Notes:

Merits: Jack of all Trades: 5 pt Merit, Military Influence

Flaws: Driving Goal.: 3 pt Flaw, Nightmares: 1 pt Flaw, Magic Susceptibility: 2 pt Flaw

Possessions:

  • Desert Eagle .50 AE (Diif 8, Damage 7, Rate 1, Clip 7, Conceal J, Range 30)
  • .50 cal Manstopper rounds
  • Uzi 9 mm (Diff 6, Damage 4, Rate 21, Clip 25/32, Conceal T, Range 50)
  • 9mm ammo
  • M16 Assault Rifle .223 cal (Diff 7, Damage 7, Rate 20, Clip 20/30, Conceal N, Range 200)
  • .223 manstopper ammo
  • Compound bow (Pull Special, Min Str 3, Range 180 yds, Damage 3, Wt 15 lbs, Cost $100+, diff 8 to hear fired) (To Stake, Diff +2, 3 success to hit and inflict 3 ldamage levels (pg 175 VPG))
  • Bow Sight (-1 diff to aim)
  • Broadhead hunting arrows (-1 to aim, +1damage)
  • 20 lbs C-4 (Plastique) (Blast power 1-20, Detonate: Primer only)
  • Kevlar jacket
  • Kevlar helmet with reflective face guard
  • 3 stakes

    Tae Kwon Do: Special Maneuver (Spinning Back Kick, Diff 7, Str +2)

    Notes:

  • Desert Eagle .50 AE (Diif 8, Damage 7, Rate 1, Clip 7, Conceal J, Range 30)
  • .50 cal Manstopper rounds
  • Uzi 9 mm (Diff 6, Damage 4, Rate 21, Clip 25/32, Conceal T, Range 50)
  • 9mm ammo
  • M16 Assault Rifle .223 cal (Diff 7, Damage 7, Rate 20, Clip 20/30, Conceal N, Range 200)
  • .223 manstopper ammo
  • Kevlar jacket
  • Kevlar helmet with reflective face guard
  • 3 stakes