FORCE POWER MODSWhat can I add: those are mods that add new force powers into the game . Warning: The force powers mods and the armbands found in the armbands page are incompatible with each other since they use the same slot in the spells.2da file. If you want compatible versions you have to download the AIOFPM mod, which regroups many force powers instead of each force power separately.
NEW 02-09-2005 FORCE POWER FOR TSL: LIGHTSABER FLOATING! If you have played TSL, this force power is the same force power used by a certain NPC in the final battle. Extract from readme: Jedi Guardian/Sith Marauder/Jedi Weapon Master: Jedi Sentinel/Sith Assasin/Jedi Watchman : Jedi Consular/Sith Lord/Jedi Master: Depending on wether your LS or DS the sabers will be either Blue or Red MIND TRICK FORCE POWER This level 9 force power allows you to turn ennemies into allies during 23 seconds. Your ennemies will now fight against each other, just like in the Jedi Knight series. The force power is selectable in the level up screen as any other force power.
TACH MORPHING FORCE POWER This silly force power was made for the birthday of Mono_Giganto, the tach lover modder at Holowan labs. It will turn npcs into tachs for 24 seconds. The power appears in the friendly force power menu (same as heal) so it is useable at any time during the game....as a bonus, Carth will sometimes turn in to a tach too. The download package also contains a verion compatible with AIOFPM (see readme) CONSTITUTION - 5 AIOFPM version 3.0.1 The AIOFPM mod or "All-in-one force power mod" is a compilation I made of the major mods using the spells.2da file released by Holowan labs modders in order to avoid incompatibily issues. It contains mods by myself, Darth Khasei, Gameunlimited, TK102, Andargor, Beancounter and KnightFxr
Download this mod from PCgamemods.com |
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