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Many people play in tournaments of all types. Most of
those players play either Type 2, Extended, or Limited. Type 2 Peasant Magic
offers a different variation of Type 2.
The rules are simple:
1- 60+ card deck with a 15 card sideboard
2- Only 6 Uncommons total are allowed between Main deck and Sideboard.
Timeshifted Time Spiral cards are not allowed.
3- All other Type 2 rules apply
While Type 2 may be a wide open format at this moment, peasant magic is much
more limited. There are many good Uncommons in Type 2 you could use such as:
Tidings, Moldervine Cloak, Sporesower Thallid, Putrefy, Mortify, Nekrataal,
and I could go on for quite a few more. Being limited to only 6 total you are
forced to choose what combination of Uncommons you will use. You could play 3
of one Uncommon and 3 of another, or you could play 4 of an Uncommon and 2 of
another or some other combination.
Peasant Magic also forces you to look at cards that are not normally played
in type 2. Some of these cards include: Guardian of the Guildpact, Ivory
Giant, Deathspore Thallid, and many more.
You may have noticed that I've mentioned Thallids above a few different
times. This is because I have played in two Type 2 Peasant Magic Tournaments
at Flights of Fantasy in Loudenville, New York and I have won both
tournaments using a Thallid based deck. I do not feel that my deck is the
most powerful Peasant deck but it is a very dependable deck. Here was my
first Decklist:
Fungus Attack
Creatures (26):
4 Thoughtpicker Witch
4 Deathspore Thallid
4 Thallid Shell-Dweller
4 Thallid Germinator
4 Penumbra Spider
4 Sporesower Thallid (U)
2 Savage Thallid
Spells (7):
3 Grim Harvest
4 Strength in Numbers
Artifact (4):
4 Golgari Signet
Land (23):
4 Golgari Rot Farm
10 Forest
9 Swamp
Sideboard (15):
4 Aether Web
4 Molder
2 Assassinate
2 Trophy Hunter (U)
1 Elves of Deep Shadow
1 Mortipede
1 Wildsize
I went 4-0, going to game 3 in three of the four rounds. After that
tournament I decided to change the deck a bit. Here is what the changes were:
Main Deck:
In: +4 Stinkweed Imp, +1 Svogthos, the Restless Tomb
Out: -4 Golgari Signet, - 1 Forest
Sideboard:
In: +1 Rolling Spoil, +4 Cremate, +2 Martyr of Bones
Out: - 2 Assassinate, -2 Trophy Hunter, -1 Elves of Deep Shadow, -1
Mortipede, -1 Wildsize
The original idea of the deck was to play lots of Fungus creatures making a
lot of Saproling tokens and then attack, pumping one up with Strength in
Numbers. Another neat trick of the deck was to sacrifice a Penumbra Spider to
the Thoughtpicker Witch to always be in control of what my opponent would
draw. After sacrificing the Spider I would get a Spider token. I would then
get the Spider back from my graveyard with Grim Harvest and repeat. This won
me quite a few games.
The main weakness of the deck was Silhana Ledgewalker enchanted with
Moldervine Cloak. That was why I decided to add in Stinkweed Imps. Another
weakness was vs. The Izzet Combo deck which I will describe later. Cremate
allowed me to slow down their combo.
When preparing for Pre-Planar Chaos Type 2 Peasant Magic I weighed my
options. The main types of decks that were available were :
1- Peasant Boros since there was still plenty of common burn available such
as Volcanic Hammer, Shock, Seal of Fire.
2- White Weenie- With plenty of good Mono White cards such as the Ivory Giant
and Guardian of the Guildpact and Faith's Fetters.
3- Izzet Combo- This deck combos off of Rite of Flame, Seething Song, and
Empty the Warrens. This deck can also get infinite Mana when there are two
Rite of Flames in the Graveyard and one on the Stack with Izzet Guildmage in
play. This deck very often gets a turn 1 set of 6 1/1's.
4- Red/ Green Suspend- This uses the Keldon Halberdier and Durkwood Baloth
and Rift Bolt. It adds in Silhana Ledgewalker and Moldervine Cloaks.
5- Saproling Deck- This was the choice for me.
6- Various Rogue Decks.
That gave plenty of options of what to play. The deck of choice seemed to be
the Izzet Combo deck. That deck consistently was able to bring into play 6
tokens by turn 3 almost every game. With Think Twice, Sleight of Hand,
Tidings, and Treasure Trove the deck had plenty ways to draw out the cards
needed for the combo. Most decks had a difficult time dealing with 6 1/1's.
The Izzet deck could even deal with other Izzet decks by casting Rain of
Embers killing all 1/1's. Add in the fact that Muddle the Mixture, Cancel and
Rewind are commons this deck seemed like it had access to everything needed.
I chose to play the Fungus deck after building the two. While the Izzet deck
could swarm you with 6 1/1's it usually had to empty its hand or come close
to it to do so. I had 4 one drops and 8 two drops to use as blockers. And as
soon as my Fungus's started reproducing, my army usually got bigger than the
Izzet Deck's. Many times I was below 5 life before stabilizing. The key card
in the deck is the Grim Harvest. With it, no matter how much removal they
have I can still get back key creatures.
The White Weenie deck relied on Veteran Armorer, Ivory Giant, and Guardian of
the Guildpact for its main threats. For defense it has Faith's Fetter's,
Condemn, Devouring Light. Many decks cannot deal with the Guardian since most
of the playable creatures and spells are mono colored. For this reason alone
I will add in Shambling Shell for the next Peasant Tournament.
Peasant Boros was another popular choice, playing fast small Goblins and
other fast small creature using the plethora of burn spells available to
clear the way or to finish the opponent.
Red/ Green Suspend Decks are very difficult to deal with because they can
suspend plenty of creatures early on only to have them come into play a few
turns later bigger than anything the opponent will have in play. Last
tournament I faced a turn one Suspended Durkwood Baloth followed by 2 more
Suspended Durkwood Baloth's on turn two. My only saving grace was that I had
a Stinkweed Imp in play and was able to dredge it back while my opponent did
not draw any red mana all game. The Keldon Halberdiers are difficult to deal
with especially when enchanted by Moldervine Cloak.
There are also many Rogue decks you can try to play. I've seen a Black White
deck with Martyr of the Sands, Faith's Fetters, Pillory of the Sleepless and
various other removal spells. That deck has potential.
With Planar Chaos I now have a new Fungus that gives me what I needed: Card
Drawing. But also look forward to seeing Sliver Decks, and who knows what
other contraptions people will try. For now have fun trying Type 2 Peasant
Magic. And if you are ever in the area, we have our Peasant Magic tournament
on the 4th Sunday of every month. If you can't make it, suggest it to your
local tournament organizer and feel free to send me any deck ideas you may
have from Type 2 Peasant.
Billy Moreau
[email protected]
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