Note that all High Blood and Intermediates (Intermediates either born or made) possess the ability to either allow the aging process to continue (this especially relevant to born Intermediates, as there must be some way for their bodies to age and mature to a reasonable adult form), or to halt it once a certain desirable age has been reached. This can be done only once. Afterwards if a High Blood or Intermediate chooses to restart the aging process they will be unable to stop it and will continue to age at a reduced rate of roughly one year to every five. Born Intermediates (there are few other High Blood save the original) age at a normal human rate until they reach roughly the age of 18 to 20. After that if the aging process is not stopped they will continue to age at a rate of one year to every ten.
Vampyre blood is quite potent in composition and poisonous if entered into a human's system in small amounts. The process of Turning actually takes more than one exchange on more than one day, sometimes several. If the process is not completed the human will usually die a very slow and painful death as their blood more or less eats itself alive, rendering the victim a hollowed out, dried shell. This is called a 'husk ghoul,' though note that the 'ghoul' per say, is most definitely dead and soon to be privy to decomposition. Vampyre victims are often warned that if they do not willingly allow the vampyre to complete the process after the first exchange that they will die, and this alone is generally enough for most victims to comply.
Below is a brief breakdown of the means with which one may become a vampyre, listed in order from strongest resulting vampyre to weakest. After that, you'll find an in depth description of Turning itself.
--> High Blood are the strongest, in every way, in every aspect.
--> When High Blood reproduce sexually the end result is a Dove, not another High Blood. For some reason something is lost in the genetic code and so the full effects of vampyrism in the truest form (High Blood) is lacking.
--> High Blood can also Turn a human. When this is done, the end result is a Dove.
--> When two Doves reproduce sexually, another Dove is produced. (Genetics are confusing. You�d think you�d end up with the next level down, as is the case with High Blood, but go figure.)
--> A Dove can Turn a human (result Low Blood).
--> A Low Blood can Turn a human (result obviously Low Blood).
To Turn someone, simply means to give them the gift of the vampyre. The original vampyre is then deemed the Maker and typically teaches the newborn vampyre what they are and schools them in the teachings of the Sangiu�matii - as least assuming that the Maker was commissioned by the counsel to create another vampyre. The relationship between Maker and underling is quite intimate, and the two will form a sort of psychic bond where they can feel each other�s presence, when something is wrong, etc., etc. The underling is rarely far from their Maker, and the two generally live out their lives near each other.
Outside of the Wastelands, this strict method of Maker and underling is not present, and the gritty realization that one has just been made a vampyre is realized. It can be a terrifying experience, especially since the majority of the City�s human population either denies the existence of vampyres or feels they are immune to such such fate.
Turning is almost always done only with humans, and individuals over the age of twenty-five years rarely survive the process. Likewise, individuals under the age of fifteen rarely survive--in both cases the human body is at a state where it simply can�t tolerate the stress of Turning. There are no current records of a Cyborg ever being Turned, and only a few dozen where New Children were Turned, and those are surely dead.
Turning begins with a vampyre selecting the victim. Wasteland vampyres travel to the City to watch humans. In the Wastes, earning the right to become a vampyre is considered a great honor, and likely prospects are watched for sometimes up to ten years before they�re Turned. Again, among urban vampyres, this method is forgoed, but regardless, once a vampyre has selected their victim, a change of blood must be made.
First the vampyre will draw large amounts of blood from the victim, either from the carotid artery in the neck (All vampyres instinctively know where major arters are located.), from the thigh, wrist, or chest. The incision in the victim�s artery does not necessarily have to be made with a vampyre�s fangs, but rather can be made with any object or even a sharp fingernail. Once enough blood has been drawn to make room for new blood, the vampyre will in turn either slice their own wrist or chest and allow the victim to drink from them.
The amount of blood needed to be given is determined by the vampyre�s subdivision. Vampyres of higher subdivisions have more potient blood and thus less blood is needed in the transaction on both person�s parts.
NOTE: As many as five such transactions, where the vampyre takes and then gives blood, may be required for the transformation to be complete. Afterwards, the victim goes into a tracelike state that may last for several days. During this time the immune system is literally destroying parts of itself that will soon be unnecessary. New glands and structures are formed, and when the victim awakes, they will be fully vampyric.
The entire process takes quite a bit out of both the Maker and the victim, and an inexperienced vampyre can easily overindulge themselves and kill the victim. It's even possible for the Maker to kill themselves in the process if they allow too much blood to be drawn. The process is intense and heavily surrounded by the chemicals produced in the vampyre's own saliva and it's easy to become disoriented. Both vampyre and victim feel intense pleasure induced from the toxins as well as the muscle contractions that massage the toxin from the vampyre�s mouth. The same pleasure is also brought about when the victim draws blood from the vampyre, again, for both partners. The blood the victim will ingest is already oxygen rich and the similar light-headed feeling with occur in them, coupled with the maze of alien toxins and hormones found in the vampyre blood.