SPECIAL MOVES


Typhoon (g/a)- QCF+P
Vertical Typhoon (g/a)- QCB+P
Lightning Attack (g/a)- Any direction + SK + SP
Fly (g/a)- QCB+2K

HYPER SPECIAL COMBOS

Lightning Storm (g/a)- QCF+2P Hail Storm (g)- QCB+PP

COMBOS


Ground Magic:Zigzag
Air Magic:Zigzag
Super Jump Magic:Zigzag
Aerial Rave Launcher:S.Roundhouse/C.Roundhouse
AC Finishers:
1)FP or RK
Things You Might Want To Know First!

This Information is provided by James Chen's X-Men vs. Street Fighter Site!

-=Details about the Air Combos=-

Storm has a very difficult time performing Air Combos.This is mainly due to the fact that none of her Launchers work effectively. Both the Crouching Fierce and the Standing Roundhouse knock the enemy in awkward directions, so that Storm has to try and catch up to the enemy in the air to combo them. The Standing Roundhouse definitely works better than the Crouch Fierce, but it still knocks the enemy very high up. Also, her Jumping Strong makes her fire an electric ball outwards, so it does not work in her Air Combo. It is better to skip this move in an Air Combo chain.

-=Miscellaneous Information=-

Her Crouch Roundhouse can count as a Launcher. When performed, it knocks the enemy WAAAAAAAAAAAAY up into the air... so high, in fact, that if Storm Super Jumps after the enemy, she cannot catch up to them because they get knocked so high up. However, against heavier enemies, like Juggernaut, she can follow up the Crouch Roundhouse with an Air Combo because they are not knocked as far up as the lighter enemies... but characters like Wolverine get knocked WAAAAY up there, out of the screen.

After Jumping, Storm can hold any of the three Up directions and come down floating. While floating from a Super Jump, all of Storm's attacks (except for Strong) can chain into each other and themselves more rapidly than normal, even if whiffing. While Flying, hitting all three punches makes her do a Flying Dash in any direction, depending on which way you are holding the controller.

BEGINNER COMBOS

1) Fierce-Tornado Column, Hail Storm

2) Tornado Column, Lightning Storm

3) J.Fierce \/ C.Short,C.Forward,C.Roundhouse (OTG)

4) Fierce Throw the enemy into the corner:Lightning Storm.
(combos 1-4 all came from JC's X-Men vs. Street Fighter Site)

5)In the corner:J.Fierce, J.Roundhouse \/ D.S.Jab, S.Short, C.Forward, C.Roundhouse (OTG)

INTERMEDIATE COMBOS

1)In the corner:J.Fierce, J.Roundhouse \/ D.S.Jab, S.Short, C.Forward XX Fierce Typhoon XX Lightning Storm

2)In the corner:Fierce Vertical Typhoon XX Hail Storm XX Lightning Storm

This combo is a bit tough to pull off because you have little chance of making the Lightning Storm connect after the Hail Storm. You have to time the EX Cancels very well.

3) J.Short,J.Fierce \/ D.S.Short -> S.Forward,S.Roundhouse /\ SJ.Jab,SJ. Short,SJ.Forward,SJ.Roundhouse (FS)

4) Tornado Column, SJ.Jab,SJ.Forward,SJ.Fierce (FS) 5) F.Tornado Column, F.Jab,F.Short,F.Fierce

6) Fierce Throw the enemy into the corner:C.Short (OTG), S.Roundhouse /\ SJ.Jab,SJ.Fierce (FS)

7) Fierce Throw the enemy into the corner:Jump up and Air Throw their falling body. Lightning Attack straight into the wall so their body lands on you. Oddly enough, this Combo has a VERY high potential for dizzying the opponent after just those three hits. If they don't become dizzy, any hit afterwards will almost certainly stun. This combo is easy to time and do against middle sized characters, but doesn't seem to work against light and heavy characters.

8) Get enemy near corner:J.Fierce,J.Roundhouse \/ D.S.Jab, C.Short,S.Roundhouse /\ SJ.Jab,SJ.Short,SJ.Forward, SJ.Jab, SJ.Short,SJ.Strong XX Lightning Attack

After you Super Jump, hold Up/Towards to float. Right when you hit SJ.Strong, IMMEDIATELY do a Lightning Attack. Make sure you are Holding Up/Towards during the entire Air Combo.

9) Get enemy near corner:J.Forward,J.Fierce \/ D.S.Jab,S.Short,S.Forward,S.Roundhouse /\ SJ.Jab,SJ.Short, SJ.Forward,SJ.Fierce(FS),SJ.Roundhouse (FS) \/ S.Short, S.Strong,S.Fierce,S.Roundhouse

Do the Air Combo without holding any of the Up positions. You DON'T want Storm floating during this Air Combo.

10)In the corner vs. Juggernaut ONLY:J.Fierce, J.Roundhouse \/ D.S.Jab, C.Short, C.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Forward, air dash towards Juggy and immediately do AD.Short, AD.Forward XX Diagonally-up Lighting Attack XX Lightning Storm

Ok, this combo is a little bit difficult to do and explain so bear with me ok! First, start off with the J.Fierce, J.Roundhouse jump-in, land, D.S.Jab, C.Short and then C.Roundhouse to launch. The reason you want to use Storm's C.Roundhouse launcher is because it launches Juggernaut at the perfect height for the rest of this combo. Now super jump and do SJ.Jab, SJ.Short, J.Forward and that will sort of start pushing Juggy back down. To prevent him from falling, immediately dash towards him (downwards, but the air dash is unnoticeable even though its there) and do AD.Short, AD.Forward immediately into the Lightning Attack and have it go diagonally up and immeditely cancel into the Lightning Storm. However, Storm takes WAAYYYY too long to prepare for the Lightning Storm super so what you want to do is get Storm crossed up when you do the Lightning Attack so that now she's very close to Juggy and about to switch sides with him and at the same time you hear the Lightning Attack hit, input the commands the Lightning Storm super so that it comboes (Storm should now be in the corner instead of Juggernaut)!!!

11)(New!)In the corner vs. Juggernaut: Jump in deep with J.Fierce, J.Roundhouse XX Down/Forward Lightning Attack XX Lightning Storm (mash buttons for extra hits), super ends and Storm lands 1/2 second after Juggy, C.Short (OTG), C.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Forward XX Air Dash Down/Forward (towards Juggy)+AD.Short, AD.Forward XX Up/Forward Lightning Attack XX Lightning Storm





Don't know what I'm talking about? Go to the Legend & Definitions Page


If you're into Infinite Combos, go to:Shoryuken.com


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