| Spell List for Allen Shade Junior Zero Level Spells=Six Known: Can cast these spells in any combination up to four times per day. Enchantment:{Daze}-{Ench/Daze}...Creature looses next action. Illusion:{Dancing Lights}-{Illus/DL}...Figment torches or other lights. Illusion:{Ghost Sound}-{Illus/GS}...Figment sounds. Transmutation:{Mage Hand}-{Trans/MH}...Five pound telekinesis. Universal:{Detect Magic}-{Univ/DM}...Detects spells an magic items within sixty feet. Universal:{Read Magic}-{Univ/RM}...Reads scrolls and spellbooks. First Level Spells=Five Known: Can cast these spells in any combination up to four times per day. Conjuration:{Cure Light Wounds}-{Conj/CLW}...Cures 1d8+1/per level damage Divination:{Detect Secret Doors}-{Div/DSD}...Reviels hidden doors within Sixty feet. Transmutation:{Expedious Retreat}-{Trans/ER}...Doubles your speed. Transmutation:{Feather Fall}-{Trans/FF}...Objects or creatures fall slowly. Conjuration:{Unseen Servant}-{Conj/US}...Creates invisable force that obeys your commands. Second Level Spells=Five Known: Can cast these spells in any combination up to four times per day. Enchantment:{Suggestion}-{Ench/Sug}...Compels subject to follow stated course of action. Transmutation:{Cats Grace}-{Trans/CG}...Subject gains 1d4+1 Dex for one hour per level. Transmutation:{Tounges}-{Trans/Tounges}...Subject can speak any language. Transmutation:{Pyrotechnics}-{Trans/Pyro}...Turns fire into a blinding light or choking smoke. Conjuration:{Summon Swarm}-{Conj/SS}...Summons a swarm of small crawling or flying creatures. Third Level Spells=Five Known: Can cast these spells in any combination up to four times per day. Abjuration:{Dispel Magic}{Abjur/DM}...Cancels magical spells and effects. Transmutation:{Gaseous Form}-{Trans/GF}...Subject becomes insubstantial and can fly slowly. Evocation:{Leomund's Tiny Hut}-{Evoc/LTH}...Creates shelter for ten creatures. Anbjuration:{Remove Curse}-{Abjur/RC}...Frees object or person from curse. Divination:{Scrying}-{Div/Scrying}...Spies on subject from a distance. Fourth Level Spells=Five Known: Can cast these spells in any combination up to four times per day. Conjuration:{Cure Critical Wounds}-{Conj/CCW}... Divination:{Detect Scrying}-{Div/DS}...Alerts you of magical eavesdropping. Transmutation:{Dimension door}-{Trans/DD}...Teleports you and up to 500 pounds. Abjuration:{Dismissal}-{Abjur/Dis}...Forces creature to return to native plane. Conjuration:{Leomund's secure shelter}-{Conj/LSS}...Creates sturdy cottage. Fifth Level Spells=Five Known: Can cast these spells in any combination up to four times per day. Transmutation:{Control Water}-{Trans/CW}...Raises,lowers, or parts bodies of water Illusion:{False Vision}-{Illus/FV}...Fools scrying with an illusion. Illusion:{Mirage Arcana}-{Illus/MA}...As hallucinatory terrain, plus structures. Enchantment:{Mind Fog}-{Ench/MF}...Subjects in fog get -10 to wisdom, Will checks. Illusion:{Persistant Image}-{Illus/PI}...As major image, but no consentration required. Sixth Level Spells=Four Known: Can cast these spells in any combination up to four times per day. Enchantment:{Mass Suggestion}-{Ench/MS}...As suggestion, plus one per level subjects. Illusion:{Permanent Image}-{Illus/PerImg}...Includes sight, sound, and smell. Transmutation:{Plane Shift}-{Trans/PS}...Up to eight subjects travel to another plane. Conjuration:{Summon Monster VI}-{Conj/SM6}...Calls outsider to fight for you. |
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