| Stat Overview | |
| Alright, this system has several stats. Most of them are rolls, but HP and Level are straight values. Here is a short description of each of them: | |
| - Skills: Each of a character's four alotted skills have their own roll that has some effect on an ally, enemy, etc. What the roll affects will be jurisdicted by me when the skills are approved. | |
| - HP Additor (HPA): This roll determines how much HP is gained at each level up. | |
| - Speed: At the beginning of each turn of a battle, each participant rolls their Speed value to determine the turn's order of action. | |
| - Accuracy: This roll determines how good you are at successful command execution. When you prepare a command, with the exception of beneficial and self-targetting skills (to which only Accuracy rolls apply,) you roll your Accuracy and the target rolls its Evasion. The target's Evasion roll is halved, and if the Accuracy roll is higher, the command is executed successfully. If an Accuracy roll is 1, the command hits a random target of the opposite side of the intended target. | |
| - Evasion: Much the opposite of Accuracy, Evasion refers to a character's ability to avoid an enemy attack. | |
| - HP: Umm, do I really have to? |