Thame -The Sky ---The Moons ---Planets -Climate -Resources Religions --Human --Wolven --Elven --Halfling --Dwarven --Ork --Goblin Regions --North --South --East --West Kingdoms --Old Empires -----The Great Desert ---------Chitean -----Black Bay ---------Walerach (Waleshian) -----Halflinghome -----Pre-cradle Civilization ---------Malkish ---------Kor -----Wolvenlands ---------Kyrandor -----Elven Lands ---------The Palace of Quil ---------The Citadel of Arois -----Dwarven Exodus --------- --New Kingdoms -----Blackport (Black Bay) -----The Empire -----Elven (Triathanor) -----The Wolven/Ork Federation -----Dwarvenhome -----Southden -----Southdale -----Woodsmen -----NE Trade Confederate -----Mt. Gauland -----Halfling Den -----Emirates -----Hillmen ----- (south dwarves) Languages of Thame =Elven (Quil) ---Quil'sha -------Quil'sha - High Dialect -------Quilnesh - Common Elven -------Quil'tath - Wood Elven ---Kua'sha -------Kualeth ---DEAD--- Eastern Elven -------Pruash - Dark Elven ---Other Elven Dialects -------Kuo'lil - Sea Elven ------- - Islandic elven ------- - Eastern Elven -------Qu'ilesh - Magical Elven =Dwarven (Rhiess) --- ------- ------- ------- Timeline of Thame c-50,000 Dragon Kings reign -32,837 1st Elven Kingdom The Quil Dynaasty -21,423 Elven exile -20,994 Sea Elven transformation; elvenn sorcerer saves 1,001- they begin capital Shastamar -18,621 The early Dark Elves sighted, ddark invocations have begun -15,213 Dark elves begin to convert alll of Kua'shateth- slaving them to build -15,082 Purge of Kua'shateth by the darrk elves -14,762 Orks attack an eastern elven toown near Khe'ival -12,006 Elves arrive in Chu -9,896 -8,808 -The Calendar 30 hour days our equilavent month Roleplaying is not the goal of this work. I hope in-depth stories telling tales of tragedy and great heroism will come of it. Some of the most enoyable experiences I have had came from a 'fresh' game. One we had never seen before or never played. The players created original characters, not min/maxed. frequently the second character would be the best, had some depth into the game setting with a little familiarity with the game system thrown in. Attributes there are three attributes: Control, Power and Resistance(CPR), each is applied to 4 categories: Physical, Mental, Social and Spiritual Physical Mental Social Spiritual Control Agility Wits Manipulation Wisdom Power Strength Intelligence Charisma Aura Resistance Endurance Willpower Determination Psyche roll up: 2 dice 7 times; 3 times for C,P,R put them where you chose, 4 times for Categories, putting them where you chose. example: C,P,R rolls: 11, 5, 7 P,M,S,S rolls: 7, 5, 7, 10 applied like this P7 M10 S5 S7 C11 P5 R7 P M S S C 3 3 2 2 P 2 4 2 3 R 2 3 1 2 ends up layed out like such: Phy Ment Soc Spirit (15) (12) (18) (13) C(20) 6 3 6 5 P(20) 5 4 6 5 R(18) 4 5 6 3