Just put the .SZP in your
warlords II main directory
and run ADDSCEN <file>.szp
to add the scenario.  You 
must have the warlords II 
scenario editor module to
play.

       Notes on several of the Army units:

	Chichimec:  These represent northern tribal warriors who
were very good with a bow.

	Quachic:  These are veteran warriors.

        Apprentice:  They are nobles and warriors in training.

	Knights:  These represent a variety of different knight
classes of lesser orders.

	Jaguar and Eagle Knights:  These are the highest knight
classes and are considered elite troops.

        Knight Captain:  These are commanders of knight units and
provide special bonuses.

	Conqueror:  Represents a Spanish Conquistador.  The minus
to enemy stack represents the unease caused by horses and the armor
protection of the conquistadors.

        Otomi:  These were fierce mercenaries used by a variety of
nations. I have given them a +1 in cities, making them good shock
troops and guards.

	Eagle:   This is your standard "bat-like" scout.  The one
hitch is that I made it take 2 turns to produce.  I made this penalty
to give someone a reason to build a scout.  During play
however, I found that it is still advantageous to build these because
of the high movement rate.

	Queztal:  This bird was highly prized for its feathers and
was considered sacred by the Mayas and Aztecs.  Because of this, I
have given it the ability to cancel the hero bonus.

	Quezacoatl:  He has several manifestations.  I decided to
choose the plumed serpent.  He is most similar to a dragon from the
default set and is the most powerful unit.

