=============================================================================== Elder Scrolls 3: Morrowind ---------------------------- The Universal, Glitch-Free, Level 1 Power Trip FAQ Version 1.0 - 09/15/04 By Daeval =============================================================================== ===================== = Table Of Contents = ===================== Part 1: What is this Guide? Part 2: The Method Step 1 - Prologue Step 2 - The Sword of White Woe Step 3 - A Two Man Job Step 4 - The Fence Step 5 - Supplies, Part 1 Step 6 - Supplies, Part 2 Step 7 - Not Your Mother's Meat and Potatoes Step 8 - Alchemical Education Step 9 - Sword and Steed Step 10 - The Not-So-Epic Journey Begins Step 11 - The Pilgrimage Step 12 - The Descent to Hell Step 13 - A Cowardly Assassination Step 14 - The Twin Grails Step 15 - Your Wildest Dreams Part 3: Further Resources Part 4: Tips and Tricks Part 5: Contacts and Legalese =============================== = Part 1: What is this Guide? = =============================== Morrowind is a huge game, with tons of different ways to play. There are also a ton of ways to abuse the game and make insanely powerful characters. There are a lot of FAQs on "power gaming" or "cheap play," and most of them call for the abuse of glitches in the gameplay, such as the Soul Gem bug, or for specific sets of skills, especially Thief skills. I wanted to find a shortcut to incredible power that any character could use, without abusing any of the well-known glitches in the system. What I put together is a 15 step process, that will probably take a little over half an hour, that ANY character can use, without cheating or abusing glitches. It requires no special patches or expansions. The result of this process is the ability to create your own magic items, using any effect you can find, for any duration. With a little creativity, this makes you nearly unstoppable. It's not hard to make yourself impossible to hit, become able to steal anything without recourse, or to travel unimpeded by terrain. To say that this guide contains spoilers may be an understatement. It won't take you through any of the main quest, aside from the first encounter with Caius Cosades. However, you will be so potentially powerful when you finish that the game itself should be dreadfully easy. Basically, play the game first, and come back and try this once you've had your fun with the story. ====================== = Part 2: The Method = ====================== Step 1 - Prologue ------------------ Make your character however you like. Talk to Sellus to get your package and head outside. On your way out, grab one each of the following from around the swamps in Seyda Neen: Luminous Russula, Violet Coprinus, Bungler's Bane and Hypha Facia. There is a tree near the stone wall that surrounds the Census Office that has both Bungler's Bane and Hypha Facia. Luminous Russula and Violet Coprinus can be found near the lighthouse. Follow the trail out of town to the west, towards Hla Oad. Before long, Tarhiel should fall from the sky. Grab his Scrolls of Icarian Flight and his Extravagant Shoes (or his Extravagant Robe if you're a beast race), then head back to town. Step 2 - The Sword of White Woe -------------------------------- Take the silt strider to Balmora and make your way to the northeastern most tower. Head to the top of the stairs and get the guard's attention. Get him to look down the stairs towards the weapons on the wall. Make sure he's watching and grab the dagger on the wall at the base of the stairs. As soon as you grab it, run like hell to the very bottom of the stairs, then let the guard catch you. Pay him the 10 gold and head up the stairs to the top story. Look at the top left edge of the closet. You should see the pommel of the Sword of White Woe sticking over the edge. Grab that and walk out. While you're in the neighborhood, go deliver your package to Caius Cosades and talk to him about Orders for 200 gold. Step 3 - A Two Man Job ----------------------- Head to the Mage's Guild and join it by talking to Ranis Athrys. Go downstairs to Ajira and ask her for duties. She'll ask for mushrooms. You should have grabbed all four in step 1. Give her those and ask for duties again. She'll tell you to plant a fake soul gem in Galbedir's desk. Stay downstairs and wait for Galbedir to come down. Once she's down, head to the top story, where her desk is. Drop the fake gem in her desk. Now, we're going to do a little more to help Ajira. Take the Grand Soul Gem (Winged Twilight) and the Greater Soul Gem (Dremora) from Galbedir's desk. Head back to Ajira to report your success. Step 4 - The Fence ------------------- Talk to Masalinia Merian, in the room with Ajira, and have her teleport you to Caldera. Exit the Caldera Mage's guild and take the street to the right, following it down until you hit a stone wall. Turn to your right and you'll see a door to Ghorak Manor. Go in there, and head upstairs to meet Creeper, one of the two best buyers in the game. Sell him your Greater Soul Gem (Dremora), and take his Ancient Dagoth Brandy in exchange. Then, rest for 24 hours to let his cash replenish. Next, sell him the Sword of White Woe, taking your Greater Soul Gem and his Skooma in exchange, then rest again. Finally, sell him back his Brandy and Skooma. You should end up with about 11K, and you should have both your soul gems. Head back outside. Step 5 - Supplies, Part 1 -------------------------- Across the street from Ghorak Manor is Verick Germain's Trader shop. Buy the Ring of Aversion (10 second Invisibility) from him and head back to the Mage's Guild. Look for Medila Indarin near the entrance and buy the spell "Spirit Knife" from her. Open the door near the stairs and climb the tower. At the top are a Master's Mortar and Pestle, Alembic, Calcinator, and Retort. Grab those and get Emelia Duronia to teleport you to Ald-ruhn. Step 6 - Supplies, Part 2 -------------------------- In the Ald-ruhn Mage's Guild, head downstairs and through the wooden door to find Tanar Llervi. Buy a Scroll of Mark and a Scroll of Leaguestep from her. Have Erranil teleport you back to Balmora. In the Balmora Mage's Guild, buy the spell "Soul Trap" from Masalinia Merian, and the spell "Water Walking" from Marayn Dren. Now you need two Scrolls of Almsivi Intervention, and one Scroll of Divine Intervention. First, search the supply chest near the main entrance. If that doesn't have all three scrolls, buy the rest from Galbedir. Head to Milie Hastein's clothing shop near the northeast end of town. Buy an Exquisite Amulet and an Extravagant Ring. Head back to the Mage's guild and have Masalinia teleport you to Sadrith-Mora. Step 7 - Not Your Mother's Meat and Potatoes ----------------------------------------------- In Sadrith-Mora, exit the Mage's Guild and head down the stairs. The door to your left at the bottom of the stairs is the Imperial Shrine. Go in and find Aunius Autrus. He carries an infinite number of Ash Yams and Bloat. Buy about 125 of each. If your alchemy skill is good, you may need fewer, but this is a safe number for characters with Alchemy 5. You'll have to hit "offer" and then "barter" again to get enough. See Part 4 of this FAQ for an optional tip you can use here. Step 8 - Alchemical Education ------------------------------ What you're about to do is the core of this entire "trick." Equip your Mortar and Pestle and toss in one Ash Yam and one Bloat (hold CTRL to add 1 at a time), then hit Create. Do this until you succeed, creating a Fortify Intelligence Potion. Drink it (remember to get out of menu mode for a second to let the potion take effect), and then make another one. You will have a better chance at success this time because your intelligence has been boosted. You see where this is going yet? Each time you make one, drink it and make another. As your intelligence rises, you'll succeed more frequently, so you can start making them 5 or 10 attempts at a time. Before long, you will rarely fail on a potion regardless of your alchemy skill, and you should have an intelligence in the thousands. It sounds daunting, but it shouldn't take more than a few minutes. With 125 of each ingredient, I was able to get my Intelligence well over 2500, which should be enough for our purposes. Before we continue, SAVE! Make a new save right now! Just incase... Step 9 - Sword and Steed ------------------------- Ok, now that you make Einstein look retarded, it's time for the fun stuff. You remember those soul gems you stole? And the fancy clothing? And those spells you learned? MMhhmmm.. Time to do some enchanting! But your enchantment skill is at like 5 you say? Skill means nothing, your brain is using brute force with an Intelligence in the thousands! We're going to make two items for now. The order of the effects is apparently important: The Amulet of Eternal Servitude Item: Exquisite Amulet Soulgem: Grand Soul Gem (Winged Twilight) Cast Cost: 86 Charges: 300 Effects: Soul Trap for 2 Seconds on Touch Damage Health, 100-100pts, for 2 Seconds on Touch Mistwalkers Item: Extravagant Shoes (or Robe) Soulgem: Greater Soul Gem (Dremora) Cast Cost: Varies (20 or less) Charges: 100 Effects: Water Walking on Self for as long as you can get for 20 charges or less per cast, which should be over 2 minutes. Step 10 - The Not-So-Epic Journey Begins ----------------------------------------- You can leave your alchemy equipment here if you need to lighten your load. Then, head out the door you came in, down the stairs to the very bottom, and out the door to your left to reach the water. You may want to save, then activate your Mistwalkers and head southwest over the water towards the largest island in the southwest corner of the bay. You should see the tower of Tel Fyr, probably coming up on your right. You shouldn't run into much, but you can use your Ring of Aversion to avoid fights. Head past the boat, into the mushroom shaped doorway of Tel Fyr Tower. Once inside, make your first right and follow that hall to the door. Go into the room on your right and grab one of the Grand Soul Gems off of the shelf there (you can take the others, but you need only one). Then, use a Scroll of Almsivi Intervention. Step 11 - The Pilgrimage ------------------------- The scroll will put you in Molag Mar, which is the city closest to the Shrine of Azura, our next destination. Head out of the city to the east, you should be able to survive the dive off of the top platform, using the Mistwalkers to speed travel over the water and islands. Again, use the Ring of Aversion to avoid fights. The Shrine looks like a large statue of a woman holding the sun and moon in her outstretched arms. It will be perched at the top of a cliff at the very southeastern corner of the peninsula on the main continent. You will need to get up behind the statue, facing over the ocean, and then walk around it to the left, dropping down to the ledge where the door is. Go inside and talk to the statue. Once your journal is updated, use the Scroll of Mark. Now would be a good time to rest and let your items recharge. Finally, use the Scroll of Divine Intervention. Step 12 - The Descent to Hell ------------------------------ You will end up back at the Wolverine Hall in Sadrith-Mora. Head east out of the hall and follow the path west through town, then north until you reach the Gateway Inn. Head through the stone door and down to the docks, and have Gals Arethi take you to Dagon Fel. Save, then, using the Mistwalkers and your Ring of Aversion, head to the large circular island just off the northwest corner of the island you're on. You'll probably want to go over the sea to the north, and then swing west to hit the island. That seems like the safer route. However you get there, make sure you approach the island from the east or you will have to deal with tons of powerful monsters. Once you reach the east side of the island, get on dry land, but don't crest the hill just yet. Step 13 - A Cowardly Assassination ----------------------------------- Before you head over this hill, rest to let your items recharge and then save. For the love of god and all that is holy, do not forget to save! What you're about to do, regardless of your combat ability and without gaining a single level, is take on a Golden Saint. Creep up to the top of the hill until you can see the mushroom-like trees around a small hut. Whatever you do, do not enter the hut! If you do, you will not be able to complete the quest for Azura. In front of the hut, in the middle of this valley, should be a Golden Saint known as Staada. Get a little closer, being careful to avoid any other scary enemies that might be there, and use your Ring of Aversion to quickly sneak up on the Golden Saint. Then, arm the Amulet of Eternal Servitude and nail her with it, twice if you have to. If you're lucky, she hasn't reflected the 200 damage back at you and you're still alive. However, there are probably other unsavories looking to kill you at this point. Quickly loot Staada's body for "Sheogorath's Signet Ring" and then use the Scroll of Leaguestep to escape. Step 14 - The Twin Grails -------------------------- You will now be back at Azura's Shrine, where you should talk to the statue again to get your reward. She will give you Azura's Star, which is essentially a re-usable Grand Soul Gem. Use a Scroll of Almsivi Intervention to get back to Molag Mar. From there, take Rindral Dralor's boat to Tel Branora. Head east to the tower, crossing the bridge and staying to the left on the greenish path, all the way to the door marked "Upper Tower" at the very top. Head down the stairs and take the path to your left at the bottom. Follow that up to the room with a door on either side, each marked "Therana's Chamber." Take the door on the right, and use a Scroll of Icarian Flight to get up the tunnel. Talk to Felen Maryon there and buy the spell "Summon Golden Saint." Head back outside and take the boat to Sadrith-Mora. Step 15 - Your Wildest Dreams ------------------------------ In Sadrith-Mora, make your way back to the Imperial Shrine in the Wolverine Hall. Remember that Grand Soul Gem you took from Tel Fyr? It should now hold the soul of Staada, the Golden Saint. Buy more Ash Yams and Bloat and get your Intelligence back into the 2500 range, then make this item, or similar, with Staada's soul: Ring of the Valkyrie Item: Extravagant Ring Soulgem: Grand Soul Gem (Staada) Cast Cost: 61 Charges: 400 Effects: Summon Golden Saint for 21 seconds on Self You now have all the tools you need to create any enchanted item you could possibly dream up, including Constant Effect items. All you need is the item to enchant and the spell effects. If it's not obvious, here's how you do it: A) Summon a Golden Saint with the Ring of the Valkyrie. B) Kill it with the Amulet of Eternal Servitude, trapping its soul in Azura's Star. C) Use the Ash Yams and Bloat trick to boost your intelligence to ~2500. D) Use Azura's Star to enchant any item you wish. There is only one catch. Summoned Golden Saints have a strong tendency to reflect the damage from the Amulet of Eternal Servitude. There are a few ways to get around this, but here's what I recommend: Obviously, you should save first, then summon one and try to kill it until you succeed. Sometimes it seems to help to load a save in a different town, and then re-load the one you just made, but that might be voodoo. In order to avoid this repetition in the future, use the first soul to make an item with a strong Resist Magicka effect. This is the one I made: Ward of the Careful Hunter Item: Exquisite Amulet Soulgem: Azura's Star (Golden Saint) Cast Cost: 95 Charges: 400 Effects: Resist Magicka 100% for 12 seconds on Self In the future, just use that before you try to kill summoned Golden Saints and you should be fine. ===================== = Part 3: Resources = ===================== Now that you have the ability to enchant whatever you want, where do you go to get your components? What are good enchantments to use? Well, other authors have covered these topics pretty well, so I'll refer you to some of them: An awesome list of Spell Effect locations can be found in Alexander M. Kay's "Shop FAQ" on GameFAQs. A list of Enchantment Points for each Item can be found in Quanze13 and Death XI's "Enchantment Points FAQ" on GameFAQs. There are lots of original enchantments to give you ideas in Travis Olson's "Enchantment FAQ" on GameFAQs. You can make the awesome "Saint's Cloth" from Mochan's "Cheap Play Guide" on GameFAQs for about the cost of the clothes. =========================== = Part 4: Tips and Tricks = =========================== This might technically count as a glitch, but it's really just a timesaver. When dealing with Aunius Autrus, your source for Ash Yams and Bloat, any Ash Yams or Bloat you sell to him will become permanent items in his inventory. To take advantage of this, buy 100 or so of each, then barter with him again. Buy whatever he has on him, then sell him 100 of each and stop talking to him. Now, whenever you barter with him, he should carry 100 of each, which will replenish when he's out. This way, when you go to enchant things in the future, you can buy them all at once. ================================= = Part 5: Contacts and Legalese = ================================= If you would like to send comments, suggestions, corrections, or anything else, please email Daeval@gmail.com. Put "Morrowind FAQ" in the subject, and make sure you mention whether you're using PC or XBox for a quicker response. Thanks! This guide would not have been possible without the work of the authors on GameFAQs. Many of the item locations and the little tricks that make up this guide were referenced from their FAQs. This file is Copyright (c)2004 John Elberson. All rights reserved. This file was entirely written by me, except where otherwise noted. This file may not be posted or sold, complete or in part, on any website or media without my expressed written consent. Likewise, this file may not be altered in any way, except by myself, without my expressed written consent.