JIN




Special Moves

Flame Uppercut (g)- S.MP
Flame Punch (g)- S.FP
Rising Flame Kick- C.MK
Flame Drill (g/a)- +RK
Saotome Typhoon (g/a)- B-(charge)-F+P
Saotome Dynamite(g)- D-(charge)-U+P
Saotome Crush(g)- HCB+K(throw type)

Hyper Combos



Blodia Punch (g)- QCF+PP
Blodia Vulcan(g)- QCB+PP
Great Cyclone(g)- QCF+KK
Saotome Armor- This move is automatically activated if you've lost the first round and move on to round 2. In Cross Over mode, it is automatically activated when life drops
to 7% (near death).

Combos

Ground Magic: Weak Start
Air Magic:Weak Start
Super Jump Magic: Zigzag
Aerial Rave Launcher: S.Strong
Best Helpers:
Colossus/Sentinel/Psylocke
AC Finishers:
1)MP/FP/MK/FK
Note:I have a trick to make these AC Finishers chain into each other! You just keep reading and you'll find out how!

Easy Combos

1)S.LP, S.MP

2)C.LK, C.FP

3)S.LK, S.FP XX Blodia Punch

4)C.LK, C.FP XX Blodia Vulcan

Must be done in the middle of the screen!

5)In the corner:C.LK, C.FK XX Fierce Saotome Dynamite XX Great Cyclone

The easiest and greatest combo Jin could have! This will come in handy when you corner someone, all you have to do is link a C.LK into his C.FK Saotome Drill and then a fierce Saotome Dynamite cancelled into the Great Cyclone! Everything has to be done consecutively, which means that there cannot be any slight pauses between moves. As long as you do that, it will always works.

6)S.MP /\ SJ.LP, SJ.LK, SJ.FK

Jin's basic air combo! All of his medium and fierce attacks are AC Finishers, but keep reading to find out how to make them combo into each other!

Hard Combos

1)J.LP, J.MP \/ D.C.MP XX Blodia Punch

2)J.LK, J.MK \/ S.MP \/ SJ.LP, SJ.LK, SJ.FK

3)J.LK, J.MP \/ D.C.LP, C.MP XX Blodia Punch

The jump-in kind of messes up this combo, so do it in the corner to reduce your chances of having the Blodia not combo.

4)In the corner:J.LK, J.MK \/ D.C.LP, C.MP XX Blodia Punch XX Blodia Vulcan

Right after the Blodia Punch launches your opponent into the air, cancel into the Blodia Vulcan so that the robot's bullets catches him on his way down. This will work as long as you do it with the right timing.

5)Corner yourself and have your opponent close by you (normal jump-in distance):J.LK, J.MK \/ S.LK XX Fierce Saotome Typhoon XX Blodia Punch or Team Super

The hyper cancels in this combo are hard to time well cuz the Saomtome Typhoon knocks your opponent down after 2 hits. To fix this, just cancel the typhoon into either the Blodia Punch or team super right when the 2nd hit connects (and make sure it does).

6)In the corner:J.LK, J.MK \/ D.C.LP, C.MP XX Blodia Punch, C.FK (OTG) XX Blodia Punch or Team Super

This combo is twice as hard as the last one! You can otg your opponent after the Blodia Punch only if it is done in the corner. So otg him with a C.FK (Satome Fire Drill) and cancel right into another Blodia Punch or team super.

7)In the corner:J.LK, J.FK \/ S.LK, S.MP /\ SJ.LP, pause 1/2 second, SJ.LK, pause 1/4 second, SJ.MP, SJ.MK, SJ.FP

Noticed the 3 pauses in the middle of the SJ.LP, SJ.LK, and SJ.MP? They're there for a reason you know, and that is because with those pauses in between the first 3 hits, you can actually make all of his 4 AC Finishers connect as normal hits! That's my trick to allowing Jin to be an air combo dialer!!!

The New Jin Combos!!

1)In the corner vs. Orange Hulk/Zangief: J.LK, J.MK \/ S.LK, S.MP /\ SJ.LP, pause 1/2 sec, SJ.LK, slight pause, SJ.MP, slight pause, SJ.LK, SJ.MP, land+C.LK(OTG) immediately, C.FP XX Fierce Saotome Typhoon (1 hit) XX Great Cylone!!

Ok, this combo is tough for the first few tries but I'm gonna do my best to walk you through it!! Ok, jump in with a J.LK, J.MK, land and immediately press S.LK, S.MP so that the combo keeps going. By the time the S.MP launcher connects, you should already have 4 hits. Now super jump and do a SJ.LP and delay for 1/2 a second, then do SJ.LK and short pause, do SJ.MP (FS), then do SJ.LK, SJ.MP on your way down. The 2nd SJ.MP should knock the opponent down to the ground, so be sure to hold down as you land so that the C.LK otg comes out IMMEDIATELY and follow with a C.FP cancelled into the Fierce Saotome Typhoon for only 1 hit and immediately hyper cancel into the Great Cylone super!!

2)Same air combo setup as in #1: ...land+C.LK(OTG), C.FP XX Blodia Punch (3 hits) XX immediately into Blodia Vulcan the moment the 3rd hit connects from the Blodia Punch to make it connect!!

The same concept applies here!! Do the same air combo setup to land and otg with a C.LK, C.FP, but instead of doing the Fierce S.Typhoon cancelled into the Great Cyclone, you do a Blodia Punch for 3 hits and IMMEDIATELY hyper cancel as soon as you see the 3rd hit from the BP connect!!!

3)Same air combo setup as in #1: ...land+C.LK(otg), C.FP XX Team Super

Again, you may still use the same setup from the first combo, but replace everything else after the C.LK (OTG), C.FP with a Team Super.I suggest having someone like Morrigan/War Machine/Gold WM/ or anyone else that has a beam supers. Strider may also be used as a partner in your team!!!

Note:This combo works on smaller characters like Jin himself, War Machine, Capt. Commando and others...its just a hit taken out at the beginning and replaced near the end!
4)In the corner: J.FP \/ S.LK, S.MP /\ (slow)SJ.LP...SJ.LK...SJ.MP (FS), then stop the FS with SJ.LK, and then SJ.MP to make the FS come back up \/ C.LK, C.FP xx Fierce Typhoon (1 hit)xx Blodia Punch (2hits) xx Blodia Vulcan

This is the shortened version of the big combo listed above. Basically all you take out is 1 hit from the Jump in and make it only 1 hit with a J.FP, land and do S.LK, S.MP and then you super jump. Now during the air combo you slowly press LP...LK...MP to cause the FS, then stop it with LK, MP to keep the enemy in the air and allow you to land first. Then as soon as you land you much hold the joystick (or d-pad..whatever) in the crouching position to immidiately do a c.lk or else you'll miss, having to start the combo all over again (what a drag!). So from the C.LK do a C.FP and cancel into a fierce typhoon (1 hit) and cancel into the Blodia Punch super to do 2 hits and then immediately hyper cancel to Blodia Vulcan. You still get 35 hits at the end of the combo cuz all you did was take out 1 hit from the jump-in at the beginning of the combo and replaced it with a single hit typhoon before the Blodia Punch.




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