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Legacy of Kain Defiance
Defiance would be a better game if it didn't have a tendency to repeat itself. As it is, its worlds and challenges have a circular quality, like the back-and-forth conversations between its self-important vampiric antiheroes. It's a well-made game, but its high points start to fall as you experience them over�and over.�
About two-thirds of this game is very well made. Crystal reworked Soul Reaver into something like Devil May Cry, with an emphasis on action and the inclusion of a scene-focused camera, but it kept the strengths of its old games�namely, their gorgeous worlds and twisting story line. The new combat system works well on balance (the fun of telekinetically impaling opponents outweighs the odd camera problem), and the story remains as compelling as ever.
The trouble comes when Defiance pads its levels with repetitive encounters and identical areas. Battles become more of the same after a while, and you'll get lost in several stages because one end looks just like the other, with no map to point the way. If you play Defiance in small doses, the flaws will show up less often, so try it this way�it'll go down easier.
-GMR Magazine
Final Score= 7/10
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