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Book 1COMBAT  
Warfare in the distant future 7
The field Of Battle 8
Troop Characteristics 11
Models For the Game 13
The Turn Sequence 14
Movement 14
Shooting 16
Hand-to-hand Combat 23
Rout and Persuit 32
Reserves 34
Psychology 35
Buildings 36
Vehicles 38
Dreadnought suits 40
Robots 42
Aerial Movement and Combat 43
Personalities 46
Psionics 48
Mutants 52
Points Values 58
The Battle at the Farm  
An introductory scenario 61
Book 2EQUIPMENT  
The technology of conflict 67
Weapon Profiles 68
1. Basic Weapons 69
2. Close Combat Weapons 75
3. Heavy Weapons 82
4. Very Heavy Weapons 87
5. Grenades and Missiles 89
6. Mines 97
7. Support Weapons 97
8. Summary of Weapons 99
Vehicle Profiles 100
Armour Profiles 114
Robot Profiles 116
Dreadnought Profiles 119
Bionics 120
Miscellaneous 120
Book 3THE AGE OF THE IMPERIUM  
1. The Emperor 135
2. Humans 138
3. The Adeptus Terra 139
4. The Inquisition 142
5. Psykers 146
6. The Adeptus Astra Telepaticus 147
7. Navigators 150
8. The Legones Astartes 153
9. Warriors of the army 162
10. The Rogue Trader 166
11. The Assasins 169
12. Abhumans 174
13. The Eldar 177
14. Orks 185
15. Gretchins 191
16. The Ancient Slann 194
17. Jokaero 196
18. The Tyranids 200
19. Zoats 202
Warp Creatures 202
1. Astral Hound 203
2. Astral Spectre 203
3. Enslvers 204
4. Psyhneuien 205
5. Vampires 205
6. Warp Entities 206
7. Zombies 207
Alien Creatures 207
1. Ambull 207
2. Bouncers 207
3. Carnivorous Sand Clam 207
4. Catachan Devil 208
5. Catachan Face-Eater 208
6. Crawlers 209
7. Crotalid 209
8. Cthellean Cudbear 210
9. Dinosaurs 210
10. Ferro-Beast 210
11. Genestealer 211
12. Giant Insectoids 211
13. Giant Spiders 212
14. Grox 212
15. Gyrinx 213
16. Horse 213
17. Lashworm 214
18. Mimics 214
19. Pterasquirrel 215
20. Razorwing 215
21. Rippyfish 215
22. Swarm 215
23. Sunworm 216
Alien Plants 217
1. Catachan Brain Plant 217
2. Creepers 217
3. Floaters 217
4. Gasfungus 217
5. Rainspore 218
6. Rubbermoss 218
7. Spiker 218
8. Spinethorn 218
9. Sponge Weed 218
10. Tange Fungus 218
11. Thermotrophic Vine 218
12. Venus Man Trap 219
Death Worlds 219
Book 4THE ADVANCED GAMER  
A Selection of rules and information 231
The Advanced Gamesmaster 232
Extended Battles and Campaings 237
Plot Generator 240
Collecting and Painting Your Forces 248
Modelling and Scenic Painting 256
Book 5SUMMARY  
Playsheet 273
Radius Templates 275
GM's Handout 277
Marine Brief (Handout) 279
Ork Brief (Handout) 273
Counters 283