MEGA MAN
Special Moves
Mega Fireball(g/a)-FP
Mega Buster (g/a)- Charge FP, release FP
Note:You can charge the Mega Buster for as long as you want, but the maximum amount of hits that you'll get is 50-60.
Mega Uppercut (g)- F,QCF+P
Item Call(g)- QCB+K
+ Short= Rock Ball(g)
+ Forward= Tornado Hold(g)
+ Roundhouse= Leaf Shield(g/a)
Item Use (g)- QCF+P
Note: If you call on the Rockball, do the motion to use it and when Mega Man drops the ball on the ground, hit a kick button to kick it.The Torado Hold can be shot at different distances depending on the punch button you used. The Tornado Hold can OTG! The Leaf Shield is one of his most used items for combos! When you activate it, leafs will sorround Mega Man in a circular motion. If you get hit, you will not recieve damage but the Leaf Shield will disappear. You can also fire the Leaf Shield for 8 his and it can be Hyper Cancelled into any of his supers on the ground or in the air.
Hyper Combos

Hyper Mega Man (g/a)- QCF+PP
Combos
Ground Magic:Stronger
Air Magic:Stronger
Super Jump Magic: Zigzag
Aerial Rave Launcher: S.Roundhouse
Best Helpers:
Michelle Heart/Colossus/Unknown Soldier
Easy Combos
1)S.LP, S.MP, S.FP
2)C.LK, C.MK, C.FK
3)Charge Mega Buster 5 seconds:S.LP, S.MP XX Release Mega Buster
4)C.LK, C.MK, C.FK XX Mega Buster/Leaf Shield/Tornado Hold/Rush Drill
You can use any of the moves shown to finish the combo!ButI also think that you can use the Rock Ball if you shoot it out before starting the actual combo in a corner.
5)Anywhere: S.LP, S.MK, S.FK /\ SJ.LP, SJ.LK XX Hyper Mega Man
This is a simple one! Just launch and hit LP, LK and cancel immediately into Hyper Mega Man, it all connects!
6)C.LK, C.MK, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX Mega Buster
The 2 hits before the launcher are a bit tricky to make them connect, but it's possible. You may also have a charged Mega Buster to use as an AC Finisher.
7)In the corner:C.LK. C.MK, S.FK /\ SJ.LP, SJ.LK XX Beat Plane
Right after the second hit connects in the air combo, cancel into the Beat Plane and start pressing the punch and kick buttons like crazy so that you will catch him in the air before he recovers from the stun reel.
8)In the corner:Charge Mega Buster (5 sec), activate Leaf Shield,J.FK \/ D.S.LP, S.MP XX release Mega Buster, fire Leaf Shield XX Hyper Mega Man/Rush Drill
Before you even start the combo, make sure you have the leaf shield item selected first. Then charge the Mega Buster for 5 seconds and begin the combo after that. If you chose to do the Rush Drill, then you can't really follow it with anything else cuz you have to keep tapping the kick buttons and holding forward so that the drill is not pushed away.But if you chose the Hyper Mega Man, then you can cancel into the Beat Plane afterwards!
9)In mid secreen:Charge Mega Buster (60 sec), J.LK, J.MK \/ D.S.LP, S.MP XX release Mega Buster XX Hyper Mega Man or Team Super.
10)In the corner, acquire Leaf Shield Item, and then charge Mega Buster for 10 seconds, then activate Leaf Shield and then jump in with J.LK, J.MP, J.FK \/ dash in, S.LP, S.MP -> Fire Leaf Shield, S.LP, S.MP, release Mega Buster, reload Leaf Shield, S.LP, S.MP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX Fire Leaf Shielf, SJ.LK XX Hyper Mega Man
Ok, this combo looks like it should be in the hard combos category but its really simple. When you get to the air combo you can do the Magic Series and then fire the leaf shield and then as soon as Mega Man recovers, hit LK and immediately cancel to Hyper Mega Man! And if you have more energy, Hyper Cancel to Beat Plane (and mash buttons of course!)
Hard Combos
1)J.LK, J.MK \/ S.LK, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX AC Finisher
Getting this combo to work anywhere else besides the corner is kind of tough, because Mega Man kind of pushes the opponent away with his LK before the launcher, but it's possible! The AC Finisher can be anything you want.
2)In the corner:J.LK, J.MP, J.FK \/ D.S.LP, S.MP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX AC Finisher
This is a real cool advanced combo that can turn out to be a nighmare for your opponent if you do a hyper cancel as an AC Finisher! To make this happen, have the Leaf Shield item for an AC Finisher and right after the last hit connects, cancel into the Hyper Mega Man and then the Beat Plane. Pretty ugly, and painful too!
3)In mid screen:Charge Mega Buster (15 sec), J.LK, J.MP, J.FK \/ D.S.LP, S.MP XX release Mega Buster XX Rush Drill, C.LK (OTG),
The reason why you want to start this combo in mid-screen is because the Rush Drill will push your opponent into the corner, but the Rush Drill won't be pushed away from the opponent. And right after the Rush Drill finishes, otg your opponent with a C.LK into his S.FK launcher and then begin an air combo.
4)Have enemy near the corner (about 1/4 close to it):Charge Mega Buster (40 sec), J.LK, J.MP, J.FK \/ D.S.LP, S.MP XX release Mega Buster, charge it again (until both of you reach the corner), J.LK, J.MP, J.FK \/ D.S.LP, S.MP XX release Mega Buster XX Rush Drill, C.LK, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX AC Finisher
I don't know what to say about this combo, but I do know this, it's too brutal!!! The reason you need to start it near the corner is because you want to be able to charge the Mega Buster again after the first one connects. Also, the first charged mega buster will push the opponent all the way to the corner which gives Mega Man an extra 5 seconds to charge the Mega Buster again. So right when the first charged Mega Buster is about to finish hitting your opponent in the corner, do another jump-in and then release it again after the S.LP, S.MP chain. Then cancel into the Rush Drill and when that finishes, otg your opponent with a C.LK into his S.FK launcher and begin an air combo.You should get about 50 hits and beyond,its just too painful!
5)In the corner: Charge Mega Buster (10 sec),activate Leaf Shield, J.LK, J.MP XX Release Mega Buster XX fire Leaf Shield XX Beat Plane.
A tough combo to pull off, see if you can figure it out! The combo does work, you just have to find the right way to do it.
6)In the corner:Charge Mega Buster (10 sec), J.LK, J.MP XX release Mega Buster, J.LP, J.MP XX Mega Buster, J.LP, J.MP XX Mega Buster...repeat until it becomes impossible!
".............."
6)Tornado Hold, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX AC Finisher
We know how this one works, don't we?
7)In the corner:Charge Mega Buster (50 sec), activate Leaf Shield, J.LK, J.MP, J.FK \/ D.S.LP, S.MP XX release Mega Buster, J.LK, J.MP, J.FK \/ D.S.LP, S.MP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX Fire Leaf Shield XX Hyper Mega Man XX Beat Plane
This is my double jump-in combo! You advanced players should know how it works. For those that don't, here's my explanation. Charge the Mega Buster for at least 50 seconds, then activate the Leaf Shield and start the jump-in (easier with an arcade joystick), land, do the 2 hit chain and release the mega buster so that your opponent will stay put and you can move again. Now jump in again with the same sequence and do the air combo setup. When you get to the AC Finisher which would be the leaf shield, make sure that you don't cancel into the Hyper Mega Man until the last hit from the special move connects. If you don't do this, then your opponent will fall back down to the ground. As I was saying, the Hyper Mega Man will keep the opponent above you since the beam is what is keeping your opponent above you. Then right before the Hyper Mega Man ends, cancel into the Beat Plane and go crazy by pressing the punch and kick buttons rapidly!I would write more combos for Mega Man, but he just has way too many.
S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX AC Finisher
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