CAPTAIN AMERICA



Special Moves

Shield Slash (g/a)- QCF+P
+LP - Low
+MP- Straight
FP- Diagonally Up
Stars & Stripes (g)- DP+P
Charging Star (g)- QCF+K
Cartwheel Dodge (g)- HCB+P

Hyper Combos



Final Justice (g)- QCF+PP
Hyper Stars & Stripes (g)- DP+PP
Hyper Charging Star (g)- QCF+KK

Combos

Ground Magic: Stronger
Air Magic:Stronger
Super Jump Magic: Zigzag
Aerial Rave Launcher: C.Fierce
Best Combo Helpers:
Psyclocke/Colossus/Michelle Heart
AC Finishers:
1)FP or FK
2)Shield Slash
3)Air Throw

Easy Combos

1)S.LP, S.MK, C.FK XX Light Shield Slash

2)J.FP \/ C.LK, C.FP XX Fierce Stars & Stripes

3)J.FP \/ S.LP, S.MK, S.MK, S.FP

4)C.FP /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK, SJ.FP

Perform the combo in a smoothly and everything should be fine.You may also do any of the other AC Finishers!

5)In the corner:S.FK XX Fierce Shield Slash XX Any Hyper Combo

6)In the corner:J.FP \/ D.S.LP, S.FK XX Fierce Shield Slash XX Hyper Charging Star

You have to be quick in order to make the Fierce Shield Slash cancel into the Hyper Charging Star and actually connect. Tap K rapidly to increase the number of hits and damage.

7)In the corner:S.FK XX Fierce Shield Slash XX Hyper Stars & Stripes XX Hyper Charging Stars XX Final Justice

This combo is easy and hard in a sense that timing all 3 hyper cancels can be a pain if you don't know when to actually cancel a super. After the Shield Slash and the Hyper Stars & Stripes, wait for Captain America to turn around again during and then cancel into the Hyper Charging Star. Right when you see Captain America launching the opponent into the air slight with the super, cancel into the Final Justice and your opponent will be catched on his/her way down.

8)In the corner:HA, Hyper Stars & Stripes XX Hyper Charging Star XX Final Justice

9)In the corner:J.LP, J.MP \/ D.S.LP, S.MK, S.MK, S.FP XX Medium Shield Slash

The medium shield slash will be blocked most of the time, but you still get away with the block damage.

Hard Combos

1)J.LP, J.MP \/ D.S.LP, S.MK, C.FK XX Light Shield Slash (OTG)

If you're in the corner, you might be able to do another S.MK (he can chain that attack into itself twice) and then go into the C.FK cancelled into a light shield slash which should otg.

2)J.LP, J.MP \/ D.S.LP, S.MK XX Hyper Stars & Stripes

Simple combo, but had to put it under the Hard combos since the timing is kind of weird since the Hyper Stars & Stripes has a dragon punch type command.You can also follow the HSS with the other 2 hyper cancels I've mentioned!

3)C.LK, C.FP /\ SJ.LP, SJ.LP, SJ.LP /\ DJ.LP, DJ.LK, DJ.MK XX AC Finisher

This is a small version of his double jump combos. I posted this one just to introduce you to his double jump combos. When you super jump, tap LP 3 times and make sure they all hit. Then jump up again and start the rest which should be easy, and the AC Finisher can be anything you want.

4)In the corner:HA (Michelle Heart), J.LP,J.MP \/ D.C.LK,C.FP /\ SJ.LP, SJ.LK, SJ.MP, SJ.MK XX AC Finisher

Just another advanced air combo for Cap! It should be easy and it works on most average sized opponents (ex:War
Machine/Morrigan).

5)In the corner:HA (Psylocke), Hyper Charging Star XX Final Justice

6)Provided by nE0|_i|_iTh from the Shoryuken.com Combo Message Boards:

6)J.LP, J.MP \/ D.S.LP, C.MP, C.FP /\ SJ.LP,SJ.LP,SJ.LP /\DJ.LP, DJ.LK,DJ.MP, DJ.MK,DJ.Fierce

The advice from nEO_I_ITh: Don't do the jabs too fast, otherwise u'll wiff everything. then everything should be easy.Thanks for the advice nEO_i_iTh!Here's my advice, if you are not able to get the C.FP to launch the opponent after the S.LP, C.MP, then just substitue LP and LK for a single C.LK into C.FP to launch them. Sorry I had to edit your combo nEO_I_ITh, but it all I did was change the button names to light punch, kick and so on! I didn't change the actual combo you gave me though.

7)In the corner:Anything leading to a launch- ...C.FP /\ SJ.LP, SJ.LP, SJ.LP /\ DJ.LP, DJ.LP, DJ.LK, DJ.MP XX Fierce Shield Slash

This is just a combo for shows cuz Captain America will always lose his shield after he throws it at the end if you use more than 1 Jab after you double jump. I don't know why this is, but it happens anyway so if you're in a real match vs. a human opponent...DO NOT USE THIS COMBO!!

8)In the corner w/Strider in your team:J.LP, J.MP \/ D.S.LP, S.MK XX Hyper Stars & Stripes XX Team Super, C.LK (OTG), C.FP /\ SJ.LP,SJ.LP, SJ.LP /\ DJ.LP, DJ.LK, DJ.MP, DJ.FP

After the OTG to launcher, make sure that you are within the same height as the opponent so that you could land all the hits from the air using Cap's Double jump air combo. If that's not possible, just stick to the usual SJ.LP,LK,MP,MK, AC Finisher just to be safe!



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