ROLL




Special Moves

Fireball (g/a)- QCF+P
Flower Pot (g/a)- HCB+P
Item Call(g):
Rock Ball- QCB+LK
Tornado Hold- QCB+MK
Leaf Shield- QCB+FK
Item Use:
Rock Ball (g)- QCF+K, tap K to kick the ball
Tornado Hold (g)- QCF+K
Leaf Shield Activation (g)- QCF+K
Leaf Shield Use (g/a)- QCF+K

Hyper Combos

Hyper Roll (g/a)- QCF+PP
Rush Drill (g)- QCF+KK
Beat Plane (g/a)- QCB+KK
-Tap P for Fireballs
-Tap K for Bombs

Combos

Ground Magic:Stronger
Air Magic:Stronger
Super Jump Magic: Zigzag
Best Helpers:???
AC Finishers:
1)FP or FK/SJ.UP.FK 2)Fireball(+Hyper Roll Hyper Cancel in the corner!)
3)Leaf Shield

Easy Combos

Note:Because Roll is very small, all of her normal attack will have very short reach.This means that she's very limited to long ground combos, but it doesn't affect her air combos though!!

1)S.LP, S.FP XX Fireball 2)In the corner:Activated Leaf Shield, Throw Leaf Shield (3 hits) XX Hyper Roll XX Beat Plane

To make this combo possible, make sure that you cancel the Leaf Shield into the Hyper Roll super after the 3rd hit!

3)S.LP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX AC Finisher

A simple air combo for Roll! If you're in the corner, you can do a Fireball as an AC Finisher, then Hyper Cancel immediately into the Hyper Roll super and then if you still have some more levels available, cancel into the Beat Plane and start hitting the kick buttons first to catch Zangief in the air and bring him back up with the bombs. Then start mashing on the punch and kick buttons for tons of hits!!

3)In the corner vs. large opponents: J.LK, J.MP \/ S.LP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX Fierce Fireball XX Hyper Roll (10 hits) XX Beat Plane (tap K buttons first to bring opponent back up and then start mashing on both P+K buttons for tons of hits!!).

This combo is just the same as above. Except this time you added 4 hits to the combo with the jump-in!!

4)In the corner w/Leaf Shield Activated: J.LK, J.MP \/ S.LP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX Fire Leaf Shield XX Beat Plane

This combo is very easy to time! Right when you fire the Leaf Shield, cancel into the Beat Plane (the Leaf Shield will still be hitting the opponent of course!) and start mashing on the punch and kick buttons for a lot of hits! You may also let the Leaf Shield hit 7 times and then hyper cancel into the Hyper Roll and then into the Beat Plane for more hits, but then you will have to tap the K buttons during the Beat plane in order to keep the opponent from falling to the ground. If you were succesfull, start mashing on the punch and kick buttons!!

Well these are all of the combos that I know for Roll so far. If you have any of your own Roll combos (whether they'd be for PSX or Dreamcast version), please e-mail them here or post them at my FGR MvC Forums (but first you need to register). Then I'll copy them and paste them here and even give credit to the person who posted their own Roll combos!!




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