| 11. Ozzie (600 AD, Magus' Castle) Ozzie puts up a protective barrier so that you can't hurt him. So don't even try to hit him, or he will just counterattack you. Instead, hit the winches that are next to him. This is all you need to do to win the battle. After you've hit them all, Ozzie will fall through the floor, and you will win. For defeating Ozzie, you get nothing. 12. Magus (600 AD, Magus' Castle) Magus is one of the toughest bosses to beat if you don't know what you are doing. You need to pay attention to what magic he is using against you. That is the barrier he has up at the moment. It is best to have a varied party so you can hit him with whatever magic he is using against you: Frog, Crono and Lucca (and if you can manage it, try to have learnt Delta Storm triple tech before). Have Frog attack with the Masamune when Magus's barrier isn't water-magic. This will help lower his defenses, and help prevent him from casting certain spells on you. He will also use Dark Matter, his strongest spell which will do 200+ points of damage to the whole party. There will come a time during the battle when Frog seems to be doing significantly more damage with his attacks. When this happens, hit him with your best physical attacks and/or with Delta Storm, and he will not counterattack. This is a sign that he is weakening. Magus has 6666 HP. For defeating Magus, you get 1500 experience, 15 tech points, 3000 Gold. 13. Nizbel II (65,000,000 BC, Tyrano Lair) Nizbel II is every bit a pain to beat as the original Nizbel. His charge attack will do a fair amount of damage to everyone in your party. Use Lightning on him to decrease his defense. Rock Throw works well against him. Again, he will discharge the lightning energy, and it will do a lot of damage. Heal with Robo's Heal Beam right after it. Nizbel II has approximately 7000 HP. For defeating Nizbel II, you get 880 Experience, and 15 tech points. If you use Charm on him, you get a Third Eye. 14. Black Tyrano and Azala (65,000,000 BC, Tyrano Lair) This is the final showdown in the battle between the cavepeople and the reptites. Your first job is to defeat Azala. Regular attacks, Lightning and Fire magic seem to work well on her. Azala will use several attacks that do moderate damage, while the Tyrano will either shoot fire at you for moderate damage, or "eat" one person for some major damage in the 200 range. Azala has 2700 HP, and when Azala dies, the Azala Break spell will reduce your HP by a small amount. Now, heal your characters with Robo's Heal Beam and wait until it says "Removes def, and is storing pwr." Now attack the Tyrano with your best techs. Cat Attack works very well on it, and Fire and Lightning magic both are ok. Spincut works better than Lightning though. When it counts down to 0, it will blast you with a powerful fire attack. Heal then. It has 10,500 HP. For defeating them, you get 1800 Experience, and 25 tech points. If you use Charm on them, you get a PowerTab and a MagicTab. 15. Golem (12,000 BC, Zeal Palace) This is one of the tougher bosses in the game because of the Iron Orb attack it can do. This will reduce one characters life by half. Since his physical counterattacks are really tough, the best way to defeat him is to use magic on him. Alternate different kinds of spells on it, and he won't have time to attack you. Or, if you must use any kind of physical attack use Rock Throw, as it does major damage to him. But be sure to hit him with any kind of magic (his counterattacks against Fire are quite weak) immediately afterwards. The Golem has 7000 HP. For defeating the Golem, you get 1000 Experience, 35 tech points, 2000 Gold. If you use Charm on it, you get a MagicTab. 16. Sir Krawlie (2300 AD, Sewer System) Although this guy barely counts as a boss, I'm including him in the list. If you go after him earlier in the game, he can be fairly tough to beat. But later in the game, he is just a wimp. Nail him with your best attacks, but watch out for his 1 HP move. Krawlie has 500 HP. For defeating Sir Krawlie, you get 100 Experience, 5 tech points, 500 Gold. 17. Blue Beast, Red Beast, and Mud Imp (12,000 BC, Beast's Nest) These guys have a lot of HP, but aren't too tough. For the Red Beast, use Ice Magic on it. For the Blue Beast, use Fire Magic on it. Beat the tar of the Mud Imp with physical attacks. The Red Beast has 5000 HP. The Blue Beast has 5000 HP. The Mud Imp has 1200 HP. Leave the Imp for last. But if you cannot beat the Mud Imp, it will run away. For defeating them, you get 600 experience, 16 tech points, 1600 gold. But if you manage to get them all, you get 954 experience, 26 tech points, 2600 Gold. If you use Charm on them, you get a SpeedTab, a MermaidCap and an Elixir. 18. Giga Gaia (12,000 BC, Mt. Woe) The secret to beating Giga Gaia is defeating the hands. Once you defeat the hands, you have a clear opportunity to beat the tar out of the main body before it regenerates the hands. When it has its hands though, it will use dual attacks on you. It will attack you with Shadow and Fire magic, so if you have the colored armors, now is the time to use them. It is best to have your party wear a Black Mail, a Red Mail, and a Red Vest. That way, someone is always being healed by the attacks, and you don't have to worry much about your HP for the battle. Delta Force works very nicely against Giga Gaia, but if you can manage to have these techs, use Luminaire, Flare and Shock. Each hand has approximately 2000 HP. The main body has 9500 HP. For defeating Giga Gaia, you get 3000 Experience, 30 tech points, 3000 Gold. If you use Charm on the body, you get a SpeedTab. 19. Dalton (12,000 BC, Zeal Palace) Dalton will use the Iron Orb attack, which will drop your HP by half. Heal then. Nail this guy with your best magic attacks, and he is fairly easy to beat. He has 3500 HP. When you defeat him, he will use a weird attack that will damage the entire party. For defeating him, you get 1000 Experience, 30 tech points, 2500 Gold. If you use Charm on him, you get a PowerMeal. 20. Golem Twins (12,000 BC, Ocean Palace) These guys can be tough. They are similar to regular Golems, but having two of them makes things even tougher. You should have Luminaire and Flare by now, so use that on them. If you need, heal with Robo's Heal Beam or tonics. It works rather well. Each Golem has 10,000 HP. For defeating them, you get 2000 Experience, 70 tech points, 4000 Gold. If you use Charm on them, you get 2 MagicTabs. |
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