the following is a brief time line of the MYST series. If you haven't read the books or played the games and wish to, this will spoil the story line for you so you might not want to read ahead.




FABLE FROM MYST COMIC # 0
    Story of guildmaster Varsil and his apprentice, Atak
MYST THE BOOK OF TI'ANA (second novel)
    Anna's childhood on surface
    Aitrus and Veovis become guild members
    Aitrus befriends Veovis
    Anna discovers D'ni and joins the D'ni civilization
    Anna marries Aitrus
    Gehn (son of Aitrus and Anna) is born
    Veovis and A'gaeris revolt against D'ni
    D'ni is destroyed
    Atrus and his parents die
    Anna returns to surface with Gehn
MYST THE BOOK OF ATRUS (first novel)
    Atrus (Gehn's son) is born
    Gehn returns to D'ni ruins to revive The Art of Writing
    Anna raises Atrus on surface
    Gehn returns to surface for Atrus
    Gehn writes the age of RIVEN
    Atrus rejects Gehn, is imprisoned in room on K'veer with RIVEN book
    Atrus marries Catherine
    Catherine is trapped in RIVEN by Gehn
    Anna and Catherine write the age of MYST island to escape Gehn
    Atrus traps Gehn on RIVEN
    Atrus and Catherine escape to MYST.
BETWEEN MYST AND THE BOOK OF ATRUS
    Sirrus and Achenar are born, learn treachery
    Brothers burn books in library
    Atrus returns from trip to an age finds burned books, moves remaining ages to places of protection
    Atrus leaves a note and message for Catherine, searches for sons in one of his ages
    Brothers return to MYST find note and hide it from Catherine
    Catherine comes to MYST, brothers say Atrus used green book, Catherine goes to D'ni, goes to RIVEN assuming Atrus went there
    Atrus returns to MYST finds sons, brothers say Catherine used the green book, Atrus says he'll deal with them later
    Atrus prepares for the trip, brothers sabotage linking book
    Atrus is trapped in D'ni, assumes Catherine has gone on to RIVEN
    Brothers use the books they were told never to touch and are trapped in linking books
MYST (the first game)
    Player arrives on empty MYST island
    Player must find out which brother destroyed library, find out it was both
    Player frees Atrus, he goes to MYST burns prison books
    Atrus remains imprisoned in D'ni, has means to create new ages
RIVEN (the second game)
    Atrus send player to RIVEN to capture Gehn with prison book and to free Catherine
    Book is stolen then retrieved then used to capture Gehn, player frees Catherine
    Player opens Star Fissure RIVEN falls apart players way home is open
MYST THE BOOK OF D'NI (the third novel)
    Atrus is freed from D'ni prison room by Averonies
    Atrus-Catherine search D'ni ages for D'ni survivors
    Find 1,800 D'ni and set out to rebuild D'ni empire
    Find book of Tehranee, find out that Tehranee are ancient relatives of D'ni
    Tehranee is paradise land, Atrus decides to rebuild in Tehranee
    Discover Tehranee enslave other races
    Tehranee try to destroy D'ni when they try to free slaves
    Slaves and D'ni win war against Tehranee
    Slaves rebuild in Tehranee ruins, enslave some of there own
    Slaves fall to same fate as Tehranee
    D'ni leave Tehranee, Atrus helps rebuild for few remaining good slaves
    Atrus decides not to rebuild in D'ni ruins writes Releeshahn for D'ni
EXILE (the third game)
    Player mysteriously ends up on Tomahna, has trip planned to Releeshahn
    Man appears in Atrus's study burns it, steals Releeshahn, escapes with linking book, player follows before book is burned
    Player goes through altered lesson ages, discover man was exiled from home world by Atrus's sons, plans revenge on Atrus
    Player must go through 3 ages to get to final age where you must confront Saavedro
    Must trap Saavedro to get Releeshahn back
    Player makes moral decision, 1 let Saavedro go home or 2 keep him trapped
    Player returns Releeshahn unharmed to Atrus
THE FUTURE.
    MYST 4 and Book of Marrim





MYST'S HISTORY

The MYST series is the best selling computer game of all time. It started with MYST in 1993 and went on to sell more than any computer game has ever sold. In the following years the creators of the MYST series at CYAN would write a novel about the events preceding the game (The Book of Atrus). They would write another book about the events preceding the events of the first novel (The Book of Ti'ana. In 1997 Cyan made the sequal to MYST, RIVEN. It would become one of the best selling games of all time as well. Cyan made a third novel about the events after RIVEN (The Book of D'ni). Soon after a company called Presto Studios would get the rights to make the third installment of the MYST series called EXILE. It too would sell as well as the others.



The story is about a culture called the D'ni (pronounced Dunny) that live in a massive cavern deep below the surface of the Earth that have found a way to write in books and create a link to the place where they have written in the books. On the first page you'll find a glowing image of the place that was described in the book. When someone touches it, they are immediately linked to that spot.



Many people think they are creating the ages they write, but they are actually writing a link to another dimension to a place that already exists, has existed, or will exist.There are strict rules to follow when writing a Linking Book, and you'll see in the MYST series what happens when people abuse the power they believe that they own







CLICK HERE FOR ANOTHER TIMELINE DEALING WITH THE YEARS THE MYST GAMES AND BOOKS TOOK PLACE




Hosted by www.Geocities.ws

1