Michel's TRC OCB for be used in custom TRc levels built with Treditor3d.
13-Jun-2002
Hi,
Switches OCB codes (switch 1-6):
2 for a reach in hole switch
3 for a large push button
4 for a small lever switch
5 for a small push button
8 for a valve wheel switch
Special switches:
Switch type 7&8 are shoot switches.
Switch type 9 is a special type and needs a special setup. It's a combination
of a puzzle_hole and a switch_item. For example, it is just a cilinder where
you need to put a wheel on to use the switch. For more details, use flooredit
to view the followinf rooms:
Joby3.trc: rooms 41 & 44
Andrea2.trc: rooms 175 & 239
Item OCB codes:
0. Object is on floor
1. Object is inside wall
2. Object is attached to wall
3. Object is on a high pedestal
4. Object is on a low pedestal
Add 64 to the OCB to make it activate a PICKUP trigger
Add 128 to make to item visible when Lara hasn't got any of them left (or if
she never had one). The item will be visible again when Lara hasn't got it
anymore, like HK_AMMO that will return everytime she runs out of ammo.
Gerenal objects
LASER1 |
BOMB Enter 400 in the OCB and place a suitcase over it to make it explode when the suitcase opens. Enter 1900 in OCB to make it explode when it's shot, deadly |
LASER2 Laser that turns on and off in a constant pattern. Needs IR or steam to view. OCB 0-4: starting frame, deadly |
ALARM Enter 31 in OCB for a red alarm and 992 for a green alarm. This is only the light effect, must place a mesh to see the alarm itself. |
KEYPAD Enter the code in the OCB (4 digits, can't use the same number more then once). When that code is entered, it will activate a HEAVY trigger. Maye sure the player can find the code. |
STEAM_EMITTER (3rd) Enter 111 in OCB to make the steam escape from the side. |
CAMERA_BOARD Enter a code in the OCB to set what to display. |
GRAPPLING_GUN_TARGET Don't need OCB settings. Place on the same sector as a rope. Place HEAVY trigger for the rope under it and enter -1 in the OCB from the rope. |
ROPE Enter -1 in OCB to let it fall down from the ceiling. |
Enemies
Place an pickup under an enemie to let him leave it after he dies.
VCI_GUARD1 & VCI_GUARD2 Enter 5 in OCB to make them slide down from a rope. Place the rope on the same sector and enter -1 in the OCB from the rope. Trigger both at the same time. |
GUARD_GUN Enter 6 in OCB to let him talk to another guard. Enter 4 to make him sleep. He will wake when you run near him. Activates HEAVY trigger when he wakes up. |
CYBORG Don't need OCB. 2 ways to kill. Trap him with gas or shoot until you see electricity, then put him in water. |
LASER_SWORD_GUY Enter 0 for the hammer guy and 1 for the laser sword guy. After he dies he will activate a HEAVY trigger (not sure about that). |
LITTLE_MONSTER This is the very small 'monster' (don't know how to call him) that you can find in the gallows tree (they are stopped by the iron clapper in the cutscene). They use many OCB codes: 0 normal 1 unknown 2 unknown 3 throwing stones to Lara |