After Time Spiral was released I wrote up an article detailing 25 Fun and Interesting Interactions with Time Spiral Cards. If you haven't read it yet you can find it here: http://www.cardshark.com/content/view_article.asp?article_id=4003.

Time Spiral Block has been very welcome after a powerful Ravnica block. Planar Chaos does exactly what Time Spiral set out to do. It mixed up the format and made Magic very chaotic. While Planar Chaos gives us black and white Counterspells, a black Wrath of God, a red Giant Growth, and many other oddities, it also gives us the chance to come up with new interactions with these new cards. Here are 18 interactions I have found. While I did not search websites to find these, some of them may have been talked about before. All I did was find the same thing others may have found. And for the rest of the interactions, I hope I can surprise you. Feel free to comment all you want on the message boards about this article. Onto the cards:

1- Dust Elemental and Wrath of God effects- When you or your opponent cast Wrath of God or any board sweeper, you can cast the Dust Elemental at instant speed and return it and two of your other creatures to your hand to live to fight another day.

2- Magus of the Tabernacle and Brine Elemental or Exhaustion- Make them pay to keep their creatures and then punish them even more by not allowing them to untap the land, possibly making them sacrifice even more creatures. The Magus can also be fun in a deck with land destruction or bounce to force your opponent to either lose creatures or have to replay them after paying for the Magus cost.

3- Mantle of Leadership and any Fungus- Put the Mantle on a fungus, wait a few turns then put some Saprolings into play pumping the fungus, then attack. This one is a little obvious.

4- Retether and Auratog and Enchantments- Pump the Auratog by sacrificing your creature enchantments then Retether them and repeat. This can also work out great if you can just load up the graveyard with enchantments with Compulsive Research or Wistful Thinking.

5- Calciderm and anyone of the following- Dust Elemental, Stonecloaker, Stormfront Riders, Whitemane Lion- Big ol' Blastoderm lives even longer. [Editor’s note: I looked it up, and none of the white “rescue” creatures’ effects are targeted. So even though the Calciderm can’t be targeted, it doesn’t matter. Most excellent.]

6- Porphyry Nodes and any token maker- This will guarantee that you keep the Nodes in play and when your opponent doesn't play a creature you make a token to destroy. When they do put a creature into play you don't make a token. The Nodes can also be used with Serendib Sorcerer to make sure their creatures are always the lowest powered.

7- Body Double, a Discard spell, and a creature in a graveyard- You can discard a big creature then copy it. Pretty self explanatory.

8- Dichotomancy and Gigadrowse- Suspend the Dichtomancy and when it is on the stack you use Gigadrowse to make sure you are getting copies of all their good cards. What also makes Dichotomancy neat is that it does not target so you will be able to get a copy of their Calciderm.

9- Wistful Thinking and Plagiarize- Your opponent Discards 4 cards and you get to draw 2 cards. And it's MONO BLUE!

10- Ovinize and Merfolk Thaumaturgist- If anyone plays this combo you better beat them down or go home crying. Turn a creature into a 0/1 then switch the power and toughness around and it dies.

11- Treacherous Urge and Body Double- Steal their best creature right out of their hand during their turn and then on your turn copy it.

12- Null Profusion and Mesa Enchantress- You will almost always have an enchantment to play allowing you to draw two cards for every enchantment. When you can play no more then just keep two enchantments in hand.

13- Shrouded Lore and Withered Wretch- This can guarantee you that the new Black Recollect will get you exactly what you want back. So you can play 8 Damnation or 8 Extirpate.

14- Shivan Meteor and Stuffy Doll- I know this one has been talked about but who wouldn't want to say they dealt 13 damage to one of their own creatures and had it live? [Editor’s note, not to mention killing an opponent at the same time.]

15- Sulfur Elemental vs. Any White Weenie- This one is fun because they can never play Sacred Mesa tokens or just about any playable white weenie. It's also nice to have an uncounterable creature that can be played as an instant again. And it's not legendary.

16- Boom/Bust with Flagstones of Trokair- This one has also been talked about a bit. Use the Boom side to destroy one of their lands and your Flagstones, you get a plains and come out 1 land ahead.

17- Pyrohemia and Soltari Priest- Just like the old Pestilence White Knight Combo. Just add in Spirit Link to the Priest and you can be assured of not losing to the Pyrohemia.

18- Necrotic Sliver and Grim Harvest- I love the Recover cards and this one gets even better with the new Vindicate Sliver.

I had hoped to be able to find more but in such a small set with as many reprints as there are it does become difficult. Just look forward to future articles from me on the topics of: Black and White Slivers Revisited, Green Beats, and Mono Black. Also look for my next article to discuss the topic of Type 2 Peasant Magic. I am currently the King of Type 2 Peasant Magic at my card shop, Flights of Fantasy, having won the only two tournaments they have run so next week I will post my winning deck from this past month and I will let you know how Planar Chaos will only make it better.

Planar Chaos will bring many new decks to the format including Mono Green, Mono Black, and Slivers. These decks will replace TriskeTron and Dragonstorm. If anyone has any suggestions on a future article you would like me to write about just send me a line.

Billy Moreau
[email protected]

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