
Special Moves
Shoulder Cannon (g/a)- QCF+P
Missile (g)- D+FP
Low Shoulder Cannon (g)- QCF+K
Repulsor Blast (g)- HCB+P
Smart Bombs (g/a)- LK+MP
Note: Hold B+LK+MP to make the bombos fall down at a shorter distance!
Knee Stomp (a)- D+MK
Fly (g/a)- HCB+KK
Air Dash (a)- Up,U/B,U/F+PP
Directed Punch Beam (a)- U/D+FP
Downward Air Roundhouse (a)- D+FK
Hyper Combos

Proton Cannon (g)- QCF+PP
Ground Magic:Zigzag
Air Magic:Stronger(???)
Super Jump Magic:Zigzag
Aerial Rave Launcher:S.FK
Air Launcher:C.MP
Best Helpers:
Colossus/Psyclocke
AC Finishers:
1)FP or FK
2)Light/Medium Shoulder Cannon
Easy Combos
1)S.LP, C.MP, S.FP
2)C.LK, C.MK, C.FK
3)S.LP, C.MP, S.FK
4)S.LK, S.FK XX War Destroyer
5)Fierce Repulsor Blast XX War Derstroyer/Proton Cannon
6)S.LK, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK, SJ.FP
7)C.LK, C.MP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.UP.FP XX Medium Shoulder Cannon
Hard Combos
1)C.LK, C.MP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.UP.FP, Fly, F.LP, F.UP.FP XX Light Shoulder Cannon
This combo is a pain to get it right the first few times, but that's not so bad cuz there are harder ones! As soon as the first SJ.UP.FP connects, perform the flight mode quickly towards your opponent and immediately continue the combo ending with a light Should Cannon.
2)With your back near the corner: J.UP.FK \/ /\ J.LK, J.MP, J.UP.FP, Air Dash, AD.LP, AD.UP.FP, Fly, F.LP, F.MP, F.UP.FP XX Medium Shoulder Cannon
Notice these combos getting bigger? Well they are! If you jump in at your opponent with a J.UP.FK, it will pop them up into the air a little, so jump up and start the combo with a J.LK, J.MP, J.UP.FP and then air dash towards your opponent by pressing Up/forward+2P. As soon as you catch up (within less than a second), press LP, Up+FP to keep them up in the air and then go into flight mode. Now fly towards your opponent and do the rest of the combo. Timing is very critical in this combo, and your timing skills highly depend on it.
3)In the corner:Super Jump, Short Smart Bombs (B+LK+MP), Knee Stomp, J.DN.FK \/ S.LP, S.LK, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK, SJ.UP.FP, Air Dash, AD.LP or LK, AD.UP.FP, Fly, F.LP, F.MP, F.UP.FP XX Medium Shoulder Cannon
Wholy &%@#! This combo is extremely long, but it only works on large opponents such as Hulk and Zangief. In order to make this combo possible, you will first have to super jump and do the short distance Smart Bombs (B+LK+MP) so that they hit your opponent. Now do the Knee Stomp (D+MK) to get close to your opponent and then hold down+FK to land with one last hit. Now dash in and a S.LP, S.LK, S.FK to launch and super jump. The air combo is the same as in Hard combo #2!These are the only two huge air combos I know for War Machine, can anyone please submit your War Machine combos because this page will look a little empty without them. My e-mail is "[email protected]" or "[email protected]." The next set of combos are Hyper Cancels!
4)New Infinite: In the corner, S.LP, S.MK, C.FP -> Short Smart Bombs (Back+LK+MP), dash in, S.LP, S.MK, C.FP -> SSB -> Dash in, S.LP, S.MK, C.FP -> SSB, etc!
You must immediately dash in right after you hear the smart bombs hit! Its a pretty simple infinite too, easier than his infinite flying combo (not listed, but soon will be).
Hyper Cancel Combos
1)In the corner:Fierce Repulsor Blast XX War Derstroyer
2)HA (Juggernaut), Proton Cannon XX War Destroyer
3)In the corner:C.LK, C.MP, S.FK XX War Destroyer XX Proton Cannon XX War Destroyer
If you timed it well, then the Proton Cannon will cath your stunned opponent on their way down for a few more hits.And then the the next set of missiles from the next War Destroyer will cath your opponent again either in the air or on the ground!
4)In the corner:Super jump, Short Smart Bombs, Knee Stomp, J.DN.FK \/ D.S.LP, S.LK, S.FK XX War Destroyer XX Proton Cannon XX War Destroyer
Ok now this time you've added more hits to the combo before the hyper cancels!If you time your hyper cancels well, then the first War Destroyer should have connected successfully!