Michel's TRC OCB for be used in custom TRc levels built with Treditor3d.

13-Jun-2002

Hi,

I maneged to get the triggers to work and found some new object names for tr5. Maybe you can place them in your little item name thingy.
 
 
ID 100
Dart emitter, just like in other tr games
 
ID 101
Fast Dart emitter
 
ID 136
Headset talk point. When triggered lara stops and listenes to the headset. Enter the audio track id that must play in the ocb. Lara will release her headset when the track finished playing.
 
ID 363 - 365
Steam emitters. All produce steam, but on another way. 111 in the ocb to make it escape sideway (found on the 3rd one in some levels)
 
ID 366
Earthquake. Makes the screen shake very much. Time in ocb, I guess just like in trle, but don't know (tr4 version: 888 for 5 seconds, 333 for 16 seconds). Without ocb it never stops
 
And here again the little tr5 document cause I don't know if the version I uploaded is the same:
 

Switches OCB codes (switch 1-6):
2 for a reach in hole switch
3 for a large push button
4 for a small lever switch
5 for a small push button
8 for a valve wheel switch

Special switches:
Switch type 7&8 are shoot switches.
Switch type 9 is a special type and needs a special setup. It's a combination of a puzzle_hole and a switch_item. For example, it is just a cilinder where you need to put a wheel on to use the switch. For more details, use flooredit to view the followinf rooms:
Joby3.trc: rooms 41 & 44
Andrea2.trc: rooms 175 & 239


Item OCB codes:
0. Object is on floor
1. Object is inside wall
2. Object is attached to wall
3. Object is on a high pedestal
4. Object is on a low pedestal
Add 64 to the OCB to make it activate a PICKUP trigger
Add 128 to make to item visible when Lara hasn't got any of them left (or if she never had one). The item will be visible again when Lara hasn't got it anymore, like HK_AMMO that will return everytime she runs out of ammo.



Gerenal objects

LASER1
Laser that is always on. Small means the size of each laser column is smaller.
OCB 770 - Only visible with IR view on headset, deadly
OCB 514 - Red laser, always visible, deadly
OCB 513 - Small red laser, always visible, deadly
OCB 1 - Small green laser, always visible, not deadly

BOMB
Enter 400 in the OCB and place a suitcase over it to make it explode when the suitcase opens. Enter 1900 in OCB to make it explode when it's shot, deadly
LASER2
Laser that turns on and off in a constant pattern. Needs IR or steam to view.
OCB 0-4: starting frame, deadly
ALARM
Enter 31 in OCB for a red alarm and 992 for a green alarm. This is only the light effect, must place a mesh to see the alarm itself.
KEYPAD
Enter the code in the OCB (4 digits, can't use the same number more then once). When that code is entered, it will activate a HEAVY trigger. Maye sure the player can find the code.
STEAM_EMITTER (3rd)
Enter 111 in OCB to make the steam escape from the side.
CAMERA_BOARD
Enter a code in the OCB to set what to display.
GRAPPLING_GUN_TARGET
Don't need OCB settings. Place on the same sector as a rope. Place HEAVY trigger for the rope under it and enter -1 in the OCB from the rope.
ROPE
Enter -1 in OCB to let it fall down from the ceiling.

 

Enemies
Place an pickup under an enemie to let him leave it after he dies.

VCI_GUARD1 & VCI_GUARD2
Enter 5 in OCB to make them slide down from a rope. Place the rope on the same sector and enter -1 in the OCB from the rope. Trigger both at the same time.
GUARD_GUN
Enter 6 in OCB to let him talk to another guard. Enter 4 to make him sleep. He will wake when you run near him. Activates HEAVY trigger when he wakes up.
CYBORG
Don't need OCB. 2 ways to kill. Trap him with gas or shoot until you see electricity, then put him in water.
LASER_SWORD_GUY
Enter 0 for the hammer guy and 1 for the laser sword guy. After he dies he will activate a HEAVY trigger (not sure about that).
LITTLE_MONSTER
This is the very small 'monster' (don't know how to call him) that you can find in the gallows tree (they are stopped by the iron clapper in the cutscene). They use many OCB codes:
0 normal
1 unknown
2 unknown
3 throwing stones to Lara
 
 
 
 
Michiel
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