HULK
Special Moves
Gamma Slam (g)- QCF+P Gamma Charge (H)(g)- B-(charge)-F+K Gamma Charge (V)(g)- D-(charge)-U+K
Gamma Tornado (g)- HCB+P (throw type)
Hyper Combos
Gamma Wave (g)- QCF+PP Gamma Crush (g)- QCB+PP Gamma Quake (g)- QCF+KKCombos
Ground Magic: Weak Start Air Magic:Weak Start Super Jump Magic: Zigzag Aerial Rave Launcher: C.Fierce Air Launcher: S.Roundhouse Best Helpers: Colossus/Rogue AC Finishers: 1)MP/FP/FK
Easy Combos
1)C.LP, S.FP
2)C.LK, S.MK
3)C.LK XX Gamma Tornado
4)C.LP/LK, C.MP XX Double Gamma Charge
5)C.LK, C.FP XX Double Vertical Gamma Charge
6)C.FP XX Gamma Crush or Gamma Quake
7)In the corner:C.LK, S.FP XX Gamma Quake
8)C.LP, C.MP XX Gamma Charge (1 hit) XX Gamma Crush or Gamma Quake or Gamma Wave
The truth is that his ground Gamma Charge can be hyper cancelled into any of his supers, but only the Gamma Wave will hit 3 times if done in the middle of the screen. I suggest using the other 2 supers cuz they are more painful and you get more hits!
9)C.FP /\ SJ.LP, SJ.LK, SJ.MP
A basic air combo for Hulk!
Hard Combos
1)J.LK, J.MK \/ C.LP/LK, C.MP/MK XX Double Gamma Charge
You can just do a single hit and hyper cancel into any of his 3 supers!
2)In the corner:J.LK, J.MK \/ C.LP, C.MP XX Gamma Charge (1 hit) XX Gamma Wave XX Gamma Quake XX Gamma Wave
To me this is the hardest hyper cancel combo to pull off with Hulk cuz his Gamma Wave must be cancelled into the Gamma Quake and then back to the Gamma Wave. To make things easier, just cancel the first Gamma Wave into the Gamma Quake right after the second hit and then back to the Gamma Wave before your opponent is pushed too high up by the Gamma Quake. Yes, for some reason your opponent is dragged upwards instead of downwards during the Gamma Quake.
3)In the corner:J.LK, J.MK \/ C.LP, C.MP XX Gamma Charge (1 hit) XX Gamma Quake XX Gamma Crush
I don't know how to say this, but this is Hulk's easiest advanced combo! Let the Gamma Quake hit only twice and then hyper cancel into the Gamma Crush.
4)In the corner:J.LK, J.MK \/ C.FP XX Double Vertical Gamma Charge, land, C.LK, S.FP XX Gamma Quake
Another tough combo for Hulk! You really can't do the vertical Gamma Charge too fast or else the second hit will whiff and your opponent will land first. So to make Hulk land first, do the Vertical Gamma Charge with patience and Hulk will land before the opponent. Now right before your opponent lands, otg him with a C.LK into a S.FP and immediately cancel into the Gamma Quake.