AimVec FORUM TERMS Seeing as recently there are new people constantly coming and asking common questions i have decided to create this thread so that no one who comes here will be confused. If there are any other terms that i have missed, PM me or any other CS aimvec MOD and we will update this ASAP. What is an Aimvector? (short: Aimvec) An Aimvector is basically a point on ur body that the aimbot will move your cursor to. Its a 3d graph using X Y and Z coordinates to plot points. For this reason AimVectors are comprised of 3 main numbers + 1/0 (standing/ducking). If your aimvector is said to aim at the head of the model You will see a red or white dot there (depending on ur version of OGC). This is a very basic description so that it can be clear to everyone. How do i add Aimvecs to my OGC? What you would do is find the typical aimbot configuration file (most hacks have an Aimbot cfg which is called "Aimbot.cfg" if not its somewhat close to that or something). Open it up with either notepad or wordpad and then find the bunny vec. Once u find it, skip about 2 lines and put in ur vec that u got, example: //Example Vec alias vecname "avclear;avadd 0 15.42 5.221 1.53;avadd 1 20.43 5.32 1.42" Then you would close it and save it. Next, open up ur commandmenu.cfg or .txt and then find where the vecs are located, (if u were using OGC 9) you would put in something like the following: "*" "Example Vec" "modelaim 0;vecname" // aim for head This part differs depending on what OGC you are using, for this case i used OGC 9 because its the only VAC proof version at the moment Once again- if you have any more questions PM me or any other MOD and we will try to answer you ASAP-. How to make your own AimVectors! ---------------------------------------------------------------------------------- This tutorial is by NiMrOd WHAT ARE AIM VECTORS? Aim Vectors are areas on an opponents body that you are aiming for. Usually most vectors aim at or around the head for headshots. In OGC 7.32, which is what we'll be working with, the aim vectors are pointed at the head, chest, thigh and shin. WHAT DO THEY LOOK LIKE? If you go to your OGC file folder and open up aimbot.cfg (which can be opened with notepad) and scroll down the page about half way you will see something like this // syntax of avadd : // first param -> 0=stand, 1=duck // second param -> height // third param -> forward // last param -> right Right after those the aim vectors begin. A common aim vector is OGC's standing headshot. The vector for that is 0 20 6 2. Lets break this down now. The first number can only be 0 or 1. As you can see above, the 0 and 1 represent whether your target is standing or crouching. Next is the 20, which is how high up from the ground you are aiming. Next is the 6, which is how far forward you are aiming. And last is the 2, which is how far to the right it aims. The aiming to the right is for recoil purposes, when the gun recoils it hops up to the left, so if you are aiming to the right and you have the recoil added in, you will get a better shot. back to top HOW DO I USE THEM? To use different aim vectors, open up the command menu while playing and go to AIMBOT then AIMING and choose which ones you want. WHAT ARE SOME EXAMPLES? As we learned before, the first number is either 0 or 1, representing standing or crouching, the next number is how high to aim, the next number is how far forward to aim and the last number is how far to the right to aim. Here are some custom values that I made avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5 avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1 avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3 avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2 as you can see, you don't need to use whole numbers, decimals are acceptable as well. You can also see that I have "avadd" in front of all the vectors, this is to tell the aimbot that I am adding new vectors so I will be able to use them. They can also get more complicated than that, which I will explain in the next section. HOW DO I MAKE/ADD THEM? Adding and making aim vectors isn't as hard as people may think. Some can get complicated but most aren't once you figure out how to do it. The first thing you need to do when making an aim vector is to give it a name. You do this by making an alias. Lets make the name of it ghettoaim. You would write alias ghettoaim Doing this tells the bot that you have a new aim setting for it and you have given it a name. The next thing we need to add are the vectors. You can just put numbers in and see how well they work. The best vectors for you will be based on your computer and internet connection. So experiment and try different numbers and find which ones are the best. alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2" Notice the "" are surrounding the vecs. Also notice the avadd before the numbers and the ; between them. You can also add a txt command to it so when u choose it while playing a confirmation message will pop up showing that you chose it. Here is how you add that alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt -GHETTO AIM SELECTED-" Notice we moved the end " from the last number and replaced it with a ; then right after it we added txt then the message and then the final ". There, now you have ghetto aim all set. Save the aimbot.cfg and your done. If you want to use it in the game you could either bring down the OGC console and type ghettoaim or you could add it to the commandmenu so you could choose it from the list. Here is how to do that. Open commandmenu.txt from your ogc folder. Scroll down just a bit until you see something like this... "*" ">AIMING" { "*" "head" "HeadBunny" "*" "chest" "HeartBunny" "*" "stomach" "StomachBunny" "*" "testicles" "TestieBunny" This is where the options are to change the aims while in the game. If you want to add your own aim just simply edit it with your own value like so. "*" ">AIMING" { "*" "head" "HeadBunny" "*" "chest" "HeartBunny" "*" "stomach" "StomachBunny" "*" "testicles" "TestieBunny" "*" "Ghetto" "ghettoaim" The first thing you need are the " " ". Then you add a name that describes your aim, this can be anything you want it to be, for this I chose ghetto. Then u need to add the name of your aim in quotes. The name is what you put after the alias command for our example we used ghettoaim. Now save it and start CS, open the commandmenu while playing and go to that option and look, there is your own aim, now choose it and see how well it works (or doens't, keep trying if it doesn't) (the aim here should aim for the head and it works pretty good for me). If it doesn't work then all you have to do is open the aimbot.cfg back up and try different numbers. If you wanted to get real tricky, you could make more than 1 string of vecs. for example you could have alias a1 "avadd 0 20.1 8.1 2.6; avadd 1 21.4 6.1 3.6" alias a2 "avadd 0 19.8 8.3 0.8; avadd 1 22.4 6.3 1.8" alias a3 "avclear;a1;a2;#cl_bob 0;#cl_bobup; txt AIM" By doing this you can have more than 1 vec to shoot at at a time. The main part of this string is a3. a3 is the aim that would be added to the commandmenu list like above. Notice in the a1 and a2 rows are just vecs. In the a3 row it starts off with the avclear, which clears the last vec you used, this is needed only for this type of vectoring. After that it has a1 and a2. Those represent their strands to aim at. Next it has cl_bob 0; and cl_bobup and finally the text. If you used this in the game the first shot would be using a1 and the second shot would be using a2. If you are shooting really quick it would blend them together. Once again, a3 is the setting for this one. back to top HOW DO I ADD SOMEONE ELSE'S VECS IN? Zero came out with an edited version of OGC 7.3 that had some way better vecs than OCG had. Most of the people liked his vecs, but he had a lousy commandmenu. If you wanted to use his vecs in OGC all you have to do is this. 1. Open up the aimbot.cfg in Zeros OGC 7.3 2. In Zero's OGC instead of avadd, he has zzadd, you need to replace EVERY zz with av or they wont work 3. After you replaced them, copy where the vecs are (everything below "//new aiming (zer0)") 3. Open up the aimbot.cfg in your OGC folder 4. Scroll down to the bottom and paste his vecs. 5. Open up the commandmenu.txt in Zeros OGC 7.3 6. Go down to where his aiming start (should look like this) "*" "z-Baddass" "$zbadassdone" "*" "z-Secret" "$zeroHead" "*" "z-Head" "$zerohead" "*" "zer0 HEAD" "$newzero" "*" "4c1d 1:" "$4c1d1337aim" "*" "4c1d 2:" "$4c1d2" "*" "4c1d 3:" "$4c1d5" 7. Copy that 8. Open your commandmenu.txt from your OGC folder 9. Scroll down to the aimings. 10. After the last aim setting (prolly this "*" "testicles" "TestieBunny") paste zeros setting. 11. Go into the game and they should work and be on the menu