			    AliensDoom 2.0
			 This program is Freeware!  
		       DO NOT MODIFY AND REDISTRIBUTE

Instructions:

Unarj the aliens20.arj file with the x option, or else the installation
will NOT work.  Do this on your doom directory.  A directory called 
"...../doom/aliendm" should be created with a bunch of files inside
that directory, and a few IMPORTANT files right inside your DOOM directory.

Read the file "aliens20.txt", and follow the instructions.  When you are done, 
type "aliensdm" to play the game.  Nothing is done permanently
to your DOOM.WAD or DOOM.EXE if you follow these directions properly.

Make sure you have 4 megs of Hard Drive space free AFTER unarjjing the
arj into your doom directory.  This is because DMADDS creates a file
that replaces ALL the graphics.

Enjoy!
12/11/94

Features of version 2.0: 

* 6 new monsters *
Xenomorph:         replaces Demons and Spectres
Ceiling Xenomorph: replaces Sargent
Baby Xenomorph:    replaces Imps
Face Hugger:       replaces Skulls
Loader:            replaces Barons of Hell
Alien Queen:       replaces the CyberDemon

Barrels are replaced with eggs
9 levels, guaranted to make you scream.
plenty of new wall textures
new sounds, with a NEW vulgarity option!
etc...

The following files should be included with this patch: 

aliensdm.bat    runs aliens doom
speech.bat      modifies the sound file to allow "speech" (vulgarity)
nospeech.bat    modifies the sound file to remove "speech".
algame.txt      this text file
aliengfx.wad    pwad containing all the new sprites
alienlev.wad    pwad with all the new levels, and some new graphics
alnsnd2.wad     latest version of the alien sounds, originally released 
		as yaasp.zip by Jeremy Philips
dmadds11.exe    program which creates a new pwad with all the sprites
dehacked.exe    edits the executable file
dmaud11.exe     edits the sound file
aliens.deh      patch for dehacked
alsetup.exe     The install program for setting up AliensDOOM 2.0 on 
		your machine.

if any of these files are not included in the .arj file then you have an 
incomplete version!  Complete versions are available at the following sites
on the internet:

ftp.orst.edu (and all of its mirrors)
wuarchive.wustl.edu
ftp.uwp.edu

Due to its size, the patch will NOT be mailed to people.

CREDITS: 

*Marc Gordon*           mgordon@jhunix.hcf.jhu.edu
New Weapons
End Level Scene
Some Objects
Some Wall Textures
Level Reconstruction
Re-rendering of Aliens, Loader, and Face Hugger
APC and Dropship, as well as other non-monster graphics
dehacked patch 
Anything else cool, that no one else takes credit for.

*David Lobser*          lobser@csn.org
All 3D monster files
Monster Graphics for queen, baby, and ceiling aliens
Some Objects
Some Wall Textures
Level 8

*Mike Dickson*          mdickson@ccs.carleton.ca
Levels 1-7, 9
Some Graphics

*Dan Goldwasser*        dang+@CMU.EDU   
Sky Texture 
Opening Title sequence
AliensDoom Quicktime Movie Preview
A bunch of graphics all over the place
End Game sequence               

*Bernd Kreimeier*       bernd@nero.uni-bonn.de
dmadds
ideas and moral support

* Thanks to the following Beta Testers: *
Andy Presbe             ap3v+@andrew.cmu.edu
Aaron Teske             at2u+@andrew.cmu.edu
Robert Trace            rt2d+@andrew.cmu.edu (anyone see a trend here?)


Due to the fact that we are releasing this as freeware, the only thing we
can ask for payment is to tell us if you liked it.  If you liked a particular
part of the patch (or didn't like it, or would like to criticize it) please
send mail to that specific author.  If you liked the entire thing just e-mail
Marc Gordon or Dan Goldwasser, and we'll forward the lavishing of praise on 
to all the other team members.

Thanks to Bernd Kreimeier all the sprites will be in a pwad!  IMHO this is
a much prefered method to having upwards of 500 separate .gif files floating
around in your Doom directory.  If you disagree, feel free to write batch
files to modify the IWAD... keep in mind, though, that the graphics pwad
will be in the range of 2 megs... make sure you have room!


THE STORY SO FAR:

12 YEARS AFTER THE LV-426 INCIDENT

	Weyland-Yutani Bio-Weapons Research Labs on Dulceron, a planet 
in the 5th quadrant of the Mutari System (only 25 light years from earth) 
have discovered another source for the aliens which destoryed the colony on 
LV-426.  Contact was lost with the Labs days after their transmission.
You, a Colonial Marine, have been sent in with your troops to find, and
destroy the aliens.
	Upon your arrival, you find that the labs have been all but destroyed.  
Bodies lie everywhere, and before you know it, you and your team are attacked.  
Not by aliens, but by Weyland-Yutani employees in power loaders who do not 
want you to destroy their research.  After you deal with the few that you 
encounter, most of your squad is suddenly killed in an alien attack.  As you
run down the corridor, you can hear their screams fading into the distance.
	After trying to avoid aliens, facehuggers, disgruntled employees, and evil
marines, you run into the ducts, to formulate your plan. 

Now, it is just you.  And you have to get out and blow the place....



DOOM, ALIENS, and other names are (tm) & (c) their respective owners.
the DOOM ALIENS patch, PWAD, and GRAPHICS, are (tm) & (c) 1994 the AliensDOOM
Team, ALL Rights Reserved.  (see docs for names of people)

You may distribute this patch by any medium (wire, diskette, ftp site, etc..) 
provided that it is distributed in its ORIGINAL UNMODIFIED arjjed format, 
with all files intact, and no fee is charged for this patch over and above
the normal subscription dues for on-line services.  This map may NOT be 
included in ANY compilations, or sold on diskette or CD-ROM without prior
WRITTEN consent from the author(s).


