If you think BSP1.2x is a flawless node builder, CASLOTR.WAD will prove you wrong. I had a lot of problems with open areas that ended up being impassible. Sometimes these problems would go away if I just continued building. Other times I had to re- sort to what I call "node struts" to fix the problem. Usually, all I had to do the tame these trouble spots was run an invisible two-sided linedef (using existing vertexes) through the impassible area. This would break up the node structure and poof, no more problem! If you have an editor that can handle a .wad this big, you can see this effect in action. In the southeast part of the castle, there's an open cross-shaped courtyard with a 5-sided blood fountain in the middle of it. Notice the web of invisible lines running through arms of the cross. These lines don't seem to serve any purpose, but try deleting them and then rebuilding the nodes and see what happens when you walk through there. There is also a web of "node struts" in the key chamber. I didn't have any problems with impassible areas in there but I did get the phantom vertical line bug if I stood on the pedestal in the middle of the room in just the right spot and looked at some of the doors. I'm not knocking BSP, however. It's still the best node builder around. With all the windows and stairs in Castle of the Renegades, I can't really blame it for having a little trouble working up nodes for me.