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Fire and Feathers |
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Main Characters |
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Cougar Talanor - a Chudo Mercenary from the Tarsien Academy, he is hired to be a bodyguard for Councillor Lailanda. |
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Lisi Lailanda - Councilor and Healer from the country Annuld, Lisi swears to find an answer to the recent plague of dragons. Knowing she cannot travel alone, she asks the Council to provide her with two bodyguards. |
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Donagon Thatch - Cavalier from the country Annuld, he rides a 6-legged unicorn named Nisthnatil. As a punishment for one of his 'goofs', he is assigned as bodyguard to Councillor Lailanda. |
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Fhaer Gheatan - A member of the Gheatan tribe, Fhaer is a fiery redhead with a temper. She was scavaging for 'techines' in the ruined city of Tlanta when she ran into the group. After a brief confrontation, she agreed to join them. |
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Mikkal Stormcrow - A black mage and ex-member of the Whispering Adders Guild, Mikkal is a smooth talking charmer who agrees to join the group when they need a black mage to cross the Elemental Plains. |
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Arcet - A niavan (huge, 9ft tall bird), Arcet is an old friend of Lisi, who saved her life once. Arcet mostly acts as transportaion for the others, but she can be formidable in battle. |
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Ruujig Gruudoin - a Duerguru (lupinoid), Ruujig knows Cougar from when they were young. When he runs into Cougar again, he agrees to join him and the Councillor on their quest. |
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Plot |
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Here's how it is: This fantasy world once was invaded by a Plague of Dragons. Then, for reasons no one remembers, the Plague suddenly stopped. Many years later, in the present time, the Plague has returned, with dragons attacking all over the world. The heroes set off to search for an answer to save the world from iminint fiery destruction. The story follows Cougar as he follows Lisi around looking for clues. An ancient book says that 'techines', ancient mechanical monstrosities created by a long-dead race, were vital in the battle against the previous Plague. So they head off to the Forbidden Wastes, to the ruined city of Tlanta, to find some Techines. Later they learn that the deciding factor in the previous war was the Angel of Death, and that the Feomir, a species of reclusive felinoids, hold the key to the Angel. I originally designed this to be a video game, but since I don't know how to make video games, it's been converted to story format. |
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Countries, Cities, and Other Places |
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Tarsien - Country. Lush, full of rainforests and rivers. Home to the Academy Annuld - Country. Plains, Cliffs, rocky terrain and grasslands. Many antara. Gornlo - Country. Coastal, has many forests and sea cliffs. Tarsiac - Capital of Tarsien. Cute little town of white buildings and winding streets that go over and under each other. Danoria - Capital of Annuld. Large sprawling city with square streets, two canals, and a palace in the center. Makhinak - Capital of Gornlo. A coastal city built on huge terraces leading down to the sea. Travel up and down is done by skycarriages. Cornith - City. Old, regal, with many stone buildings. Home to the Great Library. Sarianalis - City. Built high up on stalks, it spreads out like a horizontal web. Faloren - City. Flowers everywhere. Many private gardens. Forbidden Wastes - Region. Nothing but bleak wastelands ravaged by an ancient war long since forgotten. Twilight Marshes - Region. Large area of swampland and marsh with a strange dark fog covering it. Home to starflies. Elemental Plains - Region. Grasslands with some brush inhabited by creatures that are only affected by black magic. Tlanta - City. Ancient, ruined, abandoned, full of techines. The Gheatan come here to harvest them. In the Forbidden Wastes. Lumenalu - City. Beautiful and filled with light, the very buildings glow. In the Twilight Marshes. Feomir Temple - Place. Hidden deep in the mountains, it is supposedly the resting place of the Angel of Death. |
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