A quaint little shoppe, full of polished brass and teakwood, with soothing windchimes strung in the doorway awaits one who needs healing. This shop, carrying less in the way of inventory than many: Glass vials and whatnots are kept out of the customers' sight, in the back room, leaving what looks more like a front parlor in a keep rather than a place where broken and bloody limp in: This shop is dependent on its keeper to sustain business.

You see, the shopkeeper takes from her own health to bestow rejuvenation to those in need, and also makes out-calls: After duels, quests, confrontations and the like. However, this healer performs on the following terms:

*She heals those she feels are meriting heal. She has only so much hp to go around, and will not squander nor jeopardize herself to heal mass quantities of cuts from parchment, sniffles, or other non-needed heals. Unless she's bored or wants the money. :P

*She heals those she wishes to heal. If an orcan army bursts through the door and demands heal, she need not comply. She reserves the right to turn away those she wishes not to touch. She will not be taken for granted.

*Prices are by the job. A broken arm will likely be less expensive to fix than a case of gangrene that threatens a limb. It is up to the shopkeeper to set her prices, and she may withhold payment, or work out arrangements, if she wishes to accomodate customers.

Heals will be conducted in either the shop, #Pleasuredome or #Terrordome, wherever the Healer is available during her chosen hours of business. She is also on call. If desiring her services send a scroll to Jane Maichen

Created for Crystal Shores RPG and posted 11 June 2001. File opened 14 July 2001 to add site banner. No text has been changed.

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