JIN
Special Moves
Flame Uppercut (g)- S.MP
Flame Punch (g)- S.FP
Rising Flame Kick- C.MK
Flame Drill (g/a)- +RK
Saotome Typhoon (g/a)- B-(charge)-F+P
Saotome Dynamite(g)- D-(charge)-U+P
Saotome Crush(g)- HCB+K(throw type)
Hyper Combos

Blodia Punch (g)- QCF+PP
Combos
Ground Magic: Weak Start
Air Magic:Weak Start
Super Jump Magic: Zigzag
Aerial Rave Launcher: S.Strong
Best Helpers:
Colossus/Sentinel/Psylocke
AC Finishers:
1)MP/FP/MK/FK
Note:I have a trick to make these AC Finishers chain into each other! You just keep reading and you'll find out how!
Easy Combos
1)S.LP, S.MP
2)C.LK, C.FP
3)S.LK, S.FP XX Blodia Punch
4)C.LK, C.FP XX Blodia Vulcan
Must be done in the middle of the screen!
5)In the corner:C.LK, C.FK XX Fierce Saotome Dynamite XX Great Cyclone
The easiest and greatest combo Jin could have! This will come in handy when you corner someone, all you have to do is link a C.LK into his C.FK Saotome Drill and then a fierce Saotome Dynamite cancelled into the Great Cyclone! Everything has to be done consecutively, which means that there cannot be any slight pauses between moves. As long as you do that, it will always works.
6)S.MP /\ SJ.LP, SJ.LK, SJ.FK
Jin's basic air combo! All of his medium and fierce attacks are AC Finishers, but keep reading to find out how to make them combo into each other!
Hard Combos
1)J.LP, J.MP \/ D.C.MP XX Blodia Punch
2)J.LK, J.MK \/ S.MP \/ SJ.LP, SJ.LK, SJ.FK
3)J.LK, J.MP \/ D.C.LP, C.MP XX Blodia Punch
The jump-in kind of messes up this combo, so do it in the corner to reduce your chances of having the Blodia not combo.
4)In the corner:J.LK, J.MK \/ D.C.LP, C.MP XX Blodia Punch XX Blodia Vulcan
Right after the Blodia Punch launches your opponent into the air, cancel into the Blodia Vulcan so that the robot's bullets catches him on his way down. This will work as long as you do it with the right timing.
5)Corner yourself and have your opponent close by you (normal jump-in distance):J.LK, J.MK \/ S.LK XX Fierce Saotome Typhoon XX Blodia Punch or Team Super
The hyper cancels in this combo are hard to time well cuz the Saomtome Typhoon knocks your opponent down after 2 hits. To fix this, just cancel the typhoon into either the Blodia Punch or team super right when the 2nd hit connects (and make sure it does).
6)In the corner:J.LK, J.MK \/ D.C.LP, C.MP XX Blodia Punch, C.FK (OTG) XX Blodia Punch or Team Super
This combo is twice as hard as the last one! You can otg your opponent after the Blodia Punch only if it is done in the corner. So otg him with a C.FK (Satome Fire Drill) and cancel right into another Blodia Punch or team super.
7)In the corner:J.LK, J.FK \/ S.LK, S.MP /\ SJ.LP, pause 1/2 second, SJ.LK, pause 1/4 second, SJ.MP, SJ.MK, SJ.FP
Noticed the 3 pauses in the middle of the SJ.LP, SJ.LK, and SJ.MP? They're there for a reason you know, and that is because with those pauses in between the first 3 hits, you can actually make all of his 4 AC Finishers connect as normal hits! That's my trick to allowing Jin to be an air combo dialer!!!