>
>  GENWAD config file for HERETIC
>
> Comment lines start with >
> Most everything has been commented out, except for the mandatory stuff,
> so you can customize it to suit your idea of a good level.  The default
> values are used when no value is given here or on the command line.

> Which game to generate for, Doom, Doom][, or Heretic
game = HERETIC

> Filename to save the level to.  The default filename takes the form
> ExMy.WAD
>wadname = e1m1.wad

> Episode and mission to generate for.
>episode = 1
>mission = 1

> Tepmlate room listing filename.  The default is active.tem
>template = active.tem

> Random number seed.  Setting this to zero tells GenWad to pick a random
> seed.  You can use other numbers to recreate the same level *ONLY* if you
> keep all the other settings the same.
>gameseed = 0

> The minimum number of sectors.  This is the main control for the size of
> the level created.
>numsectors = 25

> Whether or not to make the secrets easy to find or not...
>easysecrets = true

> Turning this option on causes the lines to never appear on the map.
>nomap = false

> The size of the average sector.  Not in Doom or Heretic coordintates.
>sectorsize = 100

> The percentage of flat hallways to put doors in when there is the decision
> to be made.
>perdoors = 50

> The confining dimensions of a grid to contain all the sectors.  The
> smaller this value the denser the map.  It may not exceed 20.
>mapsize = 20

> The percentage of doors that are changed to secret rooms.
>persecret = 25

> The percentage of template rooms to purely random rooms.
>pertemplate = 50

> The minimum lighting level.
>lighting = 180

> The numbers of various items in Heretic.  
things=320

GARGOYLE=3 20 30 
FIREGARGOYLE=3 20 30
GOLEM=3 20 30
GOLEMGHOST=0 10 25
NITROGOLEM=0 10 25
NITROGOLEMGHOST=0 10 10
WARRIOR=0 5 15
SABRECLAW=0 5 15
WARRIORGHOST=0 5 15
WEREDRAGON=0 1 1
OPHIDIAN=0 1 1
DISCIPLE=0 1 1
IRONLICH=0 1 1 
MAULOTAUR=0 1 1
DSPARIL=0 0 0
DSPARILSPOT=0 0 0

QUARTZFLASK=2 20 20
MYSTICURN=1 1 0 
SHIELD=0 5 20
ENCHANTEDSHIELD=0 5 20 
TORCH=1 5 15
MAPSCROLL=1 1 0 
BAG=2 2 0

SHADOWSPHERE=1 1 0 
TOME=4 10 15 
RING=0 0 0
WINGS=2 4 10 
CHAOSDEVICE=1 3 15 
MORPHOVUM=1 4 15
TIMEBOMB=5 10 15

BUSH=40 100 15
VOLCANO=2 10 10 
BARREL=0 0 0
BROWNPILLAR=0 0 0
SMALLPILLAR=0 0 0 
CHANDELIER=0 0 0
SMALLSTALACMITE=0 0 0
SMALLSTALACTITE=0 0 0
LARGESTALACMITE=0 0 0 
LARGESTALACTITE=0 0 0
FLOATINGTORCH=0 0 0
FIREBRAZIER=0 0 0
FLOATINGTORCH=0 0 0 
SNAKETORCH=0 0 0

GAUNTLETS=1 1 0
CROSSBOW=1 10 15
DRAGONCLAW=1 4 15
HELLSTAFF=1 4 10
PHOENIXROD=1 3 10
MACE=1 1 0

CLAWORB=1 5 15 
ENERGYORB=1 5 15
QUIVER=1 5 15
ARROWS=1 5 15
CRYSTAL=1 5 15
GEODE=1 5 15
GREATERRUNES=1 5 15 
LESSERRUNES=1 5 15 
INFERNOORB=1 5 15
FLAMEORB=1 5 15 
MACESPHERES=1 1 0 
MACEPILE=1 1 0

VIAL=20 40 10

WATERFALL=1 1 0 
WIND=1 1 0 
SCREAM=1 1 0 
SQUISH=1 1 0 
WATERDROP=1 1 0 
SLOWFEET=0 0 0  
HEARTBEAT=0 0 0  
BELLS=1 1 0 
GROWLING=0 0 0 
MAGIC=0 0 0  
LAUGH=0 0 0  
FASTFEET=0 0 0 

>Textures for ceilings and floors...

> If you add your own textures, make sure they are in the game
> you are using, as there is *NO* checking perfomred on textures.

ceilings=FLAT502 FLAT503 FLAT504 FLAT506 FLAT507 FLAT508 FLAT509 FLAT510
ceilings=FLAT513 FLAT516 FLAT520 FLAT521 FLAT522 FLAT523
ceilings=FLOOR00 FLOOR01 FLOOR03 FLOOR04 FLOOR05 FLOOR06 FLOOR07 FLOOR08 
ceilings=FLOOR09 FLOOR10 FLOOR16 FLOOR17 FLOOR18 FLOOR19 FLOOR20 FLOOR25
ceilings=FLOOR27 FLOOR29 FLOOR30
> The last ceiling is used for the ceiling of the high ceilings
ceilings=F_SKY1

floors=FLAT502 FLAT503 FLAT504 FLAT506 FLAT507 FLAT508 FLAT509 FLAT510
floors=FLAT513 FLAT516 FLAT520 FLAT521 FLAT522 FLAT523
floors=FLOOR00 FLOOR01 FLOOR03 FLOOR04 FLOOR05 FLOOR06 FLOOR07 FLOOR08 
floors=FLOOR09 FLOOR10 FLOOR16 FLOOR17 FLOOR18 FLOOR19 FLOOR20 FLOOR25
floors=FLOOR27 FLOOR29 FLOOR30
> Anything starting with FLTFLWW is flowing water.
floors=FLTFLWW1
> Anything starting with FLTLAVA is a painful floor, as is FLTSLUD.
floors=FLTLAVA1
floors=FLTSLUD1

> Textures for walls.  They are in sets of four.  Each set of four is used
> for one room, this way you can set "themes" for the rooms.
> I just used some quick simple ones.  If you change them, make sure they work
> for Heretic...
> (remember, no checking is done!)

walls=BLUEFRAG BLUEFRAG BLUEFRAG BLUEFRAG
walls=CHAINSD CSTLRCK CHAINSD CSTLRCK
walls=CTYSTCI1 CTYSTCI4 CTYSTCI1 CTYSTCI4
walls=CTYSTCI2 CTYSTCI4 CTYSTCI2 CTYSTCI4
walls=CTYSTUC1 CTYSTUC1 CTYSTUC1 CTYSTUC1
walls=CTYSTUC2 CTYSTUC4 CTYSTUC2 CTYSTUC4
walls=CTYSTUC5 CTYSTUC2 CTYSTUC5 CTYSTUC2
walls=DRIPWALL DRIPWALL DRIPWALL DRIPWALL
walls=GRNBLOK1 GRNBLOK1 GRNBLOK1 GRNBLOK1
walls=GRSTNPB GRSTNPB GRSTNPB GRSTNPB
walls=LAVA1 LAVA1 LAVA1 LAVA1
walls=LOOSERCK LOOSERCK LOOSERCK LOOSERCK
walls=METL2 METL2 METL2 METL2
walls=MOSSRCK1 CSTLMOSS MOSSRCK1 CSTLMOSS
walls=RCKSNMUD RCKSNMUD RCKSNMUD RCKSNMUD
walls=SANDSQ2 SANDSQ2 SANDSQ2 SANDSQ2
walls=SNDBLCKS SPINE2 SNDPLAIN SNDPLAIN
walls=SNDCHNKS SNDCHNKS SNDCHNKS SNDCHNKS
walls=TRISTON1 TRISTON1 TRISTON1 TRISTON1
walls=TRISTON2 TRISTON2 TRISTON2 TRISTON2
walls=WOODWL WOODWL WOODWL WOODWL

> end of file (leave this line at the end)
