CellDOX Presents

Doom Registered NETWORK Cheat Info

Doom saves EACH player's information in EACH player's save game files when
Doom is played over a network.  Therefore, to add weapons, etc., you MUST
make the same changes to EACH player's savegame file.

Structure of Doom-Network savegame:

Player#1 Block  starting at 0x005c
Player#2 Block  starting at 0x017A
Player#3 Block  starting at 0x0298
Player#4 Block  starting at 0x03B6

Structure of each player's block <all #'s in hex>

Offset  Type            Description

00      dword           Player's current health - max 200% <<<
04      dword           Player's current armor level

50      bool            Blue keycard
54      bool            Yellow keycard
58      bool            Red keycard

5c      bool            Pistol
60      bool            Shotgun
64      bool            Chaingun
68      bool            Rocket Launcher
6c      bool            Plasma Rifle
70      bool            BFG9000
74      bool            Chainsaw

78      dword           Bullets
7c      dword           Shotgun Shells
80      dword           Power Cells
84      dword           Rockets

88      dword           Max Bullets
8c      dword           Max Shotgun Shells
90      dword           Max Power Cells
94      dword           Max Rockets

KEY:
bool    1 byte                  0=NO, 1=YES
word    2 bytes                 0 -> 64K
dword   4 bytes!!! (YES! 4 BYTES) range from 0 to 4.2BILLION!!!

Example:
Player#1's Max Bullets is at 0x005c (BASE) + 0x88 (OFFSET), therefore,
edit offset 0x0034 in all savegame files to change HIS max bullet's.

Bugs:
Although you can CHANGE the player's HEALTH, it appears that the game
keeps another running total of this somewhere else.  So, don't mess
with it for now.

An Amoeba

Greets to: Niemand, SantaC, Cloudsend, ZMan & Trident

CellDOX does scanning up to 11"x17" at 400dpi & massive OCR.  To have your
manuals done, contact An Amoeba at The Valley of the Souls (908) YOU-WISH.