Lesson V - Creating Basic Shapes In The 2D Shaper (Part
I)
In this lesson you will learn how to create basic shapes in the
2D Shaper - finally, after all the introductory lessons, you will now actually
start making use of your navigation skills learned in the previous lessons.
We shall explore the Create menu in this lesson. First access the 2D Shaper
by hitting the "F1" key on your keyboard. Then click on the shapes
function Create menu. This will bring up a list of commands and submenus.
You will see the following commands : Line, Freehand..., Arc, Quad, Circle,
Ellipse, N-gon..., Text..., Copy, Open, Close, Connect, PolyConnect, Outline
and Boolean. In this lesson we shall discuss the first eight commands which
deal with creation in an interactive tutorial.
The Line Command
This basically creates vertices (points which define a shape) and
links them to create lines. To use this command. Click Line and move your
mouse cursor over to the viewport (the large grey square area on the screen).
Then, click once. The first vertex will be placed and your cursor will act
as a guide for the second vertex. A line will extend from the first vertex
to the cursor. Move your cursor around. Click at a desired spot and the
second vertex will be placed. The cursor will now act as the guide for the
third vertex. There is now a permanent line between the first and second
vertices. A line will now extend from the second vertex to the mouse cursor.
You can keep adding vertices until you are satisfied. To end the line creation
either close the polygon by clicking on the first vertex or just right click.
If you right click before the second vertex is placed no line will be formed.
Give it a try.
The Freehand Menu
This command is used to draw freehand objects. However, to maximize
this command you will need some sort of input device like a graphic tablet
or a digitizer. You can also use your mouse but this doesn't work very well
because the mouse is very hard to control (ie. how easy is it to sign your
name using a mouse?). Anyway the Freehand menu contains two commands - Draw
and Settings. The Draw command basically just does that - draw. To draw
something click the Draw command. Then, click a starting point on the viewport
and drag your mouse around. You will notice that a line is created in the
cursor's path. When you let go, vertices are automatically created. After
trying out this command you will see why I previously recommended the use
of an input device other than the mouse for this command (unless you are
unusually skilled with the handling of a mouse). If you don't drag the cursor
this tool will act like the Line command. The second command, Settings,
determines the smoothness of the lines you draw - the higher the smoothness
the more vertices are placed.
The Arc Command
This command is used to draw arcs or curves with a constant radius.
To use it, first select the Arc command. Then click in the veiwport. A temporary
vertex will be placed. A line will extend the cursor. This line defines
the radius of the arc. Move the mouse to define a length then click. Move
your mouse around. You will notice that an arc is formed from the second
point which you clicked. Move your mouse around to define the extent of
the arc. Once you are happy with it's shape, click once and the end vertex
will be placed. . The first vertex and the radius line will disappear. Your
arc will now be permenant. You will notice that you can also move the cursor
to a point where a complete circle is formed. This is not advisable if you
wish to draw circles. For that purpose use the Circle command. The angle
and radius of your arc can be seen during the creation process at the blue
bar at the top of the screen.
The Quad Command
This command is used to create quads. A quad is basicall a shape
consisting of four vertices - a square or a rectangle. The creation of quads
is relatively simple. Just select the Quad command. Then, click on the viewport.
A vertex will be placed. From this vertex you can define a box by moving
the mouse. When you are satisfied, click once and the box will solidify
with the placement of the other three vertices. Note : You can see the dimensions
of the quad during the creation process at the top blue bar.
The Circle Command
This command is used to create circles (of course). This is a simple
way of creating circles, however it should not be used for creating big
circles because of the limited number of faces and vertices used. To create
highly defined large circle or a circle which will be veiwed at close range,
use the N-gon command which is more detailed. To use this command, first
select the command. Then, click in viewport. Move your mouse around. A circle
will expand from the first point which you clicked. The circle is drawn
from the center. You can see the radius of the circle in the blue bar above.
Click once when you are satisfied. As with any command you can cancel it
by right clicking.
The Ellipse Command
This command is used to create ellipses. It's usage is more complex
then the the Circle command. To use it, first select the Ellipse command.
Then, click anywhere in the viewport. A temporary first vertex will be placed.
A line will extend from it to the cursor. This line will define the length
of the ellipse's axis. Then click once. Move your mouse around. You will
notice that various ellipses are formed around the axis created (now invisible).
Once you are satisfied, click once and the ellipse will take form.
The N-gon Menu
The N-gon command is used to create even polygons with N sides.
These polygons can be either flat or circular. The N-gon menu contains three
commands - Flat, Circular and #Sides. To create a polygon, first click #Sides.
A sliding bar will appear and you can choose the number of sides, the minimum
being three (a triangle). Once chosen you must now decide whether to create
a flat or a circular polygon. Flat polygons have flat sides whereas circular
ones have curved sides. To create a flat polygon, click the Flat command.
Then, click in the veiwport and move the mouse around. You will notice that
a flat polygon is formed. It is drawn from the center as in the Circle command.
To control the orientation of the polygon move the cursor in a circle around
it - you will notice the polygon will rotate. Once the desired size and
position has been achieved, click once and the polygon will be formed. To
create a cirucular polygon just select the Circular command and follow the
same steps as the creation of a flat polygon.
The Text Menu
The text menu is used to create 2D text which can be later used
to make 3D text. The menu contains three commands - Font, Enter and Place.
Before you create any text you have to select a font. To do this click the
Font command. A dialog box will appear and you can select the font of your
choice. Next you have to enter the text you want. To do this, click the
Enter command. You will see a dialog box. Enter the text of your choice
here. Once you've done that you are ready to place the text (on to the veiwport).
To do this, select the Place commmand. Then, drag and draw an outline of
a quad in the viewport. When you release the mouse button, the entered text
will appear in the selected font within the box. Try this a few times with
boxes of various shapes.
This ends the first part of the creating and editing basic shapes series. The second part will discuss the commands not covered in the first part.
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