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Mass (Fully Laden): 55 Internal Capacity (No drive): 40 Gun mounts, Missile pylons: 1+F, 0 Acceleration /g Main: 18.1, Retro: 8.0 Crew: 1 |
The Adder looks like a flying box but don't overlook it because of this. It is good for making quick journeys as it has an excellent 21.81 light year jump range with the drive supplied with it. With a reasonable laser you can out gun some of the smaller pirates but don't get too confident as a beam laser can still take you out quickly in one of these, but still a good choice for an upgrade from a light fighter.
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Anaconda Freighter Mass (Fully Laden): 800 Internal Capacity (No drive): 650 Gun mounts, Missile pylons: 2+F, 8 Acceleration /g Main: 6.0, Retro: 3.0 Crew: 8 |
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Asp Explorer Mass (Fully Laden): 150 Internal Capacity (No drive): 120 Gun mounts, Missile pylons: 2+F, 1 Acceleration /g Main: 22.2, Retro: 7.0 Crew: 2 |
Equipped with a class 3 hyperdrive fitted as standard gives the Asp Explorer a good 18.00 light year jump range. Being fast, Manoeuvrable and large enough to carry shields and a 4MW beam laser make the Asp an excellent choice. Use it for dogfighting and you can either out gun or out manoeuvre or out run any challenger you face, unless they have an Asp. The main problem with it is the small amount of missile pylons; i.e. just the one but you can't have everything eh?
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Mass (Fully Laden): 1500 Internal Capacity (No drive): 1300 Gun mounts, Missile pylons: 4+F, 6 Acceleration /g Main: 8.0, Retro: 4.0 Crew: 10 |
The Boa is the smallest craft to be fitted with a class 8 hyperdrive giving it the longest range (16.20 light years) of the large trading ships, and also one of the oldest being available mostly in independent systems especially the old world systems. Like other ships its size it has a slow turning speed making it not quite dogfight material but its size means it can be equipped with multiple shield generators and all round firing from its turrets provide some protection. In fact you can fill it up with shield generators and 20MW beam lasers on it's turrets leaving enough space for fuel and you have a battleship, as long as you are good with the turrets otherwise you'll be pumped full of laser before even seeing your assailant.
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Mass (Fully Laden): 75 Internal Capacity (No drive): 60 Gun mounts, Missile pylons: 2+F, 2 Acceleration /g Main: 16.1, Retro: 6.0 Crew: 1 |
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Cobra Mk III Mass (Fully Laden): 100 Internal Capacity (No drive): 80 Gun mounts, Missile pylons: 1+F, 4 Acceleration /g Main: 20.1, Retro: 7.0 Crew: 1 |
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Constrictor Mass (Fully Laden): 120 Internal Capacity (No drive): 90 Gun mounts, Missile pylons: 2+F, 2 Acceleration /g Main: 22.2, Retro: 10.0 Crew: 2 |
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Mass (Fully Laden): 25 Internal Capacity (No drive): 20 Gun mounts, Missile pylons: 1, 2 Acceleration /g Main: 25.2, Retro: 10.0 Crew: 1 |
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Eagle Mk II Fighter Mass (Fully Laden): 28 Internal Capacity (No drive): 22 Gun mounts, Missile pylons: 1, 2 Acceleration /g Main: 28.2, Retro: 4.0 Crew: 1 |
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Eagle Mk III Fighter Mass (Fully Laden): 30 Internal Capacity (No drive): 22 Gun mounts, Missile pylons: 1, 2 Acceleration /g Main: 28.2, Retro: 15.1 Crew: 1 |
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Mass (Fully Laden): 16 Internal Capacity (No drive): 11 Gun mounts, Missile pylons: 1, 2 Acceleration /g Main: 30.2, Retro: 9.0 Crew: 1 |
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Mass (Fully Laden): 45 Internal Capacity (No drive): 34 Gun mounts, Missile pylons: 2, 1 Acceleration /g Main: 16.1 | 6.0, Retro: 9.0 Crew: 1 |
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Griffin Carrier Mass (Fully Laden): 2425 Internal Capacity (No drive): 2184 Gun mounts, Missile pylons: 4+F, 8 Acceleration /g Main: 5.0 | 6.0, Retro: 3.0 Crew: 12 |
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Gyr Attack Fighter Mass (Fully Laden): 78 Internal Capacity (No drive): 62 Gun mounts, Missile pylons: 2+F, 4 Acceleration /g Main: 15.1, Retro: 6.0 Crew: 1 |
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Mass (Fully Laden): 134 Internal Capacity (No drive): 109 Gun mounts, Missile pylons: 2+F, 4 Acceleration /g Main: 21.1, Retro: 8.0 Crew: 2 |
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Harris Fighter Mass (Fully Laden): 111 Internal Capacity (No drive): 83 Gun mounts, Missile pylons: 2+F, 2 Acceleration /g Main: 21.1, Retro: 9.0 Crew: 3 |
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Hawk Airfighter Mass (Fully Laden): 18 Internal Capacity (No drive): 7 | 13 Gun mounts, Missile pylons: 1, 2 Acceleration /g Main: 27.2, Retro: 8.0 Crew: 1 |
If the capacity stated in the manual was true, the Hawk would be a lot better than it is as the drive takes up almost all of the space leaving 1 ton which isn't enough for anything. With 13 tonnes it would have 7 tonnes free making it playable, but it looks good and can be some fun for flying around but you won't get anywhere with it.
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Mass (Fully Laden): 480 Internal Capacity (No drive): 350 Gun mounts, Missile pylons: 1, 6 Acceleration /g Main: 16.1, Retro: 6.0 Crew: 3 |
The Imperial Courier excels in almost every aspect. It has a high acceleration for its weight, it has enough room for powerful weaponry and some left for trading, requires small crew compared with other ships of similar size and most importantly, it has the looks.
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Imperial Explorer Mass (Fully Laden): 1996 Internal Capacity (No drive): 1785 Gun mounts, Missile pylons: 2+F, 6 Acceleration /g Main: 8.0, Retro: 5.0 Crew: 10 |
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Imperial Trader Mass (Fully Laden): 700 Internal Capacity (No drive): Gun mounts, Missile pylons: 1, 6 Acceleration /g Main: 9.0, Retro: 4.0 Crew: 6 |
Although not as fast, the Imperial Trader is still a good ship, featuring a similar jump range to the courier. It also requires twice as many crew but compared with other ships of similar size, it still isn't a huge amount. Having more space and hull, it could be more suitable for bombing and photography mission because of extra defence as you can fit a hull auto-repair with enough shields and 20MW beam laser which you can't in the Courier.
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Interplanetary Shuttle Mass (Fully Laden): 8 Internal Capacity (No drive): 4 Gun mounts, Missile pylons: 0, 0 Acceleration /g Main: 5.0, Retro: 3.0 Crew: 1 |
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Mass (Fully Laden): 20 Internal Capacity (No drive): 9 | 15 Gun mounts, Missile pylons: 1, 2 Acceleration /g Main: 25.2, Retro: 6.0 Crew: 1 |
See Hawk Airfighter.
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Krait Assault Craft Mass (Fully Laden): 35 Internal Capacity (No drive): 27 Gun mounts, Missile pylons: 1, 4 Acceleration /g Main: 20.1, Retro: 10.0 Crew: 1 |
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Mass (Fully Laden): 245 Internal Capacity (No drive): 198 Gun mounts, Missile pylons: 2+F, 2 Acceleration /g Main: 8.0, Retro: 4.0 Crew: 3 |
Why does everyone hate the Lanner? It's not that bad, I mean it may be slow but it actually handles well for a ship of it's size making it a reasonable combat ship, only lousy for chasing targets. If replace the bundled class 3 with a class 4 hyperdrive you have huge 19.57 light year jump range with room for all the lasers and shields you need. Also, as it is a hydrogen drive, you can fit a fuel scoop and go exploring.
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Lanner II Mass (Fully Laden): 271 Internal Capacity (No drive): 211 Gun mounts, Missile pylons: 2+F, 2 Acceleration /g Main: 7.0 | 5.0, Retro: 4.0 | 3.0 Crew: 3 |
As above but with more room for equipment or cargo but slower. The manual makes it out to be slower than it actually is. The class 4 hyperdrive gives it a respectable 17.71 light year range which is good enough for most tasks that need to be performed throughout the galaxy. One thing worth noting, when you pilot this, it has quite a good turning speed but pirates seem to have a problem as they can never turn as fast in this as they should for combating. I also don't think it looks as bad as the manual and most people make it out to be, at least it doesn't look stupid.
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Lifter Mass (Fully Laden): Internal Capacity (No drive): Gun mounts, Missile pylons: 0, 0 Acceleration /g Main:, Retro: Crew: |
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Lion Transport Mass (Fully Laden): 300 Internal Capacity (No drive): 235 Gun mounts, Missile pylons: 3 Acceleration /g Main: 5.0, Retro: 3.0 Crew: 4 |
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Mantis Transport Mass (Fully Laden): Internal Capacity (No drive): Gun mounts, Missile pylons: Acceleration /g Main:, Retro: Crew: |
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Merlin Attack Fighter Mass (Fully Laden): 35 Internal Capacity (No drive): 27 Gun mounts, Missile pylons: 1+F, 2 Acceleration /g Main: 22.2, Retro: 11.1 Crew: 1 |
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Moray Starboat Mass (Fully Laden): Internal Capacity (No drive): Gun mounts, Missile pylons: Acceleration /g Main:, Retro: Crew: |
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Osprey Attack Fighter Mass (Fully Laden): 15 Internal Capacity (No drive): 11 Gun mounts, Missile pylons: 1, 0 Acceleration /g Main: 27.2, Retro: 8 Crew: 1 |
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Osprey X Mass (Fully Laden): 35 Internal Capacity (No drive): 29 Gun mounts, Missile pylons: 2, 4 Acceleration /g Main: 28.2, Retro: 9 Crew: 1 |
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Mass (Fully Laden): 1775 | 2500 Internal Capacity (No drive): 2000 | 2100 Gun mounts, Missile pylons: 4, 8 Acceleration /g Main: 6.0, Retro: 3.0 Crew: 12 | 15 |
For some reason, the Panther weighs less when it's fully laden than its total mass capacity. This has made it slightly better than it should be. Using the manuals figures it is the heaviest ship, requiring a large crew of 15. It also makes it too big, and with a class 8 hyperdrive, powerful as it is, won't shift the Panther as far as one would like to without eating huge amounts of fuel and time, although the size suggested is probably suitable for its reputation. Also, if you look at the Lynx Bulk Carrier there is a Panther on the front.
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Puma Clipper Mass (Fully Laden): 1000 Internal Capacity (No drive): 825 Gun mounts, Missile pylons: 4+F, 8 Acceleration /g Main: 6.0, Retro: 3.0 Crew: 8 | 11 |
Sometimes called the Puma Shuttle,
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Python Freighter Mass (Fully Laden): 500 Internal Capacity (No drive): 400 Gun mounts, Missile pylons: 2+F, 4 Acceleration /g Main: 10.0, Retro: 4.0 Crew: 7 |
The Python is a good all round trading ship. Recommended to upgrade to a class 5 hyperdrive for a 15.00 light year jump range and a 20MW beam laser to shine in the eyes of anyone trying to steal you cargo. It has a reasonable turning speed and acceleration to protect itself when the need be.
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Mass (Fully Laden): 28 Internal Capacity (No drive): 23 Gun mounts, Missile pylons: 2, 2 Acceleration /g Main: 21.1, Retro: 10.0 Crew: 1 |
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Sidewinder Mass (Fully Laden): 33 Internal Capacity (No drive): 25 Gun mounts, Missile pylons: 1+F, 0 Acceleration /g Main: 23.2, Retro: 12.1 Crew: 1 |
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Skeet cruiser Mass (Fully Laden): 562 Internal Capacity (No drive): 427 Gun mounts, Missile pylons: 2+F, 6 Acceleration /g Main: 9.0, Retro: 4.0 Crew: 6 |
The Skeet Cruiser is a very good ship due to its surprisingly fast turning speed more than making up for its average statistics. However it is too stupid looking to be taken seriously.
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Spar Attack Fighter Mass (Fully Laden): 49 Internal Capacity (No drive): 67 Gun mounts, Missile pylons: 2+F, 2 Acceleration /g Main: 17.1, Retro: 9 Crew: 1 |
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Mass (Fully Laden): 328 Internal Capacity (No drive): 257 Gun mounts, Missile pylons: 1+F, 4 Acceleration /g Main: 10.0, Retro: 4.0 Crew: 6 |
Only good for trading in safe systems, the Tiercel boasts the worst turning speed for a ship this size and lacks the turrets that other slow turners can rely on. It is also too small for ramming, leaving you to rely on missiles which won't take down larger assailants and can only carry a limited number of.
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Tiger Trader Mass (Fully Laden): 400 Internal Capacity (No drive): 320 Gun mounts, Missile pylons: 3+F, 1 Acceleration /g Main: 12.1, Retro: 5.0 Crew: 5 |
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Transporter Mass (Fully Laden): 200 Internal Capacity (No drive): 160 Gun mounts, Missile pylons: 3, 2 Acceleration /g Main: 9.0, Retro: 4.0 Crew: 3 |
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Mass (Fully Laden): 65 Internal Capacity (No drive): 50 Gun mounts, Missile pylons: 1+F, 4 Acceleration /g Main: 24.2, Retro: 10.0 Crew: 1 |
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Viper Defence Mk II Mass (Fully Laden): 67 Internal Capacity (No drive): 52 Gun mounts, Missile pylons: 1+F, 4 Acceleration /g Main: 25.2, Retro: 11.1 Crew: 1 |
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Mass (Fully Laden): 183 Internal Capacity (No drive): 148 Gun mounts, Missile pylons: 2+F, 2 Acceleration /g Main: 13.1, Retro: 6.0 Crew: 3 |
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Turner Class Mass (Fully Laden): 1272 Internal Capacity (No drive): 1243 Gun mounts, Missile pylons: 1+F, 6 Acceleration /g Main: 24.2, Retro: 9.0 Crew: 1 |
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Unknown | Thargoid Mass (Fully Laden): 182 Internal Capacity (No drive): 149 Gun mounts, Missile pylons: 4, 10 Acceleration /g Main: 27.2, Retro: 8.0 Crew: 1 |
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Lynx Bulk Carrier |
Long Range Cruiser |
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Unknown (Thargon) |
Thargoid Transporter |
Unknown (Sawblade) |
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Unknown (Flat) |
Unknown (Dual body) |
Unknown (Piston) |