| Skills and Feats for Allen Shade Junior: Skills: CLIMB=...Use this skill to scale a cliff, to get to the window on a second story of a wizard's tower, or to climb out a pit after falling through a trapdoor. HEAL=...Use this skill to keep a badly wounded friend from dying, to help others recover faster from wounds, to keep your friend from succumbing to a wyvern's sting, or to treat a disease. HIDE=...Use this skill to sink back into the shadows and proceed unseen, to approach a wizard's tower under cover of brush, or to tail someone through a busy street without being noticed. JUMP=...Use this skill to leap over over pits, vault low fences, or reach a tree's lowest branches. KNOWLEDGE(Arcana)=...Knowledge represents a study of some body of lore, possibly an academic or scientific discipline.(Arcana=...Ancient mysteries, magic traditions, arcane symbols, cryptic phrases.) RIDE=...The person can ride a peticulor type of mount.(horse). ROPE USE=...The ability to use a rope, knowledge of knots an such. SPELLCRAFT=...Use this skill to identify spells as they are cast or spells already in place. SWIM=...Using this skill, a land-based creature can swim, dive, navigate underwater obsticles, and so on. FEATS: TOUGHNESS-level-four=...Person is tougher then normal. SILENT SPELL=...Person can cast spells silently.(benefit=A silent spell can be cast with no verbal components. A silent spell uses up a spell slot one level higher then the spells actual level.) STILL SPELL=...Person can cast spells without gestures.(benefit=A still spell can be cast with no somatic components. A still spell uses up a spell slot one level higher then the spells actual level.) RUN=...Person is fleet of foot. |
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