SOURCES SAID that the
architecture of the Sony
Playstation3 is patently clear when
you've found the US patent that it
filed September 26th last year.
A reliable source close to Sony's
plans explained the way the
Playstation3 works to the INQUIRER.
He said that the computers are
made of cells, each one containing a
CPU, which will probably be a
PowerPC, and eight APUs (vectorial
processors) each with 128K of
memory.
It will run at 4GHz, producing a
not inconsiderable 256Gflops, with
the cells connected to the central
64MB memory through a switched 1024
bit bus.
It's still not clear how many of
these "cells" will be used in the
Playstation3, but Sony reckoned some
time ago it could be as many as one
teraflop, probably making it a four
cell architecture.
Optical links – perhaps even
FireWire optical links – could be
used to share computing power.
The Playstation3 architecture is
similar to the Playstation 2 but
with some improvements, such as a
larger number of VPUs, each with
more memory. The operating system,
too, is much improved.
But Playstations will still be
very complex to program well,
although it's just as well that Sony
doesn't want to take the Microsoft
DirectX route.
This is a diagram of the system
which is filed in the US Patents and
Trademarks Office, and snapped from
there, with acknowledgements: