SPIDER-MAN
Special Moves
Web Ball (g/a)- QCF+P
Spider Sting (g)-F,QCF+P
Web Swing (g/a)- QCB+K
Web Throw (g)- HCB+P
+LP- Straight Web
+MP- Diagonally up
+FP- Straight up
Note:Spider-Man has an air dash! It can be done by either pressing forward twice or pressing forward and all 3 punch buttons.
Hyper Combos

Maximum Spider (g/a)- QCF+PP
Combos
Ground Magic: Stronger
Air Magic:Zigzag
Super Jump Magic: Zigzag
Aerial Rave Launcher: S.MP/S.FK
(Air Launcher:C.MK then S.FK)
Best Combo Helpers:
Juggernaut/Colossus/Sentinel
AC Finishers:
1)FP or FK
2)Web Ball
3)Air Throw
Easy Combos
1)S.LP, C.MP, S.FP
2)C.LK, C.MP, C.FK XX Light Web Swing
3)C.LK, C.MK, S.FK XX Medium or Fierce Web Throw or Spider Sting
4)HA (Colossus), Maximum Spider
5)S.LP, S.MP /\ SJ.LP, SJ.LK ,SJ.MP, SJ.MK XX AC Finisher
His MP launcher is not as good as his S.FK air launcher cuz it doesn't launch the opponent up at a good height. But the combo should still work.
6)In the corner:C.LK, C.MP, C.FK XX Crawler Assault XX Maximum Spider or Ultimate Web Throw
After the C.FK connects,you should immediately cancel into the Crawler Assault so that all 8 hits can connect and then be able to cancel into either the Ultimate Web Throw or Maximum Spider.
7)C.LK, C.MK, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX Web Swing or Web Ball
Now this combo setup works great, because the S.FK air launcher sends your opponent up into the air at a good height if you use the C.MK small launcher. It just makes things easier!
8)Have the opponent in the corner and do a Fierce Web Ball from far away. Then right when the Web Ball connects, dash in and do a S.FK XX Fierce Spider Sting (1 hit) XX Maximum Spider (OTG)
Hard Combos
1)J.LP, J.MP, J.FP \/ C.LK, C.MK, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX Web Swing or Web Ball
Spidey's classic air combo! We should all know how to do this one already.
2)J.LP, J.LK, J.MP \/ C.LK, C.MP, C.FK XX Crawler Assault XX Maximum Spider/Ultimate Web Throw
Remember easy combo #6? Same thing here! The only thing that changes is his jump-in is a zigzag chain, but not big deal. On some characters you can even do 4 jump-in hits!
3)In the corner:HA (Michelle Heart/Unknown Soldier), J.LP, J.MP, J.FP \/ C.LK, C.MP, C.FK XX Team Super, C.LK (otg), S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX AC Finisher
The helper characters will only add hits and the combo can only be done in Cross Over mode. AFter the team super, otg your opponent with a C.LK into his S.FK air launcher and follow with an air combo.You can do this combo in battle mode too, but scratch the helper assist since there won't be any.
Note:The following Combo has 3 different endings and you can use any of the 3 listed below the combo. You should only do the combo on Orange Hulk and you also need Lou as an assist!
4)HA (Lou-3 hits)+Fierce Web Ball from Spidey for 4 hits, then jump in with J.LP, J.LK, J.MP, J.MK \/...
Endings:
Very easy Combo to do! Time the Fierce Web Ball with Lou's 3 arrow assist so that you'll have 4 hits by the time the Web Ball connects. Then jump towards O.Hulk with the 4 hit jump-in and then do the rest of the combo! The 3 different finishers are very easy to do, you just need to practice them enough to the point that you can pull them off without having to think too much!
If anyone has anymore combos for Spider-Man, please e-mail me at my address provided in the Fighting Game Realm main page.
1)...\/ D.S.LP, S.FK XX Fierce Spider Sting (1 hit) XX Maxium Spider
2)...\/ D.S.LP, S.FK XX Fierce Spider Sting (1 hit) XX Ultimate Web Throw
3)...\/ D.S.LP, S.LP, C.MK, S.FK /\ Air Combo (SJ.LP, SJ.LK,S J.MP, SJ.MK XX AC Finisher)