GENERATION SYSTEMS
Crystal Batteries are based on specially engineered crystal structures
with the ability to absorb energy modifying their crystalline form in
the process. The absorbed energy is released slowly as the material's
structure reverts back to its original form. Units of such crystals may
be recharged almost indefinitely. Some units can be recharged by heating
(even exposure to daylight), whilst the most powerful are designed to
hold an electric charge and must be recharged from an electric generator.
Plasma is the purest form of energy it is possible to generate
- essentially the component material of stars. It is completely ionized
matter consisting of free sub-atomic particles maintained at incredibly
high temperatures. Plasma must be transmitted along armoured coils and
contained within a magnetic field. Plasma is little used in the Age of
the Imperium, the safety margins necessary for its containment are too
tight. Regarded as old fashioned, it is still used to power steam or photon
based generators and is used for space drives.
Conventional - on most worlds electric or photon power is generated
by wind, tide, photo-cell or by burning something. On many other remoter
worlds machinery is powered directly by wind, steam, combustible fuels
or good old animal power. Isolated settlements make the best use of local
resources.
MOTORS AND ACTUATORS
Hydraulic actuators rely on hydroplastic pressure to power components.
These are commonly used in robotic systems and to power sub-systems on
vehicles, in buildings, etc.
Electrically Motivated Fiber Bundles are made from a fiber that
contracts under the influence of an electric charge, replicating die actions
of living muscles. They form the chief components of bionic parts, and
are used in many robots. Powered armour and Dreadnoughts use this technology
almost exclusively, as it is far more efficient and faster than equivalent
hydraulic or mechanical systems - it is also difficult to produce and
therefore rare.
Gravitic Reactors are powered from a surrounding magnetic field
- such as a planet. They have the ability to counteract gravitational
affects, and form the basis for gravity based motors, and suspensors.
The technology used in their manufacture belongs to the past. Fortunately
a vast reserve of raw material still remains on Earth, from which gravitic
reactors can be made utilizing conventional technology. Once this store
of material is used up, however, further production will be impossible.
CONTROL SYSTEMS
The actual appearance of equipment is as variable as the populations
of the different planets. With over a million worlds in the Imperium,
local tastes and materials will inevitable produce a riot of different
forms. Some worlds favour an archaic pattern of instrumentation, believing
that the arrangements of buttons and levers form part of a runic pattern
itself important to proper functioning. Other worlds prefer to mimic the
higher technical achievements of their ancestors, utilizing the more advanced
(although no more effective) pure crystal or holographic control systems.
When it comes down to it, all are forms of pushing a button, and are equally
effective. Only if characters encounter a system radically different from
one they are used to will problems arise.
Archaic controls are basically buttons, levers, switches and dials
set into a panel and monitored by video, digital or dial display. This
is the sort of thing anyone from the Twentieth Century could easily understand
and use.
Pure Crystal Technology and stacked atomic chains have no visible
components - control panels often take the form of either black slabs
of material or transparent sheets like glass. Held by suspensors, an inactive
control panel could appear as a floating pane of glass or slab of stone
- the same panel could be recessed into floor or ceiling and might float
into position by vocal command, radio-signal, pressure sensors, presence
detectors, etc. A panel is activated by coded radio-signal, voice or simply
by touch. An active panel displays information visually like a vid-screen.
Its equivalent of buttons are differently coloured lights which are touch
or heat sensitive.
Holographic Projection envelops the user in holographic images
somewhat a three-dimensional wrap-round vid-screen. Activation is usually
by presence, or by any of the methods used for crystal technology - so
the operator simply sits in a control seat to activate the 'panel'. The
projection can be manipulated to provide monitoring or control functions.
Projectors sense the movement of the user's eyes and limbs and translate
these into instructions - the user only has to press imaginary buttons!
This is the most specialized type of tactile panel, being almost impossible
for the uninitiated to use. The slightest gesture will change the entire
set-up, and unique arm/hand/finger and eye movements form the basis of
the operating procedure.
Mind Impulse dispenses with any sort of panel or control gear,
allowing the user to control and monitor a system by thought alone. These
system are technically complex and producing them is difficult. Consequently
they are rare. Their most common application is in Dreadnought suits:
some spacecraft employ mind impulse links but this is not usual. Such
devices require considerable training to use at all, and a great deal
of practice if they are to be used efficiently. The physical component
is a head ring which picks up and amplifies the wearer's instructions.
A cruder, but equally effective, version is the spinal tap. This is engineered
into the wearer's spinal cortex and works in the same way as the head
ring but is difficult to remove without causing physical or mental damage.
SKINPLANTS AND ELECTOOS
A development of crystal technology is its use for personal ornamentation.
Many races apply paint or tattoos and within the Imperium the practice
is common. This is true of all levels of society, from the lowly city-scum
of the hive-worlds to the most sophisticated of the Adeptus Terra. Amongst
government servants and employees of the Navigator families these marks
serve as identification as well as ornament. Devices are also used as
secret signs by governmental and anarchist agents, psychic covens and
pirates. Tattooing is commonly achieved using materials and technology
of a very ancient kind - although the inks used can be of any colour (including
florescent) and can be removable, temporary or degenerative when exposed
to light, laser light, heat. etc.
Skinplants are sophisticated tattoos - very sophisticated. The
miniaturization possible using crystal technology makes it possible to
create a functioning device between layers of skin. The device cannot
include mechanical components or utilize large amounts of power. The most
popular application of this idea is to power and control an electrically
sensitive tattoo. So, any citizen with sufficient credit can have a device
or logo on their forehead which actually lights up and flashes! This can
be either controllable, light-sensitive or a permanent fixture. The subcutaneous
wristwatch is a standard way of carrying the time - light pressure on
the wrist activates the digital display beneath the skin. A character
could even go to the lengths of having an entire limb or his whole body
glow if he wanted! A light emitting patch on the palm will illuminate
a small area within 10 cm and is popularly known as the 'thief's light',
providing sufficient light to pick locks, operate switches, etc.
Electoos also utilize crystal technology, but involve a lot more
work and a great deal of skill to create. An inert layer of conductive
material is inserted beneath the skin, sometimes it is injected and allowed
time to form before the process can continue. Crystal stacks are built
up on this film and waste material is dissolved out. The Electoo can then
be programmed to function as any control or monitoring device. On Earth
everyone carries an electoo containing personal details, credit ratings,
security grades and details of social record - these act as police files
and automatic credit facilities. Sensors at building entrances read the
details of every electoo carrying individual that passes them - so a constant
record can be build up of anyone's movements. Similarly when an individual
buys anything, a till-sensor automatically modifies the credit rating
of the electoo accordingly. The system is also used throughout the Adeptus
Terra and on some imperial worlds either generally or within specific
social levels. As electoos are invisible they are ideal for carrying secret
messages - information is coded so as to be almost useless except to the
intended recipient. A character carrying a Electoo need not be aware of
the fact, and certainly wouldn't be aware of its contents. Electoos carrying
secret messages can be split between several people and only work when
joined.
Electrografts are a special form of electoo engineered directly
onto the recipient's cerebellum. This involves cutting away a portion
of skull and creating the electoo directly on the brain tissue before
(usually) replacing the section of cranium or covering with synthetic
material. An electrograft reacts with the brain to alter a creature's
memory, personality and knowledge. Many of the Imperium's technological
secrets are passed on by this means, and it is certainly a quick and easy
way to learn how to speak new languages, operate machinery, etc. On the
other hand, interference with the mind tends to cause personality disorders,
problems with memory recall and occasionally total mental breakdown. Once
inserted an electrograft can be reprogrammed almost indefinitely, although
repeated re-use accelerates the degenerative process.
STANDARD TEMPLATE CONSTRUCTS
During the Dark Age of Technology humanity traveled throughout the galaxy,
founding new colonies and exploring new worlds. Many of these colonies
failed to establish themselves, others were lost, whilst a few grew into
independent civilizations with distinctive cultures. Most however, established
a subsistence economy and simply stopped. In such an environment the impetus
for change was very low; everything the citizens needed was at hand, their
new world supplied them with food, and the store of knowledge brought
from Earth enabled them to maintain a high technological base without
a technological society. In part this was a result of the Standard Template
Construct system carried by every colony.
The heart of the STC system was an evolved computer program designed
to provide construction details for the colonists. Its prime function
was to enable the colonists to build efficient shelters, generators and
transports without any prior knowledge and using almost any locally available
materials. The user simply asked how to built a house or a tractor and
the computer supplied all the necessary plans - in short it was idiot
proof. Many humans attribute the entire Orkish civilization to early STC
systems - but the truth will never be known.
The Age of Technology ended in inter-human war and anarchy. The STC systems
that had helped to build it either lapsed into disuse or decayed so that
they became increasingly unreliable and quirky. On some worlds they were
maintained, but most suffered damage by enthusiastic software specialists
or subsequent jury-rigging. Hard copies of the information they contained
survived much longer, and were frequently copied and passed down from
generation to generation. Today, in the Age of the Imperium, the familiar
designs of the STC are still discernable in the shapes of vehicles, spacecraft
and buildings. The Adeptus Mechanicus on Earth make it their business
to collate and utilize STC material - it is their equivalent to a holy
text, a font of all knowledge (which is exactly what it was intended to
be).
One result of the STC system and its pivotal place in human development
is that many worlds now utilize designs and machinery of a similar type.
Of course, the millennia have wrought changes in the basic utilitarian
devices proscribed by the STC, but many humans adhere religiously to the
old designs. STC designs were intended to be able to cope with anything
- by the standards of the day they were rough and ready, big and brutish,
hard to damage and easy to repair. Because they were intended for use
by unqualified people their power-plants mere based around commonly obtainable
materials, employing steam power, wind power, water power and combustion
engines. High-tech material was described too (although rarely used) and
designs were provided for full-scale nuclear power-grids and fission processors.
However few people understood these, and the need for power was supplied
quite easily by conventional means. Consequently hard copies were rarely
taken and gradually written texts became lost or hopelessly distorted.
The weapons, vehicles and much of the equipment described in this book
have their roots in the STC system. Fighting vehicles often look like
tractors and prime movers because that's exactly what they were copied
from! STC designs can be produced in almost any material; wood, plastic,
concrete, steel, plastic, etc, and can be replicated on almost any world
that has raw materials of some kind. Uncorrupted STC systems are unknown
and after so many years will probably remain so. Nonetheless, finding
such a system is regarded by many Tech-priests as their ultimate goal
- a sort of quest for the holy grail. Legends surround the existence of
lost, functioning STC systems, but whether they have any basis in truth
is anyone's guess.
|