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Balasi Cai

Physical Description

Species/Race: Human
Sex: Male
Apparent Age: -
Actual Age: 600+
Maximum Age: -
Height: -
Weight: -
Hair: Black
Eyes: Brown
Skin: Dark Brown
Scars/Tattoos/Identifying Marks: -
Appearance: Moorish extraction, Medium-short. Dark hair hazel eyes. App 2
Clothing: Dark, leather where available
Mannerisms: -
Recognition Handle: -
Allergies: -
Health/Injuries/Illness: Insanity, Death

Personal Information

Aliases Used: -

IQ: Average

Homeworld/Homeland: Earth

Social Class/Status: -

Profession/Duties: -

Mythos/Religion: -

Homeland Terrain: -

Liege/Patron/Mentor: -

Clan: Sabbat-Antitribu

Reputation: The Toreador one

Heritage: -

Honor: -

Coat of Arms/Colors: -

Military History:

Rank: -
Status: -
Army: -
Branch: -

Family:

Marital Status: Single
Sire: Besebba Ty
Spouse’s Name: -
Children: -
Grandparents: -
Mother: -
Father: -
Siblings: -
Half-Siblings: -
Birth Rank: -
Uncles and Aunts: -
Cousins: -
Nieces/Nephews: -
Friends:
Enemies (and why):

Psychological Description

Concept/Template Type: Vampire Anachronism

Alignment/Light/Dark: Chaotic Evil/Dark

Superstitions: Omens

Traits: Malkavian Time

Nature: Perfectionist

Demeanour: Fanatic

Fears: Nothing.

Personality/Temperament: Cold, manipulative. Deceptive.

Likes: Death

Dislikes: Interference in his Quest

Pet Peeves: Foolish others who think they are his overlord.

Motivation/Objectives/Goals in Life: To discover The Answer to life. Nothing else matters. It is just a temporary interference in his quest.

Quote: "What Clan are you?" "(Insert randomly chosen Clan here)."

Favorite Color: -

Hobbies: Entrail Reading

Pasttimes: Blood Art

Favorite Drink: -

Favorite Food: -


Special Abilities

Weapon Proficiencies: -

Non-Weapon Proficiencies/Skills: -

Innate Abilities: Malkavian Time

Languages: Italian, English

Secondary Skills: -

Spells: -

Possessions

Residences: -

Vessels/Ships: -

Wealth/Money/Coins: -

Armor: -

Basic Equipment: Whatever he is wearing, and his weapons. Picked up a kevlar vest and minor studded leather armor from various corpses or robberies. Knives, sais and other bladed weapons that can be acquired anywhere. Picked up an ordinary dagger from a vampire that wandered into D12.

Special Gear/Magical Items: -

Valuables/Treasure: -

Books: -

Henchmen: -

Animal Companions: -


Background/Personal History

Prelude

Birth: -

Death: -

Notable Achievements: -

Education: -

Game History


Character Sheet

Name: Balasi Cai

Concept: Anachronism

Status: Living PC

Nature: Perfectionist

Demeanor: Fanatic

Clan: Malkavian Anti-tribu

Org: Sabbat

Sire: Besebba Ty

Generation: 13

O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O

ATTRIBUTES (7/3/5)

Physical

Strength: OOOOO

Dexterity: OOO

Stamina: OO

Social

Charisma: OO

Manipulation: OO

Appearance: OO

Mental

Perception: OOOO

Intelligence: OO

Wits: OO

O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O

ABILITIES (13/3/9)

Acting ~

Alertness OOOO

Atheletics ~

Brawl OOOO

Dodge OOO

Empathy ~

Intimidation ~

Leadership ~

Streetwise OO

Subterfuge ~

Animal Knowledge ~

Drive ~

Etiquette ~

Firearms ~

Melee OO

Music ~

Repair ~

Security ~

Stealth O

Survival ~

Bureaucracy ~

Computer ~

Finance ~

Investigation ~

Law ~

Linguistics OOOO

Medicine OOO

Occult OO

Politics ~

Science ~

O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O

ADVANTAGES

Disciplines

Auspex OOO

Dementation OOO

Obfuscate ~

Fortitude OO

Backgrounds

Pack Recognition O

Sabbat Status O

Virtues

Callousness OOO

Instincts OOO

Morale OOO

O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O

OTHER MISC

Other Traits

Malkavian Time OO

Merits (6)

Daredevil (VPG) 3

Lunar Influence (PGS) 1

Mystic Ability (PGS) 2

Charmed Existence (VPG) 5

Flaws (10)

Lunacy (PGS) 2

Anachronism (VPG) 2

Infertile Vitae (PGS) 3

Prey Addiction (VPG) 3

Willpower

OOO

Path

OOOOO

Flaws

Lunacy:

  • New Moon: extremely passive.
  • Full Moon: extremely emotional and volatile
  • Waxing Moon: pleasant and more focused on tasks
  • Waning Moon: a little apathetic and touchy
  • Lunar Influence:

  • New Moon: Str, Dex and Sta cut in half, round down
  • Full Moon: Str, Dex and Sta increased by half again
  • Waxing Moon: all Attributes normal
  • Waning Moon: all Attributes normal
  • DESCRIPTION

    Moorish extraction, Medium-short. Dark hair hazel eyes. App 2

    EQUIPMENT & POSSESSIONS

    Equipment: knives, sais and other bladed weapons that can be acquired anywhere. Picked up an ordinary dagger from a vampire that wandered into D12.

    Possessions: Whatever he is wearing, and his weapons. Picked up a kevlar vest and minor studded leather armor from various corpses or robberies.

    VINCULUM

  • Niki: 9
  • Chamberlain: 9
  • Aticus: 5
  • Bradley: 7
  • Adam: 0
  • Prelude

    He began as a slave in Padua to an alchemist long forgotten. The bottles and potions and flames drew him and he studied the things he had seen hungrily, experimenting late at night when he was supposedly sleeping, or when the master slept in the afternoons.

    Years passed and he grew strong from carting heavy ores and equipment for his master. The old man grew ill and recovered from near death, but was never really able to do much afterward. And so he studied him now, as the man lapsed towards what would be final death. Another observed the one observing, and watched. And when the experiment was complete, took the slave with her on her long journey.

    History

    Balasi's life since encountering Besebba Ty has been a quest for knowledge and understanding. Life, Death. He believes in the power of omens to guide him to understanding. A flight of birds at a certain juncture. A cloud covering the moon. A newspaper open to a certain story or word. Entrails. But above all, the Blood guides him.

    The pattern of blood from the dying, the Rorschach paths of it against his skin and walls. Sometimes he kills someone and sees nothing. Sometimes he gains a bit of insight. Epiphany. The Rightness of it is akin to God, to him.

    Balasi has travelled all his life from city to city. The Sabbat take him in, or Anarchs, and he travels with them for a time indulging his quest. Sometimes they make demands. He follows through but always it returns to the Quest. The people, the Kindred, all are immaterial.

    As with all Malkavians he sees no difference between the Clans. When asked what Clan he is he picks one at Random, or they assume one from watching him. Generally they believe him to be Toreador due to his artistic methods of corpse disposal and reaction to the dying.

    Balasi's room

    Through the open entrance and turns a corner to a small hallway with twin doors labeled "Restricted Area" in blood red letters on a striped diagonal yellow and black background. Chamberlain pushes the door open and after turning another corner he leads Cai down a dark, spiraling staircase with steps far steeper individually than they should be.

    After a swift descent of about thirty five feet, they reach a dirt landing. Chamberlain steps aside for Balasi to reach it as well. The appearance of the area is tight and confined. It seems a mixture of sewers without the stench and debris, ancient temple without the mysterious heiroglyphics and underground missile silo without any trace technology. Two tunnels split off and Chamberlain leads him down one.

    Chamberlain leads him deeper down the tunnel and it quickly becomes a sort of confined maze. Chamberlain is quite persistent in assuring that Cai remember just where to turn and what paths not to take. He takes additional effort in pointing out several spots not to step and pointing to specific stones that need to be pushed before traversing certain areas. In all, with Chamberlain's very careful, possible irritating reminders the trip to the actual haven area takes at least a full hour. When Cai gets used to to the process, however, it will most likely take no longer than seven or eight minutes.

    Cai marks each intersection taken or not taken, in grease pencil with a scribble that means nothing to anyone but him.

    They finally reach a large, open area. There are three hard steel doors to each side, set into the stone with keyholes. There is a single large wooden door directly in front of them.

    There are visible keyholes above the handles. Motions to the first pair of steel doors, opposite of each other. Those two rooms are yours. You may furnish them as you like, or as you request.

    The other four doors are for visitors or new additions to the pack with tastes similiar to yours. The wooden one leads to an area where the creation rites can be done in safety.

    A completely barren twelve by fourteen foot room, completely unfurnished. The door handle is hooked up to 1000 volts.


    Basic Character Info. The Original Concept of Balasi
    Player: Phaedra Whitlock
    Name Balasi Cai Nature Perfectionist Org Sabbat
    Concept Anachronism Demeanor Sire Besebba Ty
    Status Living PC Clan Cappadocian Anti Generation 8
    Character Attributes
    Physical (12) Social (7) Mental (9)
    Strength 5 Charisma 4 Perception 4
    Dexterity 3 Manipulation 3 Intelligence 3
    Stamina 4 Appearance 0 Wits 2
    Character Abilities
    Talents (19) Skills (3) Knowledge (9)
    Acting 0 Animal Ken 3 Bureaucracy 0
    Alertness 4 Drive 0 Computer 0
    Atheletics 0 Ettiquette 0 Finance 0
    Brawl 4 Firearms 0 Investigation 0
    Dodge 4 Melee 0 Law 0
    Empathy 0 Music 0 Linguitics 4
    Intimidation 3 Repair 0 Medicine 3
    Leadership 0 Security 0 Occult 2
    Streetwise 0 Stealth 0 Pollitics 0
    Subterfuge 4 Survival 0 Science 0
    Character Advantages
    Disciplines (12) Backgrounds (12) Virtues
    Auspex 0 Pack Recognition 1 Conscience/ 5
    Fortitude 4 Sabbat Status 1
    Mortis 1 Self Control 4
    Obfuscate 4
    Dementation 3 Courage 2
    Misc Character Info
    Other Traits Merits Flaws
    Thanatology 4 Berserker 2 Lunacy 2
    Sabbat Lore 2 Unbondable 3 Anachronism 2
    Torture 3 Misplaced Heart 2 Monstrous 3
    0 Daredevil 3 Horrific Appearance Infitiores 3
    0
    Willpower 8 Humanity/Path 0
    Character Description
    The character is an infitiores, page 19 Cappadocian Clanbook one of the few Cappadocians who did not make it to the Feast of Folly and so escaped entombment. Hiding and degeneration over time have brought him to this state.
    Character History
    Appeared one night and demanded to join the Sabbat. Was a strong fighter even then. He fought anyone they asked drank any blood given him obeyed orders never stepped out of line and the burying did not seem to do much to him at all except make him laugh perhaps. Spooky.
    He escaped the Feast of Folly by chance but when he did learn of it he was angry and betrayed. As others did he fled to the New World and hid there Infitiores. His anger corrupted inward through the centuries focusing and driving deeper into his mind twisting it sideways and driving him insane. The flesh was as nothing only the mind mattered. Pain anger devastation... Rage. The Clan was dead but there were others and in his mind they came to be as one his rage turning towards the other Elders now hiding within the Camarilla. He sought the Sabbat and watched those he found looking into the eyes of those they left behind dead to see into their Sabbat souls. When he found those he sought he went to them and became as one.
    He began as a slave in Padua to an alchemist long forgotten. The bottles and potions and flames drew him and he studied the things he had seen hungrily experimenting late at night when he was supposedly sleeping or when the master slept in the afternoons. Years passed and he grew strong from carting heavy ores and equipment for his master. The old man grew ill and recovered from near death but was never really able to do much afterward. And so he studied him now as the man lapsed towards what would be final death. Another observed the one observing and watched. And when the experiment was complete took the slave with him on her long journey.


    World Notes:

    FoE (Forces of the Empire) is a Star Wars role-playing group set in the ROTJ era more or less. The Emperor survived the Death Star II as did Vader who lapsed back to the Dark Side. The Alliance now controls a swathe of territory and the galactic civil war continues.

    The club was begun way way back before the pre-quels and the two Sith rule but otherwise has incorporated much of these additional movies.

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