GAMBIT
Special Moves
Kinetic Card(g/a)- QCF+P Cajun Slash(g)- F,QCF+P + Jab= 1 Hit + Strong= 3 Hit (overhead) + Fierce= 3 Hit Cajun Strike(g)- D-(charge)-U+K
- Wall Jump Attack- Perform Wall Jump, PHyper Combos
Royal Flush(g)- QCF+PP Cajun Explosion 1(g)- QCF+KK Cajun Explosion 2 (g)- QCB+KK
Combos
Ground Magic: Zigzag
Air Magic:Zigzag
Super Jump Magic: Zigzag
Aerial Rave Launcher: C.Fierce
Best Helpers:???
(please e-mail me for this one!)
AC Finishers:
1)FP/FK
2)Tell me others!
Easy Combos
1)S.LP, S.LK, S.MP, S.MK, S.FP
2)C.LK, C.MK, C.FK XX Medium or Fierce Cajun Slash
3)C.FK XX Royal Flush (must be done real fast!)
4)In the corner:S.LK, S.FK XX Light Kinetic Card XX Royal Flush or Cajun Explosion 2
5)Corner yourself:Light Kinetic Card XX Cajun Explosion 2
The easiest EX Cancel in the game! Use the Cajun Explosion 2 cuz Gambit can't go to the other side of the screen if you use Cajun Explosion 1.
6)C.FP XX Royal Flush
7)C.LK, C.FP /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK, SJ.FP
Because Gambit's launcher sends the opponent up into the air the highest, it would be a good idea to sometimes skip the SJ.MP so that at least his AC Finishers will connect. However, you don't have to do this on War Machine so you can just do all 5 hits in the air!
Hard Combos
1)Corner yourself:S.LK, S.FK XX Light Kinetic Card XX Royal Flush or Cajun Explosion 2
This is an advanced version of easy combo 5, because this time you add 2 normal hits before the kinetic card and then Cajun Explosion 2 hyper cancel and the 2 previous hits kind of pushes your opponent away from you.
2)J.FP \/ D.S.LP, S.LK, C.FK XX Medium or Fierce Cajun Slash(OTG)
This combo is really easy, but I put it under the hard combos because it looks like it would be "too" much of a challenge for scrubs.
3)In the corner:J.FP, J.FK \/ D.S.LP, S.LK, S.MK XX Fierce Cajun Slash XX Royal Flush
Because Gambit's Royal Flush has now less startup delay then it did in X-Men vs. Street Fighter, he can now combo it after the fierce Cajun Slash! Just make sure you do it very quick because the super is way too fast.
4)In the corner:J.FP, J.FK \/ D.S.LP, S.LK, C.FP /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK, SJ.FP or SJ.FK
Like in easy combo 7, you might want to skip the SJ.MK so that at least any of his 2 AC Finishers connect.It just the same thing, but like I said, you don't need to worry about it when doing it on War Machine cuz all 5 hits in the air combo will connect no matter what!
5)In the corner:J.FP, J.FK \/ D.S.LK, (Additional hit vs. Zangief only:S.LK),S.FK XX Light Kinetic Card XX Royal Flush XX Cajun Explosion 2
This combo seems to work best against War Machine! After the light kinetic card, cancel into Royal Flush and then Cajun Explosion 2 before the Royal Flush is finished. Use the Cajun Explosion 2 cuz #1 will not work since Gambit will not be able to jump to the opposite wall, but at leat #2 will give you 2 hits which is better than nothing!Also, if you're doing it on Zangief, you can sneak in a S.LK real quick prior to the S.FK XX Jab Kinetic Card for an extra hit. That's the (S.LK) shown in the combo above!)
6)In the corner:FP Throw, S.LK (otg), S.LP, S.LK, S.LP, S.LK, S.LP, S.LK /\ SJ.LP, SJ.LK, SJ.MP, SJ.FP
Ok this combo is a little bit out of line and I'm not sure if this is how it is done. I'll see what I can do to verify it ok.
7)In the corner vs. Zangief: J.FP, J.FK \/ D.S.LP, S.LK, S.FK XX Light Kinetic Card, dash in, D.C.LK (OTG), C.FP /\ SJ.LP,SJ.LK, SJ.FP
The otg in this combo is sometimes hard for me to time, but it is possible. You just have to start dashing in the instant Gambit recovers from the Light Kinetic Card and then do a C.LK, C.FP to launch and then do only 3 hits in the air!