D3DPT_TRIANGLESTRIP Rendering Flag


Here i gonna show you for what is the D3DPT_TRIANGLESTRIP Rendering Flag:

This flag Tells to Direct3DDevice that you are passing a vertex list that gives as result a ZigZag Line, here i try to explaint it with more detail:


If you see, we need to Declare Only 4 Vertex for 2 Tringles, with this flag Direct3D automatically completes a tringle on a zigzag vertex list, This is the usefulest flag of all couse it saves a lot of space but also haves his limitations, like you can't separate the triangles.
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