CHUN-LI
Special Moves
Kikouken(g/a)- HCF+P Lightning Kicks(g/a)-Tap K rapidly Rising Bird Kick(g)- DP+K Hiensho(g)- HCB+KHyper Combos
Kikoushou(g)- QCF+PP Senretsukyaku(g)- QCF+KK Hazan Tenshoukyaku(g)- DP+KK Sichisei Senkuu-Kyaku (a)- QCF+KK
Combos
Ground Magic: Zigzag Air Magic:Zigzag Super Jump Magic: Zigzag Aerial Rave Launcher: S.Roundhouse Best Helpers:
Michelle Heart/Colossus/Unknown Soldier AC Finishers: 1)FP or FK 2)Sichisei Senkuu-Kyaku
Easy Combos
1)S.LP, S.LK, C.FK XX Lightning Kicks
You may cancel the Lightning Kicks into any super if you're quick enough to make them connect!
2)S.LP. S.LK, S.FK XX Fierce Rising Bird Kick or Hazan Tenshoukyaku
3)C.LP, C.MP, C.FP XX Senretsukayku
4)J.DN.MK, J.DN.MK, J.DN.MK, etc...
This combo is all just repeated stompkicks!
5)HA (Psylocke), Senretsukyaku or any other super
6)J.FP \/ S.LP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK, SJ.FP
A basic air combo for Chun-Li!
7)In the corner:J.FP \/ D.S.LP, S.LK, S.FK /\ SJ.LP, SJ.LK XX Sichisei Senkuu-Kyaku
The timing on this flashy AC Finisher is a little hard to time considering that it has a little startup delay before it hits. To make sure this super connects and will count as a hit, your opponent must be hit while he/she is still in the stun animation. War Machine is the easiest to use it on cuz unlike other characters like Hulk, you can see his stun animation (he looks like he's gonna fall asleep or something). If the super does not hit at this time, then it will be blocked!
Now for some Hyper Cancel Combos!
8) In the corner:HA (Michelle Heart), Kikoushou XX Senretsukyaku XX Hazan Tenshoukyaku
9)In the corner:C.LP, C.MP, C.FP XX Senretsukyaku XX Hazan Tenshoukyaku XX Sichisei Senkuu-Kyaku
Cancel the Hazan Tenshoukyaku into the Sichisei Senkuu-Kyaku right before the last hit.
10)In the corner:HA (Michelle Heart), Kikoushou XX Hazan Tenshoukyaku XX Sichisei Senkuu-Kyaku
Follow the same concept as in the combo above!
Hard Combos
1)J.DN.MK, J.FK \/ D.S.LP, S.LK, C.FP XX Senretsukyaku XX Hazan Tenshoukyaku XX Sichisei Senkuu-Kyaku
The stompkick jump-in is really easy to use, just do that move as a jump-in by holding down and then as soon as it hits go immediately into the double hit FK.This is sort of an advanced version of combo #9 (the hyper cancel). Just look at that combo and see how it works!
2)On large characters:J.LK, J.MP, J.MK \/ D.S.LP, S.LK, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX AC Finisher
This is an advanced combo and it only works on the large characters like Hulk or Orange Hulk. It may also work on Zangief, just try and see!
3)In the corner:HA (Michelle Heart), J.DN.MK, J.FK \/ D.S.LP, S.LK, C.MP, C.FP XX Senretsukyaku XX Hazan Tenshoukyaku, C.LK (OTG), S.FK
A tough combo to pull off 100% of the time. I say it's hard cuz after otg'ing your opponent after the supers and then launching your opponent into the air, they will be launched higher than usual. Don't worry, this always happens and you can't prevent it unless you jump at the same time your opponent is gaining height from the launch.When you do the air combo, don't do a full chain, just a LP, LK and then FK into 3 headstomps.
4)Corner yourself:S.LP, S.LK, S.FK \/ SJ.LP, SJ.LK, SJ.MP, SJ.DN.MK, SJ.LP, SJ.LK, SJ.MP, SJ.FP
You need to corner yourself cuz if you do it in the corner, Chun-Li will be pushed away from the opponent instead of closer to them. You don't want this to happen cuz then you can't do another 4 hit chain. It's a good air combo and it hurts a lot!
5)In the corner against average sized characters (example:War Machine):
Like I said her Raging Demon is a bit tough to make it connect cuz of it's short startup delay. But I already explain how this can be fixed. Look at easy combo #7.
6)In the corner:HA (Michelle Heart), J.DN.MK, J.FK \/ D.S.LP, S.LK, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.DN.MK, SJ.LP, SJ.LK XX Sichisei Senkuu-Kyaku
Theoretically you can keep doing that LP, LK, MP, DN.MK chain over and over and then do the LP, LK into her Raging Demon. Kind of "CHEAP" but possible. However, I like to be honorable and just go on with that LP, LK, MP, DN.MK once and then a LP, LK into her Raging Demon kick. By now you should already know how to make that super connect.
7)In the corner against Hulk:HA (Michelle Heart), J.LK, J.MP, J.DN.MK, J.FK \/ D.S.LP, S.LK, C.MP, C.FP XX Senretsukyaku XX Hazan Tenshoukyaku, C.LK (OTG), S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.FP
I got tired of that Raging Demon kick so I just put in another AC Finisher to replace it. I know that Raging Demon kick is a very flashy AC Finisher, but soon a person could get bored of it.Anywayz, the jump-in is possible because of Hulk's height so Chun-Li can do 4 hits on him. The J.FK won't do 2 hits, but at least it will give you the first one before she lands.
8)Headstomp infinite:Corner yourself, S.LP, S.FK /\ SJ.LP, SJ.LK, SJ.MP, SJ.DN.MK, repeat...
As you can see, you can repeat this air combo over and over until Chun-Li ends up on the other side of the screen and she is pushed away from the opponent. I'm still working on getting this one right since I don't know who's the best character to try it on.
Well those are all the combos I can think of for Chun-Li. If you have anymore, just feel free to e-mail those to me at the address shown at the bottom of my Fighting Game Realm main page.
/\ SJ.LP, SJ.LK, SJ.FK, SJ.DN.MKx3
HA (Michelle Heart), J.DN.MK, J.FK \/ D.S.LP, S.LK, C.MP, C.FP XX Senretsukyaku XX Hazan Tenshoukyaku, C.LK (OTG), S.FK /\ SJ.LP, SJ.LK XX Sichisei Senkuu-Kyaku
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