Lesson III - 3D Studio Interface
3D Studio R4
The Menu Bar & The Functions Menu
The 3D Studio menu interface is quite simple as it is similiar to the Windows menu system. However the access methods are different. To access the program menus just move your mouse pointer to the top of the screen and the menu bar will appear as when you press Alt in any windows program. However, press Alt will not bring the menu bar out in 3D Studio. The menu bar will appear at the top of the screen. On the right is the Functions Menu. It will be visible all the time. The Functions menu contains various commands to manipulate 3D objects and elements. The menu contents vary from module to module. All of the main functions listed contain submenus. Clicking on them will bring up the submenu below the main menu list. The submenu is separated from the main menu by an slight indent to the left. Some of the submenus have sub-submenus. They are marked with three full stops after the command name. For example in 3D Editor there is a command in "Renderer" submenu which has a sub-submenu called "Setup...". Other commands without submenus will look like "Render View" (no full stops). If you click on a submenu with a sub-submenu then that sub-submenu will appear below the submenu with a slight indent to the left.

The Navigation Tools
Below the Function Menu are the Navigation Tools. These tool will help you to move around in 3D space. The tools available are the Viewport Axis Rotation tool, the Panning tool, the Maximize Viewport tool, the Local Axis tool, the Zoom In tool, the Zoom To Specific Area tool, the Zoom Extents tool and the Zoom Out tool. Below these tools are some other tools. These will be discussed later.

Viewport Axis Rotation
This tool is used to adjust the User viewport. However it can also be used to adjust other viewports but the adjusted viewport will then be changed into a User viewport. To adjust a viewport, click the viewport you want to adjust to make it the active viewport (this will be indicated by a thick white outline). Click the Viewport Axis Rotation tool. You will see three lines defining the x axis , y axis and z axis. You can then control the orientation of these axi using the mouse. When you are satisfied with the new settings click again to implement the changes.

Panning
This tool is used to move around the viewport along a single plane. To use it first make the viewport you want to adjust active. Then, click on the Panning tool. Move the mouse cursor over the active viewport. Click and drag the mouse. An arrow will appear. This will define the direction of the pan. The space at the source of the arrow will be moved to the location of the arrow's head along the plane perpendicular to the viewport. You can pan across a span of several times the size of the viewport.

Maximize Viewport
This tools is used to maximize a viewport so that it fits the entire screen. First make a viewport active. Then, click Maximize Viewport to maximize the viewport. This is similiar to the maximize function in Windows. To minimize a maximized viewport, click the same button again. Use this tool to help you get a clearer and closer look at meshes and other objects. Precision is also higher as the resolution of the viewport is increased.

Local Axis
This tool is used to activate the local axis of an object. When this is done, all transformations applied to the manipulated items will be based on the local axis instead of the global axis. If you find your objects taking large circles when you rotate them then you should use the local axis option. More on the local axis will be discussed later. Click the Local Axis tool to activate it and click on it again to deactivate it.

Zoom In
This tool is used to zoom in any viewport. The zoom is set in stages that can be modified in the 3D Studio settings file. To zoom in, first make the viewport active. Then, click the Zoom In tool to zoom in. If you want a more specific zoom level then use the Zoom To Specific Area tool. If you wish to zoom in all veiwports at once you can do so by right clicking the Zoom In tool.

Zoom To Specific Area
This tool is used to zoom in to a specified area in any viewport. First select the viewport you wish to zoom in to or out of (make the viewport active). Then, click the Zoom To Specific Area tool. Move your mouse cursor to the active viewport. Click and drag your mouse. A rectangular box will be formed. The area specified within this box will be fit to the viewport. If you specify an area smaller then the viewport then a zoom in will occur. Otherwise, if the area you selected is bigger then the viewport then a zoom out will occur.

Zoom Extents
This tool is used to zoom to the extents of all visible items (meshes, lights, cameras and other objects). By selecting an active viewport and clicking this tool the zoom factor of the viewport will be resized automatically so that all visible items fit within the viewport. If not all the items are visible, then a zoom out will occur so that you can see everything. Otherwise, if you see a lot of empty space around your items a zoom in will occur causing all items to fit in the viewport without any redundant space. To zoom to the extents of all the viewports at once, right click the Zoom Extents tool.

Zoom Out
This tool is used to zoom out any viewport. The zoom is set in stages that can be modified in the 3D Studio settings file. To zoom out, first make the viewport active. Then, click the Zoom Out tool to zoom in. If you want a more specific zoom level then use the Zoom To Specific Area tool. If you wish to zoom out all veiwports at once you can do so by right clicking the Zoom Out tool.

This ends the first series of lesson which serves as an introduction the the 3D Studio environment. In the next lesson we will discuss modeling in the 2D Shaper.

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