Campaign Last Run:
Tenative start date of April 11th, 2005
Planned for monday's starting at 6:00PM
Success rating:
not run yet
Designer's notes:
Structure and rules currently under development, more to come!
Intended to allow players a little more freedom of movement. It is map-based
but the movement on the map is restricted to the point that battles will happen
regularly and there should be no players left out that week. The primary intent
of this event is a good vs evil senario in which good players are defending
a C&C bunker and evil players are assaulting from the local starport.
It will utilize teamwork as it will commonly feature two players acting as
a team to fight specific battles. This two-player team is not locked and will
most likely change as the campaign proceeds. The rules for this event are
still being worked through.
It was also intended to work in conjunction with a BFG campaign.
Length looks to be 7-9 weeks with 1 battle a week (two the first week)..
The 40K side can hold upto 16 players, and the BFG side can hold 8-12
Tenative costs for participation are $10 per person to enter the campaign.
Campaign Skeleton:
Objectives:
The Assault on Carrion III campaign is going to be a 7-9 week string of battles
that represent the fight for dominance over the third planet of the Carrion
system. Gameplay is team-based and intended to mix and match many players
each week in order to create a unique playing experience for each battle.
Also, there are a variety of missions that may be encountered over the 7-9
weeks including standard, raid, and battle missions from the 4th ed. rulebook.
Team-play:
The players will be divided into good and evil sides by the guildlines
specified later. Those players will have about 30 minutes each week to
discuss and decide player pairings for teams, team stratagies, and army movements
on the campaign map. Teams will have a chance to advance
on their enemies base on alternating weeks. Hense evil will push forwards
one week and good will push back the next week. If an army has pushed all
the way to their enemy's home base, a mega battle is triggered for the next
week and will end the campaign. If no army gets that far, the 9th week will
hail the mega battle to finalize the campaign.
Structure Basics:
Campaign length: 7-9 weeks
Entrance Fee: $10
Available openings: 16 Warhammer 40K slots, 8-12 BFG slots
Location/time: 6:00PM every monday at Crooked Hat Games
Battles:
Battles will consist of 2 man teams (and the occational 1v1 when numbers don't
work out). Each player will have 1000 pts to build a army that will fight
with their team-mates 1000 pts for 2000 pts per side. The starting force orginazation
chart for each player's 1000 pts is:
1-2 HQ
2-4 troops
0-2 elites
0-2 fast attack
0-2 heavy
Armies may only attack forward (towards their opponant's home base). You may
attack ahead or attack diagonally. Any army in their home territory may move
to any home territory square before attacking forward (this includes squares
that are behind where you where the previous week). Any army in enemy territory
may not move except to attack forward. This gives the defender a small advantage
on his own turf. Each square on the map represents a different battle. Each
side will know their battles, but will not know the battles on their opponant's
side till they fight in that square at least once. At that point, the battle
will be revealed and fought.
Side Assignment:
Players will be assigned to a side each week first by army allignment:
Good= Space Marines, Imperial Gaurd, Eldar, Sisters of Battle, Tau
Bad = Chaos, Tyranids, Dark Eldar, Necrons, Orcs
and then randomly to balance sides. If they had played the previous week,
the will be placed where they played last before other players are assigned.
Lines of combat:
There will be 4 lines of combat, with 2 players on each side being able to
occupy a square at a time.. Every other round (week) each side has a chance
to push closer to the opposite side's home base.
Victory and Prizes:
The side (good or evil) that wins the 40K side is the side that holds the
most enemy territories at the end of the campaign. The winner of the BFG side
will be the one that holds the most planets. Winning sides for each game may
differ. A small prize will be awarded to each member of the winning side and
a larger prize wll be awarded to the player/team that has won the most overall
battles (regardless of what side he's on). The specific victory conditions
and campaign winners/prizes are still being decided on.
IMPORTANT: A player must have played in at least 5 battles on one side
to qualify for that side's prize at the end of the campaign. The 'most victories'
winner must have simply played in at least 5 battles.
BFG intervention:
Every army needs to have a supply line. BFG provides the supplies for each
side. As a result, the more occupied the BFG fleets are, the less time they
have to supply their plantet-side troops. Points that can be fielded will
be decreased slightly depending on how well your BFG fleet is doing. The more
spread out your BFG fleet, the more handicapped your side's army will be.
If your BFG side controls 5-6 of the planets, you will only be able to field
950 pts. If they control 7 planets, you can only field 900 pts. Don't worry
40K, if you're doing well planet-side, your BFG fleet will be hampered some
too.
Also- if you're handicaped point wise, you'll have a bonus victory point wise
towards your current battle. For instance, if you can only field 950 pts,
then you get +100 victory pts for that battle. If you can only field 900 pts,
then you get +200 victory pts for that battle.
BFG player will have more freedom of movement than 40K. As a fleet admiral,
when it is your week to advance on the enemy, you may choose to engage a specific
enemy Admiral OR you can choose to attack a planet, in which case the defending
side can place whichever general he wants there. Each planet will have different
senarios attached to it do each battle should provide a uniquie and fun experience
just like the 40K will have.
Bonus!
There will be bonuses both the 40K side and the BFG side can gain that
can be captured by the other game. Certain 40K square's hold BFG fleet bonuses
and certain planets hold benafits the 40K side.
Full size version of map (REALLY BIG)
Smaller better veiwable version
This is a more involved campaign, but when you get down to the gritty-nitty, it's very simplistic campaign for individual players. More to come... watch for registartion for this campaign at the Crooked Hat table at Adepticon!
For more info on the campaign or specific questions, please
e-mail me at < [email protected]
> or for questions about our host store, Crooked Hat Games, call (847)
352-8070
Crooked Hat Games: 634 South Roselle Road Schaumburg, IL 60193