9-1.5      0      4-0.75  2-0.66    11-2.0     4S (+1)  Climb              80              0         6          3             8          Daggers, Swords (Lv 5 or less)     Leather, Shields (Lv 11 or                    None                       None                      Backstabbing, Stealth                       None                                                ---
less), Helms (Lv 11 or less)
Assassin         All                2.5      0         1.75     0.75       3.25     4S (+2)  Climb              80              0         6          4           10          Daggers, Swords (Lv 5 or less)     Leather, Shields (Lv 11 or               Ailments (-33%)            None                        Backstabbing, Stealth,                         None                                      Thief Level 15+
Shadow Walker,
less), Helms (Lv 11 or less)
Critical Kill (95% - S7 (+1))
Ninja              All                2.5      10        1.75     1.0         3.5      4S (+1)  Climb              80              4         6          5            9          Daggers, Two-Handed Swords   Leather, Helms (Lv 11 or less)           Magic (-20%)               None                        Backstabbing, Stealth                        None                            Thief Level 15 or Assassin Lv 10+
Shadow Walker
Magic Components: 3 Energy        Limits: Cannot choose Power
(w/ Dark Jewel, and Mystic Book)
Archer            All             9-1.5      0      4-0.75  2-0.66   8-1.33           3S Ground              100             0         6          4             6                  Daggers, Bows                 Leather, Helms (Lv 11 or less)        None                       None                               Stealth                                    None                                               ---
BowMaster        All                2.5      0         1.75     0.75      2.25           3S Ground              100             0         6          4             6                  Daggers, Bows                 Leather, Helms (Lv 11 or less)        None                       None                   Stealth, Goring (35% - S6)                   None                                      Archer Level 15+
Sniper            All               2.25     0          2.0      1.25      2.33           3S Ground              100             0         6          4             7                  Daggers, Bows                 Leather, Helms (Lv 11 or less)        None                       None                     Stealth, Goring (45% - S6),                       None                          Archer Level 15 or BowMaster Lv 10+
Heavy Critical (w/ Dark Jewel)
Warriors-Mages
Starting Statistics - Amount per Lv-Up Set Character Ratings
Class    Alignments   HP    Ess.   Att    Def    Spe     Move - Type      Lv-Up    Magic Size Strength Reflex     Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers            Promotion Requirement
Paladin           Good       10-1.66     6      5-1.0   2-0.75   8-1.33     3F (+1)  Ground          130             2         7          5             5             All one-handed weapons                          All                           Light (-100%)          Dark (+50%)         Nexus Worshipper, Undead Tolerant     Convert 25% to Light                                 ---
Magic Components: 2 Cleric        Limits: None
Royal Knight      Good            2.75 +4(10)     2.0       1.0       2.25     3F (+1)  Ground          130             4         7          6             6             All one-handed weapons                          All                           Light (-100%)                 None              Nexus Worshipper, Undead Tolerant     Convert 25% to Light                        Paladin Level 15+
Magic Components: 3 Cleric        Limits: None
Add 20% Light
Templar          Good            2.75 +6/+2(12) 2.0      1.25      2.25     3F (+1)  Ground          130             5         7          6             6             All one-handed weapons                          All                           Light (-100%)                 None              Nexus Worshipper, Undead Tolerant,    Convert 25% to Light             Paladin Level 15 or Royal Knight Lv 10
(w/ Cross of Nexus and Blessed)
Magic Components: 4 Cleric        Limits: None Add 25% Light
True Leader (Range 5), Stun (35% - S7)
Samurai    Good, Neutral   10-1.75       6      5-1.0   2-0.75   9-1.25      3S (+2)  Ground          130             2         7          5             5                 Swords, Polearms                All except Robes & Shields            None                        None                          Shadow Walker                           None                                               ---
Magic Components: 2 Energy      Limits: None
Master      Good, Neutral        2.75  +4(10)    2.0       1.0        2.25      3S (+2)  Ground          130             4         7          6             7                 Swords, Polearms                All except Robes & Shields     Elements (-20%),             None               True Warrior (25% - 2 - 1 HP),                None                                    Samurai Level 15+
Uncursable (25%)
Magic Components: 3 Energy      Limits: None Shadow Walker
Mongol     Good, Neutral         3.0  +6/+2(12) 2.0      1.25       2.33      3S (+2)  Ground          130             5         7          6             8                 Swords, Polearms                All except Robes & Shields     Elements (-25%),             None               True Warrior (40% - 3 - 1 HP),                None                             Samurai Level 15 or Master Lv 10+
Heavy Charging,
Magic Components: 4 Energy      Limits: None Uncursable (50%)
(w/ Jewel of Truth and Mystic Crest)
Shadow Walker
Magic-Users
Starting Statistics - Amount per Lv-Up
Set Character Ratings
Class    Alignments   HP     Ess.   Att    Def    Spe     Move - Type      Lv-Up    Magic Size Strength Reflex     Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers           Promotion Requirement
Mage              All            7-1.25      12     3-0.5  2-0.66   9-1.33        3F  Ground               100             7         6          2             3                        Staffs                                       Robes                             None                       None                                None                                     None                                                ---
Magic Components: 5 Mage        Limits: None
Warlock           All               2.0     +8(20)    1.5     0.75      2.33         3F  Ground               100           10         6          2             4                        Staffs                                       Robes                        Magic (-33%)               None                               Stealth                                    None                                       Mage Level 15+
Magic Components: 6 Mage        Limits: None
Enchanter         All               2.0  +10/+2(22) 1.66    1.25      2.33         3F  Ground               100           10         6          2             4                        Staffs                                       Robes                        Magic (-40%)               None                       Stealth, Petrify (50%)                      None                            Mage Level 15 or Warlock Lv 10+
(w/ Mystic Book and Magic Hood)
Magic Components: 7 Mage        Limits: None
Cleric           Good           8-1.5       10     4-0.75  2-0.66   8-1.25    3F (+1)  Ground          100             6         6          4             4                  Blunts, Staffs                  All, Shields & Helms (Lv 20 or less)      Light (-100%)         Dark (+50%)                 Nexus Worshipper                         None                                                ---
Magic Components: 4 Cleric        Limits: None
High Priest       Good             2.33   +8(18)    1.75     0.75      2.25     3F (+1)  Ground          100              8         6          4             5                  Blunts, Staffs                  All, Shields & Helms (Lv 20 or less)       Light (-100%)        Dark (+50%)     Nexus Worshipper, Undead Tolerant           None                                      Cleric Level 15+
Magic Components: 5 Cleric        Limits: None
Damadi            Good              2.5  +10+2(20) 1.75      1.0       2.33     3F (+1)  Ground          100             10        6          5             5                  Blunts, Staffs                  All, Shields & Helms (Lv 20 or less)       Light (-100%)       Dark (+50%)         Nexus Worshipper, Undead Tolerant,        Add 25% Light                  Cleric Level 15 or High Priest Lv 10+
True Warrior (33% - 2 - 25% HP)
Magic Components: 6 Cleric        Limits: None
(w/ Cross of Nexus, Magic Hood, and Blessed)
Wizard            All            7-1.25     12      3-0.5   2-0.66   8-1.33        3F Ground              130              6         6          2             3                        Staffs                                        Robes                            None                       None                                None                                     None                                                ---
Magic Components: 4 Mage, 3 Cleric        Limits: None
Sorcerer             All               2.0    +8(20)    1.33      0.75     2.33         3F Ground              130              9         6          2             4                        Staffs                                        Robes                            None                       None                                None                                     None                                       Wizard Level 15+
Magic Components: 5 Mage, 4 Cleric        Limits: None
Transmuter         All               2.0  +10/+2(22) 1.5       1.25      2.5          3F Ground              130             10        6          2             4                        Staffs                                        Robes                            None                       None                    Phasing (20% + 1 / 4 lvs)                     None                         Wizard Level 15 or Sorcerer Lv 10+
Magic Components: 6 Mage, 5 Cleric        Limits: None (w/ Mystbook and Magic Hood)
Beasts
Starting Statistics - Amount per Lv-Up
Set Character Ratings
Class    Alignments   HP   Ess.    Att    Def    Spe     Move - Type      Lv-Up    Magic Size Strength Reflex     Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers            Promotion Requirement
Stalker            All           11-1.75     0      6-1.25  4-1.25   11-2.25    4S (+1)  Climb          120             0         7          5             7                        Swords                                      None                       Aiments (-33%)          Cold (+50%)               Stealth, Shadow Walker                    None                                                ---
Breath: Stun (S1[5] - 55% - S7)
Dark Stalker         All               2.75     0         2.25      1.5         3.0      4S (+2)  Climb          120             0         7          6             8                        Swords                                      None                       Aiments (-50%)          Cold (+50%)            Stealth, Goring (40% - S7)                  None                                       Stalker Level 15+
Shadow Walker
Breath: Stun (S1[5] - 65% - S7)
Vampire Stalker    All                3.0      0         2.25     1.75        3.0      4S (+2)  Climb          120             0         7          6             9                        Swords                                      None                      Aiments (-66%)          Cold (+50%)            Stealth, Goring (50% - S7),                 None                       Stalker Level 15 or Dark Stalker Lv 10+
Life Drain (30%)
Breath: Stun (S1[5] - 75% - S7) (w/ Psycho Symbol and Head of a Leader)
Shadow Walker
Taro        Good, Neutral   12-2.5      0    12-2.66  5-1.5     6-0.75     3F (+1)  Climb          140             0         9          8             3                         None                                        None                         Earth (-50%)                 None               Stun (25 % - S9), Rage (30%),               None                                                ---
Heavy Critical
Monster       Good, Neutral       3.75      0        3.5       2.0        1.5       3F (+1)  Climb          140             0         9          9             4                         None                                        None                         Earth (-50%)                 None               Stun (30% - S9), Rage (35%),                None                                        Taro Level 15+
Heavy Critical, Consume (40%)
Wendigo      Good, Neutral       4.25      0        3.5       2.0        1.5       3F (+1)  Climb          140             0         9          9             5                         None                                        None               Earth (-50%), Cold (-100%)      None               Stun (30% - S9), Rage (40%),               None                               Taro Level 15 or Monster Lv 10+
Heavy Critical, Consume (45%)
(w/ Element Orb and Jewel of Truth)
Breath: Cold (SD[1] - Dmg = CLv + [1 to 5])
Slaughterer  Neutral, Evil       9-2.0      0    11-2.25   4-1.0   10-2.0     4F (+1)  Climb          120             0         7          4             7                         None                                        None                               None                   Fire (+50%)         Bloodlust, Goring (40% - S7),             None                                                ---
Critical Kill (50% - S7)
Hunter      Neutral, Evil       2.75       0         3.0      1.66       2.5     4S (+2)  Climb          120             0         7          5            10                         None                                        None                        Elements (-25%)             None              Stealth, Bloodlust, Goring (50% - S7),          None                                     Slaughterer Level 15+
Critical Kill (60% - S7),
Regeneration (2HP + 1/ 3 lv)
Fairy             All              6-1.25      6      3-0.5 2-0.75   13-3.0   4S (+1) Fly (Low, Mid)   60             3         4          2             8                        Daggers                  Leather, Shields & Helms (Lv 20 or less) Uncursable (50%)      Air (+50%)                        Stealth                                     None                                                ---
Magic Components: 2 Mage, 1 Cleric        Limits: None
Slyph            All                 1.75   +4(10)    1.5     0.75      3.75   4A (+1) Fly (Low, Mid) 60              4         4          3            11                       Daggers                  Leather, Shields & Helms (Lv 20 or less) Uncursable (75%)      Air (+50%)                        Stealth                    Convert 25% to Thunder                            Fairy Level 15+
Magic Components: 2 Mage, 2 Cleric, 1 Energy        Limits: None
Midgets
Starting Statistics - Amount per Lv-Up
Set Character Ratings
Class    Alignments   HP   Ess.    Att    Def    Spe     Move - Type      Lv-Up    Magic Size Strength Reflex     Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers            Promotion Requirement
H. Warrior          All            6-1.0      0      5-1.25  8-2.33   8-1.33     3F (+1) Climb              80             0          4          5             5                        Axes                                         Helms                      Elements (-33%)              None                         Super Defense                             None                                                ---
H. Renegade      All               1.5       0         2.0       3.0        2.5      3S (+1)  Climb             80             0          4          5             5                        Axes                                         Helms              Elements (-40%), Ailments (-33%)    None                         Super Defense                             None                                 H. Warrior Level 15+
H. Samurai  Good, Neutral     1.5       8         2.0      3.25       2.5      3S (+1)  Climb             80             4          4          6             7                        Axes                                         Helms              Elements (-50%), Ailments (-40%)    None                         Super Defense                             None                          H. Warrior Lv 15 or H. Renegade Lv 10+
(w/ Jewel of Truth and Mystic Crest)
Magic Components: 3 Energy        Limits: None
H. Basinet           All         5-0.75      6      4-0.75   8-2.25   9-1.5      3F (+1) Ground            70             3          4          3             5                        Axes                                         Helms                      Elements (-33%)              None                         Super Defense                             None                                                ---
Magic Components: 2 Mage        Limits: Cannot choose Energy or Mind
H. Royal             All            1.5    +4(10)    1.75      2.75      2.25     3F (+1) Ground            70             5          4          4             5                        Axes                                         Helms             Elements (-33%), Ailments (-33%)    None                         Super Defense                             None                                 H. Basinet Level 15+
Magic Components: 3 Mage        Limits: Cannot choose Energy or Mind
H. Preacher        All         5-0.75       10    3-0.75   8-2.0    9-1.75      3F (+1) Ground           80             5          4          3             5                   Staffs, Blunts                                 Helms                      Elements (-33%)              None                         Super Defense                             None                                                ---
Magic Components: 3 Cleric, 2 Energy        Limits: None
H. Bishop          All            1.25    +8(18)    1.66      2.75      2.5       3F (+1) Ground           80             8          4          3             5                   Staffs, Blunts                                 Helms                      Elements (-33%)              None                         Super Defense                             None                                 H. Preacher Level 15+
Magic Components: 4 Cleric, 3 Energy        Limits: None
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