AN: Okay, this really isn�t a prologue, so just bear with me. This is more of a�.what you need to know otherwise you�ll be totally lost, info page. Okay, I got the idea of this story from Gath Nix�s book, Sabriel. (Which is my FAVORITE book, go read now!). So basically, this is a cross over between Rurouni Kenshin and that book. Nuff said. Now, the stuff you need to know.

Necromancers:
Magic-wielding people who could travel into death and raise or put to rest spirits. They can feel people die.

Death: In this book, as well as story, is a place. There are 9 gates in death, once you pass the 9th gate, you can�t come back to life. Necromancers have the power to come here, in spirit form, leaving their body unprotected in life.

Old Kingdom:
A place that has long been abandoned. FILLED with the dead. No one is allowed to pass, guarded by a wall and the army.

Ancelstierre: A town, near the wall that blocks out the Old Kingdom. Where Kaoru lives.

Charter Magic: Just a type of magic, marked in symbols.

Charter Stones: Large, black stones that contain charter spells. One can be broken, if the blood of a necromancer is spilled on it. If it is broken, it opens another gateway to the dead, and allows them easy access to life.

Mordicant:
a demon that can pass through life and death whenever it pleases. It nothing more than clay and human blood, molded together with a dead spirit trapped inside. Normally sent by necromancers.

The Book of The Dead: Is pretty much self-explanatory. It explains what happens in death, how to raise the dead, how to put them to rest, etc.


Bell Bandolier: A leather strap that has seven pouches and hold the following magic bells (all necromancers have them):

Ranna: smallest, brings sleep
Mosrael: wakes the dead
Kibeth: gives freedom of movement to dead, or makes them walk further into death.
Dyrim: not much, just known as the �voice� that death often lost.
Belgaer: thinking bell, tries to ring on it�s own. It can restore independent thought or erase them.
Saraneth: the binder. It binds the dead to the necromancer who rang it, so they are at their will.
Astarael: largest bell. Very rarely used. Would bring death to anyone who heard it, including the ringer.

Okay, I tried to make that as clear cut as I possibly could. The only thing you might have to check every once and a while is what bell does what. (I had to do that for a while when I read the book, so don�t feel bad). Okay, with all that said, enjoy!
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