Complete Beast Class Briefings
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- If there is any statistic of any class missing here, then I haven't done my job. Here are the briefings of every class (EVERY CLASS) with all statistics, making for good reference when playing the game and for choosing certain classes, although I recommend looking at the descriptions. Everything here is just raw data.
Mammals
Starting Statistics - Amount per Lv-Up
Set Character Ratings
Class    Alignments   HP   Ess.    Att    Def    Spe     Move - Type      Lv-Up    Magic Size Strength Reflex     Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers            Promotion Requirement
Black Bear         All          12-2.25    0      11-2.25 4-1.5    7-1.25     3S (+1)  Ground           130             0         8          6             4                         None                                        None                     Uncursable (33%),             None                 Stunning Roar (20% - S8),                   None                                               ---
Magic (-20%)
Stun (30% - S8)
Grizzly            All             3.25     0          3.0     1.75      2.0       3S (+1)  Ground           130             0         8          7             5                         None                                        None                     Uncursable (40%),             None                 Stunning Roar (25% - S8),                   None                                   Blackbear Level 15+
Magic (-25%) Stun (32% - S8)
Polar Bear  Good, Neutral    3.5      0          3.0     1.75      2.0       3S (+1)  Ground           130             0         8          7             5                         None                                        None                     Uncursable (50%),             None                 Stunning Roar (25% - S8),              Add 20% Cold                      Blackbear Lv 15 or Grizzly Lv 10+
Magic (-33%),
Cold (100%)
Stun (32% - S8) (w/ Psycho Symbol & Element Orb)
Panther            All          10-1.75    0      9-1.75  4-1.25   12-2.0       4F (+1)  Climb            100             0         7          4             7                        None                                         None                      Uncursable (33%),            None                             Stealth                                      None                                                ---
Magic (-20%)
Night Panther      All              2.66     0         2.66     1.5        2.75       4F (+1)  Climb            100             0         7          5             9                        None                                         None                       Uncursable (40%),            None                        Backstabbing, Stealth,                          None                                    Panther Level 15+
Magic (-25%)
Stalker Lion        All              2.75     0         2.66     1.5         3.0        4F (+1)  Climb            100             0         7          6            10                        None                                         None                      Uncursable (50%),           None                        Backstabbing, Stealth,                          None                        Panther Level 15 or N. Panther Lv 10+
Magic (-33%) Heavy Critical
(w/ Psycho Symbol & Dark Jewel)
Wolf             All            9-1.66     0     9-1.66   4-1.0    12-2.33      4F (+1) Ground            80             0         6          4             7                        None                                         None                      Uncursable (33%),            None                            Bloodlust                                   None                                               ---
Magic (-20%)
Dire Wolf         All               2.5       0        2.5      1.33         3.0       5F (+1) Ground            80             0         6          5             9                        None                                         None                      Uncursable (40%),            None                      Goring (30% - S6),                          None                                       Wolf Level 15+
Magic (-25%) Bloodlust
Arctic Wolf  Good, Neutral      2.5        0        2.5       1.5        3.25       5F (+1) Ground            80             0         6          6            10                       None                                         None                      Uncursable (50%),            None                      Goring (30% - S6),                          None                                 Wolf Level 15 or Dire Wolf Lv 10+
Magic (-33%),
Cold (100%)
(w/ Element Orb)
Breath: Cold [S1[4] - Dmg = CLv + [7 to 10] and Stun (40% - S6)
Cougar            All         10-1.75     0      10-2.0  4-1.25    9-1.75       3S (+2)  Climb            100             0         7          5             5                        None                                         None                      Uncursable (33%),            None                           Rage (40%)                               None                                                ---
Magic (-20%)
Tiger              All              3.0      0         2.66      1.5        2.5        3S (+2)  Ground          100             0         7          6             6                        None                                         None                      Uncursable (40%),            None                           Rage (45%),                              None                                      Cougar Level 15+
Magic (-25%)
Bloodlust
Sabre-Tooth        All              3.0      0         2.75     1.75       2.5        3S (+2)  Ground          100             0         8          7             6                        None                                         None                      Uncursable (50%),            None                           Rage (50%),                              None                                Cougar Level 15 or Tiger Lv 10
Magic (-33%) Critical Kill (50% - S8),
Bloodlust
(w/ Jewel of Truth & Psycho Symbol)
Rhino             All          12-2.5       0    10-2.0     5-2.0     7-1.0      2F (+4)  Ground           130             0         9          7             4                        None                                         None                      Uncursable (33%),       Earth (+50%)                  Super Defense,                             None                                               ---
Magic (-20%)
Heavy Charging
Elephant            All             3.66       0        3.0       2.25       1.75     2F (+4)  Ground           130             0        10          8            4                        None                                         None                      Uncursable (40%),        Earth (+50%)                    Rage (30%),                              None                                        Rhino Level 15+
Magic (-25%) Heavy Charging
Mammoth          All              4.0        0       3.25      2.25       1.75      2F (+4)  Ground           130             0        11          8            4                       None                                          None                      Uncursable (50%),       Earth (+50%)                    Rage (35%),                               None                                        Elephant Lv 10+
(w/ Psycho Symbol)
Magic (-33%) Heavy Charging,
Heavy Critical
Flyers
Starting Statistics - Amount per Lv-Up
Set Character Ratings
Class    Alignments   HP    Ess.   Att    Def    Spe      Move - Type      Lv-Up    Magic Size Strength Reflex    Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers            Promotion Requirement
Giant Bat    Neutral, Evil    8-1.33      6       8-1.5   4-1.0   10-2.0     4F  Fly (Low, Mid)        80               2         5          2             7                        None                                       None                           Dark (-50%)    Fire (+50%), Light (+50%)          Life Drain (35%),                          None                                               ---
Bloodlust
Magic Components: 2 Mage        Limits: Cannot choose Fire, Energy, or Light
Vampire          Evil               2.5    +6(12)     2.5      1.5        3.0     3S (+1) Fly (Low)         120              5         6          5             8                        None                                      Robes                     Undead, Dark (-100%),      Fire (+50%),                  Life Drain (50%),                Convert 25% to Dark                       Giant Bat Level 15+
Sleep (35% - S6)
Uncursable (50%) Light (+50%)
Magic Components: 4 Mage        Limits: Cannot choose Fire or Light
Vampire Lord   Evil              2.75  +10/+4(16) 2.66      1.5        3.0     3S (+1) Fly (Low)         120              7         7          6             8                        None                                      Robes                    Undead, Dark (-100%),      Light (+50%)                  Life Drain (75%),                Convert 25% to Dark                          Vampire Lv 10+
Sleep (35% - S7),
Bloodlust
(w/ Eye of the Dead)
Uncursable (100%)
Magic Components: 5 Mage        Limits: Cannot choose Fire or Light
Roc      Good, Neutral  11-2.25     0      10-2.0  4-1.25  9-1.33      5S (+1)  Fly (All)        140              0         8          6             5                       None                                       None                               None                    Air (+50%)               Stunning Roar (20% - S8),                  None                                                ---
Heavy Charging
Giant Roc  Good, Neutral      3.25      0        2.75      1.5       2.5       5S (+1)  Fly (All)        140              0         9           7             6                       None                                       None                               None                    Air (+50%)               Stunning Roar (20% - S9),                  None                                          Roc Level 15+
Heavy Charging
Phoenix         Good            3.33      0         3.0       1.5      2.66      5S (+1)  Fly (All)        140              0        10          8            6                       None                                       None                         Fire (-100%),              Cold (+50%)             True Warrior (100%-1-100% HP),        Add 25% Fire                                  Giant Roc Lv 10+
Heavy Charging,
Undead Tolerant
Earth (-100%),
Light (-100%)
(w/ Element Orb and Blessed)
Breath: Fire (AR[3x3-4] - Dmg = CLv + [4 to 8]) or (S1(6) - Dmg = CLv*1.5 + [7 to 12])
Wing-Eye        All            8-1.33      6       8-1.5  4-1.0  11-2.25      3S (+1) Fly (All)           80              3         5          3             7                        None                                        None                  Poison & Paralyze (-100%)       None                            Petrify (30%)                             None                                               ---
Magic Components: 2 Cleric        Limits: None
Gold Wings        All               2.33   +6(12)    2.33    1.5      3.33       3S (+1) Fly (All)           80              5         5          3             9                        None                                        None                   Poison & Paralyze (-100%),    Water (+50%)                     Petrify (35%),                       Add 25% Thunder                        Wing-Eye Level 15+
Blind (40% - 1 turn)
Magic Components: 4 Cleric        Limits: None Thunder (-50%)
Arachnids
Starting Statistics - Amount per Lv-Up
Set Character Ratings
Class    Alignments   HP    Ess.   Att    Def    Spe     Move - Type      Lv-Up    Magic Size Strength Reflex     Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers            Promotion Requirement
Spider             All           10-1.75     0      9-1.75  4-1.0    7-1.25      3S (+1)  Climb           100              0         6          4             4                          None                                       None                       Aiments (-33%)          Fire (+50%)              Poison (50% -2 dmg +1/2 lv),                    None                                                ---
Goring (50% - S6)
Black Widow        All               2.75      0        2.66     1.5       2.25       3S (+1)  Climb           100              0         6          5             5                          None                                       None                       Aiments (-50%)               None                  Poison (60% -8 dmg + 1/3 lv),       60% - Add 5 + 1/2 lv Poison dmg                  Spider Level 15+
Goring (55% - S6)
Tarantula          All                3.0      0         2.75     1.5       2.25       3S (+1)  Climb           100              0         7          6             6                          None                                       None                       Aiments (-66%)               None                  Poison (70% -8 dmg + 1/3 lv),         70% - Add 6 + 1/2 lv Poison dmg     Spider Level 15  or Black Widow Lv 10+
Goring (50% - S7) (w/ Royal Honey)
Breath: Web - Stun (AR[3x3-3] - Stun (35% - S7))
Scorpion         All              8-1.5      0      9-1.75   5-1.5    7-1.25      3S (+1)  Climb           100             0         6          4              4                         None                                        None                        Ailments (-33%)        Cold (+50%)                 Paralysis (35% - S6),                      None                                                ---
Basic Poison (35% - 2 dmg + 1/3 lv)
Des. Scorp.        All                 2.5      0        2.66      1.75      2.25      3S (+1)  Climb           100             0         6          5              5                         None                                        None                        Ailments (-50%),            None                       Paralysis (40% - S6),        40% - Add 3 + 1/3 lv Poison dmg                 Scorpion Level 15+
Poison (40% - 6 dmg + 1/4 lv )
Physical (-20%)
Mozusaur          All                2.66      0        2.75      2.0       2.25      3S (+1)  Climb           100             0         7          6              6                         None                                        None                        Ailments (-66%),            None                       Paralysis (40% - S7),        50% - Add 4 + 1/3 lv Poison dmg       Scorpion Level 15 or D. Scorp Lv 10+
Physical (-25%) Poison (50% - 6 dmg + 1/4 lv ),
         Super Defense
(w/ Royal Honey)
Insects
Starting Statistics - Amount per Lv-Up
Set Character Ratings
Class    Alignments   HP    Ess.   Att    Def    Spe     Move - Type      Lv-Up    Magic Size Strength Reflex     Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers            Promotion Requirement
Locust            All           9-1.75      0    10-1.75   5-1.0   8-1.33   3F (+1)  Fly (L, M)         80              0         6          4             5                         None                                       None                       Elements (-25%)              None                        Sleep (35% - S6)                           None                                                ---
Night Locust      All               2.5       0         2.66      1.5      2.25   3F (+1)  Fly (L, M)         80              0         6          5             5                         None                                       None                       Elements (-33%)              None                        Sleep (42% - S6)                         None                                      Locust Level 15+
Heavy Critical,
Backstabbing
Fire Locust        All             2.66       0         2.75      1.5       2.5    3F (+1)  Fly (L, M)         80              0         6          5             7                         None                                       None                       Elements (-40%),         Cold (+50%)                 Sleep (42% - S6),                            Add 33% Fire                     Locust Level 1+ or N. Locust Lv 10+
Heavy Critical,
Backstabbing
Fire (-100%)
(w/ Element Orb & Psycho Symbol)
Giant Bee        All              7-1.5      6       8-1.33 4-1.0  12-3.0    5A (+1) Fly (L, M)           70              2         5          2             8                          None                                       None                       Elements (-25%)          Air (+50%)             Basic Poison (50% - 1 dmg)                   None                                                ---
Magic Components: 1 Energy        Limits: Cannot choose Power
Killer Wasp       All                 2.0   +2(8)       2.5     1.25     3.5     5A (+1) Fly (All)             70              4        5           3            10                         None                                       None                     Elements (-33%)          Air (+50%)                  Rage (30%), Stealth,                         None                                     Giant Bee Level 15+
Basic Poison (40% - 4 dmg + 1/4 lvs
Magic Components: 2 Energy        Limits: Cannot choose Power
Giant Hornet     All                2.25 +4/+2(10)    2.5      1.5     3.75    5A (+1) Fly (All)             70              4        5           3            12                         None                                       None                       Elements (-40%)             None                        Rage (40%), Stealth,                         None                            Giant Bee Lv 15 or G. Wasp Lv 10+
Basic Poison (50% - 5 dmg + 1/4 lvs (w/ Royal Honey & Psycho Symbol)
Magic Components: 2 Energy        Limits: Cannot choose Power
Mantis           All             12-2.33     0   11-2.25 4-1.0   9-1.33     4S (+1) Fly (All)          130             0         8          6             5                           None                                       None                      Elements (-25%)          Air (+50%)             Critical Kill (50% - S8)                            None                                                ---
Night Mantis     All                  3.0       0        3.0     1.33      2.0     4S (+1) Fly (All)          130             0         9          7             6                           None                                       None                        Elements (-33%)             None                   Critical Kill (50% - S9),                           None                                      Mantis Level 15+
Stealth, Heavy Critical
Reaver         All                 3.25      0       3.25      1.5     2.25     4S (+1) Fly (All)         130             0         10         8            9                          None                                       None                        Elements (-40%)             None                  Critical Kill (45% - S10),                           None                                      Night Mantis Lv 10+
Paralyze (20% - S10),
Stealth, Heavy Critical
Beetle            All              7-1.25       0    9-1.75 6-2.0   7-1.0        3F  Ground               80              0          5          5             3                           None                                      None                         Elements (-25%),            None                              None                                       None                                                ---
Physical (-20%),
Swords (-100%)
Rhino Beetle      All                 2.25       0       2.5      2.5     1.75        3F  Ground               80              0         6          5             4                           None                                      None                      Elements (-33%),            None                        Super Defense                                None                                       Beetle Level 15+
Physical (-25%),
Swords (-100%)
Fire Beetle        All                 2.25       0     2.66     2.75    1.75         3F  Ground               80              0         6          6             5                           None                                      None                         Elements (-40%),            None                              None                               Convert 25% to Fire                    Beetle Lv 15 or R. Beetle Lv 10+
Fire (-100%),
Physical (-25%),
(w/ Element Orb & Royal Honey)
Breath: Fire (SD[1[D*]] - Dmg = CLv + [3 to 8])
Elementals
Starting Statistics - Amount per Lv-Up
Set Character Ratings
Class    Alignments   HP    MP    Att    Def    Spe     Move - Type      Lv-Up    Magic Size Strength Reflex     Allowable Weaponry        Allowable Armour         Resistances       Weaknesses                 Abilities                 Damage Modifiers            Promotion Requirement
Fire            Neutral        9-2.0      8      11-2.0   5-1.5    9-2.0        3S Fly (Low)             120             4         6          3             5                        None                                         None                      Ailments (-100%),       Cold (+50%),                         None                          Convert 50% to Fire                                    ---
Fire (-100%) Water (+100%)
Magic Components: 3 Mage        Limits: Must choose Fire; Cannot choose Cold, Water, or Mind
F. Fire         Neutral          2.75   +6(14)      2.5      2.0       2.5        3S Fly (Low)             120             6         8          4             6                        None                                         None                      Ailments (-100%),        Cold (+50%),                         None                          Convert 50% to Fire,                           Fire Level 15+
Fire (-100%)
Water (+100%) Add 25% Fire
Magic Components: 4 Mage        Limits: Cannot choose Cold, Water, or Mind
Breath:  Fire (S1(5) - Dmg = CLv*1.3 + [5 to 8])  or   (SD(1[D*]) - Dmg = CLv + [1 to 3])
Gr. Fire         Neutral          3.0   +10/+4(18) 2.66      2.0       2.5        3S Fly (Low)             120             7        10         5             7                        None                                         None                      Ailments (-100%),        Cold (+50%),                         None                          Convert 50% to Fire,                       Fierce Fire Level 10+
Fire (-100%)
Magic Components: 5 Mage        Limits: Cannot choose Cold, Water, or Mind
Water (+50%) Add 33% Fire
Breath:  Fire (S1(6) - Dmg = CLv*1.3 + [5 to 8])  or   (SD(2[D*]) - Dmg = CLv + [1 to 3])
Earth         Neutral       10-2.0       8      10-2.0    6-2.0   6-1.0           3S  Climb               120             4         6          3             5                        None                                          None                     Ailments (-100%),        Fire (+50%)                          None                          Convert 50% to Earth                                  ---
Earth (-100%)
Magic Components: 3 Mage        Limits: Must choose Earth; Cannot choose Fire, Air, or Mind
F. Earth      Neutral            3.0   +6(14)       2.5       2.5    1.75           3S  Climb               120             6         8          4             6                        None                                          None                     Ailments (-100%),        Fire (+50%)                     Super Defense                  Convert 50% to Earth,                        Earth Level 15+
Magic Components: 4 Mage        Limits: Cannot choose Fire, Air, or Mind Earth (-100%)
Add 25% Earth
Gr. Earth     Neutral           3.25  +10/+4(18)   2.66      2.5    1.75          3S  Climb                120             7        10          5             7                       None                                          None                     Ailments (-100%),        Fire (+50%)                     Super Defense                  Convert 50% to Earth,                    Fierce Earth Level 10+
Add 33% Earth
Earth (-100%)
Magic Components: 5 Mage        Limits: Cannot choose Fire, Air, or Mind
Water         Neutral        8-1.75        8      9-2.0     4-1.0   9-1.5          3A  Ground             120             4          6          3             5                       None                                          None                      Ailments (-100%),       Fire (+50%),                         None                           Convert 50% to Water                                 ---
Water (-100%),
Physical (-50%)
Magic Components: 3 Mage        Limits: Must choose Water; Cannot choose Fire, Thunder, or Mind
Thunder (+100%)
F. Water      Neutral            2.5     +6(14)     2.5        1.0     2.25          3A  Ground             120             6          8          4             6                       None                                          None                      Ailments (-100%),       Fire (+50%),                         None                           Convert 50% to Water,                       Water Level 15+
Water (-100%),
Physical (-50%)
Thunder (+100%)
Magic Components: 4 Mage        Limits: Cannot choose Fire, Thunder, or Mind Add 25% Water
Breath:  Water (S1(5) - Dmg = CLv*1.3 + [4 to 7])  or   (AR(3x3-3) - Dmg = CLv*0.8 + [1 to 3])
Gr. Water     Neutral           2.75  +10/+4(18)   2.66       1.0     2.25           3A  Ground            120             7         10         5             7                       None                                          None                      Ailments (-100%),       Fire (+50%),                         None                           Convert 50% to Water,                   Fierce Water Level 10+
Add 33% Water
Water (-100%),
Physical (-50%)
Thunder (+50%)
Magic Components: 5 Mage        Limits: Cannot choose Fire, Thunder, or Mind
Breath:  Water (S1(6) - Dmg = CLv*1.3 + [4 to 7])  or   (AR(4x4-3) - Dmg = CLv*0.8 + [1 to 3])
Air            Neutral       8-1.75         8    10-2.0    3-0.5   10-2.0           4A  Fly (All)           120             4          6          3             5                        None                                          None                      Ailments (-100%)        Air (+50%)                           None                             Convert 50% to Air                                    ---
Magic Components: 3 Mage        Limits: Must choose Air; Cannot choose Earth, or Mind Physical (-50%)
F. Air          Neutral          2.5      +6(14)     2.5      0.75       3.0           4A  Fly (All)           120             6          8          4             6                        None                                          None                      Ailments (-100%),       Air (+50%)                           None                             Convert 50% to Air                            Air Level 15+
Physical (-50%) Add 25% Air
Magic Components: 4 Mage        Limits: Cannot choose Earth, or Mind
Breath:  Air (S1(7) - Dmg = CLv + [3 to 6])  or   (SD(1[D*]) - Dmg = CLv + [1 to 3])
Gr. Air         Neutral         2.75   +10/+4(18) 2.66     0.75      3.25          4A  Fly (All)           120             7          10         5             7                       None                                          None                      Ailments (-100%)        Air (+50%)                           None                             Convert 50% to Air                    Fierce Air Level 15+
Physical (-50%) Add 33% Air
Magic Components: 5 Mage        Limits: Cannot choose Earth, or Mind
Breath:  Air (S1(8) - Dmg = CLv + [1 to 5])  or   (SD(2[D*]) - Dmg = CLv + [1 to 3])
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