RYU
Special Moves in Ryu Mode
Hadouken (g/a)- QCF+P
Hyper Combos:
Shoryuken(g)- DP+P
Hurricane Kick (g/a)- QCB+K
Overhead Punch (g)- F+SP
Shinkuu Hadouken (g/a)- QCF+2P
Super Hurricane (g)- QCB+2K
Shin Shoryuken (g)- DP+2P
Mode Change:HCB (Lev.1)
+SP=Ken
+FP=Akuma
Special Moves in Ken Mode
Hadouken (g/a)- QCF+P
Hyper Combos:
Shoryuken(g)- DP+P
Tatsumakisempukyaku (g/a)- QCB+K
Overhead Kick (g)- F+MK
Shoryuu Reppa (g)- QCF+2P
Shinryuken (g)- QCF+2K
Shippu Jinrai Kyaku (g)- QCB+2K
Mode Change:HCB (Lev.1)
+JP=Ryu
+FP=Akuma
Special Moves in Akuma Mode
Gou Hadouken (g/a)- QCF+P
Hyper Combos:
Gou Shoryuken(g)- DP+P
Tatsumakisempukyaku (g/a)- QCB+K
Demon Kick (a)- QCF+K
Overhead Chop (g)- F+SP
Messatsu Gou Shoryu (g)- QCF+2P
Messatsu Gou Hadou (g)- QCB+2P
Tenma Gou Zankuu (a)- QCF+2P
Shin Gouku Satsu (g)- JP, JP,F, SK, FP (Lev.3)
Mode Change:HCB (Lev.1)
+JP=Ryu
+SP=Ken
Combos
Note:This Magic Series applies for all 3 of Ryu's fighting modes!
Ground Magic: Stronger
Air Magic:Stronger
Super Jump Magic: Zigzag
Aerial Rave Launcher: C.Fierce
Best Combo Helpers:
Psyclocke/Colossus
AC Finishers:Ryu & Ken
1)FP or FK
2)Hadouken
3)Hurricane Kick
4)Shoryuken (Ken Mode)
AC Finishers:Akuma
1)FP/FK
2)Hadouken
3)Tatsumakisempukyaku
4)Tenma Gou Zankuu (after 3)
Universal Combos
This are combos that will work on all 3 modes (Ryu, Ken and Akuma)!
1)S.LP, S.MP, S.FP XX Hadouken
2)S.LK, S.MK XX Tatsumakisempukyaku
For Ryu and Akuma, you may add a S.FK if you want! You cannot do this for Ken mode because his S.FK will knock the opponent away from you.
3)S.LP, S.MP, S.FP XX Hadouken XX Any super!
4)C.LK, C.FP /\ SJ.LP, SJ.LK, SJ.MP, SJ.FP
Don't let the SJ.MP hit twice or else you won't be able to make the SJ.FP connect. So just press FP as soon as the MP hits once.
Ryu Combos
1)S.LP, S.MP, S.FP XX Fierce Hadouken XX Shinkuu Hadouken
The Shinkuu-Hadouken will hit if you're near the corner, but doing it in the middle of the screen will be a little tough to make it connect.
2)J.MP \/ D.S.LP, S.MK XX Fierce Hurricane Kick XX Shinkuu-Hadouken
You'll definately get better results if you do this combo in the corner! If you don't want to, then suit yourself!!!
3)In the corner:S.LK XX Fierce Hadouken XX Shin Shoryuken
Well you can do a lot of things to make this combo better! Just look at the combo shown below!
4)HA(Colossus/Psylocke), Shinkuu Hadouken or Team Super
I suggest that you only do this combo with your back to the corner! You can use either helper though!
5)In the corner:J.FP \/ D.S.LK XX Fierce Hadouken XX Shin Shoryuken (2 hits) XX Shinkuu Tatsumakisempukyaku
If you cancel the Shin Shoryuken into the super hurricane after 2 hits, the super hurricane will catch your opponent on his way down!
6)C.LK, C.FP /\ SJ.LP, SJ.LK, SJ.MP (one hit) XX Fierce Hadouken XX Shinkuu-Hadouken
You have to be extremely quick to cancel the SJ.MP into the fierce hadouken and then the Shinkuu-Hadouken. So I suggest to try this combo in the corner for better results!
7)In the corner:J.LK, J.MP \/ D.S.LK XX Fierce Hadouken XX Shinkuu Tatsumakisempukyaku
Be very quick to cancel the fierce hadouken into the super hurricane or else your opponent will be able to block it. If done correctly, the hadouken should keep the opponent stunned long enough for the super to connect! I don't it will be possible to cancel the super hurricane into the Shinkuu-Hadouken anymore because it will be too fast.
8)In the corner:J.LK, J.MP \/ D.C.LK, C.FP /\ SJ.LP, SJ.LK, SJ.MP (one hit) XX Fierce Hadouken XX Shinkuu-Hadouken
The same concept from Ryu's combo #5! However, you do have to do dash in after the jump-in to do a C.LK into the launcher, because Ryu's launchers is a little messed up.
Ken Combos
1)S.LP, S.MP, S.FP XX Fierce Hadouken XX Shoryuu Reppa
2)C.LK, C.FP XX Shinryuken
3)In the corner:S.LP, S.MK, S.FP XX Shippu Jinrai Kyaku
4)C.LK, C.FP /\ SJ.LP, SJ.LK XX Tatsumakisempukyaku
You should only do 2 hits prior to the AC Finsiher, because your opponent will be too high for the AC Finisher to connect. But I have been experimenting a little and I found out that you can sneak in a MK before the AC Finisher!
5)J.FP \/ D.C.LK, C.FP /\ SJ.LP, SJ.LK, SJ.MP XX Shoryuken
Adding a MP in the air before the AC Finisher won't be a problem since it will hit up anyway!
6)In the corner:J.LK, J.MP \/ D.S.LP, S.MP, S.FP XX Fierce Hadouken XX Shoryuu Reppa XX Shinryuken, C.LK(OTG), S.FK
Great combo! After the Shinryuken, Ryu (in Ken mode) will come down and you will be able to otg with 2 hits.
7)In the corner:J.LK, J.MP \/ D.S.LP, S.MP, S.FP XX Shippu Jinrai Kyaku XX Shoryuu Reppa XX Shinryuken, C.LK(OTG), C.MP, C.FP
Here you'll see a trile Hyper Cancel in action! Let each super hit at least 5-6 times before hyper cancelling. After the last super, you will come down and you will be able to otg your opponent for 3 more hits!
8)In the corner:J.LK, J.MP \/ D.C.LK, C.FP /\ SJ.LP, SJ.LK, SJ.MP XX Shoryuken
Just another easy air combo! But it will only work on large characters (sadly).
9)In the corner against large opponents only:J.LK, J.MP \/ D.S.LP, S.FP XX Change to Ken mode, D.S.LP, S.FP XX Shippu Jinrai Kyaku, C.LK (OTG), C.FP /\ SJ.LP, SJ.LK, SJ.MP XX Fierce Shoruken
Many thanks to DJellybean for this Ryu combo in Ken mode! If you look at his MvC Beginner's FAQ, you will see this combo in there! I saw this combo in one of his combo videos at VFAQS.Net! Thanks a lot DJellybean!!!
Akuma Combos
1)S.LP, S.MP, S.FP XX Gou Hadouken XX Messatsu Gou Shoryu or Messatsu Gou Hadou
You can do either super! I think its better to be in the corner if you want to do the Messatsu Gou Hadou, because you'll have a better chance of having that beam super connect!
2)Air Demon Kick XX Tenma Gou Zankuu
Just jump in with that Air Demon kick and cancel into the Tenma Gou Zankuu after 3 or 4 hits! Thanks to Razor_h62 for this combo!
3)S.LP, S.MK XX Roundhouse Tatsumakisempukyaku XX Tenma Gou Zankuu
The super is optional in this combo because you can only do it if you have super energy. However, your opponent CAN roll away from it.
4)In the corner:J.MP \/ D.S.LP, S.MP, S.FP XX Fierce Gou Hadouken XX Messatsu Gou Shoryu XX Messatsu Gou Hadou
This won't do that much damage, but if you want to try the combo anyway, go ahead!
5)HA (Psyclocke), Messatsu Gou Hadou/Team Super
Same as combo #4 in Ryu mode!
6)In the corner:J.LK, J.MP \/ D.S.LP, S.MK XX Roundhouse Tatsumakisempukyaku XX Tenma Gou Zankuu
Just an extended version of combo #3!
7)C.LK, C.FP /\ SJ.LP, SJ.LK, SJ.MP (1 hit), SJ.FP
Basic Air combo! Same concept as the air combos for Ryu and Ken mode.
8)J.FP \/ D.C.LK, C.FP /\ SJ.LP, SJ.LK XX Roundhouse Tatsumakisempukyaku XX Tenma Gou Zankuu
You have to be extremely quick if you want the Tenma Gou Zankuu to hit right after the Hurricane kick.That's why I only showed 2 hits before the special so that your opponent won't be too high either!
9)In the corner:J.LK, J.MP \/ D.S.LP, S.MP, S.FP XX Fierce Gou Hadouken XX Messatsu Gou Shoryu XX Team Super
Simple combo! You just need 3 levels of super energy to make it work!
10)In the corner:J.LK, J.MP \/ D.C.LK, C.FP /\ Air combo of choice
11)In the corner:J.LK, J.MP \/ D.C.LK XX Roundhouse Tatsumakisempukyaku, C.LK(OTG), C.FP /\ SJ.LP, SJ.LK, SJ.MP (1 hit) XX Roundhouse Tatsumakisempukyaku XX Tenma Gou Zankuu
All I've got to say is that you have to be extremely fast! If you get the timing right on the first hurricane kick, you'll be able to otg your opponent and launch him into the air for an air combo! The air combo part is easy! These are all of the combos I know for Ryu in all 3 of his fighting modes. If you would like to submit some of your own combos for this character (and his 3 fighting modes), then you can e-mail me at:[email protected]!
From Akuma to Ryu:You must have the Full Supers Cheat on and start out as Akuma.Also, all of these are also recommended to be done ONLY on Orange Hulk because you will have the advantage of having most of the moves/hits connect!!
1)In the corner:J.LK, J.MP (2 hits)\/ D.S.LP, S.MK (2 hits) XX Fierce Gou Hadouken XX Messatsu Gou Shoryu (let him only turn around once and do 2 more hits) XX Morph into Ryu, immediately do a D.S.LP, S.MP, S.FP XX Roundhouse Hurricane Kick XX Shinkuu Hadouken
Ok, this one is pretty easy!! First start out as Akuma and do the 3 hit jump-in with J.LK, and then J.MP for 2 hits. Land and do S.LP, S.MK for 2 hits and cancel into a Fierce Gou Hadouken and Hyper Cancel into the Messatsu Gou Shoryu super (QCF+PP).Now during this super, Ryu will turn around twice (not couting the first 4 hits) so let him hit only about 7-8 hits and then immediately morph back into Ryu.This will work because of the Hyper Cancel feature, so don't worry! Now before O.Hulk even recovers after you morphed back into Ryu, dash in and do S.LP, S.MP, S.FP and cancel into a roundhouse Hurricane Kick and then hyper cancel into the Shinkuu Hadouken right after the 1st hit. That's all there is to it!!
2)In the corner:J.LK, J.MP (2 hits) \/ D.S.LP, S.MK (2 hits)XX Fierce Gou Hadouken XX Messatsu Gou Shoryu (for only 7 hits) XX Morph back into Ryu, D.S.LP, C.MP, C.FK XX Shinkuu Tatsumakisempukyaku XX Shinkuu Hadouken
Ok, this one is much more challenging than the one above! However, the same principles apply when cancelling out the Messatsu Gou Shoryu super to morph back into Ryu, so that's very easy. The hard part is getting the rest of the combo to connect. So right after you morph and even before O.Hulk has a chance to recover, do a S.LP, then a C.MP, and then a C.FK and hyper cancel into the Super Hurricane Kick and then hyper cancel into the Shinkuu Hadouken right after the last hit of the previous super!! Trust me, this combo does work if you got the last parts right and if you did the combo in the corner like you were supposed to. Well, all of these combos HAVE to be done in the corner to work anyways!!
From Akuma to Ken:
1)In the corner:J.LK, J.MP (2 hits) \/ D.S.LP, S.MP, S.FP XX Fierce Gou Hadouken XX Messatsu Gou Shoryu, wait until Ryu/Akuma turns around during the super and XX into Ken Mode, D.S.LP, S.MP, S.FP XX Shippu Jinrai Kyaku (hold down on the D-pad/joystick), C.LK (otg), C.FP \/ SJ.LP, SJ.LK, SJ.MP (2hits) XX Fierce Shoryuken
The way this combo works is because of the full super meter cheat! It also works in training mode because the super meter refills on its own after 3 seconds if the super meter is no longer being used. But you are and you just cheated the game system! First start out as Akuma (HCB+FP), and then get any large opponent into the corner. Now jump in with J.LK, J.MP (2 hits), and as soon as you start landing keep tapping LP so that it keeps the combo going. Now from the S.LP go into S.MP, S.FP and cancel into a fierce Gou Hadouken and hyper cancel into his Messatsu Gou Shoryu. Since this super is exactly like the Shoryu Reppa in Ken mode, Ryu (in Akuma mode) will turn around after the first 4 hits from the super and keep going. When he turns around, hyper cancel into Ken Mode (don't worry, your opponent will still be in his stunned animation when you do this!). As soon as you turn into Ken do a D.S.LP, S.MP, S.FP XX into Shippu Jinrai Kyaku (qcb+KK). Now if you hold down on the d-pad/arcade joystick during the super, Ryu (in Ken mode) will be slightly below the opponent, but don't worry because you want this in order to land first and be able to otg them. When you land, otg with a C.LK, C.FP, super jump and do the air combo!
2)In the corner: J.LK, J.MP (2 hits) \/ D.S.LP, S.MK (2 hits) XX Fierce Hadouken XX Shippu Jinrai Kyaku (only allow 9 hits to actually connect) XX Shoryuu Reppa (allow only 6 hits to connect) XX Shinryuken (allow all hits to connect!!), land, C.LK (OTG), S.FK
This one is much easier than the one above!! So instead of letting the Shippu Jinrai Kyaku super to connect completely, just cancel it into the Shoryuu Reppa after the 9th hit. Then only let the Shoryuu Reppa hit 6 times and immediately cancel into the Shinryuken and allow all of the hits connect. Then after the super is over, just otg with a C.LK into a S.FK!!
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