3D Studio 4
In 3DS 4 you can define the properties of the for effect by clicking
the Define button next to the Fog button in the Renderer/Setup/Atmosphere
menu. In the Define menu, you can change the color of the fog using the
standard RGB or HLS color set. You can set the Near and Far settings of
the fog. The Near setting defines the density of the fog at the camera's
start range whereas the Far setting changes the density of the fog at the
end point or the camera's limit. These settings are defined in percentage
where 0% is no fog and 100% is totally opaque. There is also an option to
Fog Background. This places a fog equivalent to the Far setting on the background
image, solid color or gradient (based on the background settings). To change
the camera's limits click Cameras/Ranges on the Functions menu. Next click
on a camera. You will be prompted for two ranges - radius 1 and radius 2.
Use your mouse to define these ranges. The smaller radius will be the camera's
start range and the bigger radius defines the camera's limit.
3D Studio Max
The fog effect is more complex and has more features in 3D Studio Max.
There are two kinds of fog effects available in 3D Studio Max. These are
Standard Fog and Layered Fog. The fog effect can be access via the Rendering/Environment/Effects
dialog. You can also change the color of the fog as in 3DS 4. However, take
note that you can animate the color by changing the color at different frames
- a definite improvement over 3DS 4 (but make sure you turn the Animate
button on). You can also get the color of the fog from a color map by using
the Environment Color Map/Assign setting. The Environment Opacity Map/Assign
changes the opacity of the fog according to the map. As in 3DS 4, there
is also a Fog Backround option. The Standard Fog option works exactly like
the fog effect in 3DS 4. However, there are a few extra features. The Exponential
option in the Standard Fog menu increases the density exponentially with
distance. And again there are the Near and Far options as seen in 3DS 4.
The Layered Fog option creates a fog with a varying density from the top
of the screen to the bottom of the screen. You can add multiple fogs and
animate them.The Top and Bottom options set the points where the fog starts
and ends. Horizon Noise gives the horizon of the fog a fuzzy, random flow
so that the realism level is increased. The Size option is used to control
the size of the random noise from Horizon Noise. The Angle option determines
the angle from the horizon where the fog breaks up. Lastly the phase option
is used to animate the fog in an up or down movement based on the value
entered (positive or negative).
This concludes the first Special f/x lesson. In the coming lessons, we
will discuss the other special effects available in 3D Studio.
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