This week I will look at a deck that asks the question: When is too much too much

This week I will look at a deck that asks the question: When is too much too much? This will be my 5th article on Cardshark so I hope you all enjoy.

The Deck: You play a creature, who cares!!!

Spells (20):
4 Wrath of God
4 Restore Balance
4 Lightning Helix
4 Browbeat

Enchantments (4):
4 Faith's Fetters

Creatures (16):
4 Desolation Giant
4 Firemane Angel
4 Shard Phoenix
4 Magus of the Disk

Artifact (2):
2 Feldon's Cane

Land (22):
4 Boros Garrison
4 Sacred Foundry
4 Battlefield Forge
5 Plains
5 Mountain

Description:
Wrath of God- Early board clearing.

Restore Balance- This deck plays only a few creatures so when you use this it should be just as good as a Wrath of God, possibly taking some of your opponent’s cards in hand with them as well.

Lightning Helix- More early board removal and possibly a finishing card and also some life gain.

Browbeat- Either 5 damage or 3 cards, either way it should help you.

Faith's Fetters- This can stop almost anything and also help you gain some life.

Desolation Giant- A way to clear the board and still come out with a creature

Firemane Angel- Recurring creature that is almost impossible to completely get rid of. Also a nice life gain card that will discourage your opponent from forcing you to discard.

Shard Phoenix- more recurring creature removal.

Magus of the Disk- Another board clearer that can also help with any pesky artifacts.

Feldon's Cane- Sometimes you may need to get some cards back into your deck, in a long game.

The idea behind this deck is to always have some way to get rid of your opponent’s creatures. This deck may seem like it has too much creature removal. But is there too much? After playing in my first Type 2 tournament with Time Spiral I noticed that aggro decks were very popular. Whether or not this will continue we will have to wait and see. Against any aggro deck this deck should win 100% of the time. Against control, the sideboard could be tweaked to change this deck into a recurring land destruction deck with Icefall, Stone Rain, and Avalanche Riders.

Against Control they will need to come out with some creatures to win with and you should have plenty of removal for them to attempt to counter. Game 2 sideboard in the land destruction.

Here is a sample sideboard for the deck:

4 Icefall
1 Circle of Protection: Black
2 Circle of Protection: Red
4 Cryoclasm
1 Ivory Mask
3 Return to Dust

That sideboard is based around changing over to Land Destruction against control. Circle or Protections will help vs. Burn decks. Return to dust will help against the new recurring Aura's. This sideboard could be tweaked to fit your local metagame.

For the fun of it I also decided to build a Suspend deck from the cards I have that I would like to try out. Here is the deck list:

Spells (16):
4 Plunder
4 Rift Bolt
4 Wheel of Fate
4 Ancestral Vision

Creatures (20):
4 Greater Gargadon
4 Deep-Sea Kraken
4 Errant Ephemeron
4 Riftwing Cloudskate
4 Viscerid Deepwalker

Land (24):
12 Island
12 Mountain

Now I know this deck may not appear too competitive but remember, I like fun decks that may not win. But when they do, people will remember the deck as one only I could win with. Enjoy!!! Next week I will take a look at the worst card in Time Spiral and Time Spiral Time Shifted (based upon voting on MOTL) and I will create a deck with the two cards showing that they may not be as bad as they appear.

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